Candlewhisper Archive wrote:A Humanist Resurrection wrote:
I'm having difficulty thinking of a circumstance where a sudden invocation of martial law results in immediate peace and prosperity. Either because of already advanced civil breakdown, or due to the breakdown that occurs post facto (since militaries are probably actually terrible at civil law enforcement).
What ever the workings of the game's internal doohickies, this outcome seems entirely normal and predictable.
Actually, the doohickies are quite clever and subtle here. If you've got a really poor police force, then overall crime will fall. However, if you've got a police force that's functioning but which is being unfairly maligned by the speaker, then crime rises. It's a very nice little bit of working-as-intended.
I suppose I can understand that, but 497%? If the military was anemic, I could see that, but it was higher-ranked than the police force (both were top 10%ers). It's the amount that really gets me, I've seen a lot of issues where you sort of scratch your head at the result, but those are usually fractional or a few percent-for that big a jump, I'm not sure I could get that big an increase if I tried. It makes a crime-fighting option choice doing it really wacky.