Advertisement
by South Isles » Wed Apr 01, 2015 11:38 pm
by Excidium Planetis » Thu Apr 02, 2015 9:41 am
Issue Series
“An International Incident”
The Story So Far
You decided to deal with the crisis in Brasilistan by launching a wave of nuclear strikes.
The Issue
When you give the order to launch the nukes, your general briefly leaves the room. The moments tick by. When he returns, he simply nods once. "Birds in the air." There are almost two dozen people around this table, including some of the most brilliant minds and fearsome personalities in Excidium Planetis, but none of them speak. "Three minutes until impact." You expected more activity. But there's nothing to do. There aren't even any gigantic computer screens, tracing the path of the missiles. It's beneath you, you suppose. Your job is not to track the flight of missiles. Your job is simply to decide. And that's what you've done. You've decided to annihilate another country. You look around the table at your advisors and soldiers. Some nod back at you reassuringly. Some won't meet your eyes. Not everyone will agree with you, of course. But it's not their decision. It's yours. The general leaves the room several more times. Finally, he returns. "It's done," your general says. "It's done."
The Debate
Accept
Dismiss This Issue
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Jute » Thu Apr 02, 2015 9:48 am
Excidium Planetis wrote:And the Final Issue:
(There isn't even an option here. It,s like Max Barry is trying to make me feel bad about nuking a country.)Issue Series
“An International Incident”
The Story So Far
You decided to deal with the crisis in Brasilistan by launching a wave of nuclear strikes.
The Issue
When you give the order to launch the nukes, your general briefly leaves the room. The moments tick by. When he returns, he simply nods once. "Birds in the air." There are almost two dozen people around this table, including some of the most brilliant minds and fearsome personalities in Excidium Planetis, but none of them speak. "Three minutes until impact." You expected more activity. But there's nothing to do. There aren't even any gigantic computer screens, tracing the path of the missiles. It's beneath you, you suppose. Your job is not to track the flight of missiles. Your job is simply to decide. And that's what you've done. You've decided to annihilate another country. You look around the table at your advisors and soldiers. Some nod back at you reassuringly. Some won't meet your eyes. Not everyone will agree with you, of course. But it's not their decision. It's yours. The general leaves the room several more times. Finally, he returns. "It's done," your general says. "It's done."
The Debate
Accept
Dismiss This Issue
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...
The notion that science and spirituality are somehow mutually exclusive does a disservice to both."
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
"Boys and girls so happy, young and gay / Don't let false worldly joy carry your hearts away."
by Mefpan » Thu Apr 02, 2015 9:50 am
by Excidium Planetis » Thu Apr 02, 2015 9:53 am
Mefpan wrote:Nukes are such a cheap-ass cop-out. Anyone who ever threw a passing glance at the International Incidents subforum knows that.
Granted, I am not entirely certain if a massed land invasion that ends up annihilating so much of the country that it doesn't leave enough for an independent nation behind is much better, but hey it's not my call to make. I get to have more clay.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Mefpan » Thu Apr 02, 2015 9:57 am
Excidium Planetis wrote:Mefpan wrote:Nukes are such a cheap-ass cop-out. Anyone who ever threw a passing glance at the International Incidents subforum knows that.
Granted, I am not entirely certain if a massed land invasion that ends up annihilating so much of the country that it doesn't leave enough for an independent nation behind is much better, but hey it's not my call to make. I get to have more clay.
I RP as an FT Nation that lives on a nomadic fleet. We don't want land. If someone creates a problem with us, and we have the capability to wipe them out, we wipe them out. Nukes are only cop outs for MT nations. They're practically the go-to weapon in FT.
by Sanctaria » Thu Apr 02, 2015 10:00 am
by Excidium Planetis » Thu Apr 02, 2015 10:05 am
Mefpan wrote:Excidium Planetis wrote:
I RP as an FT Nation that lives on a nomadic fleet. We don't want land. If someone creates a problem with us, and we have the capability to wipe them out, we wipe them out. Nukes are only cop outs for MT nations. They're practically the go-to weapon in FT.
Yeah, the problem is what when you look at Issues you need to pretend you're still just a boring vanilla MT nation that couldn't just teleport its citizens back home.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Mefpan » Thu Apr 02, 2015 10:10 am
Excidium Planetis wrote:Mefpan wrote:Yeah, the problem is what when you look at Issues you need to pretend you're still just a boring vanilla MT nation that couldn't just teleport its citizens back home.
Yeah, I always resent the fact that Issues are geared towards Modern Tech. Perhaps with Chain Issues, they can make scientific progress themed ones? Like you get an issue about a space race with Bigtopia, and then you pour funding into the space program, and then you launch a project to colonize the moon, and then you encounter an alien race. Or something like that.
