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by Alterrum » Fri Mar 16, 2018 7:08 am

by Dwarfpolis » Fri Mar 16, 2018 7:27 am
Caracasus wrote:This thread is designed for people to report effects due to issues that are unusual, so that they can get feedback from the community regarding it.
So yes, replying to posts that are old and/or have already been resolved kind of clogs up the process.Conservative-Europe wrote:I picked option 1 to issue 589, and my public transportation increased, from supporting my space program???
Increasing government spending often has knock on effects throughout departments. I imagine this is what you're seeing here. I will check this one backstage though.(Finally got on a platform to respond suitably)
The logic behind the results is pretty faultless but the result could have been anything more like "natives are being evicted from national reserves to clear way for national monuments" instead of "tourist s come to see this landmark" -50 lifespan.
Charmlessness also increased albeit building a destination, unless that stat is tied to environmental beauty.
I don't really understand the point you are making here. Are you arguing that the effect line should be different?
Charmlessness would likely be a reflection of your nation's policies of kicking native tribes off of land they've used for generations to make way for tourist traps.

by Caracasus » Fri Mar 16, 2018 8:36 am
Conservative-Europe wrote:I picked option 1 to issue 589, and my public transportation increased, from supporting my space program???
Dwarfpolis wrote:Caracasus wrote:This thread is designed for people to report effects due to issues that are unusual, so that they can get feedback from the community regarding it.
So yes, replying to posts that are old and/or have already been resolved kind of clogs up the process.
Increasing government spending often has knock on effects throughout departments. I imagine this is what you're seeing here. I will check this one backstage though.
I don't really understand the point you are making here. Are you arguing that the effect line should be different?
Charmlessness would likely be a reflection of your nation's policies of kicking native tribes off of land they've used for generations to make way for tourist traps.
Yes, the line should be better phrased so it suggests the changes that take place

by Caracasus » Fri Mar 16, 2018 9:14 am
by Trotterdam » Fri Mar 16, 2018 10:54 am

by Candlewhisper Archive » Fri Mar 16, 2018 11:01 am
by Alterrum » Fri Mar 16, 2018 11:20 am
Candlewhisper Archive wrote:This discussion has been flagged for my attention, thanks Caracasus. I'm happy that the "no internet" policy should be disabled here, as in game the policy checks assume a proper internet is in place. Government-only sites is as good as no internet for the purposes of those checks.
Issue #37, option 2 wrote:"Well, I AM saying we should block out that filth," says a man in a dark hat, stepping from the shadows. "If people want to use the internet, they can view our government-approved sites. Those are swell."

by He Qixin » Fri Mar 16, 2018 10:03 pm
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
by Trotterdam » Fri Mar 16, 2018 10:55 pm

by He Qixin » Sat Mar 17, 2018 12:49 am
Trotterdam wrote:You demonized a popular celebrity. That'll hurt morale.
The rest are knock-on effects. Gloomy moods, gloomy weather. (Yeah, that's cartoon logic, but I can't complain. My nation is based on a cartoon.)
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.

by The Free Joy State » Sat Mar 17, 2018 12:56 am

by He Qixin » Sat Mar 17, 2018 1:01 am
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.

by Dwarfpolis » Sat Mar 17, 2018 1:07 am
He Qixin wrote:Choosing 935.2 (this nation, just now) apparently decreased Weather, Cheerfulness, Niceness and Tourism (and a few others)
My Safety and Integrity levels did go up as compensation, so I knew I chose the correct option I wanted. Explain this please! Thanks in advance!

by The Free Joy State » Sat Mar 17, 2018 1:19 am
Dwarfpolis wrote:He Qixin wrote:Choosing 935.2 (this nation, just now) apparently decreased Weather, Cheerfulness, Niceness and Tourism (and a few others)
My Safety and Integrity levels did go up as compensation, so I knew I chose the correct option I wanted. Explain this please! Thanks in advance!
I think I got this issue too just now, picked the same option, not upset.
Is there some algorythm that decides what sort of issues all nations get so that many nations might get the same issue at once or is issue reception randomized for every country and this was only coincidental?

by He Qixin » Sat Mar 17, 2018 1:35 am
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.

by Caracasus » Sat Mar 17, 2018 1:41 am

by He Qixin » Sat Mar 17, 2018 4:02 am
Caracasus wrote:No nation is going to be eligable for every issue in play, for example nations that are capitalist will not get communist issues and vice versa. Some easter egg issues require you to have done something to get them.
Beyond that and the chain issues that Joy has explained, the issues you will be assigned are random.
The only exception as far as I know are if you write an issue that gets published. Then you get sent the issue so you can see your work.
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.

by The Free Joy State » Sat Mar 17, 2018 4:45 am
He Qixin wrote:Caracasus wrote:No nation is going to be eligable for every issue in play, for example nations that are capitalist will not get communist issues and vice versa. Some easter egg issues require you to have done something to get them.
Beyond that and the chain issues that Joy has explained, the issues you will be assigned are random.
The only exception as far as I know are if you write an issue that gets published. Then you get sent the issue so you can see your work.
I know, but speaking of which, how long does it take for an issue to be published?

