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[MEGATHREAD] Unusual Issue Effects

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.

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Christian Democrats
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Posts: 10093
Founded: Jul 29, 2009
New York Times Democracy

Postby Christian Democrats » Fri Jan 12, 2018 3:16 am

Candlewhisper Archive wrote:
Christian Democrats wrote:Option 823.1 reduced my nation's Health.

Yes.

It's an issue for nations with bad weather, and you're encouraging folk to do indoor work outside. If you're doing a data entry desk job, you're going to get unwell a lot more easily if you're sitting in the rain and wind.

I guess I need to promote climate change. :p

https://www.nationstates.net/nation=christian_democrats/detail=trend/censusid=41
Leo Tolstoy wrote:Wrong does not cease to be wrong because the majority share in it.
GA#160: Forced Marriages Ban Act (79%)
GA#175: Organ and Blood Donations Act (68%)^
SC#082: Repeal "Liberate Catholic" (80%)
GA#200: Foreign Marriage Recognition (54%)
GA#213: Privacy Protection Act (70%)
GA#231: Marital Rape Justice Act (81%)^
GA#233: Ban Profits on Workers' Deaths (80%)*
GA#249: Stopping Suicide Seeds (70%)^
GA#253: Repeal "Freedom in Medical Research" (76%)
GA#285: Assisted Suicide Act (70%)^
GA#310: Disabled Voters Act (81%)
GA#373: Repeal "Convention on Execution" (54%)
GA#468: Prohibit Private Prisons (57%)^

* denotes coauthorship
^ repealed resolution
#360: Electile Dysfunction
#452: Foetal Furore
#560: Bicameral Backlash
#570: Clerical Errors

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He Qixin 2
Envoy
 
Posts: 234
Founded: Nov 16, 2017
Ex-Nation

Postby He Qixin 2 » Fri Jan 12, 2018 3:17 am

Christian Democrats wrote:
Candlewhisper Archive wrote:Yes.

It's an issue for nations with bad weather, and you're encouraging folk to do indoor work outside. If you're doing a data entry desk job, you're going to get unwell a lot more easily if you're sitting in the rain and wind.

I guess I need to promote climate change. :p

https://www.nationstates.net/nation=christian_democrats/detail=trend/censusid=41

Wow! But if you don't prioritize it that much, you can leave it alone. (It's really up to you...)
"TNP is the best of the best! Or should I say, elite!" -jacknjellify

OOC: I just love puns so much.

Pun Of The Day: Iceland is such an ICE-olated isLAND!

Pun Counter: 22

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Phoenicaea
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Posts: 1968
Founded: May 24, 2017
Ex-Nation

Postby Phoenicaea » Fri Jan 12, 2018 3:27 am

that s a good thread, compliments

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Fri Jan 12, 2018 3:40 am

He Qixin 2 wrote:How does option 1 of issue #000 (Should Democracy Be Compulsory?) decrease your tourism?


You've not had this issue in the last few days.

Can you please specify the nation and the date received?
editors like linguistic ambiguity more than most people

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He Qixin
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Posts: 606
Founded: Aug 28, 2017
Ex-Nation

Postby He Qixin » Sat Jan 13, 2018 12:41 am

Name of Nation: He Qixin
Day that the issue was encountered: Today
Issue: No. 290 - Wheels of Misfortune

Problem: I chose option 1, and the fallout would be "New safety regulations require all cars manufactured in [He Qixin] to be bombproof.". How does that reduce automobile manufacturing? I thought following safety regulations would mean more cars produced without incidents?
Last edited by He Qixin on Sat Jan 13, 2018 12:42 am, edited 2 times in total.
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.

According to this index, this civilization is:
Tier: 8
Level: 5
Type: 6
A 9 civilization because I lean more towards it.

This nation is always used to post in the forums unless the forum is the WA, for which I use Triangle and Square, a WA member, to post.

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Trotterdam
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Posts: 10545
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sat Jan 13, 2018 1:07 am

He Qixin wrote:Problem: I chose option 1, and the fallout would be "New safety regulations require all cars manufactured in [He Qixin] to be bombproof.". How does that reduce automobile manufacturing? I thought following safety regulations would mean more cars produced without incidents?
Safety regulations add more overhead car manufacturers need to worry about, making cars more expensive to produce, allowing them to make fewer cars and earn less money per car.

