NATION

PASSWORD

I don't know what we did but we broke one of our documents

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
Hansdeltania
Diplomat
 
Posts: 891
Founded: May 17, 2014
Democratic Socialists

I don't know what we did but we broke one of our documents

Postby Hansdeltania » Fri Nov 27, 2020 10:51 pm

Alright, so I'm one of the users of The Office of Roleplay Administration, and one of our documents broke the site.

In preview, it looks fine, but once you publish it, it breaks.

Code: Select all
[anchor=top][/anchor]
[background-block=#1d2996][color=#1d2996].[/color]
[center][floatleft][color=#1d2996]...[/color][img]https://i.imgur.com/W3c9xCH.png[/img][color=#1d2996]...[/color][/floatleft][floatright][color=#1d2996]...[/color][img]https://i.imgur.com/W3c9xCH.png[/img][color=#1d2996]...[/color][/floatright][font=georgia][size=230][url=https://www.nationstates.net/region=the_roleplaying_paradise][color=white]The Roleplaying Paradise[/color][/url][/size][/font][/center][center][font=Times New Roman][size=125][/size][/font]
[color=white][size=150][font=georgia][b]Liberated October 29, 2020[/b][/color][/font][/size][/center]
[/background-block]

[size=110][b][i]Fill out the [url=https://www.nationstates.net/page=dispatch/id=1239346]application[/url] to request a map spot. The Cartographer reserves the right to ignore all requests not in the attached application.[/b][/i][/size]

[list=0][*][b]All RPs between two parties controlled by active players must be with consent.[/b]

[*][b]Technology will be limited to early Postmodern Technology (henceforth "early PMT").[/b]
[list=A][*]Early PMT is defined as all technologies that have existed in the real world to date and foreseeable technologies up to fifty (50) years into the future. Allowable examples include ship-based railguns, lasers not exceeding the ten-terawatt (10TW; ten trillion watts) range, autonomous weapons, nuclear fusion, and space launch mass drivers. Prohibited examples include but are not limited to plasma-based weaponry, energy shields, starships, starfighters and other similar spacecraft, and orbital weapons platforms using energy-based weapons like plasma or lasers. (Orbital platforms that fire physical warheads like the W87 warhead or tungsten rods are allowed but may be restricted by international law in RPs.)
[*]Players may have their nations' technology levels below early PMT, though it may be disadvantageous to have ancient weaponry.
[*]All technology must be grounded in science. Magic, sorcery, divine intervention, and other forms of mythical and mystical power will be prohibited.
[*]All technology is fallible. The "perfect weapon" does not, and will not, exist.[/list]

[*][b][background=yellow]RPs will occur on [region]The Roleplaying Paradise[/region] ("RPP") regional message board.[/b]
[list=A][*]All RMB posts on the RPP must pertain to roleplay posts[/list][/background]

[*][b]RPs involving wars or military action are prohibited unless:[/b]
[list=A][*]Both parties consent.
[*]War or military action is a response to the actions of another nation.
[list][*]It is generally frowned upon to take military action immediately on smaller issues like one nation detaining another's citizen or citizens.[/list]
[*]War is used to annex an expired nation's territory.[/list]

[*][b]Nations wishing to participate in conflict roleplays must have documentation (e.g. NationStates dispatches or NSWiki) detailing their military forces and can only deploy roleplay to the extent that was written in their documents.[/b]
[list=A][*]New military factbooks will be analyzed by [nation]Saintrilu[/nation] and/or any other designated roleplay moderator.
[*]Any conflict roleplay will be overseen by the roleplay mods to ensure compliance with these documents.
[*]Military documentation must list, at the basic minimum, the following:
[list=i][*]Total numbers of military personnel
[*]Total numbers of land vehicles (e.g. tanks, infantry fighting vehicles, transports, etc.)
[*]Total numbers of aircraft (e.g. fighters, bombers, transports, etc.)
[*]Total number of maritime vessels (e.g. destroyers, cruisers, submarines, etc.)[/list]
[*]Documentation must specify the existence or nonexistence of various service arms—e.g. air forces or naval forces.[/list]

