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by Candlewhisper Archive » Tue Nov 07, 2017 6:59 pm
by [violet] » Tue Nov 07, 2017 11:45 pm
Ransium wrote:Abyrvalg wrote:Then I think the model is wrong.
IEs like me don't control the model, only some inputs of issue choices. These sort of queries need to go to technical. [violet] is considering a bunch of model changes right now, feel free to politely suggest decoupling drug rights with intelligence.
The World Census eavesdropped on conversations in coffee shops, on campuses, and around cinemas in order to determine which nations have the most quick-witted, insightful, and knowledgeable citizens.
by Androminea » Wed Nov 08, 2017 1:00 pm
by Fauxia » Wed Nov 08, 2017 1:39 pm
You had previously banned gambling. This is a positive changeAndrominea wrote:371.4, Government monopoly on gambling causes an increase in economic freedom?
by Tikamstan » Thu Nov 09, 2017 12:00 am
by Azurius » Thu Nov 09, 2017 11:00 am
Ahma wrote:The Issue
A minor domestic emergency recently left you searching for a call-out plumber, an electrician and a handyman able to rehang a chandelier. Though the sorry incident is now sorted, you’ve been left aware of how hard it is to find good tradespeople these days. Your Education Minister tells you that this is because the majority of high school graduates are enrolling in university programs, which is leaving a major skilled labor shortage in the trades industries. There are ample artists, architects and astrophysicists, but a poor proportion of plumbers, painters and plasterers.
The Debate
“Sometimes, perhaps it is best to let the ocean currents move you, rather than trying to turn back a rising tide,” suggests Taiqiquan practitioner Mike Perkins, working through a series of graceful circular movements. “Your nation’s economy is changing, and shifting away from manual work. This is natural, and you should move with, never against. Imagine: as graduates become unemployed, the market self-adjusts, and the economy flows back towards its former shape. As pipes become blocked, supply and demand mismatch results in the free market rising to fill a gap. Energy flows through the system like water, and problems resolve themselves.”(Image)
End result Employment ↓53.6% and Economic Freedom ↑165%.
As can be seen here, the effect on Employment was excessive compared to everything the nation has ever seen before: https://www.nationstates.net/nation=ahm ... ensusid=56
In exhange Economic Freedom skyrocketed, which felt exaggerated as well. https://www.nationstates.net/nation=ahm ... ensusid=48
Especially notifying that effects on Industries and Economic Output was minimal. (And the rational mind thinks only about that 1 billion people became unemployed and economy grows.)I admit that some of the problems I have with the effects may stem from reading comprehension concerning the answer option. (Should I make a post proposing rewrite?) The wording gave me the impression that the end result would be complete opposite. - Instead of forcibly trying to bring back manual labour in the nation, the nation simply embraces its high tech, high education future. And, as Ahma's economy already relied on high Culture, IT and Book Publishing (all other sectors being around zero) I felt that this option would simply boost white/pink collar sectors even further. And that maybe the non-existant manual labour industries might grow as well, as due to supply and demand, poorest paying jobs should be paid more that some people would bother to do those as well (instead that all go to university and end up astrophysicists.)
by An imagination » Thu Nov 09, 2017 2:02 pm
by Candlewhisper Archive » Thu Nov 09, 2017 2:21 pm
by Candlewhisper Archive » Thu Nov 09, 2017 2:23 pm
by Candlewhisper Archive » Thu Nov 09, 2017 2:28 pm
An imagination wrote:Issue 378 option 3
“Do you have any idea how much all of that would cost?” complains budget auditor Julia Garza while eating a stale rice cracker for lunch. “We shouldn’t spend money on something that happened a hundred years ago, and the savings from all that pomp and circumstance can be returned to the taxpayers. Are you going to eat that sandwich?”
This increases taxation?
by New Rikerland » Thu Nov 09, 2017 6:20 pm
by Ransium » Thu Nov 09, 2017 6:29 pm
New Rikerland wrote:New Rikerland
November 9th 2017
Issue 780 (Vexing VAT) option 1
This issue has 3 options, the first is to side with businesses and remove the VAT, the other two options are to keep VAT or raise VAT on the rich. I went with the first option to remove the tax, but got the direct effect of my Taxation score going up and my freedom from taxation going down. Granted there is dialog about getting rid of vat and replacing with with other taxes, but what is the point of having a question about a tax where every outcome is just to raise taxes?
by Candlewhisper Archive » Fri Nov 10, 2017 2:01 am
- Why didn't tax fall when an option described a corporation tax cut / sales tax cut?
The tax model of the game is very simplistic, and it basically abstracts all spending as income tax and doesn't take into account any idea of government borrowing, deficit spending or tax from sources other than income tax.
That gives us limited tools for simulation.
Corporation tax is rolled into business subsidisation, with lowering of corporate tax representing an effective business subsidisation, and a shifting of tax burden onto the income taxpayer.
Sales tax and VAT, meanwhile, move income tax inversely, as raising more revenue from these forms of taxation decreases the burden on income tax, and vice versa.