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He Qixin
Diplomat
 
Posts: 606
Founded: Aug 28, 2017
Ex-Nation

Postby He Qixin » Sat Jan 13, 2018 2:09 am

Trotterdam wrote:
He Qixin wrote:Problem: I chose option 1, and the fallout would be "New safety regulations require all cars manufactured in [He Qixin] to be bombproof.". How does that reduce automobile manufacturing? I thought following safety regulations would mean more cars produced without incidents?
Safety regulations add more overhead car manufacturers need to worry about, making cars more expensive to produce, allowing them to make fewer cars and earn less money per car.

oh
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.

According to this index, this civilization is:
Tier: 8
Level: 5
Type: 6
A 9 civilization because I lean more towards it.

This nation is always used to post in the forums unless the forum is the WA, for which I use Triangle and Square, a WA member, to post.

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Jadefall
Bureaucrat
 
Posts: 50
Founded: Sep 03, 2017
Ex-Nation

Postby Jadefall » Sat Jan 13, 2018 2:03 pm

Issue: Arms Manufacturers Strike


Does a 2% wage increase for workers in a single industry (arms manufacturing) really have to equate to a 60% crash in total Av. Income of Rich? It's not even one of my best industries. Craziness. A few percent dent would make sense, a 2007 style earnings cratering does not. Won't somebody think of the poor starving millionaires?!

Thanks in advance.
Last edited by Jadefall on Sat Jan 13, 2018 2:20 pm, edited 3 times in total.

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The Enduring House of August
Civil Servant
 
Posts: 7
Founded: Dec 03, 2017
Compulsory Consumerist State

Postby The Enduring House of August » Sat Jan 13, 2018 11:16 pm

Hello, I received "The Body Politic" (#527) today, and answered with one of the options that I think should have provided the policy Monarchy, but did not in fact.

I'm curious if this was just some bug, or if there's something else present that I'm just not aware of...

I chose option 3, which I had also chosen on an alternate nation, and in that case, Monarchy was issued to that nation's policies.

If I'm way off base here, I apologize for the inconvenience. Issue posted below.


The Body Politic -- No. 527

Ubalin, a small city in southwestern The Enduring House of August, was formerly a monarchical city-state before being annexed in the early history of The Enduring House of August. DNA testing on the remains of the last king of Ubalin, King Oswyn V, traced his lineage to a local man in a poor district of The Enduring House of August City.
The Debate

“Momma! Momma! Git the whiskey! No! The gud kind!” shouts Silvio Phillips, the newly-found heir to the House of Ood. “Well, it’s about time that my royal ‘eritarge is recugnized! I declare myself the absolute ruler of Ubalin as Yer Majesty King Rex! I will be the most high and most excellent king Ubalin has ever had! And as my first act as King, I declare Ubalin’s independence from The Enduring House of August; the Ubalinders will be free and independent again under my rule.” He then turns to your young secretary. “And darling, if you want to be a Queen, just hit me up.”

“Liberté, égalité, fraternité!” yells Tamara Weatherhead, the current mayor of Ubalin. “We first became a part of this great country as a direct result of when that tyrant Oswyn was violently ripped apart by blackout drunk peasants! To prevent reactionaries from poisoning and breaking apart the nation with outdated traditions, we need to denounce monarchy for the sham it is whenever it pops up!”

“Maybe there’s a compromise,” speculates Björk de Groot, a prolific jouster and part-time mutton farmer. “How about instead of making him the absolute monarch of Ubalin, we install King... Rex as a constitutional monarch of Ubalin. That way Ubalin stays a part of The Enduring House of August and continues to be run by competent politicians, but they’ll have a bit of tradition to rally behind. And imagine having an actual king open the Ubalin medieval fayre. My mutton sales will go through the roof!”

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Merconitonitopia
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Posts: 1698
Founded: Jul 29, 2013
Psychotic Dictatorship

Postby Merconitonitopia » Sun Jan 14, 2018 3:14 am

yea that's not how you get monarchy any more. because the issue was previously nonsensical, it has been edited to concern the royalty of a previous city-state within your nation (I guess they didn't want to just delete it outright.)

I believe now you can only get monarchy from 461.2, which I think actually requires you to be an autocracy (an editor would have to confirm or contradict this.)
I wouldn't know if there are other options that allow for monarchy, none that I can see.

