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Help! My nation got turned upside down!

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.
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Democapita
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Founded: Dec 17, 2017
Ex-Nation

Help! My nation got turned upside down!

Postby Democapita » Mon Dec 18, 2017 8:46 am

I said no to public speakers and my nation changed from anarchy to democratic socialism, the economy broke, and many stats changed by hundreds and thousands percent. Why and how did this happen? And more importantly, can it be undone? Please?

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USS Monitor
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Postby USS Monitor » Mon Dec 18, 2017 10:25 am

You can get back to where you were by answering more issues.
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Democapita
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Founded: Dec 17, 2017
Ex-Nation

Postby Democapita » Mon Dec 18, 2017 10:41 am

Ah, just have to wait for more issues? I'll be back in a year and a half, then.

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The New California Republic
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Postby The New California Republic » Mon Dec 18, 2017 10:42 am

Democapita wrote:Ah, just have to wait for more issues? I'll be back in a year and a half, then.

No, that is not what was meant. You get issues every day...
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

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Democapita
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Ex-Nation

Postby Democapita » Mon Dec 18, 2017 11:59 am

The New California Republic wrote:
Democapita wrote:Ah, just have to wait for more issues? I'll be back in a year and a half, then.

No, that is not what was meant. You get issues every day...

I understand what was meant, and my point is that it should take many, many days to correct my nation being the complete economic opposite of what it's supposed to be.

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American MapleStory
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Postby American MapleStory » Mon Dec 18, 2017 12:01 pm

Relax, you're barely a country. Within a month it wont even make any difference.
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Ransium
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Democratic Socialists

Postby Ransium » Mon Dec 18, 2017 12:05 pm

Have you tried moving out with your auntie and uncle in Bel-Air?

Seriously, when you are new country you’ll register wild swings, as you answer more issues things will usually stabilize.

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Pencil Sharpeners 2
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Father Knows Best State

Postby Pencil Sharpeners 2 » Mon Dec 18, 2017 12:12 pm

When a nation is very new (like yours), the simulation doesn't have much information to go off when deciding what your style of government is, which means that changes can be very extreme. You chose a very socialist option (looks like you've banned private enterprise), which is an extreme option for *any* capitalist nation, which is what caused the huge changes.

However, don't panic! This is an easily reversible effect; I suspect that you'll very shortly receive an issue which allows you to legalise private enterprise again, which will bring your economic freedom stat back up. For new nations, your economy is often very dependent on economic freedom, so once your economic freedom is high again, your economy (and every stat which depends on your economy) will be high again. Trust me there are a *lot* worse things you can do to your nation than this.
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The New California Republic
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Civil Rights Lovefest

Postby The New California Republic » Mon Dec 18, 2017 12:23 pm

American MapleStory wrote:Relax, you're barely a country. Within a month it wont even make any difference.

Exactly. After a few years, the only thing that you will fear are the really national identity-destroying issues, of which there are a few...
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
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Democapita
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Founded: Dec 17, 2017
Ex-Nation

Postby Democapita » Mon Dec 18, 2017 1:48 pm

Pencil Sharpeners 2 wrote:When a nation is very new (like yours), the simulation doesn't have much information to go off when deciding what your style of government is, which means that changes can be very extreme. You chose a very socialist option (looks like you've banned private enterprise), which is an extreme option for *any* capitalist nation, which is what caused the huge changes.

However, don't panic! This is an easily reversible effect; I suspect that you'll very shortly receive an issue which allows you to legalise private enterprise again, which will bring your economic freedom stat back up. For new nations, your economy is often very dependent on economic freedom, so once your economic freedom is high again, your economy (and every stat which depends on your economy) will be high again. Trust me there are a *lot* worse things you can do to your nation than this.

It's just rather silly that not using loudspeakers for propaganda bans free enterprise.

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Hatterleigh
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Postby Hatterleigh » Mon Dec 18, 2017 1:50 pm

I know how you feel man. I just said no child gambling and my economy fell by 6%, state owned industry rose to like 8% and appeared out of no where, and my tax rate went up from 12% to 16%. It's these unpredictable outcomes that really annoy me some times. You really just gotta go with the flow, and see where the road takes you.
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Ransium
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Democratic Socialists

Postby Ransium » Mon Dec 18, 2017 1:58 pm

But that’s not what it says! If it’s at all unexpected that this option would ban free enterprise I quit.

“To be honest, I can’t see why we should put up with advertising at all,” says Ethel Kiefaber, an anti-business protester. “All it is is some multi-billionaire or politician somewhere trying to make even more money while the rest of us struggle to make ends meet. I say we ban advertising and... actually I say we ban the whole capitalism thing altogether! Maybe the economy will suffer a little but that’s just a minor side-effect really, especially when you consider that no longer will our children be encouraged to fill themselves with junk-food because some guy on the telly tells them it’s cool!”
Last edited by Ransium on Mon Dec 18, 2017 2:00 pm, edited 2 times in total.