by He Qixin 2 » Sat Mar 17, 2018 4:54 am
The Free Joy State wrote:He Qixin wrote:I know, but speaking of which, how long does it take for an issue to be published?
This is not the correct thread for this question. The Writer's Block would be the place to ask.
Oh, sorry. Didn't know that.Anyway, thanks for the clarification!
This thread is only for strange stat and effect changes related to issues you have received.
But, I will answer, to save you asking on another thread. Depending on if it's picked up, and by whom, an accepted issue can take weeks, or months, or longer to be published. However, not every issue submitted will be accepted for publication. If this is the case, we don't usually inform the author of that fact.
After you hit submit, the best thing to do is forget about the submission and keep drafting other things.
by Minoa » Sat Mar 17, 2018 12:24 pm

by The Free Joy State » Sat Mar 17, 2018 12:39 pm
Minoa wrote:How does banning all abortion (#136.3) increase civil rights from 19.92 to 21.23? I expected it to go crashing down.
Tested with West Calypso, 17 March 2018.
To pro-choice people, the fetus is not a human upon conception, that happens at some point (which is likely different for different people) in the future. To pro-life people the fetus is usually considered a human baby upon conception.
So if your pro-choice and you allow abortion, you probably think civil rights should increase because women are being granted more rights and no civil rights should be lost because your killing a group of cells, not a human being. If your pro-life and you ban abortion, you probably also think civil rights should increase because your preventing some group of your citizens from being murdered
by Trotterdam » Sat Mar 17, 2018 12:50 pm
Did you previously have a one-child policy? I think we can easily agree that banning abortion is less oppressive than compulsory abortion.Minoa wrote:How does banning all abortion (#136.3) increase civil rights from 19.92 to 21.23? I expected it to go crashing down.
Personally, I would have coded banning abortion as decreasing Civil Rights and increasing Compassion (and vice versa for legalizing it). You are, objectively, restricting people from doing something, regardless of whether or not that is something that morally should be restricted according to whoever, but you're doing so out of respect for human life.The Free Joy State wrote:To pro-choice people, the fetus is not a human upon conception, that happens at some point (which is likely different for different people) in the future. To pro-life people the fetus is usually considered a human baby upon conception.Thus, banning abortion provides an overall rise in civil rights (as does legalisation) in almost all situations (individual stats withstanding). There are also some other game mechanic effects that can't be disclosed for obvious reasons.
So if your pro-choice and you allow abortion, you probably think civil rights should increase because women are being granted more rights and no civil rights should be lost because your killing a group of cells, not a human being. If your pro-life and you ban abortion, you probably also think civil rights should increase because your preventing some group of your citizens from being murdered

by The Free Joy State » Sat Mar 17, 2018 1:03 pm
Trotterdam wrote:Did you previously have a one-child policy? I think we can easily agree that banning abortion is less oppressive than compulsory abortion.Minoa wrote:How does banning all abortion (#136.3) increase civil rights from 19.92 to 21.23? I expected it to go crashing down.Personally, I would have coded banning abortion as decreasing Civil Rights and increasing Compassion (and vice versa for legalizing it). You are, objectively, restricting people from doing something, regardless of whether or not that is something that morally should be restricted according to whoever, but you're doing so out of respect for human life.The Free Joy State wrote:To pro-choice people, the fetus is not a human upon conception, that happens at some point (which is likely different for different people) in the future. To pro-life people the fetus is usually considered a human baby upon conception.Thus, banning abortion provides an overall rise in civil rights (as does legalisation) in almost all situations (individual stats withstanding). There are also some other game mechanic effects that can't be disclosed for obvious reasons.
So if your pro-choice and you allow abortion, you probably think civil rights should increase because women are being granted more rights and no civil rights should be lost because your killing a group of cells, not a human being. If your pro-life and you ban abortion, you probably also think civil rights should increase because your preventing some group of your citizens from being murdered
Keeping in mind that legalizing actual murder of adults (via duelling, terrorism, etc.) is coded in the game as an increase in rights.
That in mind, I have to say I'm feeling that coming down with a value judgement on one side or the other in game stats wouldn't be an acceptably pluralist position.
by Alterrum » Sat Mar 17, 2018 4:35 pm
Trotterdam wrote:Personally, I would have coded banning abortion as decreasing Civil Rights and increasing Compassion (and vice versa for legalizing it). You are, objectively, restricting people from doing something, regardless of whether or not that is something that morally should be restricted according to whoever, but you're doing so out of respect for human life.
The Free Joy State wrote:To pro-choice people, the fetus is not a human upon conception, that happens at some point (which is likely different for different people) in the future. To pro-life people the fetus is usually considered a human baby upon conception.
So if your pro-choice and you allow abortion, you probably think civil rights should increase because women are being granted more rights and no civil rights should be lost because your killing a group of cells, not a human being. If your pro-life and you ban abortion, you probably also think civil rights should increase because your preventing some group of your citizens from being murdered
Thus, banning abortion provides an overall rise in civil rights (as does legalisation) in almost all situations (individual stats withstanding). There are also some other game mechanic effects that can't be disclosed for obvious reasons.

by He Qixin » Sat Mar 17, 2018 5:59 pm
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
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