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[MEGATHREAD] Unusual Issue Effects Since New Update

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.

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Greater Hunnia
Envoy
 
Posts: 334
Founded: Sep 14, 2012
Ex-Nation

Postby Greater Hunnia » Thu Jul 14, 2016 3:07 am

Candlewhisper Archive wrote:...
Got to admit, I find it pretty damn humorous that your nation's citizens eat 16 and a half bananas a day, as this makes them one of the healthiest nations on the planet. As a doctor IRL, I do NOT recommend this approach. :)
...


WHAT?! My whole life has been a lie!!!
Last edited by Greater Hunnia on Thu Jul 14, 2016 3:07 am, edited 1 time in total.
This nation DOES use NS statistics, but the interpretation for some of them might be a bit skewed.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23299
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Thu Jul 14, 2016 4:07 am

Greater Hunnia wrote:
Candlewhisper Archive wrote:...
Got to admit, I find it pretty damn humorous that your nation's citizens eat 16 and a half bananas a day, as this makes them one of the healthiest nations on the planet. As a doctor IRL, I do NOT recommend this approach. :)
...


WHAT?! My whole life has been a lie!!!


A very short, potassium-overloaded induced-diabetes lie.
editors like linguistic ambiguity more than most people

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Trotterdam
Postmaster-General
 
Posts: 10207
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Thu Jul 14, 2016 7:19 am

What I want to know is why the unit mentions bananas while the trophy depicts an apple.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23299
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Thu Jul 14, 2016 8:08 am

Trotterdam wrote:What I want to know is why the unit mentions bananas while the trophy depicts an apple.


Ah the game editors are trying to **** us all over, because they're left wing atheistic scumbags with an agenda. That's why. My nation doesn't even have apples! Stupid game, that's another element I have to ignore.
editors like linguistic ambiguity more than most people

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Rikatan
Ambassador
 
Posts: 1543
Founded: Feb 02, 2013
Ex-Nation

Postby Rikatan » Thu Jul 14, 2016 9:31 am

Candlewhisper Archive wrote:I'd call this working as intended - the stronger your economy, the complexity of the simulation means that sometimes economic externalities impact on your environmental plans, which is pleasingly unexpected but entirely appropriate.

Thanks for confirming that for me! I understand what's going on a lot better now. :)

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A Humanist Science
Diplomat
 
Posts: 688
Founded: Mar 24, 2016
Ex-Nation

Postby A Humanist Science » Thu Jul 14, 2016 12:02 pm

Candlewhisper Archive wrote:
Greater Hunnia wrote:
WHAT?! My whole life has been a lie!!!


A very short, potassium-overloaded induced-diabetes lie.


Someone petition the admins to add an insulin pump industry stat, and a "renowned for its coppery tasting air and lack of right-hand grip strength" overview descriptor.

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Greater Hunnia
Envoy
 
Posts: 334
Founded: Sep 14, 2012
Ex-Nation

Postby Greater Hunnia » Thu Jul 14, 2016 5:55 pm

Candlewhisper Archive wrote:
Trotterdam wrote:What I want to know is why the unit mentions bananas while the trophy depicts an apple.


Ah the game editors are trying to **** us all over, because they're left wing atheistic scumbags with an agenda. That's why. My nation doesn't even have apples! Stupid game, that's another element I have to ignore.


Ha. Ha. Ha. Ha. Ha. Very funny. There's a severe leftist bias in the game and you know it. I will try to keep my rants more civil and constructive in the future, tho.
This nation DOES use NS statistics, but the interpretation for some of them might be a bit skewed.

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Altmoras
Diplomat
 
Posts: 827
Founded: Jan 25, 2012
Inoffensive Centrist Democracy

Postby Altmoras » Thu Jul 14, 2016 7:02 pm

Issue #459

Image

Image

wat.
Benevolent Thomas-Today at 11:15 AM
"I'm not sure if Altmoras has ever been wrong about anything."

Inhumanly good at the game according to official word of site staff.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23299
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Fri Jul 15, 2016 2:30 am

Yet another casualty of the lack of finesse in the taxation simulation.

Effective tax rate = average Income tax rate.

You give corporations tax breaks without reducing spending, income tax goes up.

I know, I know, its not the most complete simulation in the world, but that's what we got.