[*][b]Players will make up their own statistics as their canon in the Roleplaying Paradise.[/b]
[list=A][*]Certain NationStates statistics (NS stats) will not be allowed for use.
[list][*]These NS stats include the population, economic output, and industries on a nation's main page.
[*]Other statistics may be considered if a correlation is specified in the nation's roleplay posts or factbooks.[/list]
[*]These statistics must be realistic compared to their nation size on the map. A player's nation cannot have a population of 500 million if its map location is the British isles.[/list]

[*][b]Players must accept the consequences of their nations' actions in RP.[/b]

[background-block=yellow][*][b]All players, regardless of their status on the map, will be allowed to undergo RPs involving their nations' internal affairs (internal RPs).[/b]
[list=A][*]Internal RPs include but are not restricted to the day-to-day lives of citizens, government affairs, and military operations within home country borders.
[*]Players must have their map location confirmed by the Cartographer (i.e. acknowledging that their request has been received) for basic international RP.
[list][*]"Basic" international RP is defined as establishing diplomatic relations with other nations and trading.[/list]
[*]Players must have a published map spot for advanced international RP.
[list][*]"Advanced" international RP is defined as (but not limited to) armed conflicts between two or more parties, hosting international summits, and day-to-day interactions between two nations.[/list]
[*]Players wishing to participate in conflict RPs must have a factbook or dispatch detailing their armed forces.[/list][/background-block]

[*][b]Godmodding and metagaming are prohibited.[/b]
[list=A][*][background=yellow]Godmodding is defined as taking control of another player's characters.[/background]
[list][*]Exceptions are limited to those of nations that have ceased to exist.[/list]
[*]Metagaming is defined as taking out of character knowledge and applying it to the RP.
[*]This rule does not apply when a nation is roleplaying on behalf of an expired or ceased-to-exist nation, for regulation purposes (i.e. to ensure compliance of an user with other Roleplay Rules or Map Rules).[/list]

[*][b]Players' nations do not have to be democratic.[/b]

[*][b]Nations will be human-only. Nations whose sentient populations are not human will be banned from the map.[/b]

[*][b]Players may briefly take control of other players for the sake of advancing the plot. The following guidelines will be the set way of provisional godmodding:[/b]
[list=A][*]The [i]Primary Actor[/i] is the nation or entity making the initial or primary action.
[*]The [i]Secondary Actor[/i] is the nation or entity to which the initial or primary action is directed at.
[*]The Secondary Actor is required, at all times, to respond to the Primary Actor, except when the Primary Actor has breached Rule 3A.
[*]The Primary Actor may invoke a provisional godmod if, within the past 36 hours, the Secondary Actor's most recent government activity (i.e. the most recent activity on NationStates) was after the initial action.
[list][*]This may be waived if the Secondary Actor promises to respond by a certain date.
[*]Example: Nation A makes a post where Nation B is the target at 00:00 midnight, Day 1. If Nation B's most recent government activity is 02:00, Day 1, Nation B must respond before 12:00 noon, Day 2 before Nation A can invoke provisional godmodding.[/list]
[*]The Primary Actor may invoke provisional godmodding 60 hours after the initial post if the Secondary Actor's most recent government activity was before the initial post.
[list][*]Example: Nation B was last active at 09:00, Day 1. Nation A makes the initial post directed at Nation B at 11:59 before noon, Day 1. Nation B must respond by 23:59, Day 3.[/list][/list]

[*][b]Roleplayers should attempt to consolidate all posts into one message.[/b]

[*][b]A nation should NOT modify or remove any parts of an annexed nation's established history.[/b]
[list=A][*]However, a nation may establish additional parts of history if said period of history is not present in the annexed nation's lore, or if no lore is provided. When in doubt, contact the annexed nation or a roleplay moderator for details.[/list]

[*][b]A nation should NOT modify the historical statistics (GDP, population, economic specialties, etc.) of an annexed nation.[/b]
[list=A][*]If making up more statistics or modifying statistics for the period after the annexation, the new or improved statistics should not be more advantageous than the annexing nation's mainland average.[/list]

