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[MEGATHREAD] Unusual Issue Effects Since New Update

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.

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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Thu Sep 14, 2017 9:53 am

Jutsa wrote:That's an interesting question. I believe crime is kind of strange, as legalizing things tends to increase it.

It's that way for a good portion of issues and options, actually. I can see three reasons as to why this might be the case.

1) Crime is more of a measurement by the WA, where something which is perfectly legal in your nation may be considered criminal activity by WA standards,
2) Legalizing things associated with crime will encourage people to do more daunting and more criminally-minded things, or
3) It's something else entirely, like maybe taking into account economics and compassion and wealth gaps etc.

I've queried this in the past, and was told that it's '1'.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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Jutsa
Negotiator
 
Posts: 5513
Founded: Dec 06, 2015
Capitalizt

Postby Jutsa » Thu Sep 14, 2017 10:01 am

Thank you, Bears Armed. :3

That is mildly misleading, though, if it doesn't record how many laws of your own nation are broken on average.
You're welcome to telegram me any questions you have of the game. Unless I've CTE'd (ceased to exist) - then you physically can't do that.

Helpful* Got Issues? Links (Not Pinned In Forum) *mostly: >List of Issue-Related Lists | >Personal List of Issue Ideas | >List of Known Missing Issues/Options |
>Trotterdam's Issue Results/Policies Tracker | >Val's Bonus Stats | >Fauzjhia's Easter Egg Guide | >My Joke Drafts List | >Sherp's Author Rankings

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"Remember, licking doorknobs is perfectly legal on other planets." - Ja Luıñaí

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Luna Amore
Issues Editor
 
Posts: 15751
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Thu Sep 14, 2017 11:03 am

Jutsa wrote:Thank you, Bears Armed. :3

That is mildly misleading, though, if it doesn't record how many laws of your own nation are broken on average.

All stats are a reflection of international standard/World Census standard. Without a fixed point of reference, all stats would be meaningless.

So yes, you can legalize terrorism. But I'd venture a guess that most reasonable people™ would say that would increase crime.

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Trotterdam
Postmaster-General
 
Posts: 10543
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Thu Sep 14, 2017 11:53 am

Though in the case of graffiti specifically, I can also see 2 being involved as well. Note that the option in question mentions "racist expletives". Graffiti can be used as a rallying call for extremist groups, as a way for street gangs to mark their territory, and so on.

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God Fearing Devoted
Spokesperson
 
Posts: 197
Founded: Jul 30, 2017
Corporate Police State

Postby God Fearing Devoted » Sat Sep 16, 2017 3:21 pm

I created miniature weapons for miniature soldiers (children). Why would Defense force DROP?

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Fauxia
Senator
 
Posts: 4827
Founded: Dec 22, 2016
Left-Leaning College State

Postby Fauxia » Sat Sep 16, 2017 7:41 pm

God fearing devoted wrote:I created miniature weapons for miniature soldiers (children). Why would Defense force DROP?
Because in that issue, the context is that you were using bigger weapons.
Last edited by Fauxia on Sun Sep 17, 2017 5:10 am, edited 1 time in total.
Reploid Productions wrote:Unfortunately, Max still won't buy the mods elite ninja assassin squads to use, so... no such luck.
Sandaoguo wrote:GP is a den of cynics and nihilists
My opinions do not represent any NS governments I may happen to be in (yeah right), any RL governments I may happen to be in (yeah right), the CIA, the NSA, the FBI. the Freemasons, the Illuminati, Opus Dei, the Knights Templar, the Organization for the Advancement of Cultural Marxism, Opus Dei, or any other organization. Unless I say they do, in which case, there is a nonzero chance.

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Trotterdam
Postmaster-General
 
Posts: 10543
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sat Sep 16, 2017 8:14 pm

Adding smaller weapons to your arsenal doesn't mean you don't still have larger ones.

No nation is going to use child soldiers but kick all adults out of the military.

Well, this is NationStates, so maybe someone would do that, but most won't.

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Fauxia
Senator
 
Posts: 4827
Founded: Dec 22, 2016
Left-Leaning College State

Postby Fauxia » Sun Sep 17, 2017 5:10 am

Trotterdam wrote:Adding smaller weapons to your arsenal doesn't mean you don't still have larger ones.

No nation is going to use child soldiers but kick all adults out of the military.

Well, this is NationStates, so maybe someone would do that, but most won't.
They bigger weapons are being used less, though
Reploid Productions wrote:Unfortunately, Max still won't buy the mods elite ninja assassin squads to use, so... no such luck.
Sandaoguo wrote:GP is a den of cynics and nihilists
My opinions do not represent any NS governments I may happen to be in (yeah right), any RL governments I may happen to be in (yeah right), the CIA, the NSA, the FBI. the Freemasons, the Illuminati, Opus Dei, the Knights Templar, the Organization for the Advancement of Cultural Marxism, Opus Dei, or any other organization. Unless I say they do, in which case, there is a nonzero chance.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Sun Sep 17, 2017 7:19 am

God fearing devoted wrote:I created miniature weapons for miniature soldiers (children). Why would Defense force DROP?