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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Sun Jan 14, 2018 6:12 am

Jadefall wrote:Issue: Arms Manufacturers Strike


Does a 2% wage increase for workers in a single industry (arms manufacturing) really have to equate to a 60% crash in total Av. Income of Rich? It's not even one of my best industries. Craziness. A few percent dent would make sense, a 2007 style earnings cratering does not. Won't somebody think of the poor starving millionaires?!

Thanks in advance.

A/ It isn't 2%, it's 20% (albeit over two years).
B/ You conceding to one group of workers' demand like that encourages workers in other industries to strike for large pay-rises as well... and can be read as reflecting a general anti-business attitude that leads to your government introducing further problems for industry (thus potentially reducing GDP) as well.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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The Enduring House of August
Civil Servant
 
Posts: 7
Founded: Dec 03, 2017
Compulsory Consumerist State

Postby The Enduring House of August » Sun Jan 14, 2018 7:54 am

Merconitonitopia wrote:yea that's not how you get monarchy any more. because the issue was previously nonsensical, it has been edited to concern the royalty of a previous city-state within your nation (I guess they didn't want to just delete it outright.)

I believe now you can only get monarchy from 461.2, which I think actually requires you to be an autocracy (an editor would have to confirm or contradict this.)
I wouldn't know if there are other options that allow for monarchy, none that I can see.


Ah, thanks for clearing that up for me, Merconitonitopia. I guess I didn't notice the update. Glad it's not just a bug...

I looked up the alternate issue that you mentioned, and it looks like a fun one. Guess I'm now on a hunt for issue 461!

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Jadefall
Bureaucrat
 
Posts: 50
Founded: Sep 03, 2017
Ex-Nation

Postby Jadefall » Sun Jan 14, 2018 7:58 am

Bears Armed wrote:
Jadefall wrote:Issue: Arms Manufacturers Strike


Does a 2% wage increase for workers in a single industry (arms manufacturing) really have to equate to a 60% crash in total Av. Income of Rich? It's not even one of my best industries. Craziness. A few percent dent would make sense, a 2007 style earnings cratering does not. Won't somebody think of the poor starving millionaires?!

Thanks in advance.

A/ It isn't 2%, it's 20% (albeit over two years).
B/ You conceding to one group of workers' demand like that encourages workers in other industries to strike for large pay-rises as well... and can be read as reflecting a general anti-business attitude that leads to your government introducing further problems for industry (thus potentially reducing GDP) as well.



Ah, yes it is 20%, fair enough. Not sure I buy the second part, seems more like the excessive effects that Candlewhisper was talking about.

Could I have an answer from the organ grinder rather than the monkey? Thanks
Last edited by Jadefall on Sun Jan 14, 2018 7:59 am, edited 1 time in total.

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Ransium
Retired Moderator
 
Posts: 6788
Founded: Oct 17, 2006
Democratic Socialists

Postby Ransium » Sun Jan 14, 2018 8:13 am

Jadefall wrote:Issue: Arms Manufacturers Strike


Does a 2% wage increase for workers in a single industry (arms manufacturing) really have to equate to a 60% crash in total Av. Income of Rich? It's not even one of my best industries. Craziness. A few percent dent would make sense, a 2007 style earnings cratering does not. Won't somebody think of the poor starving millionaires?!

Thanks in advance.


This is all due to a large perceived change in the freedom with regards to wages, which this issue changes substantially, particular for your nation which started at a baseline of absolute wage freedoms. I think the stats themselves make sense and the although these secondary effects are huge, they are the semi-logical outcome of the stats themselves.

Also, arms manufacturing is your biggest industry. The issue could actually before whatever industry is your biggest, and stats were written accordingly. So the stats may be a bit larger than what you were expecting for that reason as well. Hope that helps.
Last edited by Ransium on Sun Jan 14, 2018 8:15 am, edited 1 time in total.

Commended by SC 236,
WA Delegate of Forest from March 20th, 2007 to August 19, 2020.
Author of WA Resolutions: SC 221, SC 224, SC 233, SC 243, SC 265, GA 403, GA 439, GA 445,GA 463,GA 465,
Issues Editor since January 20th, 2017 with some down time.
Author of 27 issues. First editor of 44.
Moderator since November 10th 2017 with some down time.

