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Issue options are far too radical

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Fennoscandia and the British Isles
Civilian
 
Posts: 1
Founded: Oct 03, 2015
Ex-Nation

Issue options are far too radical

Postby Fennoscandia and the British Isles » Tue Oct 06, 2015 2:09 am

Why are the issue options so radical? I just picked what I thought would result in a more progressive tax rate, but turns out what I actually picked was a 100% tax rate for high-income earners. Why the fuck is it so radical? And why didn't it say that high-income earners would be punished so severely for earning more than someone else. I could have tolerated a 99% tax rate, because then they would actually earn something, but with a 100% tax rate they're not earning anything.

So I have two propositions for the programmers of this game:
1. State what will actually happen before the legislation is passed, giving players a chance to know what they actually pick.
2. Give players a chance to go back on their choices should they happen to change their mind.

The second one is largely optional. If the finiteness of the player's choices is an intended gameplay aspect then I completely understand. What I really don't understand is the first one. Why in the world should the government not know exactly what legislation they pass? I would much prefer a more Democracy-type gameplay (Democracy is a series of games where the player acts as the governing party, but it's a strictly single player game, and it's largely based on internal politics, with only fragments of international politics here and there, which should probably be changed should NationStates adopt a more Democracy-type gameplay), where players can alter legislation in various areas at their own pace, but I'll understand if that's not an option. The current gameplay is largely fine, aside from the fact that legislation is definite and absolute, and that players don't know exactly what the legislation will be.

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Terrallamus
Spokesperson
 
Posts: 155
Founded: Mar 30, 2015
Civil Rights Lovefest

Postby Terrallamus » Tue Oct 06, 2015 2:17 am

It's supposed to be a little tongue in cheek. Letting the player know the results prior to choosing the option would kinda ruin in don't you think? plus, it's not like real governments could know ahead of time.
Nothing.

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Drachmaland
Chargé d'Affaires
 
Posts: 439
Founded: Dec 14, 2014
Ex-Nation

Postby Drachmaland » Tue Oct 06, 2015 2:26 am

OP, maybe you'll find some answers here: http://www.nationstates.net/page=faq#politics

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Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Tue Oct 06, 2015 2:31 am

Fennoscandia and the British Isles wrote:I could have tolerated a 99% tax rate, because then they would actually earn something, but with a 100% tax rate they're not earning anything.
Just imagine that only the single richest person in your nation gets the 100% tax rate, while the other merely-filthy-rich people have a 99% tax rate like you want.

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Drachmaland
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Posts: 439
Founded: Dec 14, 2014
Ex-Nation

Postby Drachmaland » Tue Oct 06, 2015 2:48 am

Fennoscandia and the British Isles wrote:I could have tolerated a 99% tax rate, because then they would actually earn something, but with a 100% tax rate they're not earning anything.

They simply don't keep anything from their yearly earnings as long as they remain super-rich; they of course get to keep their already accrued fortune (they won't be receiving any income resulting from said fortune, though). This is obviously an incentive for them to distribute their annual earnings receptacles (by employing entities such as e.g. frontpersons, relatives, etc.). So, at the end of the day, it's highly possible that a Pikettian approach will have an opposite-to-intended effect.

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Undivulged Principles
Diplomat
 
Posts: 713
Founded: Antiquity
Left-wing Utopia

Postby Undivulged Principles » Tue Oct 06, 2015 7:44 pm

I am unaware of any country that does not allow tax deductions. The rich usually qualify for more deductions than the poor. Therefore having a 100% tax rate doesn't mean all income goes to the state. It means all taxable income goes to the state. These are very different things.
- I could RP my big toe to be more powerful than your nation. That doesn't mean it applies in NS
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Drachmaland
Chargé d'Affaires
 
Posts: 439
Founded: Dec 14, 2014
Ex-Nation

Postby Drachmaland » Tue Oct 06, 2015 9:44 pm

Undivulged Principles wrote:I am unaware of any country that does not allow tax deductions. The rich usually qualify for more deductions than the poor. Therefore having a 100% tax rate doesn't mean all income goes to the state. It means all taxable income goes to the state. These are very different things.

True that. Also true: when talking about taxable income, it's possible to come up with taxation percentages that exceed 100%.
Moreover, there has been the case of France where (via a levy) some 8,000 households paid in taxes 100% of their income.