What I'm saying, is if you put a ton of effort into scientific progress in your nation, you should get more issues that reflect your status as an FT nation.
by Imperializt Russia » Thu Apr 02, 2015 10:14 am
Also,Lamadia wrote:dangerous socialist attitude
Imperializt Russia wrote:I'm English, you tit.
by Excidium Planetis » Thu Apr 02, 2015 10:16 am
Mefpan wrote:Excidium Planetis wrote:
Yeah, I always resent the fact that Issues are geared towards Modern Tech. Perhaps with Chain Issues, they can make scientific progress themed ones? Like you get an issue about a space race with Bigtopia, and then you pour funding into the space program, and then you launch a project to colonize the moon, and then you encounter an alien race. Or something like that.
What I'm saying, is if you put a ton of effort into scientific progress in your nation, you should get more issues that reflect your status as an FT nation.
Now that's a thing I wouldn't mind.
Space Race themed issue chains, with all the glorious fictional stuff like insane espionage shenanigans attached to it. First Contact scenarios for scientifically tanking nations with a healthy space program.
As for colonizing the moon - we already have an Issue that lets you place a giant honking space cannon on the moon; not that it really matters all that much once you click past it.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Jute » Thu Apr 02, 2015 10:19 am
The 13th century is equivalent to the Stone Age now?Imperializt Russia wrote:I'm not a huge fan of the nuclear ending.
I respect it as being an ultimate ending and response, and I do like the way that it's conducted - "look what you've done, you awful bastard, you". Reminded me a little of the ending to Spec Ops: The Line, in all honesty!
A further set of options whether to "glass" the country (the existing nuclear option) or just a nuclear strike that sends them back to the stone age would have been nice - the latter then leaving you with the dilemma of just what on earth to do with the survivors, who now live in the thirteenth century.
So, we seem to have covered the WAR, HUH, WHUT IS IT GOOD FOR option, where does the Olive Branch of the chain take us?
Mefpan wrote:Excidium Planetis wrote:
I RP as an FT Nation that lives on a nomadic fleet. We don't want land. If someone creates a problem with us, and we have the capability to wipe them out, we wipe them out. Nukes are only cop outs for MT nations. They're practically the go-to weapon in FT.
Yeah, the problem is what when you look at Issues you need to pretend you're still just a boring vanilla MT nation that couldn't just teleport its citizens back home.
Yeah, that would be interesting, too, true.Mefpan wrote:Excidium Planetis wrote:
Yeah, I always resent the fact that Issues are geared towards Modern Tech. Perhaps with Chain Issues, they can make scientific progress themed ones? Like you get an issue about a space race with Bigtopia, and then you pour funding into the space program, and then you launch a project to colonize the moon, and then you encounter an alien race. Or something like that.
What I'm saying, is if you put a ton of effort into scientific progress in your nation, you should get more issues that reflect your status as an FT nation.
Now that's a thing I wouldn't mind.
Space Race themed issue chains, with all the glorious fictional stuff like insane espionage shenanigans attached to it. First Contact scenarios for scientifically tanking nations with a healthy space program.
As for colonizing the moon - we already have an Issue that lets you place a giant honking space cannon on the moon; not that it really matters all that much once you click past it.
True, they really are the best addition to Nationstates in a long while (since the banners at least ) But I also like the regular issues, they're nice rp incentives, show you what is currently happening in your nation and stuff.Excidium Planetis wrote:Mefpan wrote:Now that's a thing I wouldn't mind.
Space Race themed issue chains, with all the glorious fictional stuff like insane espionage shenanigans attached to it. First Contact scenarios for scientifically tanking nations with a healthy space program.
As for colonizing the moon - we already have an Issue that lets you place a giant honking space cannon on the moon; not that it really matters all that much once you click past it.
There's also an issue where one option lets you fund moon colonies... but nothing ever comes out of it after the issue resolves. Chain Issues let you feel like your decisions actually do something besides change your nation stats a bit.
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...
The notion that science and spirituality are somehow mutually exclusive does a disservice to both."
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
"Boys and girls so happy, young and gay / Don't let false worldly joy carry your hearts away."
by Imperializt Russia » Thu Apr 02, 2015 10:20 am
Jute wrote:The 13th century is equivalent to the Stone Age now?Imperializt Russia wrote:I'm not a huge fan of the nuclear ending.
I respect it as being an ultimate ending and response, and I do like the way that it's conducted - "look what you've done, you awful bastard, you". Reminded me a little of the ending to Spec Ops: The Line, in all honesty!