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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Sun Jan 14, 2018 8:21 am

Jadefall wrote:Could I have an answer from the organ grinder rather than the monkey? Thanks

:eyebrow:
Bear, not "monkey".
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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Jadefall
Bureaucrat
 
Posts: 50
Founded: Sep 03, 2017
Ex-Nation

Postby Jadefall » Sun Jan 14, 2018 8:38 am

Ransium wrote:
Jadefall wrote:Issue: Arms Manufacturers Strike


Does a 2% wage increase for workers in a single industry (arms manufacturing) really have to equate to a 60% crash in total Av. Income of Rich? It's not even one of my best industries. Craziness. A few percent dent would make sense, a 2007 style earnings cratering does not. Won't somebody think of the poor starving millionaires?!

Thanks in advance.


This is all due to a large perceived change in the freedom with regards to wages, which this issue changes substantially, particular for your nation which started at a baseline of absolute wage freedoms. I think the stats themselves make sense and the although these secondary effects are huge, they are the semi-logical outcome of the stats themselves.

Also, arms manufacturing is your biggest industry. The issue could actually before whatever industry is your biggest, and stats were written accordingly. So the stats may be a bit larger than what you were expecting for that reason as well. Hope that helps.



OK, thanks Ransium. I see what you are saying, fair enough, but there are few issues that would have such a dramatic effect in a positive way, so it does seem like months of choices being wiped out by a single issue that doesn't even relate to a policy change. It's still extreme in my view and feels more than a little punitive. Is there a mulligan button? Lol.

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Ransium
Retired Moderator
 
Posts: 6788
Founded: Oct 17, 2006
Democratic Socialists

Postby Ransium » Sun Jan 14, 2018 9:00 am

Jadefall wrote:OK, thanks Ransium. I see what you are saying, fair enough, but there are few issues that would have such a dramatic effect in a positive way, so it does seem like months of choices being wiped out by a single issue that doesn't even relate to a policy change. It's still extreme in my view and feels more than a little punitive. Is there a mulligan button? Lol.


This is kind of funny to me because many would consider the changes that happened to be positive. But no matter what I'm sure players generally feel this way. The problem is the model assumes diminishing returns in many ways. So whatever thing you want, for most categories it is going to be harder and harder to get there the more you build your government in that direction, and the easier it will be to go in the other direction. There is an upside to this for you now: choosing issues that make more freedoms with regard to wages will now have a much larger effect than they did before on the income of the wealthy until you approach stats levels approximate to where you were before.

Commended by SC 236,
WA Delegate of Forest from March 20th, 2007 to August 19, 2020.
Author of WA Resolutions: SC 221, SC 224, SC 233, SC 243, SC 265, GA 403, GA 439, GA 445,GA 463,GA 465,
Issues Editor since January 20th, 2017 with some down time.
Author of 27 issues. First editor of 44.
Moderator since November 10th 2017 with some down time.

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Jadefall
Bureaucrat
 
Posts: 50
Founded: Sep 03, 2017
Ex-Nation

Postby Jadefall » Sun Jan 14, 2018 9:45 am


This is kind of funny to me because many would consider the changes that happened to be positive. But no matter what I'm sure players generally feel this way. The problem is the model assumes diminishing returns in many ways. So whatever thing you want, for most categories it is going to be harder and harder to get there the more you build your government in that direction, and the easier it will be to go in the other direction. There is an upside to this for you now: choosing issues that make more freedoms with regard to wages will now have a much larger effect than they did before on the income of the wealthy until you approach stats levels approximate to where you were before.


Oooh... Interesting. I had noticed diminishing returns in stats but admittedly I am still ignorant of many of the causal effects. I'm very grateful for your comprehensive answer, thanks Ransium!

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Merconitonitopia
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Posts: 1698
Founded: Jul 29, 2013
Psychotic Dictatorship

Postby Merconitonitopia » Sun Jan 14, 2018 11:26 pm

#016: @@INDUSTRY@@ Workers Strike! seems to have very extreme effects when you answer it against the status quo. I decided to side with the boss, figuring a lil deregulation couldn't hurt to help out my best industry, and it collapsed my poor income from 235,000 to 144,000. Seemed more than a little bit exaggerated (and, ironically, ended up hurting the industry in the end.)

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Jan 15, 2018 4:15 am

Merconitonitopia wrote:#016: @@INDUSTRY@@ Workers Strike! seems to have very extreme effects when you answer it against the status quo. I decided to side with the boss, figuring a lil deregulation couldn't hurt to help out my best industry, and it collapsed my poor income from 235,000 to 144,000. Seemed more than a little bit exaggerated (and, ironically, ended up hurting the industry in the end.)