Effective Tax Rate
Although some nations have a flat tax rate for all citizens while others tax the rich more heavily than the poor, the World Census used averages to rank the world's most taxing governments
Last edited by Candlewhisper Archive on Fri Jul 15, 2016 2:31 am, edited 1 time in total.
editors like linguistic ambiguity more than most people

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Concordant Opposition
Secretary
 
Posts: 36
Founded: Jul 26, 2007
Inoffensive Centrist Democracy

Postby Concordant Opposition » Fri Jul 15, 2016 4:36 pm

Concordant Opposition.
Issue #19 - option 2 selected.
Issue suggests the legalization of other drugs ("... they should be legal too.") which (I believe) would increase recreational drug use even more.
Instead, nothing at all. Take a look. http://fragcam.com/nsWTF2.jpg
The current drug use value for my nation is 114. The known highest is 517.8.
Nation already approves drug use (I think - I cannot check).

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Neiwecemkeie
Political Columnist
 
Posts: 2
Founded: Jan 01, 2016
Iron Fist Consumerists

Postby Neiwecemkeie » Sat Jul 16, 2016 10:12 am

"By employing these kids I'm giving them valuable life lessons. I didn't go to school and see where I am now? I'm giving them work experience, making them highly employable for the 15 years of their expected lives."

Our average lifespan went up!

This was in issue #063 Tykes with Tools.
Last edited by Neiwecemkeie on Sat Jul 16, 2016 10:14 am, edited 1 time in total.

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Bedetopia
Diplomat
 
Posts: 740
Founded: Nov 12, 2012
Psychotic Dictatorship

Postby Bedetopia » Sat Jul 16, 2016 11:05 am

How come #134.2 does absolutely nothing for me? The primary effect is reduced political freedoms so that part is obvious, but shouldn't there be other effects?

Not even a slight boost in Defense Forces, Arms Manufacturing, or Corruption. I'm sure even Political Apathy could go up since you cover up UFOs.

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Trotterdam
Postmaster-General
 
Posts: 10207
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sat Jul 16, 2016 11:20 am

Why does #182 option 1 raise civil freedom? This is a political freedom issue.

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Frenequesta
Powerbroker
 
Posts: 9043
Founded: Oct 22, 2010
Left-Leaning College State

Postby Frenequesta » Sat Jul 16, 2016 12:04 pm

Trotterdam wrote:Why does #182 option 1 raise civil freedom? This is a political freedom issue.

How much did it raise it by? Also, younger people are usually more supportive of civil rights, so it's probably a residual effect.
I’m mostly here for... something to do, I suppose.

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Bears Armed
Postmaster of the Fleet
 
Posts: 21281
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Sun Jul 17, 2016 5:44 am

Neiwecemkeie wrote:"By employing these kids I'm giving them valuable life lessons. I didn't go to school and see where I am now? I'm giving them work experience, making them highly employable for the 15 years of their expected lives."

Our average lifespan went up!

This was in issue #063 Tykes with Tools.

Looking at your nation, then, the average lifespan must have been verrry low beforepaw... so, maybeso, in your case those tykes' lives had been so dreadful that the extra income from those jobs actually was more than enough to balance the extra stress on their systems of the work?
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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Christian Democrats
Postmaster-General
 
Posts: 10089
Founded: Jul 29, 2009
New York Times Democracy

Postby Christian Democrats » Mon Jul 18, 2016 1:34 am

Option 158.1 decreases Weaponization, and Option 544.2 doesn't affect Civil Rights. I don't understand.
Leo Tolstoy wrote:Wrong does not cease to be wrong because the majority share in it.
GA#160: Forced Marriages Ban Act (79%)
GA#175: Organ and Blood Donations Act (68%)^
SC#082: Repeal "Liberate Catholic" (80%)
GA#200: Foreign Marriage Recognition (54%)
GA#213: Privacy Protection Act (70%)
GA#231: Marital Rape Justice Act (81%)^
GA#233: Ban Profits on Workers' Deaths (80%)*
GA#249: Stopping Suicide Seeds (70%)^
GA#253: Repeal "Freedom in Medical Research" (76%)
GA#285: Assisted Suicide Act (70%)^
GA#310: Disabled Voters Act (81%)
GA#373: Repeal "Convention on Execution" (54%)
GA#468: Prohibit Private Prisons (57%)^

* denotes coauthorship
^ repealed resolution
#360: Electile Dysfunction
#452: Foetal Furore
#560: Bicameral Backlash
#570: Clerical Errors

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Surrus
Political Columnist
 
Posts: 4
Founded: Jan 03, 2016
Ex-Nation

Lèse Majesté Maladies - dilemma 531

Postby Surrus » Mon Jul 18, 2016 3:19 am

This seems to be yet another case of random consequences. The choice was basically between "introduce lèse majesté law" and "affirm free speech", I picked option 2, result:: "The paparazzi publicize Royal scandals with the utmost delight."

