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by Radical Islamic Buddhism » Sun Sep 23, 2018 8:38 am
by Rusthenia » Sun Sep 23, 2018 8:55 am
Radical Islamic Buddhism wrote:Oops, the part about me being a loser was meant to be a joke. Sorry if it came out as my being insecure. It's true though, I'm certainly a learning issue developer and I'm having lots of fun doing it! Thanks for the support
It's fun to put issues together with you as I'm not yet an ideas man but I'm usually good with grammar and flow in writing.
Ok so there are several problems we should still sort through. I think Option 1 and 2 should be OK and I will post updated versions soon based on what we've been working with. For option 3, what I was thinking was a very complicated, ridiculous way of sorting the city so it's really complicated and we can do some effect like "children are stopped by troops at border checkpoints 200 times on their way to school" or something like that. Option 3 takes the most careful phrasing.
We must find a name for @@ANIMAL@@stan and sure we can assume we have a land border. We could do a pun on Jerusalem but it might sound too similar to Jeevoosh. So instead we could name it after one of the random names, for example @@RANDOMFIRSTNAME@@grad which could be Bharatendugrad or Abrahamgrad or Prudencegrad -- maybe ville would be better, Bharatenduville, Abrahamville, Prudenceville, or Bharatendu City, Abraham City, Prudence City...
What about @@RANDOMNAME_REVERSE@@ so cities could be Etnorb Udnetarahb, Amabo Yffub, or Nikfir Selrahc. These are comical but confusing.
Is there @@RANDOMFIRSTNAME_REVERSE@@?
USS Monitor wrote:It's long...
Moskva Chronicle: TEMPORARILY CLOSED
by Krogon » Sun Sep 23, 2018 12:21 pm
Radical Islamic Buddhism wrote:We must find a name for @@ANIMAL@@stan and sure we can assume we have a land border. We could do a pun on Jerusalem but it might sound too similar to Jeevoosh. So instead we could name it after one of the random names, for example @@RANDOMFIRSTNAME@@grad which could be Bharatendugrad or Abrahamgrad or Prudencegrad -- maybe ville would be better, Bharatenduville, Abrahamville, Prudenceville, or Bharatendu City, Abraham City, Prudence City...
What about @@RANDOMNAME_REVERSE@@ so cities could be Etnorb Udnetarahb, Amabo Yffub, or Nikfir Selrahc. These are comical but confusing.
Is there @@RANDOMFIRSTNAME_REVERSE@@?
by USS Monitor » Sun Sep 23, 2018 2:46 pm
by Australian rePublic » Sun Sep 23, 2018 6:22 pm
USS Monitor wrote:I don't see a problem with Southwell. You don't want to randomize it in a way that will spit out weird-looking names because that ruins the contrast between the foreign-sounding name and the boring one.
by Australian rePublic » Sun Sep 23, 2018 6:24 pm
Rusthenia wrote:Radical Islamic Buddhism wrote:Oops, the part about me being a loser was meant to be a joke. Sorry if it came out as my being insecure. It's true though, I'm certainly a learning issue developer and I'm having lots of fun doing it! Thanks for the support
It's fun to put issues together with you as I'm not yet an ideas man but I'm usually good with grammar and flow in writing.
Ok so there are several problems we should still sort through. I think Option 1 and 2 should be OK and I will post updated versions soon based on what we've been working with. For option 3, what I was thinking was a very complicated, ridiculous way of sorting the city so it's really complicated and we can do some effect like "children are stopped by troops at border checkpoints 200 times on their way to school" or something like that. Option 3 takes the most careful phrasing.
We must find a name for @@ANIMAL@@stan and sure we can assume we have a land border. We could do a pun on Jerusalem but it might sound too similar to Jeevoosh. So instead we could name it after one of the random names, for example @@RANDOMFIRSTNAME@@grad which could be Bharatendugrad or Abrahamgrad or Prudencegrad -- maybe ville would be better, Bharatenduville, Abrahamville, Prudenceville, or Bharatendu City, Abraham City, Prudence City...
What about @@RANDOMNAME_REVERSE@@ so cities could be Etnorb Udnetarahb, Amabo Yffub, or Nikfir Selrahc. These are comical but confusing.