Sounds like simulation working as intended to me. Allowing people to be fired on the spot eliminates any sort of job security, and allows bosses to find the cheapest person to find a given role at any time. Industry isn't directed to shrink, but the sim is actually quite smart in this. Abuse your employees too much, and productivity can fall... Sometimes, it's the company that offers job security, a dental plan and a decent wage that ends up with well motivated and loyal staff who create proper productivity.
editors like linguistic ambiguity more than most people

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Reorganisieren Reichregierung
Chargé d'Affaires
 
Posts: 465
Founded: Jan 23, 2017
Corporate Police State

Postby Reorganisieren Reichregierung » Mon Jan 15, 2018 6:00 am

In the copyright issue, why does upholding corporate copyrights (option 1) decrease wealth gaps and increase income equality?
GROSSGERMANISCHES REICH DEUTSCHEN NATION
Canons: Kali Yuga | TSC
Overview | Government | Military | Economy

Generic Reich LARP nation #557753245. Call me "Reich", "RR" or by nation name only if OOC.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Jan 15, 2018 6:50 am

Reorganisieren Reichregierung wrote:In the copyright issue, why does upholding corporate copyrights (option 1) decrease wealth gaps and increase income equality?


You'll need to be more specific. There's more than one copyright issue,
editors like linguistic ambiguity more than most people

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Reorganisieren Reichregierung
Chargé d'Affaires
 
Posts: 465
Founded: Jan 23, 2017
Corporate Police State

Postby Reorganisieren Reichregierung » Mon Jan 15, 2018 8:12 am

Candlewhisper Archive wrote:
Reorganisieren Reichregierung wrote:In the copyright issue, why does upholding corporate copyrights (option 1) decrease wealth gaps and increase income equality?


You'll need to be more specific. There's more than one copyright issue,

The one about the happy birthday song.
GROSSGERMANISCHES REICH DEUTSCHEN NATION
Canons: Kali Yuga | TSC
Overview | Government | Military | Economy

Generic Reich LARP nation #557753245. Call me "Reich", "RR" or by nation name only if OOC.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Jan 15, 2018 8:28 am

Ok, got it.

A few things to know to understand this.

Firstly, wage gaps are calculated predominantly as a function of total economic freedoms, with a greater weighting given to freedoms relating to wages.

Secondly, some issues affect multiple types of economic freedom, and the sum amount of movement in economic freedom can depend on your starting position. See the second FAQ for this: "Why did my civil rights / political freedom / economy move the wrong way?"

This issue is one that works off multiple types of economic freedom: the freedom of the corporations to protect their IP, and the freedom of individuals to use material for their own purposes without breaching copyright laws.

For some nations this will result in a net increase in economic freedom, for some a net decrease.

While you can't predict the exact effects without magic backstage-o-vision, you'll generally find that "competing freedoms within same category" issues will usually shift towards the middle ground. That is, very free nations will get less free, very restricted nations will get less restricted.
editors like linguistic ambiguity more than most people

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Reorganisieren Reichregierung
Chargé d'Affaires
 
Posts: 465
Founded: Jan 23, 2017
Corporate Police State

Postby Reorganisieren Reichregierung » Mon Jan 15, 2018 8:44 am

Candlewhisper Archive wrote:Ok, got it.

A few things to know to understand this.

Firstly, wage gaps are calculated predominantly as a function of total economic freedoms, with a greater weighting given to freedoms relating to wages.

Secondly, some issues affect multiple types of economic freedom, and the sum amount of movement in economic freedom can depend on your starting position. See the second FAQ for this: "Why did my civil rights / political freedom / economy move the wrong way?"

This issue is one that works off multiple types of economic freedom: the freedom of the corporations to protect their IP, and the freedom of individuals to use material for their own purposes without breaching copyright laws.

For some nations this will result in a net increase in economic freedom, for some a net decrease.

While you can't predict the exact effects without magic backstage-o-vision, you'll generally find that "competing freedoms within same category" issues will usually shift towards the middle ground. That is, very free nations will get less free, very restricted nations will get less restricted.

Isn't there a way to account for the wording - if an issue favors corporations, wouldn't that actually increase the wage gap, and if an issue favors "the little guy", won't that decrease the wage gap?
GROSSGERMANISCHES REICH DEUTSCHEN NATION
Canons: Kali Yuga | TSC
Overview | Government | Military | Economy

Generic Reich LARP nation #557753245. Call me "Reich", "RR" or by nation name only if OOC.

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