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by Trotterdam » Thu Mar 15, 2018 1:27 am

by He Qixin » Thu Mar 15, 2018 1:30 am
Trotterdam wrote:Capital cities don't sound like a great place to practice agriculture.
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.

by Caracasus » Thu Mar 15, 2018 1:41 am

by He Qixin 2 » Thu Mar 15, 2018 2:16 am

by Anexora » Thu Mar 15, 2018 2:31 am

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Administrator Orra Relixia
ORWELL ADMINISTRATION FOUNDER
..ANEXORAN ANTHEM________||________ANEXORAN POLICIES
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DISTRICT 0 HEADLINER: MINISEC : Administrator Orra Relixia wovs to "Walk up into Maxtopia and slap their president's **** up" should they extend the cross-national quiz above 400 questions. -April 2nd / 2019
by Trotterdam » Thu Mar 15, 2018 4:28 am
You're not banning all immigrants, only refugees.Anexora wrote:This morning I found an issue (pun not intended) regarding the "No Immigration" policy not having being granted on Issue #35 after selecting Option 2.

by Dwarfpolis » Thu Mar 15, 2018 6:07 am
by Trotterdam » Thu Mar 15, 2018 6:23 am

by Bears Armed » Thu Mar 15, 2018 11:12 am
Dwarfpolis wrote:I picked the third option in the Colosseum issue (putting criminals to combat) and crime rates increased and compliance decreased? Though that might be due to the abolition of the jail system.
Changing your penalty policy to a capital one logically shouldn't raise crimes unless the suicidal population goes on a mugging spree

by Dwarfpolis » Thu Mar 15, 2018 11:42 am
Trotterdam wrote:Your justice system is now more interested in putting on a good show than in catching criminals efficiently. Also, some criminals might win their freedom by winning enough gladiatorial matches, in which case, congratulations, you now have a bunch of known criminals who are also really good at violence running loose.
Additionally, the widespread consumption of violent entertainment had made your citizens desensitized to violence and accustomed to taking pleasure in others' suffering, making them more likely to turn to crime.

by Caracasus » Thu Mar 15, 2018 11:46 am

by Conservative-Europe » Thu Mar 15, 2018 5:40 pm

by Jutsa » Thu Mar 15, 2018 5:48 pm

by Reorganisieren Reichregierung » Thu Mar 15, 2018 10:09 pm
GROSSGERMANISCHES REICH DEUTSCHEN NATION
Canons: Kali Yuga | TSC
Overview | Government | Military | Economy

by The Free Joy State » Fri Mar 16, 2018 1:37 am
Reorganisieren Reichregierung wrote:Issue 16, option 2
Allowing corporations to fire strikers increases income equality.

by Triangle And Square » Fri Mar 16, 2018 1:48 am
Tinfect wrote:OOC:
Absolutely not, this is a patently absurd and frankly disgusting change that I am absolutely appalled you would even suggest. Absolutely unacceptable.

by Caracasus » Fri Mar 16, 2018 1:52 am

by Triangle And Square » Fri Mar 16, 2018 2:02 am
TURTLESHROOM II wrote:There is absolutely nothing I can do to lower my Corruption. Everything I take to lower it drops it by less than ten points or so, but everything that raises it inceases it by twice that, at minimum!
-but the last straw came tonight. I finally got the "Government Saturated In Corruption" Issue, and I chose the most extreme solution: hang all politicians who exhibit corruption.
Why are there so many Issues that involve reducing Corruption that INCREASE Corruption when you take them?! In "Mayors Behaving Badly", if you hold mayors to fanatically strict codes of ethics, your corruption rises there, too.
Corruption cannot be reduced by significant amounts per Issue, but some Issues can double it. Why is this so unfair to those of us who DON'T want corrupt states?
TURTLESHROOM II wrote:My Corruption went UP. Worse yet, my Political Freedoms tanked.
The bug has been fixed such that political freedom and corruption would be mostly affected in a similar direction, should just one of them be affected by answering an option of an issue. This means that if your political freedom decrease, your corruption would decrease too, and vice versa. Happy?
Which also means that you now have to have low political freedom for low corruption.*
Tinfect wrote:OOC:
Absolutely not, this is a patently absurd and frankly disgusting change that I am absolutely appalled you would even suggest. Absolutely unacceptable.