Stats: bonus to book publishing (magazine sales, ok I get that), intelligence (unfettered discussion makes people sharper, ok), but then: bonuses to income, black market, freedom from tax, and maluses to foreign aid, welfare, business subsid, law enforcement, public transport/education/healtcare, gambling, defense forces, eco-friendliness, info tech, cheese, furniture, baskets, manufacturing and retail...

I get the first two, but the rest seems to be just a clutter of random stats that don't have anything to do, near or far, with the issue at hand. I can live with unintended side effects or backfiring policies, but this is pretty much random and it's undermining the whole point of the game: making choices. I think the game would be improved by focusing the effects of issues on just a handful of stats, that hold some connection with the effect as it is worded.

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Greater Hunnia
Envoy
 
Posts: 334
Founded: Sep 14, 2012
Ex-Nation

Postby Greater Hunnia » Mon Jul 18, 2016 4:16 am

I noticed that sometimes issues don't display very minor stat changes that they caused. For example, I just solved #360 with option 2, and it increased Integrity by 0.02, even though this change was not listed on the newspaper headlines/statistics page. Is this intentional?
Last edited by Greater Hunnia on Mon Jul 18, 2016 4:17 am, edited 2 times in total.
This nation DOES use NS statistics, but the interpretation for some of them might be a bit skewed.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23299
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Jul 18, 2016 4:23 am

Concordant Opposition wrote:Concordant Opposition.
Issue #19 - option 2 selected.
Issue suggests the legalization of other drugs ("... they should be legal too.") which (I believe) would increase recreational drug use even more.
Instead, nothing at all. Take a look. http://fragcam.com/nsWTF2.jpg
The current drug use value for my nation is 114. The known highest is 517.8.
Nation already approves drug use (I think - I cannot check).


Thanks, that's an interesting one. Will take a close look and discuss it in the editor forum.
editors like linguistic ambiguity more than most people

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23299
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Jul 18, 2016 4:28 am

Christian Democrats wrote:Option 158.1 decreases Weaponization, and Option 544.2 doesn't affect Civil Rights. I don't understand.


Re: 158.1, depends on your nation's position prior to adopting this issue. Look at it this way: if someone is discouraged from urban invasion by the right of home defence, then they won't go out to get a gun to rob that house in the first place. Its a statistically complicated option, and westernisation can go in different directions.

544.2, also depends on your nation. Some nations will see a change in civil rights, but for your nation, supporting the freedom of expression of game publisher's didn't change your nation's current position on that sort of thing, so there was no shift.
editors like linguistic ambiguity more than most people

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23299
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Jul 18, 2016 4:31 am

Surrus wrote:This seems to be yet another case of random consequences. The choice was basically between "introduce lèse majesté law" and "affirm free speech", I picked option 2, result:: "The paparazzi publicize Royal scandals with the utmost delight."

Stats: bonus to book publishing (magazine sales, ok I get that), intelligence (unfettered discussion makes people sharper, ok), but then: bonuses to income, black market, freedom from tax, and maluses to foreign aid, welfare, business subsid, law enforcement, public transport/education/healtcare, gambling, defense forces, eco-friendliness, info tech, cheese, furniture, baskets, manufacturing and retail...

I get the first two, but the rest seems to be just a clutter of random stats that don't have anything to do, near or far, with the issue at hand. I can live with unintended side effects or backfiring policies, but this is pretty much random and it's undermining the whole point of the game: making choices. I think the game would be improved by focusing the effects of issues on just a handful of stats, that hold some connection with the effect as it is worded.


An industry grew. Your economy grew. That had lots of tiny knock on effects.

This is not in any way unique to this issue, but happens pretty much any time any industry grows in any issue option, ever.
editors like linguistic ambiguity more than most people

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Trotterdam
Postmaster-General
 
Posts: 10207
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Mon Jul 18, 2016 11:49 am

Greater Hunnia wrote:I noticed that sometimes issues don't display very minor stat changes that they caused. For example, I just solved #360 with option 2, and it increased Integrity by 0.02, even though this change was not listed on the newspaper headlines/statistics page. Is this intentional?
If you are asking whether it is intentional that the issue results page not list absolutely all changes (even in the "Detail" view), then this is a question to ask [violet] in the Technical forum. (Also badger her about Residency still not being properly hidden from the issue results.)