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Pencil Sharpeners 2
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Father Knows Best State

Postby Pencil Sharpeners 2 » Mon Dec 18, 2017 2:05 pm

Democapita wrote:
Pencil Sharpeners 2 wrote:When a nation is very new (like yours), the simulation doesn't have much information to go off when deciding what your style of government is, which means that changes can be very extreme. You chose a very socialist option (looks like you've banned private enterprise), which is an extreme option for *any* capitalist nation, which is what caused the huge changes.

However, don't panic! This is an easily reversible effect; I suspect that you'll very shortly receive an issue which allows you to legalise private enterprise again, which will bring your economic freedom stat back up. For new nations, your economy is often very dependent on economic freedom, so once your economic freedom is high again, your economy (and every stat which depends on your economy) will be high again. Trust me there are a *lot* worse things you can do to your nation than this.

It's just rather silly that not using loudspeakers for propaganda bans free enterprise.

Judging by Ransium's post, it seems your problem is not reading the options properly, rather than any fault of the game.
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The New California Republic
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Civil Rights Lovefest

Postby The New California Republic » Mon Dec 18, 2017 2:08 pm

Ransium wrote:But that’s not what it says! If it’s at all unexpected that this option would ban free enterprise I quit.

“To be honest, I can’t see why we should put up with advertising at all,” says Ethel Kiefaber, an anti-business protester. “All it is is some multi-billionaire or politician somewhere trying to make even more money while the rest of us struggle to make ends meet. I say we ban advertising and... actually I say we ban the whole capitalism thing altogether! Maybe the economy will suffer a little but that’s just a minor side-effect really, especially when you consider that no longer will our children be encouraged to fill themselves with junk-food because some guy on the telly tells them it’s cool!”

And the moral of the story is: read the options. So it is pretty much the OP's fault, as it was blatantly obvious what the results of that option would be...
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

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Ransium
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Founded: Oct 17, 2006
Democratic Socialists

Postby Ransium » Mon Dec 18, 2017 2:11 pm

Hatterleigh wrote:I know how you feel man. I just said no child gambling and my economy fell by 6%, state owned industry rose to like 8% and appeared out of no where, and my tax rate went up from 12% to 16%. It's these unpredictable outcomes that really annoy me some times. You really just gotta go with the flow, and see where the road takes you.


You said no to gambling overall, taking out a formerly thriving industry and hurting others as well:

Social activist Naomi Laine is outraged. “Gambling needs to be outlawed immediately. It’s no wonder children are becoming sucked into the vice, with adults setting such a poor example. Gambling is a stain on Ransium’s international reputation and it must be stopped!”


The non-economic effects are knock-on, effects that are explained in the first post of the unusual issue effects thread.

Every effect is going to be unexpected if you don’t actually read options people!
Last edited by Ransium on Mon Dec 18, 2017 2:12 pm, edited 1 time in total.

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Merconitonitopia
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Psychotic Dictatorship

Postby Merconitonitopia » Mon Dec 18, 2017 2:42 pm

Democapita wrote: understand what was meant, and my point is that it should take many, many days to correct my nation being the complete economic opposite of what it's supposed to be.

Democapita... you banned private enterprise, that is a very radical option, and you wonder why your explicitly capitalist economy collapsed and your nation was recategorised.

A fall from 76 to 18 may seem punitive and would certainly be very alarming for an older country, but early on it is not unusual for new nations to experience economic troubles, especially socialist ones with no private property (which are you now among the ranks of, welcome aboard.) in the past most socialist nations would suffer economic implosions early on (economy hits 0.)

it will come right in time. to speed things up, choose options that favour businesses. if you orient your nation around business, industry, and commerce you can get your economy into 90+ a week or two. although seeing as you banned private enterprise this should be a little trickier. seeing as you're only a day old, you could easily start a new one (you are allowed to make and keep as many nations as you want.)
Last edited by Merconitonitopia on Mon Dec 18, 2017 2:43 pm, edited 1 time in total.

