Advertisement
by Carloso » Sat Sep 17, 2011 4:12 am
by Faolinn » Sun Sep 25, 2011 10:00 pm
by Bears Armed » Mon Sep 26, 2011 10:26 am
Faolinn wrote:Yeah about the capital city for issue...What happens if you choose option 2?
by Ballotonia » Mon Sep 26, 2011 11:26 am
Bears Armed wrote:You don't get a capital city... and I'm fairly sure that after making that choice you won't get the issue again...
by Faolinn » Mon Sep 26, 2011 3:31 pm
by Bears Armed » Mon Oct 17, 2011 9:07 am
by Adun » Wed Oct 26, 2011 6:35 am
by Bears Armed » Wed Oct 26, 2011 6:47 am
Adun wrote:Just a general question about issues here:
I see a lot of topics talking about people submitting issues that are wide in variety and topics.
However, I don't see any new issues on the issue spoiler original post. It's stuck on "Breaching the Great Fourth Wall of @@NAME@@ " Are there new issues added but not put on the op? or are all the issues being rejected?
by Adun » Wed Oct 26, 2011 7:15 am
Bears Armed wrote:Adun wrote:Just a general question about issues here:
I see a lot of topics talking about people submitting issues that are wide in variety and topics.
However, I don't see any new issues on the issue spoiler original post. It's stuck on "Breaching the Great Fourth Wall of @@NAME@@ " Are there new issues added but not put on the op? or are all the issues being rejected?
Nobody's editing them at the moment. There's one person left with 'Issue Editor' status, but they don't have the authority to do the coding that would actually be required for adding issues to the game. Reppy is currently examining submissions from the contest to find more editors, and has said that once she's selected some of those she will start working with them to clear the backlog.
by Sarong-and-Saright » Sat Nov 05, 2011 3:25 pm
Here in Sarong-and-Saright, we don't take ourselves too seriously... oh, and we don't take you too seriously, either.
by Ballotonia » Sun Nov 06, 2011 1:46 am
Sarong-and-Saright wrote:Can anyone clue me into which daily issue, once resolved, results in this outcome: citizens live in superstitious fear of the mysterious glowing clouds that float over Sarong-and-Saright ? It's the first time I have seen this outcome, and I don't want to see it again for fear of jeopardizing my nation's "environmentally stunning" status. Thanks for any help that can be offered. Cheers!
by Sarong-and-Saright » Sun Nov 06, 2011 10:47 am
Ballotonia wrote:Sarong-and-Saright wrote:Can anyone clue me into which daily issue, once resolved, results in this outcome: citizens live in superstitious fear of the mysterious glowing clouds that float over Sarong-and-Saright ? It's the first time I have seen this outcome, and I don't want to see it again for fear of jeopardizing my nation's "environmentally stunning" status. Thanks for any help that can be offered. Cheers!
That effect follows picking the first option in #151: Build Bigger Bombs, Advise Scientists.
You decided on testing all sorts of bio/chem/nuclear weaponry in the open air, and that does indeed sound like it might be bad for your environment.
Ballotonia
Here in Sarong-and-Saright, we don't take ourselves too seriously... oh, and we don't take you too seriously, either.
by Zwangzug » Wed Dec 21, 2011 7:58 am
by Ballotonia » Wed Dec 21, 2011 12:37 pm
by Zwangzug » Wed Dec 21, 2011 1:21 pm
by Nation of Quebec » Sun Jan 08, 2012 5:46 pm
by Luna Amore » Sun Jan 08, 2012 11:54 pm
by Bears Armed » Mon Jan 09, 2012 11:59 am
#276: Circus Clowns Cause Chaos!
The Issue
Rather than finding them funny, a recent survey shows that most children are actually afraid of clowns. The public is demanding that you do something to stop these terrifying menaces.
The Debate
1."Kill them! Kill them all! Or… you know, just ban them", opines noted sociologist Charles Singh. "Better yet, why not ban all circuses from Bears Armed! Think about it, they're distracting children from what's important in life; namely, doing well in school, getting a job and contributing to the economy. That's what's important here!"
2."Banning clowns is a little extreme, if you ask me", inputs your Minister for Culture, Efthamia Yeats. "I think what we need to do is educate children about what clowns actually do. Tell them they aren't scary and that what they do is actually beneficial! After all, happy kids are less likely to go down the path of crime, which means less spending goes to the police and more funds can be diverted to somewhere important – like my Department!"
3. "It's not always about the kids", mumbles a red-nosed man in the corner. "Think of us clowns! We have to put up with the kids screaming, and shouting and hurling things at us. How would you feel if you were dressed up like a fool and paraded in front of 8 year olds! The Government needs to create a program to treat us clowns for depression – you don't know what it's like, man. You weren't there!"Issue by: The Divine Republic of Sanctaria
Editor: Maurepas
by I V Stalin » Mon Jan 09, 2012 2:48 pm
by Ballotonia » Mon Jan 09, 2012 3:39 pm
by Luna Amore » Tue Jan 10, 2012 12:13 am
by Warzone Codger » Tue Jan 10, 2012 2:08 am
by Ballotonia » Tue Jan 10, 2012 6:34 am
by SalusaSecondus » Wed Jan 11, 2012 5:41 pm
Ballotonia wrote:The third option of #280 strikes me as a tad weird. It starts off with "Tiny mishap? TINY MISHAP?", but neither of the former two speakers had used that verbiage.
by Kalaspia-Shimarata » Thu Jan 12, 2012 12:46 am
Advertisement
Users browsing this forum: No registered users
Advertisement