If you are asking whether it is intentional that issue #360 option 2 raise Integrity, then this is the correct thread for that, but it does seem like a logical consequence to me.

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Astrakkia
Civilian
 
Posts: 1
Founded: Jul 02, 2016
Ex-Nation

Postby Astrakkia » Mon Jul 18, 2016 1:12 pm

So I encountered a pair of issues that had completely nonsensical effects. (I don't remember their numbers though)

The first one had to do with the parents' rights to circumsize their children. I said to ban it and let the children decide for themselves when they get old enough. For some reason the civil rights in my country then fell through the floor. I don't know about anyone else, but that sounds like an increase in civil rights to me.

Anyway, the other one had to do with people's rights to shoot tresspassers. I decided that homeowners had the right to defend their property by killing burglars and, again, my civil rights went down. Now I can understand this one, sort of, because it has to do with the rights of the trespassers, but surely banning defense of property would also decrease civil rights. Perhaps it would make more sense if it had no effect on civil rights

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Christian Democrats
Postmaster-General
 
Posts: 10089
Founded: Jul 29, 2009
New York Times Democracy

Postby Christian Democrats » Mon Jul 18, 2016 1:38 pm

Astrakkia wrote:So I encountered a pair of issues that had completely nonsensical effects. (I don't remember their numbers though)

The first one had to do with the parents' rights to circumsize their children. I said to ban it and let the children decide for themselves when they get old enough. For some reason the civil rights in my country then fell through the floor. I don't know about anyone else, but that sounds like an increase in civil rights to me.

It sounds like a decrease to me. The government is infringing on parental and religious liberty and substituting its own morals.

Astrakkia wrote:Anyway, the other one had to do with people's rights to shoot tresspassers. I decided that homeowners had the right to defend their property by killing burglars and, again, my civil rights went down. Now I can understand this one, sort of, because it has to do with the rights of the trespassers, but surely banning defense of property would also decrease civil rights. Perhaps it would make more sense if it had no effect on civil rights

I agree. I think the freedom to shoot trespassers should increase Civil Rights because it involves the exertion of less governmental control over personal conduct.
Leo Tolstoy wrote:Wrong does not cease to be wrong because the majority share in it.
GA#160: Forced Marriages Ban Act (79%)
GA#175: Organ and Blood Donations Act (68%)^
SC#082: Repeal "Liberate Catholic" (80%)
GA#200: Foreign Marriage Recognition (54%)
GA#213: Privacy Protection Act (70%)
GA#231: Marital Rape Justice Act (81%)^
GA#233: Ban Profits on Workers' Deaths (80%)*
GA#249: Stopping Suicide Seeds (70%)^
GA#253: Repeal "Freedom in Medical Research" (76%)
GA#285: Assisted Suicide Act (70%)^
GA#310: Disabled Voters Act (81%)
GA#373: Repeal "Convention on Execution" (54%)
GA#468: Prohibit Private Prisons (57%)^

* denotes coauthorship
^ repealed resolution
#360: Electile Dysfunction
#452: Foetal Furore
#560: Bicameral Backlash
#570: Clerical Errors

User avatar
Greater Hunnia
Envoy
 
Posts: 334
Founded: Sep 14, 2012
Ex-Nation

Postby Greater Hunnia » Mon Jul 18, 2016 2:02 pm

Trotterdam wrote:
Greater Hunnia wrote:I noticed that sometimes issues don't display very minor stat changes that they caused. For example, I just solved #360 with option 2, and it increased Integrity by 0.02, even though this change was not listed on the newspaper headlines/statistics page. Is this intentional?
If you are asking whether it is intentional that the issue results page not list absolutely all changes (even in the "Detail" view), then this is a question to ask [violet] in the Technical forum. (Also badger her about Residency still not being properly hidden from the issue results.)

If you are asking whether it is intentional that issue #360 option 2 raise Integrity, then this is the correct thread for that, but it does seem like a logical consequence to me.


I was asking whether if it is intentional that the stat change did not show up even in detail view. I will ask in Technical.
This nation DOES use NS statistics, but the interpretation for some of them might be a bit skewed.

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