Trotterdam wrote:In popular culture, though, scurvy is strongly associated with pirates and other sailors, which is why I'm curious about how it's really coded.
Bears Armed doesn't have pirates -- and never did -- but the chart places it at 7.2% for scurvy as a cause of death.
I suspect that saying "No" on 'Workers' Rights' legislation is a factor in this, due to the Admins & Editors presuming that in nations where that happens most of the workforce lives in conditions where it has to subsist on poor-quality diets (largely from 'McRonalds', perhaps?).
The reason why Bears Armed says "No" to choosing those options however, IC is that much in the way of Workers' Rights' legislation simply isn't needed here: Make a job particularly unpleasant/unrewarding, and instead of staying to suffer those conditions most of the Bears would go back to the woods to live on nuts & berries [etc] instead... with the berries providing enough Vitamin C, usually, to prevent scurvy. I explained this to [Violet] during a relevant conversation over in Technical, some years ago, and she actually agreed that because the game hadn't been coded to take nations of educated Bears into account it would be perfectly reasonable for me to ignore this stat...