by He Qixin » Fri Mar 16, 2018 2:26 am
Ransium wrote:Merni wrote:Issue 721 option 2 affected Weather (negatively) for some reason.
Weather is a funny census category. If we are being realistic, why just about any issue, except maybe something about cloud seeding, should effect the weather is a mystery to me. Anyway, the answer here, as it always is with weather, is secondary effects. On a side note, the weather algorithm is probably the easiest in the game to figure out and consistently max/min, so if you really care, start paying attention to what other categories consistently move and in which direction.
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
by Trotterdam » Fri Mar 16, 2018 2:43 am
Why are you responding to months-old posts?He Qixin wrote:I have 104 metres (I speak British English, BTW) of sunlight. Uhh.. what does that mean... uh... my nation receives only... uh... 104 metres of sunlight? That's so unrealistic and vague at the same timeRansium wrote:Weather is a funny census category. If we are being realistic, why just about any issue, except maybe something about cloud seeding, should effect the weather is a mystery to me. Anyway, the answer here, as it always is with weather, is secondary effects. On a side note, the weather algorithm is probably the easiest in the game to figure out and consistently max/min, so if you really care, start paying attention to what other categories consistently move and in which direction.

by Dwarfpolis » Fri Mar 16, 2018 5:13 am
The Free Joy State wrote:Dwarfpolis wrote:"the law is more interested in punishing crime than preventing it."
Social conservatism decrases???
The option you picked promises to preserve "the letter of the law, but freedom as well."
Protecting freedom will help to lower social conservatism.Dwarfpolis wrote:I answered option 1 to issue 457 (the my rushless one) and stats like hdi and lifespan decreased for no reason indicated in the issue text or result. Please review the issue mechanics and give me back my damn hdi and lifespan stat
The issue is working as intended. Lifespan and the Human Development Index are secondary statistics, not directly affected by any one thing. However, in this issue, they are partially related to the destruction of a National Park to build Mr. Rump's manmade tourist trap. Testing this issue on a number of my puppets produced the exact same result.
As for your stats, we can't programme them back to where they were.

by He Qixin 2 » Fri Mar 16, 2018 5:16 am
Didn't know that.
by Dwarfpolis » Fri Mar 16, 2018 5:21 am
Candlewhisper Archive wrote:Just a heads up, I'm going to take a break from this thread for a while. Every now and then I have to remind myself that I'm under no obligation to put in work on this game, and that putting yourself up front and centre as someone who is offering to help means people just want to complain at you all the time.
It's not even slightly enjoyable working this thread, so I'm not entirely sure while I'm doing it.
Feel free to keep posting issue effects, but I'll leave it up to the community and the rest of the team to answer them. I'm not retiring for Got Issues or editing in any way, just choosing to leave this thread behind as it seems like a kind of worthless activity from my own point of view.
For sure, about 1 in 20 of the effects reported here leads to a worthwhile change being made, but most of them are covered by existing answers, so the community can field those. I'll leave it to trusted contributors and editors to let me know if something specific needs changing.

by Caracasus » Fri Mar 16, 2018 5:31 am
Conservative-Europe wrote:I picked option 1 to issue 589, and my public transportation increased, from supporting my space program???
(Finally got on a platform to respond suitably)
The logic behind the results is pretty faultless but the result could have been anything more like "natives are being evicted from national reserves to clear way for national monuments" instead of "tourist s come to see this landmark" -50 lifespan.
Charmlessness also increased albeit building a destination, unless that stat is tied to environmental beauty.
by Trotterdam » Fri Mar 16, 2018 6:16 am
My rule of hoof is that responding to old posts is only acceptable if what you have to say is sufficiently meaningful that it would have been worth making a new post for even if it hadn't been discussed previously (in which case quoting the old post is simply pointing out the context of "hey look, this has been discussed before" rather than the actual reason you're posting).He Qixin 2 wrote:that is against the rules? oh, sorry.Didn't know that.
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