Bear Connors Paradiso wrote:The Free Joy State wrote:There's nothing unusual about these effects.
If there is never anything unusual, we wouldn't have a second 100 page thread having to explain them. Are the devs just dead set against telling us what the effects will be before we choose them? Then your job would be a lot easier!
I meant that there was nothing unusual about the effects that you received.
And, to answer your query: yes. We're not allowed to hand out stats and handing them out would change the game from being one of a satirical game of the unintended consequence of politics to... something else entirely.
The World Capitalist Confederation wrote:My rich incomes went down by over 50%, and my income inequality went down by about 70% too, all because I abolished feudalism. This doesn't make any sense because:
A. When feudalism is abolished, it generally causes it to go up, thanks to the displacement of feudal lords by capitalists (such as in the industrial revolution)
B. It went down when I put feudalism in, now it went down when I abolished it. Help?
When you ask a query, we need: the name/number of the issue, the option you picked, the effect, the date (if not today) and the nation (if not this one).
The economic simulation is, as explained in the OP, highly complex -- responding to a vast range of stats. The same is true specifically for incomes of the rich/poor and income inequality -- which are entirely secondary (not programmed by editors, but responsive to a range of stats put into the issue and your unique nation stats).
Try looking at the abolition of feudalism from the other angle -- both the feudal lords and serfs: the serfs are free now, they can work for whoever they want (but, if they are free to succeed, they are free to fail-- so this may not increase income equality). Likewise, wealthy feudal lords who could pay their serfs in produce now have to pay wages -- if they had 50 serfs working their land, they now have 50 paid employees (this will cost their pocket and cause a blip in their income).
Not every nation will receive such effects -- it depends very much where you begin.
As for bringing in feudalism, I have no idea when you did that, so can't track down the specific issue for you. But -- generally -- if you take away people's rights to choose their employment and strip them of financial recompense for their work, incomes go down (though this may not be true for all nations -- as I say a range of stats play into secondary stats, as does your nation's situation. Some people may see no change, or even a rise).