[*][b]It is permissible to declare other nations' history as false or unknown.[/b]
[list=A][*]When establishing lore or writing official factbooks, however, what ever is written is fact and other nations may refer to it as legitimate information when roleplaying.
[*]It is permissible to issue two documents regarding one subject: "official information" (released by a nation's government) and "word of God" (actual information as-is)[/list]

[*][b]Nations should wait 30 days after occupying an expired nation before declaring said territory part of the national mainland.[/b]
[list][*]This is an additional 20 days after the standard deadline for full integration in which the occupied nation is officially recognized as a territory or part of the annexing nation.
[*]For bought or traded land, the nation collecting the land can establish it as their territory or mainland as agreed upon in the trade contract. No waiting period is required.[/list]

[*][b]Every post in the Roleplaying Paradise message board is considered to be in-character by default.[/b]
[list=A][*]If making an out-of-character post (i.e. as the player), prefix the post or out-of-character section of the post with "OOC." If there is also an in-character section in the same post, prefix that section with "IC."[/list]

[*][b]All puppets must be registered with a customs officer immediately after puppet creation.[/b]
[list=A][*]Unregistered puppets are a violation of the rules and will result in ejection from the region upon discovery.[/list]

[/list][/list]

[b]Players who refuse to comply with these measures may be banned from RP indefinitely.[/b]

[background-block=#1d2996][align=center][font=Times New Roman][url=https://www.nationstates.net/region=the_roleplaying_paradise][color=#FFFFFF]Region Page[/color][/url] | [url=https://www.nationstates.net/page=dispatch/id=1154018][color=#FFFFFF]Map[/color][/url] | [url=https://www.nationstates.net/page=dispatch/id=1392842][color=#FFFFFF]Rules[/color][/url] | [url=https://www.nationstates.net/page=dispatch/id=1393500][color=#FFFFFF]Advice[/color][/url] | [url=https://discord.gg/QYVFCap][color=#FFFFFF]Discord[/color][/url][/font]
[font=athelas][b][url=https://www.nationstates.net/region=the_roleplaying_paradise][color=#FFFFFF]The Roleplaying Paradise[/color][/url][/b][/font][/align][/background-block]
Last edited by Hansdeltania on Fri Nov 27, 2020 11:50 pm, edited 1 time in total.
400+ hours PP-ASEL, IRA, P28A, C172, DA40, high-performance

User avatar
Nevertopia
Minister
 
Posts: 3159
Founded: May 27, 2020
Ex-Nation

Postby Nevertopia » Fri Nov 27, 2020 10:56 pm

post the code pls.
So the CCP won't let me be or let me be me so let me see, they tried to shut me down on CBC but it feels so empty without me.
Communism has failed every time its been tried.
Civilization Index: Class 9.28
Tier 7: Stellar Settler | Level 7: Wonderful Wizard | Type 7: Astro Ambassador
This nation's overview is the primary canon. For more information use NS stats.
Black Lives Matter

User avatar
Luna Amore
Issues Editor
 
Posts: 15751
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Sat Nov 28, 2020 2:44 am

It helps to look where the break occurs and work from there. Looking at it, you had a background-block=yellow tag around the list before the Godmodding rule. Removing the tag fixed the dispatch.

User avatar
The Office of Roleplay Administration
Civilian
 
Posts: 1
Founded: Jun 16, 2020
New York Times Democracy

Postby The Office of Roleplay Administration » Sat Nov 28, 2020 9:53 pm

Luna Amore wrote:It helps to look where the break occurs and work from there. Looking at it, you had a background-block=yellow tag around the list before the Godmodding rule. Removing the tag fixed the dispatch.

Yeah, thanks.

I redid that section of the code so it stands out now.


Return to Technical

Who is online

Users browsing this forum: Falkonne, Husseberg, IC-Water, Ioudaia, Notanam, The Kingdom of Rohan, Very totally free

Advertisement

Remove ads