Simulation oddity, basically. The issue didn't direct defence forces to change at all, instead focusing on increases to arms manufacturing. Due to a combination of knock on effects, you ended with small changes to a multitude of stats, including a very small shift in defence forces.

However, I agree that increased military spending maybe should have been appropriate. I wonder if this was veered away from on the basis that the issue mentions the government turning a profit, and an increase in taxation burden might have seemed wrong for that.
editors like linguistic ambiguity more than most people

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Roumberre
Lobbyist
 
Posts: 21
Founded: Jul 09, 2008
Anarchy

Postby Roumberre » Mon Sep 18, 2017 10:01 am

This nation.
just now.
Issue 663.
Option 3.

Why does cutting foreign aid decrease my people's average Lifespan by 0.56%, even though "that money could more usefully be spent here" was a major reason for the cut?

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Sep 18, 2017 1:02 pm

Interesting one that.

Game engine simulation choice, made by the designers.

The primary stats assigned to the issue are appropriate, the resulting stats are from the emergent sim. There's no conscious decision by the team to affect that stats, though I can see how it came about.

Assign story to that as you choose, or just see it as one of those things.
editors like linguistic ambiguity more than most people

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The Harambe Gorillas
Civil Servant
 
Posts: 6
Founded: Jul 31, 2016
Anarchy

Postby The Harambe Gorillas » Mon Sep 18, 2017 8:53 pm

Issue #483 "Do you want fries with that?"

Picking the option: ""The problem isn't wages, darling," says a 'chatty cathy' working the counter at Papa Pallocci's Pizza Pagoda. "It's all the 'part time' hours - the 'seasonal' work, 'overtime', 'no overtime', 'zero-contracts' – before you know it, we'll all be working part-part-part-time! We should go back to a simple work-week for all us slaves to the retail industry. 8-5. Sure, it'll make places hard to staff, but who wants a burger at midnight anyways?" completely nuked my Wealth Gaps stat.

From 360.18 to 2.26 in an instant. I can see it maybe reducing Wealth Gaps a tiny bit, but completely nuking it from such a massive stat is asinine. Especially for an Anarchy.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Tue Sep 19, 2017 1:05 am

Agree, that issue is very heavy handed. Not especially exceptional in that though, so I'll just tag it for review as I work through the issue base.

May be a while/
editors like linguistic ambiguity more than most people

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The Order of the EZIC Salt
Spokesperson
 
Posts: 166
Founded: Dec 29, 2016
Ex-Nation

Postby The Order of the EZIC Salt » Tue Sep 19, 2017 9:15 am

Solver: The Order of the EZIC Salt
Issue #311
Choice 3

So I just solved this issue and my cheese exports doubled; it went from 467.83 to 929.76 (98.7%). Any reason why? I'm not sure what having the criminals do some work has to do with making lots of cheese.

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Drasnia
Minister
 
Posts: 2601
Founded: Feb 02, 2012
Ex-Nation

Postby Drasnia » Tue Sep 19, 2017 9:46 am

The Order Of The EZIC Salt wrote:Solver: The Order of the EZIC Salt
Issue #311
Choice 3

So I just solved this issue and my cheese exports doubled; it went from 467.83 to 929.76 (98.7%). Any reason why? I'm not sure what having the criminals do some work has to do with making lots of cheese.

Prisoners can return life with life by tending our crops and feeding the hungry.
Looks like to me, the Cheese Exports stat is being used as a stand-in for prisoners producing and distributing food.
See You Space Cowboy...

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Tue Sep 19, 2017 10:10 am

Yeah, it's tenuous. *scribbles a note for future edit*
editors like linguistic ambiguity more than most people

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Absoloutley Corrupt
Political Columnist
 
Posts: 2
Founded: Jul 31, 2017
Ex-Nation

Postby Absoloutley Corrupt » Tue Sep 19, 2017 12:41 pm

issue 059 option 3, a ban on all alcohol, increases civil rights.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Tue Sep 19, 2017 2:23 pm

Absoloutley Corrupt wrote:issue 059 option 3, a ban on all alcohol, increases civil rights.


That's an oldie that one, and frequently complained about.

Essentially you went from being a nation where all drugs were mandatory to being one where drugs are not mandatory and alcohol is banned.

Actually, this is an outcome that I've frequently called entirely illogical, and will be looking to fix shortly. My big stat review is counting up from zero, and is currently on issues 52-54, so expect this one to be fixed very soon, hopefully.
editors like linguistic ambiguity more than most people

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God Fearing Devoted
Spokesperson
 
Posts: 197
Founded: Jul 30, 2017
Corporate Police State

Postby God Fearing Devoted » Tue Sep 19, 2017 3:18 pm

After legalizing fracking, obesity went up. I assume because coal mining is good exercise?

