Trotterdam wrote:Hello?Trotterdam wrote:Today, I want to talk about the relationship between feudalism and emigration.
When looking at my list, I was surprised to find that #605 1 is one of the only two options in the game that removes No Emigration, despite the issue actually saying nothing about that, the option's primary purpose being to remove Feudalism.
On closer inspection, I found that #61 1, the sole option to give the Feudalism policy, also gives No Emigration. So, this gives the impression that the Feudalism is interpreted as automatically implying No Emigration, and so the latter is gained and lost with the former even when the issue doesn't explicitly talk about it.
However, there are two problems with this.
First, I disagree that Feudalism should actually imply No Emigration. Yes, serfs had little freedom of movement, but a feudal society doesn't consist only of serfs. Nobles and yeomen were also important parts of medieval society, and they generally had somewhat more mobility. Even serfs often had some sort of recourse, though it tended to involve paying their lord through the nose for the priviledge of leaving his service.
Second, the other options which remove Feudalism (#710 4, #894 3, #940 5) don't affect No Emigration, so this policy, whether I agree with it or not, is not applied consistently.
61.1 doesn't ban emigration because it institutes feudalism, it bans emigration because the text implies it. Specifically:
the land to which they would be bound for life.
Discussion of this issue led to an agreement amongst the team that being bound to the land for life means that peasants would not be allowed to emigrate, nor indeed move around the country. Different rules would apply for nobles, of course, but we decided that most people would be peasants, and that the national policies would be mostly those that applied to them.