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by Mesadora » Tue Dec 17, 2019 10:36 am
by BeatsMe » Wed Dec 18, 2019 1:44 am
by Candlewhisper Archive » Wed Dec 18, 2019 3:04 am
Aqualagoon wrote:Issue 1239 option 2, with this nation
There were very significant economic effects, including an 8% increase to my already high business subsidisation, and 7% decreases to my two largest industries, agriculture and trout fishing.
Given that the issue addresses a very rare occurrence (people being declared dead when they aren't), I don't see why it should have a more dramatic effect on my economy than pretty much any economic issue I've come across.
by Candlewhisper Archive » Wed Dec 18, 2019 3:07 am
Iguanarctica wrote:Issue 240, option 1. This nation
Increased taxation by a fairly substantial amount (at least compared to most issues, even economic ones). It's not a massive change, but I'm struggling to understand how reducing pressure on the justice system and making trials less time-consuming would lead to an increase in tax.
by Candlewhisper Archive » Wed Dec 18, 2019 3:12 am
Mesadora wrote:#930 "Flag It Down?":
Chose option that essentially said "who cares about flags? we're all just human no matter where we come from"
Pacifism went down 0.2%. I would expect it to go up, probably drastically up.
Effect text said "Flags are commonly used as bonfire kindling." which could imply violence, but that seems very far removed from the actual option chosen.
by Candlewhisper Archive » Wed Dec 18, 2019 3:16 am
BeatsMe wrote:#1287 Children of the Magna Carta
Option 4 is nice role playing/what if option.
However the effects should be truly negative on economy and general government capacity to take reasonable actions (can be simulated by such effects as crime up, tax up, corruption up).
Only inclusiveness, compassion should go up.
After all no effects (as it is now) actually means that:
1. the day person turns 18 - he/she becomes idiot/bad person or something along that lines.
2. the additional education and life experience is not only irrelevant, but actually actively harms people/society.
3. the skills (including social) people acquire after 18 are all bad..
by BeatsMe » Wed Dec 18, 2019 4:51 am
Candlewhisper Archive wrote:#1287 Children of the Magna Carta
by Candlewhisper Archive » Wed Dec 18, 2019 4:58 am
by Pencil Sharpeners 2 » Fri Dec 20, 2019 12:01 pm
Candlewhisper Archive wrote:Aqualagoon wrote:Issue 1239 option 2, with this nation
There were very significant economic effects, including an 8% increase to my already high business subsidisation, and 7% decreases to my two largest industries, agriculture and trout fishing.
Given that the issue addresses a very rare occurrence (people being declared dead when they aren't), I don't see why it should have a more dramatic effect on my economy than pretty much any economic issue I've come across.
This issue option is indeed coded to have very small effects.
However, you're failing to understand how percentages work. See the first post of this thread, which explains.
The perceived magnitude of effect that you are experiencing often results from being a new nation. The earliest issues you answer always cause massive stat changes, as you're adding small numbers to small numbers. As time goes on you'll find that the same issues will often now barely affect things at all, as you're adding small numbers to very large numbers.
by Yirophia » Fri Dec 20, 2019 2:49 pm
by Interwood » Tue Dec 24, 2019 9:08 am
by Western Day » Fri Jan 03, 2020 6:46 pm
by Western Day » Fri Jan 03, 2020 7:00 pm
Yirophia wrote:Curiously, this morning Yirophia somehow managed to raise "taxation" and "freedom from taxation" at the same time.
I didn't think to take note of the issue name or number, but the option I picked gave me this outcome for the flavour text: "13 hours ago: Following new legislation in Yirophia, motorists must pay to enter inner-cities during peak hours."
by Cascadiana » Sat Jan 04, 2020 6:55 am
by Yirophia » Sat Jan 04, 2020 7:50 am
by Candlewhisper Archive » Mon Jan 06, 2020 1:50 am
Western Day wrote:- Western Day
- Happened today
- This Way's Kinder, Issue No. 642
NSindex link
Option 1 establishes "The Children Of @@LEADER@@", a group that encourages children to "sing songs [about the leader], to swear allegiance to the flag, to camp in the wilderness, maybe how to clean and shoot a rifle."
My nation had no previously passed gun legislation, and did not have a mandatory pledge of allegiance.