A further set of options whether to "glass" the country (the existing nuclear option) or just a nuclear strike that sends them back to the stone age would have been nice - the latter then leaving you with the dilemma of just what on earth to do with the survivors, who now live in the thirteenth century.
So, we seem to have covered the WAR, HUH, WHUT IS IT GOOD FOR option, where does the Olive Branch of the chain take us?
Also,Lamadia wrote:dangerous socialist attitude
Imperializt Russia wrote:I'm English, you tit.
by Mefpan » Thu Apr 02, 2015 10:24 am
by Jute » Thu Apr 02, 2015 10:27 am
Mefpan wrote:Aaaaaand I must discover that I have indeed reached the end of The Chain.
I feel a little...empty...now that a small but intriguing storylet has come to an end. But I feel almost tempted to try to figure out if I can come up with chains of my own, which is probably to be answered with a "no".
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...
The notion that science and spirituality are somehow mutually exclusive does a disservice to both."
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
"Boys and girls so happy, young and gay / Don't let false worldly joy carry your hearts away."
by Imperializt Russia » Thu Apr 02, 2015 10:27 am
Mefpan wrote:Aaaaaand I must discover that I have indeed reached the end of The Chain.
I feel a little...empty...now that a small but intriguing storylet has come to an end. But I feel almost tempted to try to figure out if I can come up with chains of my own, which is probably to be answered with a "no".
Also,Lamadia wrote:dangerous socialist attitude
Imperializt Russia wrote:I'm English, you tit.
by Mefpan » Thu Apr 02, 2015 10:29 am
Imperializt Russia wrote:Mefpan wrote:Aaaaaand I must discover that I have indeed reached the end of The Chain.
I feel a little...empty...now that a small but intriguing storylet has come to an end. But I feel almost tempted to try to figure out if I can come up with chains of my own, which is probably to be answered with a "no".
It'll never hurt to ask!
Jute wrote:Mefpan wrote:Aaaaaand I must discover that I have indeed reached the end of The Chain.
I feel a little...empty...now that a small but intriguing storylet has come to an end. But I feel almost tempted to try to figure out if I can come up with chains of my own, which is probably to be answered with a "no".
You can, it's just a lot of work.
by Aeternabilis » Thu Apr 02, 2015 10:29 am
by Jute » Thu Apr 02, 2015 10:34 am
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...
The notion that science and spirituality are somehow mutually exclusive does a disservice to both."
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
"Boys and girls so happy, young and gay / Don't let false worldly joy carry your hearts away."
by Luna Amore » Thu Apr 02, 2015 10:35 am
Aeternabilis wrote:I just got the issue 404 Issue Not Found and it mentions an incident with Brasilistan, even though I haven't done the issue chain yet. Is this is a bug or nothing to be concerned about? I don't want to accidentally mess the chain up if you only get it once.
by Excidium Planetis » Thu Apr 02, 2015 10:35 am
Aeternabilis wrote:I just got the issue 404 Issue Not Found and it mentions an incident with Brasilistan, even though I haven't done the issue chain yet. Is this is a bug or nothing to be concerned about? I don't want to accidentally mess the chain up if you only get it once.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Aeternabilis » Thu Apr 02, 2015 10:36 am
Luna Amore wrote:Aeternabilis wrote:I just got the issue 404 Issue Not Found and it mentions an incident with Brasilistan, even though I haven't done the issue chain yet. Is this is a bug or nothing to be concerned about? I don't want to accidentally mess the chain up if you only get it once.
It's just a tongue-in-cheek reference. It has no bearing on whether you get the chain. For instance, I can get Issue 404, but I can't get the chain. I'd still see the reference.
by Zurkerx » Thu Apr 02, 2015 10:37 am
Sanctaria wrote:Can we not with the FT / MT face-off? Thanks.
I'm glad you like The Chain. The Editing Team put a lot of work into it.
by Sedgistan » Thu Apr 02, 2015 10:40 am
by Jute » Thu Apr 02, 2015 11:10 am
Sedgistan wrote:Two broad questions here:
Futuristic stuff - there's a limit to what we can realistically do. I know it'd be great if we could have issues for futuristic nations, historical ones, fantasy ones - but it'd require a complete re-write of the game code, and a whole new set of issues. We can touch on some areas (someone mentioned Moon bases, which is a good example) but not explore them in depth.
More chains - yes. Though they're a lot of work. If a player wants to author a full chain they can, but whether it gets accepted depends on whether you can find an Editor willing to take the lead on the editing process for it.
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...
The notion that science and spirituality are somehow mutually exclusive does a disservice to both."
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
"Boys and girls so happy, young and gay / Don't let false worldly joy carry your hearts away."
Advertisement
Users browsing this forum: No registered users
Advertisement