by Kaschovia » Mon Jan 13, 2020 6:25 am
by Sacara » Mon Jan 13, 2020 9:46 am
The Spacefaring Federation of Sacara"Our Universe is under no obligation to make sense to you" - Neil deGrasse Tyson
I spend most of my time in the Got Issues? sub-forum.
Issues That I've Authored (15)
Commended by SC #382
by Kaschovia » Mon Jan 13, 2020 12:25 pm
Sacara wrote:There are already thirteen issues in the game which ban bars, per Trotterdam's website. Also, this issue feels quite similar to #002: Reclaim the Streets! The overlap seems too strong.
While this is a competent draft, this whole thing just feels... uninspiring. On top of the overlap, this draft doesn't tackle any 'niche' issue and just goes along with the ban cars route. There are over 1,300 issues in the database as of now, and the time for basic draft has pretty much passed us. The topics you write about have to be a little more distinct and have their own flavor rather than being generic, if that makes any sense.
by Socio Polor » Mon Jan 13, 2020 1:23 pm
by Australian rePublic » Mon Jan 13, 2020 1:37 pm
by Kaschovia » Mon Jan 13, 2020 1:44 pm
Socio Polor wrote:While I totally see where you're coming from Kaschovia, I must agree with Sacara that the dilemma of this issue is too plain and unoriginal; hence why it overlaps with Issue #002 a bit, even with the compromise option. With so many issues that ban automobiles already, you're going to have to a little more creative and come up with a situation that has never before been presented in a NS issue that revolves around cars. Also, it's worth noting that because "no cars" in an actual in-game policy your nation can have, I'm not sure if the game will tell the difference between just outlawing vehicles in a certain area to a nation wide ban.
For once, can we get the voice of a disabled person into this, please? Option 2 is ridiculous. Who the fudge actually willingly drives into the CBD of a major city unless they have a parking spot? Where in the fudge would they find parking? Also, what about residents?
by Sacara » Mon Jan 13, 2020 1:58 pm
This in its entirety.Socio Polor wrote:While I totally see where you're coming from Kaschovia, I must agree with Sacara that the dilemma of this issue is too plain and unoriginal; hence why it overlaps with Issue #002 a bit, even with the compromise option. With so many issues that ban automobiles already, you're going to have to be a little more creative and come up with a situation that has never before been presented in a NS issue that revolves around cars. Also, it's worth noting that because "no cars" in an actual in-game policy your nation can have, I'm not sure if the game will tell the difference between just outlawing vehicles in a certain area to a nation wide ban.
The Spacefaring Federation of Sacara"Our Universe is under no obligation to make sense to you" - Neil deGrasse Tyson
I spend most of my time in the Got Issues? sub-forum.
Issues That I've Authored (15)
Commended by SC #382
by Socio Polor » Mon Jan 13, 2020 2:03 pm
by Kaschovia » Mon Jan 13, 2020 7:01 pm
Sacara wrote:This in its entirety.Socio Polor wrote:While I totally see where you're coming from Kaschovia, I must agree with Sacara that the dilemma of this issue is too plain and unoriginal; hence why it overlaps with Issue #002 a bit, even with the compromise option. With so many issues that ban automobiles already, you're going to have to be a little more creative and come up with a situation that has never before been presented in a NS issue that revolves around cars. Also, it's worth noting that because "no cars" in an actual in-game policy your nation can have, I'm not sure if the game will tell the difference between just outlawing vehicles in a certain area to a nation wide ban.
You are definitely free to continue however way you wish, but it's just a tad unoriginal. Perhaps have the issue revolves around a crowded city center and having to prohibit automobiles as an option? Still might have a bit of overlap, though.
