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PostPosted: Sun Jun 26, 2022 12:53 am
by Australian rePublic
Why is this an issue? You would just leave it as an archaeological site

PostPosted: Sun Aug 07, 2022 5:50 am
by Kiddian States
Bump

PostPosted: Tue Oct 25, 2022 4:22 pm
by Kiddian States
Bump

PostPosted: Tue Oct 25, 2022 5:36 pm
by Verdant Haven
The draft hasn't changed in 5 months, and there remain several points of feedback that would help but which have not been incorporated.

The only thing I don't think I see mentioned yet is that @@RELIGION@@ isn't a macro. I suspect you want @@FAITH@@. Otherwise...

See previous feedback about how the word "myth" is being used in the description.

See previous feedback about "fluff" in the description.

See previous feedback about possible use of validity for religiosity (or possibly for being highly primitive).

If those things get addressed, it will be easier to offer further advice.

PostPosted: Tue Oct 25, 2022 6:31 pm
by Kiddian States
I’ve gotten everything edited up, except that I can’t quite figure out how to work in the validity. Any tips?

PostPosted: Tue Oct 25, 2022 6:35 pm
by Outer Sparta
Kiddian States wrote:I’ve gotten everything edited up, except that I can’t quite figure out how to work in the validity. Any tips?

I would look at your description and see how it would tie into it. Part of it says " housing many ancient @@DEMONYMADJECTIVE@@ stories and myths, featuring a full pantheon of colorful gods and many unique monsters." As Verdant Haven said, you could incorporate either religiousness (given they seem to be pagan/polytheistic faiths you mention) or primitiveness (or even both).

PostPosted: Tue Oct 25, 2022 6:39 pm
by Kiddian States
Maybe I could make it valid if you don’t have low religiousness or primitiveness

PostPosted: Tue Oct 25, 2022 6:45 pm
by Verdant Haven
My thoughts on the validity are less about the past, and more that the current people responding to this discovery are coming at it from an extremely... specific angle.

One speaker says it's blasphemy against true religion, and must be burned.
One speaker say it should be the basis of a new true religion.
One speaker say it should be used to make LEADER the center of a cult.
One speaker approaches it rationally.

Basically, three of the four speakers are approaching it in a way that would only make sense in a nation that is extremely prone to intense religiosity. Two of those speakers are promoting actions that would go exactly nowhere or make no sense at all in a non-primitive society.

For that set of choices to make sense, it suggests that the player's nation is either very religious, very primitive, or both. You could also suggest that it be an either/or situation, where either option would qualify a nation to receive it. In the end, if an issue is accepted for editing, the editing team will assign the validities, but it's definitely helpful to have a suggestion of what the author is aiming for, and when I'm writing I find that it helps me to write my choices more clearly if I know my audience in advance.

PostPosted: Tue Oct 25, 2022 11:26 pm
by Australian rePublic
All of this assumes that @@NAME@@ doesn't worship the same gods now as it did in the ancient times.

PostPosted: Wed Oct 26, 2022 4:14 am
by Kiddian States
Australian rePublic wrote:All of this assumes that @@NAME@@ doesn't worship the same gods now as it did in the ancient times.

How do you suggest I fix that?

PostPosted: Wed Oct 26, 2022 4:18 am
by Cuba 2022 RP
Australian rePublic wrote:All of this assumes that @@NAME@@ doesn't worship the same gods now as it did in the ancient times.

I'm pretty sure the general rule is its necessary to assume things about @@NAME@@, but to avoid assuming things about @@LEADER@@.

PostPosted: Thu Oct 27, 2022 4:41 am
by Kiddian States
Bump

PostPosted: Thu Oct 27, 2022 4:53 am
by Australian rePublic
Australian rePublic wrote:Why is this an issue? You would just leave it as an archaeological site

PostPosted: Thu Oct 27, 2022 5:34 am
by Verdant Haven
Kiddian States wrote:
Australian rePublic wrote:All of this assumes that @@NAME@@ doesn't worship the same gods now as it did in the ancient times.

How do you suggest I fix that?


No worries here - you're good as is. You specified that these particular figures are previously unknown, so regardless of which gods may or may not have been worshiped in the past, it wasn't these ones. Whether these were the old mainstream or an old fringe group isn't relevant.

PostPosted: Thu Oct 27, 2022 10:57 am
by Wind and Void Rapture 1
I'm not sure it's necessary that the player's nation be very primitive or very religious. It seems like an advanced nation could discover an ancient library and have wacky neo-pagans lapping up the newly discovered ancient faith with their own highly inaccurate interpretations. Well-preserved ancient libraries are "finds of a lifetime," too. It makes sense to me that people would go a bit crazy over them. I like this issue and I hope to see it in the game.

EDIT: But maybe Option 2 should require some minimum religiosity or theocracy to show, because I can't imagine a secular nation listening to a surprise book-burner from a major religion.

PostPosted: Thu Oct 27, 2022 11:18 am
by Kiddian States
Edited

PostPosted: Fri Oct 28, 2022 1:11 pm
by Kiddian States
Any other feedback?

PostPosted: Tue Nov 01, 2022 5:43 am
by Kiddian States
Bump

PostPosted: Tue Nov 15, 2022 12:33 pm
by Kiddian States
Bump

PostPosted: Wed Nov 23, 2022 9:42 pm
by Kiddian States
Any other feedback, or am I good to submit?

PostPosted: Sat Dec 17, 2022 5:05 pm
by Millenhaal
Submit this!

PostPosted: Fri Dec 30, 2022 2:34 pm
by Kiddian States
Millenhaal wrote:Submit this!

Are you an editor?

PostPosted: Fri Dec 30, 2022 4:55 pm
by Millenhaal
Kiddian States wrote:
Millenhaal wrote:Submit this!

Are you an editor?


Non-editors are allowed to tell people what they think, and since feedback has stagnated, you should either put it on last call, or sub it as is.