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Kesshite
Envoy
 
Posts: 205
Founded: Jan 08, 2007
Ex-Nation

Postby Kesshite » Wed Oct 07, 2015 11:12 am

For the richest segment of your country, active income is going to be a small part of their actual wealth.
|The Holy Wilderness of Kesshite |
Together, Under the Velvet Paw.

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Drayxaso
Chargé d'Affaires
 
Posts: 357
Founded: May 09, 2015
Ex-Nation

Postby Drayxaso » Wed Oct 07, 2015 1:12 pm

Fennoscandia and the British Isles wrote:Why are the issue options so radical? I just picked what I thought would result in a more progressive tax rate, but turns out what I actually picked was a 100% tax rate for high-income earners. Why the fuck is it so radical? And why didn't it say that high-income earners would be punished so severely for earning more than someone else. I could have tolerated a 99% tax rate, because then they would actually earn something, but with a 100% tax rate they're not earning anything.

So I have two propositions for the programmers of this game:
1. State what will actually happen before the legislation is passed, giving players a chance to know what they actually pick.
2. Give players a chance to go back on their choices should they happen to change their mind.

The second one is largely optional. If the finiteness of the player's choices is an intended gameplay aspect then I completely understand. What I really don't understand is the first one. Why in the world should the government not know exactly what legislation they pass? I would much prefer a more Democracy-type gameplay (Democracy is a series of games where the player acts as the governing party, but it's a strictly single player game, and it's largely based on internal politics, with only fragments of international politics here and there, which should probably be changed should NationStates adopt a more Democracy-type gameplay), where players can alter legislation in various areas at their own pace, but I'll understand if that's not an option. The current gameplay is largely fine, aside from the fact that legislation is definite and absolute, and that players don't know exactly what the legislation will be.

Read this one! This is the worst Issue I have ever received! :evil: :evil: :evil: :evil: :evil:
1 CREDIT



The New Apex Times







VOL. 32 NO. 417

CITY FINAL

WEDNESDAY OCTOBER 7, 2015



Hush, Hush, Sweet Charlotte


The Issue

Your personal assistant, Charlotte Sweet, has threatened to tell the newspapers that you had an affair with her unless you give her lots of money.


The Debate

1."Whether you did it or not, we can't let this story get out," says your Chief of Staff over scotch and cigars, "Think of the scandal! No, no, no. Pay her. Pay the tabloids. Pay anyone who's ever heard the word affair! Pay them as much as it takes to make this disappear. Sure, this might just incentivize all those others to come forward demanding hush money, but sometimes you have to put your career first."

Accept


2."We just have to make sure she doesn't win the case," counsels your attorney Georgina Li, "Force all the newspapers to brand her a liar. Release statements saying you stand by your family. Drastic measures must be taken to stop that woman and her lies! Now let's prep your testimony. Repeat after me: I did not have an affair with that woman."

Accept


3."Maybe this little problem really isn't a dilemma," opines your press advisor, Jennifer O, "We live in modern times, and I don't think the public care about who sleeps with whom. You're better off coming clean about the whole thing. At the very least people will say you're honest. People don't say that a whole lot about politicians these days."

Accept


The Government Position

The government has yet to formalize a position on this issue.

Dismiss This Issue

Issue by: Junkula
The Great Devourer of All wrote:"Bring the ship about, helmsman! The Klingons are firing on us!"
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Neanderthaland wrote:Looks like the DPRK is in need of a new buyer. Someone more aligned to their political philosophy.


Now if only there were someone out there who needed massive amounts of coal. Someone with a cult of personality and a keen interest in surveillance. Someone who sees you when your sleeping. Who knows when you're awake.
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Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Wed Oct 07, 2015 11:24 pm

Drayxaso wrote:Read this one! This is the worst Issue I have ever received! :evil: :evil: :evil: :evil: :evil:
The problems with this issue have nothing to do with being too radical.

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Kartunium
Secretary
 
Posts: 26
Founded: Aug 20, 2015
Liberal Democratic Socialists

Postby Kartunium » Wed Oct 07, 2015 11:34 pm

Terrallamus nailed it with the first reply, but I get what the OP is saying.
I've had like one issue among the last 25 or 30 that would afforded any boost to my country's "Weak / Fragile / Struggling" economy,
but selecting the economically helpful option would have involved something like legalizing the eating of puppies or babies...
My "If I Were King" NS country: Kartunium
My RL encroaching nightmare NS country: Yoonahstezamurrkka


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