It resulted in a couple of unexpected changes:
50% increase in drug usage
21.5% increase in civil rights
0.21% decrease in authoritarianism
0.7% decrease in ideological radicality
0.39% decrease in social conservatism
0.48% decrease in law enforcement
3.7% decrease in charmlessness
Setting up a youth group dedicated to the leader seems pretty nationalistic, so these effects seem to be the opposite of what they should be. This is definitely not good for civil rights. The change in drug usage is entirely unexpected, because there is no clear link between this option and any effect on how much people use drugs. It seems like this option might have been confused with Option 3, which does not establish a youth group, and so would have the exact opposite effect of Option 1.
Also, the first post on this thread contains a misplaced space. "An option that reduces the market share that goes to the black market but which grows the economy as a whole could result in the absolute market size of the black market increasing, even as you decrease the black market's proportional prominence int he economy."
by Candlewhisper Archive » Mon Jan 06, 2020 1:58 am
Cascadiana wrote:Nation name: Cascadiana
Date: 4 Jan 2020
Issue number / Name: : #828 "Your Execution In 30 Years Or Less Or You're Free"
Selected Option #1
Effect increased crime (.75%)
by Candlewhisper Archive » Mon Jan 06, 2020 1:58 am
Yirophia wrote:https://nsindex.net/wiki/NationStates_Issue_No._341
Picking the option to just give everyone ID chips increased black market size. Notably, this didn't actually ban anything, only made it much easier to enforce the law, as well as instrument other interventions like saving people lost in the woods like the titular girl.
by Yirophia » Tue Jan 07, 2020 8:00 am
Candlewhisper Archive wrote:Yirophia wrote:https://nsindex.net/wiki/NationStates_Issue_No._341
Picking the option to just give everyone ID chips increased black market size. Notably, this didn't actually ban anything, only made it much easier to enforce the law, as well as instrument other interventions like saving people lost in the woods like the titular girl.
Please state the nation used, and the date the issue was picked.
by Candlewhisper Archive » Tue Jan 07, 2020 9:36 am
by Yirophia » Tue Jan 07, 2020 10:46 pm
Candlewhisper Archive wrote:Let's have a look.
The option in question implants mandatory GPS trackers in every citizen, allowing the government to track their movements. The stats look to be in keeping with this.
Black Market Size specifically is a stat that is sensitive to a wide number of factors, and is the endpoint of a complex calculation. The changes you experienced were in keeping with the code assigned to this issue option.
I can't draw the links for you between the stats effected and Black Market without revealing more of the game engine than is permitted, but this looks to be working as intended.
by Transbiansylvania » Thu Jan 09, 2020 7:31 am
by Frisbeeteria » Thu Jan 09, 2020 7:37 am
Transbiansylvania wrote:Issue regarding drug dealing arrest despite legal drugs
by Candlewhisper Archive » Fri Jan 10, 2020 1:49 am
Yirophia wrote:Candlewhisper Archive wrote:Let's have a look.
The option in question implants mandatory GPS trackers in every citizen, allowing the government to track their movements. The stats look to be in keeping with this.
Black Market Size specifically is a stat that is sensitive to a wide number of factors, and is the endpoint of a complex calculation. The changes you experienced were in keeping with the code assigned to this issue option.
I can't draw the links for you between the stats effected and Black Market without revealing more of the game engine than is permitted, but this looks to be working as intended.
It's a fancy nation simulator game for fun, not a nuclear launch system. In real life there's armies worth of economists, statistical analysts, and other technocrats at the ready to tell the political class, at least broadly, what effects a policy can be expected to bring about and why.
... I mean, they don't listen to the people who actually know these things, most of the time, but still.
by Candlewhisper Archive » Fri Jan 10, 2020 1:52 am
Transbiansylvania wrote:Today I responded to dilemma=724, Your Stuff Is Forfeit. The crux of the issue is that a man's massive mansion is seized under property forfeiture laws after his nephew was arrested for dealing drugs. That isn't a crime in my nation, and I have handled specific issues legalizing not just common 'soft' drugs, but also 'hard' drugs like heroin and methamphetamine. I understand that drug law is not the primary subject in question, but this still shouldn't pop up with that particular cause for arrest if I have legalized all substances, yesno?
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