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Trotterdam
Postmaster-General
 
Posts: 10543
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Tue Sep 19, 2017 5:18 pm

God fearing devoted wrote:After legalizing fracking, obesity went up. I assume because coal mining is good exercise?
That's bound to be a secondary effect.

I suspect that it's because the game calculates Obesity from Health instead of the other way around, so random things that the game sees as unhealthy can make them fatter too. But it could also easily be something else, like some flapping-butterfly effect from changes to your economy also affecting the food market, I don't know. It's almost certainly not directly coded into that issue, however.

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Ransium
Retired Moderator
 
Posts: 6788
Founded: Oct 17, 2006
Democratic Socialists

Postby Ransium » Tue Sep 19, 2017 6:18 pm

Trotterdam wrote:
God fearing devoted wrote:After legalizing fracking, obesity went up. I assume because coal mining is good exercise?
That's bound to be a secondary effect.

I suspect that it's because the game calculates Obesity from Health instead of the other way around, so random things that the game sees as unhealthy can make them fatter too. But it could also easily be something else, like some flapping-butterfly effect from changes to your economy also affecting the food market, I don't know. It's almost certainly not directly coded into that issue, however.


This is correct. Fracking killed a butterfly, which failed to pollinate an orchard, which caused fruit and nut prices to go up, which forced your citizens to make less healthy choices. Or something...

Commended by SC 236,
WA Delegate of Forest from March 20th, 2007 to August 19, 2020.
Author of WA Resolutions: SC 221, SC 224, SC 233, SC 243, SC 265, GA 403, GA 439, GA 445,GA 463,GA 465,
Issues Editor since January 20th, 2017 with some down time.
Author of 27 issues. First editor of 44.
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Jutsa
Negotiator
 
Posts: 5513
Founded: Dec 06, 2015
Capitalizt

Postby Jutsa » Tue Sep 19, 2017 6:20 pm

Brilliant! I never would have even thought about that. o_o
You're welcome to telegram me any questions you have of the game. Unless I've CTE'd (ceased to exist) - then you physically can't do that.

Helpful* Got Issues? Links (Not Pinned In Forum) *mostly: >List of Issue-Related Lists | >Personal List of Issue Ideas | >List of Known Missing Issues/Options |
>Trotterdam's Issue Results/Policies Tracker | >Val's Bonus Stats | >Fauzjhia's Easter Egg Guide | >My Joke Drafts List | >Sherp's Author Rankings

Other Nifty Links: >Best-Ranked Useful Dispatches | >NSindex | >IA's WA Proposal Office | >Major Discord Links | >Trivia | >Cards Against NS | >Polls

"Remember, licking doorknobs is perfectly legal on other planets." - Ja Luıñaí

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The Order of the EZIC Salt
Spokesperson
 
Posts: 166
Founded: Dec 29, 2016
Ex-Nation

Postby The Order of the EZIC Salt » Tue Sep 19, 2017 10:28 pm

Issue #115, this nation solved it (Picked option 1).

So after making languages a part of school curriculum, all of a sudden Cheese Exports, Pizza Sales, Beverage Sales, Basket Weaving, Trout Fishing, Arms Manufacturing, Automobile Manufacturing, Timber Woodchipping, Furniture Restoration, Retail, Book Publishing, and Agriculture all increased by 4% or more. What's the big deal? What does learning a new language have to do with any form of agriculture and manufacturing at all?

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Phydios
Minister
 
Posts: 2571
Founded: Dec 06, 2014
Left-Leaning College State

Postby Phydios » Tue Sep 19, 2017 10:48 pm

The Order Of The EZIC Salt wrote:Issue #115, this nation solved it (Picked option 1).

So after making languages a part of school curriculum, all of a sudden Cheese Exports, Pizza Sales, Beverage Sales, Basket Weaving, Trout Fishing, Arms Manufacturing, Automobile Manufacturing, Timber Woodchipping, Furniture Restoration, Retail, Book Publishing, and Agriculture all increased by 4% or more. What's the big deal? What does learning a new language have to do with any form of agriculture and manufacturing at all?

Sounds like your economy in general got larger, and that gave every industry a boost. Many effects are not directly coded into the game- they're caused by connections to effects that are directly coded. These indirect effects are also called "secondary", "emergent", or "knock-on" effects.
Last edited by Phydios on Tue Sep 19, 2017 10:49 pm, edited 1 time in total.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’
James 1:26-27, Matthew 7:21-23

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Wed Sep 20, 2017 2:01 am

Phydios is right, though for the record the effects are too heavy handed, and will be subject to review in the near future.
editors like linguistic ambiguity more than most people

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