Is there @@RANDOMFIRSTNAME_REVERSE@@?
i have some city name ideas
Kowekhcstuleam
Desert@@ANIMAL@@grad
"holiest city of violetism" maybe as a title?
nilreb
by Altmer Dominion » Sun Sep 23, 2018 6:34 pm
by Australian rePublic » Sun Sep 23, 2018 6:38 pm
Altmer Dominion wrote:While the Jeevooshite/Jeevooshit problem has already been mentioned, IMO the entire name 'Jeeboosh' just comes off as uninspired. Makes me think of Sploosh, to be honest. (And just to be SFW about it, let's call it the peaches kind.) Nothing really comes to mind as an alternative right now, but the name in conjunction with the tentative title ends up having the issue come off as sillier than you probably intended.
by Australian rePublic » Sun Sep 23, 2018 6:40 pm
by Altmer Dominion » Sun Sep 23, 2018 6:43 pm
Australian rePublic wrote:Altmer Dominion wrote:While the Jeevooshite/Jeevooshit problem has already been mentioned, IMO the entire name 'Jeeboosh' just comes off as uninspired. Makes me think of Sploosh, to be honest. (And just to be SFW about it, let's call it the peaches kind.) Nothing really comes to mind as an alternative right now, but the name in conjunction with the tentative title ends up having the issue come off as sillier than you probably intended.
What the fudge is a Sploosh?
by Radical Islamic Buddhism » Sun Sep 23, 2018 8:01 pm
by USS Monitor » Sun Sep 23, 2018 8:36 pm
by Radical Islamic Buddhism » Sun Sep 23, 2018 9:23 pm
by Australian rePublic » Sun Sep 23, 2018 9:57 pm
by Candlewhisper Archive » Mon Sep 24, 2018 3:22 am
[title] Save Jeevoosh
[desc] An ancient people called the Jeevooshians inhabited an ancient city-state, Jeevoosh, which is currently within the territory of @@NAME@@.
The location of the ancient kingdom is now a modern city near the border called Southwell.
The Lilliputians claim to be descendants of the Jeevooshians and are demanding that @@NAME@@ give them their land back.
However, with little anthropological data, these claims are unverifiable.
by Radical Islamic Buddhism » Mon Sep 24, 2018 1:14 pm
By precedent we've only ever referred to @@ANIMAL@@ City and @@CAPITAL@@ as cities within @@NAME@@. I think calling out that every nation has a modern border city called Southwell is a bit much. Anyway, we're stretching patience now. Two sentences in, and you've given us two new bits of assumed lore.
Who are the Lilliputians?
Okay, so there's no issue. Case closed. We get all the way to the end of the description, and there's still no clear premise, dilemma or conflict.
Also, make that three bits of assumed lore in three sentences. Can we try to ground this a little?
by Australian rePublic » Mon Sep 24, 2018 3:47 pm
Candlewhisper Archive wrote:Okay, let's take a look.[title] Save Jeevoosh
Terrible title.[desc] An ancient people called the Jeevooshians inhabited an ancient city-state, Jeevoosh, which is currently within the territory of @@NAME@@.
Hmm, okay. Not liking this so far but will run with it if it goes somewhwere interesting. Don't especially like being told that there was an ancient city-state within my current territory, as that's not something that is true of many RL nations. As an Australian, I would have thought you'd have noted that.
As I said though, it's not a dealbreaker, so long as this new piece of information is story-critical, and as long as we don't start adding too many additional assumptions or made-up peoples/places in the rest of the issue.The location of the ancient kingdom is now a modern city near the border called Southwell.
By precedent we've only ever referred to @@ANIMAL@@ City and @@CAPITAL@@ as cities within @@NAME@@. I think calling out that every nation has a modern border city called Southwell is a bit much. Anyway, we're stretching patience now. Two sentences in, and you've given us two new bits of assumed lore.The Lilliputians claim to be descendants of the Jeevooshians and are demanding that @@NAME@@ give them their land back.
Who are the Lilliputians?
I know they exist in other issues, but every issue should be written with the possibility that they are a player's first encounter with that nation. That doesn't mean you always need to describe the nation in full, but you need to construct the narrative in such a way that a player who hasn't heard that place name before still gets the gist of what is being referred to.
Also, make that three bits of assumed lore in three sentences. Can we try to ground this a little?However, with little anthropological data, these claims are unverifiable.
Okay, so there's no issue. Case closed. We get all the way to the end of the description, and there's still no clear premise, dilemma or conflict.
Seriously, I'm surprised we've gotten this far into the drafting process, with an issue premise this weak... Not one of your best ones, Aussie.
Maybe strip it right back. Only force in one piece of new nation lore to avoid being too assumptive. Get rid of Southwall, and the Liliputian connections. Just make it about the discovery of an ancient civilisation ruins under @@CAPITAL@@, and how folk are using that to claim that the land is theirs in some way.
by Australian rePublic » Mon Sep 24, 2018 3:51 pm
Radical Islamic Buddhism wrote:According to records of a long-lost culture, there was an ancient city-state, Jeevoosh, which is currently within the territory of @@NAME@@. Jeevoosh is now a modern city near the border called __________. Now, the government of Lilliputia, an aggressive nation in @@REGION@@, claims to have Jeevooshian cultural heritage and wants their land back. However, with little anthropological data, Lilliputia's claims are unverifiable.By precedent we've only ever referred to @@ANIMAL@@ City and @@CAPITAL@@ as cities within @@NAME@@. I think calling out that every nation has a modern border city called Southwell is a bit much. Anyway, we're stretching patience now. Two sentences in, and you've given us two new bits of assumed lore.
