by Nscandia » Mon Feb 13, 2017 10:56 am
by The United Remnants of America » Mon Feb 13, 2017 10:58 am
Nscandia wrote:I have two positive industries right now, even with an imploded economy. Is it possible for all of them to be negative?
by Trodarian Benxboro Republic » Mon Feb 13, 2017 10:58 am
by Noahs Second Country » Mon Feb 13, 2017 11:49 am
Luna Amore wrote:Vege Patch.
by Australian rePublic » Sat Feb 18, 2017 3:39 pm
by Trotterdam » Sat Feb 18, 2017 5:13 pm
by Australian rePublic » Sat Feb 18, 2017 6:06 pm
Trotterdam wrote:It means that not only are not weaving any baskets right now, but you don't even have a clue how, and anybody who figured it out would likely be burned as a witch.
by Helaw » Sat Feb 18, 2017 6:37 pm
by Trotterdam » Sat Feb 18, 2017 8:32 pm
It is a well-known fact that for many stats which "realistically" can't go below 0, NationStates still tracks negative values in order to have a more useful way of sorting the many nations that would otherwise be tied at 0 on the census, and in order to determine how much effort it would take to get a positive value again.Australian Republic wrote:Which means you're at 0. You can't have less than 0.
Though I also like this explanation. It is possible for industries to exist even when they're not making a profit, especially if they're receiving government subsidies, or if some people are practicing the craft as a hobby or charity.Helaw wrote:If you're up for seeing a stat as the economic health of the industry, then you could simply see a negative stat as being the appropriate companies and entities experiencing net economic loss in terms of said industry.
by Luna Amore » Sat Feb 18, 2017 9:26 pm
Trotterdam wrote:It is a well-known fact that for many stats which "realistically" can't go below 0, NationStates still tracks negative values in order to have a more useful way of sorting the many nations that would otherwise be tied at 0 on the census, and in order to determine how much effort it would take to get a positive value again.Australian Republic wrote:Which means you're at 0. You can't have less than 0.
by Drasnia » Sat Feb 18, 2017 9:40 pm
or how bad their fear of wicket baskets actually is!Luna Amore wrote:Trotterdam wrote:It is a well-known fact that for many stats which "realistically" can't go below 0, NationStates still tracks negative values in order to have a more useful way of sorting the many nations that would otherwise be tied at 0 on the census, and in order to determine how much effort it would take to get a positive value again.
It's of vital importance to know just exactly how much a nation hates cheese. Can't do that if we stop at 0.
by Australian rePublic » Sun Feb 19, 2017 3:35 am
Trotterdam wrote:It is a well-known fact that for many stats which "realistically" can't go below 0, NationStates still tracks negative values in order to have a more useful way of sorting the many nations that would otherwise be tied at 0 on the census, and in order to determine how much effort it would take to get a positive value again.Australian Republic wrote:Which means you're at 0. You can't have less than 0.
by Australian rePublic » Sun Feb 19, 2017 3:36 am
by Bears Armed » Sun Feb 19, 2017 5:20 am
Australian Republic wrote::?:
Besides tourism (where tourists leave the country as many times as they desire), how does negative industry work? I mean, how does one produce negative cars? Or negative cheese? Or negative arms? Etc. You can't produce less than zero, can you? I mean, ai get NS is supposed to be stairical, but to the point where it defines the laws of physics? Unless it means you destroy more cars and more arms than you produce, which raises more questions than it answers
by Trotterdam » Sun Feb 19, 2017 5:14 pm
The Economy stat is constrained to 0-100 to make it fit in with the freedom stats. I would put more stock in Economic Output as a meaningful measurement.Australian Republic wrote:So what about the economy stopping at 100%?
Though if you ban a particular product, that should cause both imports and exports to go down, not for people to keep importing more of it as you crack down harder.Bears Armed wrote:I read it as meaning that you need to import to meet the local demand, whereas with positive ratings you have enough surplus to export some as well as meeting local needs.
by Bears Armed » Mon Feb 20, 2017 9:39 am
True.Trotterdam wrote:Though if you ban a particular product, that should cause both imports and exports to go down, not for people to keep importing more of it as you crack down harder.Bears Armed wrote:I read it as meaning that you need to import to meet the local demand, whereas with positive ratings you have enough surplus to export some as well as meeting local needs.
Well, if Scrooge McDuck can do so, why not?Trotterdam wrote:Also, you'd expect a nation's imports and exports should be about equal. If you're exporting lots of stuff and importing nothing (as many strong-economy nations would be doing, according to your interpretation), then what are you doing with all that money? Swimming in it?
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