This isn't entirely satisfactory, of course, as it means that the descriptions of "Freedom From Taxation" on the graphs aren't accurate, but it's reflective of how the game engine is written and of the simulation's limitations. It basically isn't possible to have burden of taxation and income tax move in opposite directions, as in the simulation all measured tax = income tax.
by Ahma » Fri Nov 10, 2017 9:07 pm
by Fauxia » Sat Nov 11, 2017 5:43 am
by Ahma » Sat Nov 11, 2017 6:22 am
Fauxia wrote:Civil rights is what people are allowed to do. It doesn’t matter so much if it’s endangered from the government or from business.
by Minoa » Sat Nov 11, 2017 6:56 am
Ahma wrote:Fauxia wrote:Civil rights is what people are allowed to do. It doesn’t matter so much if it’s endangered from the government or from business.
I'm asking if there is consistency. For example in issue 674 "Let Them Eat Rainbow Cake!" enforcing protection of minorities lowers Civil Rights. (As it steps on the rights of business owners to choose their customers.)
https://nsindex.net/wiki/NationStates_Issue_No._674
by Leppikania » Sat Nov 11, 2017 1:17 pm
by Fauxia » Sat Nov 11, 2017 3:35 pm
You have to understand that stat effects are not always the same. Whenever I answer that issue, civil rights goes up. I wish NSIndex would stop putting those stats up, because stats are not one size fits all.Ahma wrote:Fauxia wrote:Civil rights is what people are allowed to do. It doesn’t matter so much if it’s endangered from the government or from business.
I'm asking if there is consistency. For example in issue 674 "Let Them Eat Rainbow Cake!" enforcing protection of minorities lowers Civil Rights. (As it steps on the rights of business owners to choose their customers.)
https://nsindex.net/wiki/NationStates_Issue_No._674
by New Mushroom Kingdom » Sat Nov 11, 2017 5:05 pm
by Trotterdam » Sun Nov 12, 2017 1:09 am
by Ransium » Sun Nov 12, 2017 8:10 am
Trotterdam wrote:226.55 is tiny for an industry stat. This was just the last straw. If your book publishing industry were more robust to begin with, this probably wouldn't have happened.
Ransium wrote: Some stats are on something like a logarithmic scale. So if the code for that stat moves from 2->4, the movement for that stat players see might be 50->100. However, a movement of 22->24 may only be a 10 point increase. Hope that helps.
by Ransium » Sun Nov 12, 2017 8:12 am
Leppikania wrote:I hope this is the right place to discuss unusual policies.
When did I implement child labor?
by Ransium » Sun Nov 12, 2017 8:15 am
Ahma wrote:Fauxia wrote:Civil rights is what people are allowed to do. It doesn’t matter so much if it’s endangered from the government or from business.
I'm asking if there is consistency. For example in issue 674 "Let Them Eat Rainbow Cake!" enforcing protection of minorities lowers Civil Rights. (As it steps on the rights of business owners to choose their customers.)
https://nsindex.net/wiki/NationStates_Issue_No._674
"Why did my civil rights / political freedom / economy move the wrong way?"
Broadly, the game is seeking information from you all the time to define your position on the three main categories.
If you confirm what it already knows about you, then you see no or little change in its recording of your position.
If you go against what it thinks it knows about you, then you can see a sizeable change.
So, for example, if the United States of America were to block its citizenry from the internet for one week, that's be a massive shift in its position on civil liberties. If China were to do the same, it'd be a notable but less dramatic shift. If North Korea were to do it, people would consider it business as usual.
With me so far?
Now add to this that the game uses a lot of invisible stats, and checks each of these in isolation, and that sometimes a single option may effect many of these.
This is where you get the confusing situations. Say, for example, a North Korea like nation embraces an option that arms its populace and tells them to go out and shoot anyone of non heterosexual sexuality.
That sounds like an attack on civil rights, right?
Well yes, except that the game looks at the nation's attitude on homosexuality, and notes that it's already super-bigoted, so a super-bigoted stance has very little effect on civil rights. The game then looks at the people's right to bear arms, and notices that we're going from no right to bear arms, to having the right to bear arms for a specific purpose. This creates a sizeable increase in civil rights.
Thus, you get a spurious and confusing scenario where civil rights increase in an option that sounds anti-civil rights.
The closer your nation is to the extremes, the more pronounced this effect becomes.
Sometimes you can work out the freedom sub-category, sometimes you can't. There's a few things that frequently catch people out so I'll mention them here specifically:
1) The right to privacy is a civil right. Self-explanatory really, but people often associate options that invade privacy with the rights of the invader to do as he pleases, not the rights of the invaded to preserve their privacy.
2) The right to influence politics with bribes / lobbying / money is a political freedom. That is, the freedom to be corrupt is in fact a political freedom. Political freedom isn't just a "positive".
3) The right of small businesses to have an environment they can survive in (e.g. anti-monopoly legislation), and the right of the worker to unionise / strike etc. are economic freedoms. In other words, the game also considers the economic freedoms of the little guy.
90% of "unexpected effects" on freedoms are from people not realising these three are considered freedoms/rights by the game.
Finally, the Economy score has - in particular - an even more complicated simulation behind it, where your economic output, economic freedoms et al are not always going to correlate with your Economy score as you might expect. Take heart though - the same is true of real world economies, so this is probably weirdly realistic.
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