However, since this country can cede the city, we want it to be something never used in issues so they don't encounter it again. Yeah, if @@ANIMAL@@ville or @@ANIMAL@@stan or @@ANIMAL@@grad is too similar, then what if we use @@CURRENCY@@ City? If not, then @@RANDOMFIRSTNAME@@ville might just be the best way to go as it doesn't assume ALL nations have a city with the same name.Who are the Lilliputians?
Answered better in description.Okay, so there's no issue. Case closed. We get all the way to the end of the description, and there's still no clear premise, dilemma or conflict.
There is clearly an issue: Lilliputia wants their land back.Also, make that three bits of assumed lore in three sentences. Can we try to ground this a little?
Ok, we still have to assume there is a long-lost culture in there that had a city. Southwell is gone, and we explain Lilliputia so that accounts for the other 2 invasive a prioris. Hopefully this draft clears it up.
by Trotterdam » Mon Sep 24, 2018 3:59 pm
How does that prevent that?Australian rePublic wrote:I just thought of something. We need to specify that @@NAME@@ conqured Jeevoosh, so that @@DENONYMPLURAL@@ can't claim Jeevooshian ansestry
by USS Monitor » Mon Sep 24, 2018 9:06 pm
Australian rePublic wrote:Should we ditch this?
by Candlewhisper Archive » Tue Sep 25, 2018 1:18 am
by Australian rePublic » Tue Sep 25, 2018 5:45 am
Candlewhisper Archive wrote:To simplify this, I'd basically make it a single NPC nation being mentioned throughout, and make it @@CAPITAL@@. Something like:
While the modern nation of Lilliput is a relatively small and insignificant power on the geopolitical stage, historically the ancient Lilliputian Empire reached across the world. Now, the surprising archaeological discovery of Lilliputian ruins beneath @@CAPITAL@@ suggests that this city too was once an outpost colony of the Lilliputian Empire.
Options:
1) Lilliputian ambassador asking for recognition that this was once their land, along with some reparations for past invasion.
2) Patriotic type declaring it to be a fake and demanding the site's destruction.
3) Even more patriotic type claiming this means Lilliputians are @@DEMONYM@@ and we should be annexing Lilliput.
Or something like that. Those three options are all a bit unreasonable, so might need toning down.
Anyway, the approach described here need not be taken verbatim, it's more an exemplem of how to not introduce too many novel elements at once, and how to work a narrative so that it introduces new NPC nations in a way that neither assumes this is or is not the player's first encounter with this nation.
by Australian rePublic » Tue Sep 25, 2018 5:45 am
by Candlewhisper Archive » Tue Sep 25, 2018 6:08 am
by USS Monitor » Tue Sep 25, 2018 7:39 am
Australian rePublic wrote:Candlewhisper Archive wrote:To simplify this, I'd basically make it a single NPC nation being mentioned throughout, and make it @@CAPITAL@@. Something like:
While the modern nation of Lilliput is a relatively small and insignificant power on the geopolitical stage, historically the ancient Lilliputian Empire reached across the world. Now, the surprising archaeological discovery of Lilliputian ruins beneath @@CAPITAL@@ suggests that this city too was once an outpost colony of the Lilliputian Empire.
Options:
1) Lilliputian ambassador asking for recognition that this was once their land, along with some reparations for past invasion.
2) Patriotic type declaring it to be a fake and demanding the site's destruction.
3) Even more patriotic type claiming this means Lilliputians are @@DEMONYM@@ and we should be annexing Lilliput.
Or something like that. Those three options are all a bit unreasonable, so might need toning down.
Anyway, the approach described here need not be taken verbatim, it's more an exemplem of how to not introduce too many novel elements at once, and how to work a narrative so that it introduces new NPC nations in a way that neither assumes this is or is not the player's first encounter with this nation.
The problem with using @@CAPITAL@@ is that it's possible that @@CAPITAL@@ was a purpose-built city. Especially as many federations do this in order to avoid showing favouritism amongst the states, so that the capital is in a neutral territory. I believe that telling the player the history of their capital is a violation of player autonomy, whilst a random city on the other hand, is a different matter, as most countries would have mant cities, each with their own, individual capitals. Anyway, I wrote a new draft which I will post in the next post. I'll wait for RIB's edits before posting on the first page
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