Socio Polor wrote:Not all options are extreme or crazy. They're a good amount of issues in-game that have "realistic" or "sensible" options. If the non-extreme option is what you think sets this issue apart from #002, your right it does in that aspect. But remember, they're other issues that ban cars and I guarantee you at least one of them has a sensible or compromising option which through effect makes this issue nothing new. With that said, with the number of issues there are in-game, it's not as difficult as you may think to balance having automobiles and a good eco-friendliness (look at my nation for example). Also remember that "no cars " is a policy that activates when there's an option that prohibits vehicles. Banning cars in one area of your nation may not make a difference as the game may just interpret it as a nationwide ban. Now whether or not the editors can implement flexibility around this is unknown to me.
by Australian rePublic » Tue Jan 14, 2020 5:12 am
by Authoritaria-Imperia » Wed Jan 15, 2020 5:31 pm
Kaschovia wrote:Any feedback relating to the actual issue?
by Outer Sparta » Sun Jan 19, 2020 12:29 pm
by Kaschovia » Sun Jan 19, 2020 12:49 pm
Authoritaria-Imperia wrote:Kaschovia wrote:Any feedback relating to the actual issue?
I do think you should listen to the other replies and change the issue up for uniqueness somehow. But something else — you've specified character genders, and I'm not sure why. If you use @@RANDOMNAME@@ instead, you can use the macros @@HE@@ and @@HIS@@ and they'll adapt to fit the gender of the random name.
Another thing is that your issue's options are pretty long. You could probably make them a tad more concise.
And it's not super important, but you could probably add some humour in with the characters (like by making them caricatures that act a bit strangely). Remarks like your "A Monk for the Monastery of Magnificence" are a good start.
Good luck with the issue!
Outer Sparta wrote:I definitely see a bunch of overlap between several issues, especially ones that have options that institute such pricing schemes.
by Outer Sparta » Sun Jan 19, 2020 12:56 pm
Kaschovia wrote:Authoritaria-Imperia wrote:I do think you should listen to the other replies and change the issue up for uniqueness somehow. But something else — you've specified character genders, and I'm not sure why. If you use @@RANDOMNAME@@ instead, you can use the macros @@HE@@ and @@HIS@@ and they'll adapt to fit the gender of the random name.
Another thing is that your issue's options are pretty long. You could probably make them a tad more concise.
And it's not super important, but you could probably add some humour in with the characters (like by making them caricatures that act a bit strangely). Remarks like your "A Monk for the Monastery of Magnificence" are a good start.
Good luck with the issue!
Thanks for the advise not pertaining to the premise. I will take those suggestions into consideration.
Is there a difference between banning smoking everywhere and banning smoking in restaurants or other public areas with a lot of people? Yes. A massive one.
If the premise was to ban all cars because of inner city traffic, then I would understand. But since that isn't the case, I just don't see enough overlap to warrant abandoning the premise.Outer Sparta wrote:I definitely see a bunch of overlap between several issues, especially ones that have options that institute such pricing schemes.
Could you elaborate?
by Kaschovia » Sun Jan 19, 2020 12:58 pm
Outer Sparta wrote:Kaschovia wrote:
Thanks for the advise not pertaining to the premise. I will take those suggestions into consideration.
Is there a difference between banning smoking everywhere and banning smoking in restaurants or other public areas with a lot of people? Yes. A massive one.
If the premise was to ban all cars because of inner city traffic, then I would understand. But since that isn't the case, I just don't see enough overlap to warrant abandoning the premise.
Could you elaborate?
viewtopic.php?f=13&t=88#102 Issue #102: For Whom The Road Tolls (it doesn't mention the plan specifically to counteract emissions but it's basically about combatting inner-city congestion through tax). There's also issue #2 that outright bans cars, so to avoid being lumped in with other similar issues, you'll have to clearly distinguish this issue from all the others.
by Outer Sparta » Sun Jan 19, 2020 1:00 pm
Kaschovia wrote:Outer Sparta wrote:viewtopic.php?f=13&t=88#102 Issue #102: For Whom The Road Tolls (it doesn't mention the plan specifically to counteract emissions but it's basically about combatting inner-city congestion through tax). There's also issue #2 that outright bans cars, so to avoid being lumped in with other similar issues, you'll have to clearly distinguish this issue from all the others.
This has actually given me quite the idea for distinguishing this draft. Thanks.
by Outer Sparta » Sun Jan 19, 2020 1:13 pm
by Candlewhisper Archive » Mon Jan 20, 2020 3:52 am
by Kaschovia » Tue Jan 21, 2020 7:02 am
Candlewhisper Archive wrote:Issue 682 is about road traffic smog, beware of overlap there.
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