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Pax Nerdvana
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Postby Pax Nerdvana » Mon Dec 18, 2017 2:48 pm

Early on, things can change a lot, but as yor nation ages, issues affect it less. For example, for my nation, bringing up weaponization generally occurs with .37% or something. That same issue on a new nation would probably do more like 15% or something.
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Portugack
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Ex-Nation

Postby Portugack » Mon Dec 18, 2017 3:03 pm

Democapita wrote:Ah, just have to wait for more issues? I'll be back in a year and a half, then.
You dont need to do that, you need to play the game without change anything! Just realx, play normaly, awnser some issues if you want...This is not the end of the world, and you can solve the problem, but trust me. :hug: The same happend in my country: the civil right and political freedom low a lot and the econmy was always growing! I tried to solve the problem trying to focus more in grow the civil rights and political freedom but i coldn't did that, so when i relaxed a few days passed days passed and the things start to get better! :D

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Guyohkohnyo
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Ex-Nation

Postby Guyohkohnyo » Mon Dec 18, 2017 3:29 pm

Pencil Sharpeners 2 wrote:When a nation is very new (like yours), the simulation doesn't have much information to go off when deciding what your style of government is, which means that changes can be very extreme. You chose a very socialist option (looks like you've banned private enterprise), which is an extreme option for *any* capitalist nation, which is what caused the huge changes.

However, don't panic! This is an easily reversible effect; I suspect that you'll very shortly receive an issue which allows you to legalise private enterprise again, which will bring your economic freedom stat back up. For new nations, your economy is often very dependent on economic freedom, so once your economic freedom is high again, your economy (and every stat which depends on your economy) will be high again. Trust me there are a *lot* worse things you can do to your nation than this.

So what you're saying is, the game is keeping a record of all answered issues and setting stats based on this? If you flip one issue, it affects the record of that issue (for the most part) until you get it again and choose another answer? Evidence of how this behavior works under the surface may exist in the Policies tab and the "renowned/notable for its..." line. For instance, a tag like "suspicion of poets" is not in the Policies tab but "enslaved workforce" has the associated policy of Slavery, and neither comes without answering associated issues to begin with.

Both of these examples may be repealed by other issues, but the slowdown effect does indicate a record of answered issues is being kept per nation, possibly in chronological order. Three issues that ban WMD use may be on your nation record, but one issue can repeal it.

Where needing to flip a whole line of issue records might come in is in the different, stat-linked behavior of certain other Policies, like (quite relevantly) socialism, which is attached directly to the level of Economic Freedom and how much private enterprise is in your Economy tab.

Conclusion of Both Personal Observations and Questions

Each issue has a mathematical tree of effects on the others, and it's a realistic possibility that they're measured based on the order of answering them in. Behavior suggests they contain an array of mathematical transforms which are unaffected by the order they're answered in (a new integer which economic freedom (issue-only record) is subtracted by + issue number that adds economic freedom + another economic freedom number added, all factored together to form a percentage for national economic freedom), as well as some simple case switches (0 = off, 1 = monogamy, 2 = polygamy, 3 = marriage banned) that are flipped by loading precedent alone due to their inherent simplicity in the code.

This is just a theory, I want to know how plausible it is. Do other issues players find stat results that show evidence of other behavior than this?
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Ransium
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Postby Ransium » Mon Dec 18, 2017 3:47 pm

It’s much simpler than all that really.

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Guyohkohnyo
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Postby Guyohkohnyo » Mon Dec 18, 2017 5:15 pm

Ransium wrote:It’s much simpler than all that really.

Ah. 'Tis quite a mysterious system from where I'm looking from.
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Postby Valentine Z » Mon Dec 18, 2017 5:48 pm

I want to add in a little, that you have to take some care in reading the "small prints" on the options too. What do I mean by this?

For example, look at loaded words like "we must cut ALL welfare". I suspect that it is going to -100% my Welfare, so I never choose that.

I can't remember the exact issue now, sorry! It's about people using the welfare program to buy chemicals and for domestic terrorism, and option 1 is to cut ALL.
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Merconitonitopia
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Postby Merconitonitopia » Mon Dec 18, 2017 5:50 pm

Guyohkohnyo
basically, yea.

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Buddhocracy
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Postby Buddhocracy » Mon Dec 18, 2017 5:53 pm

Valentine Z wrote:I want to add in a little, that you have to take some care in reading the "small prints" on the options too. What do I mean by this?

For example, look at loaded words like "we must cut ALL welfare". I suspect that it is going to -100% my Welfare, so I never choose that.

Indeed, context is important in such matters.

Hence, for those aspiring to establish a religious nation, should pay attention to words such as “God” and “Violetists.” while also taking note of who is providing you with the option in question (i.e. a priest)
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Pax Nerdvana
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Postby Pax Nerdvana » Mon Dec 18, 2017 5:54 pm

Valentine Z wrote:I want to add in a little, that you have to take some care in reading the "small prints" on the options too. What do I mean by this?

For example, look at loaded words like "we must cut ALL welfare". I suspect that it is going to -100% my Welfare, so I never choose that.

I can't remember the exact issue now, sorry! It's about people using the welfare program to buy chemicals and for domestic terrorism, and option 1 is to cut ALL.

I remember that issue. I don't remember what it's called either.
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