Freemopia wrote:I recommend you read the light bulbs...
What's a light bulb, in this context? I'm confused.
EDIT: Worked it out, they're stickies.
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by Panageadom » Fri Nov 08, 2013 2:38 pm
Freemopia wrote:I recommend you read the light bulbs...
by Freemopia » Sat Nov 09, 2013 12:59 am
So you, with no experience at all in issue writing, are here to lecture Panageadom, who has at least four issues in-game under their name?
Freemopia wrote:I recommend you read the light bulbs...
What's a light bulb, in this context? I'm confused.
EDIT: Worked it out, they're stickies.
Not really, no. All of your options need to be "wrong" as well as right.you are supposed to have some moderate options.
The structure of a three-option issue is (usually) made up of FOR, AGAINST, and FREAKY COMPROMISE. The 'freaky compromise' is where you can really let your imagination run wild, but keep it at least vaguely sensible.
Anything more than three options is usually devoted to issues which have a vaster number of possibilities than your usual FOR and AGAINST. It could be something like two options FOR but in differing ways and two options against but in differing ways. Take a look at existing issues and try to see how the structure fits in.
Some issues may have a lot of options because it's an issue about choosing things from a list of possibilities, such as deciding which department the majority of your funding will go to, or picking someone to be an advisor, etc.
I frequently read people complaining about not having moderate options, not having enough options, and not having options that they like, Most of what I have seen is that people agree with me on this.
Except the game creator, who specifically chose to make the issues satirical, and the game staff who follow his long term instructions.
by Luna Amore » Sat Nov 09, 2013 3:19 am
Freemopia wrote:If Panageadom is so much smarter than me, then why did it say this?What's a light bulb, in this context? I'm confused.
EDIT: Worked it out, they're stickies.
Freemopia wrote:Frisbeeteria wrote:Not really, no. All of your options need to be "wrong" as well as right.
Then why does it say this:
What makes a good issue
One of the key factors of NationStates is that no matter what you decide, there will be a lot of people unhappy with your decision. Every option should be wrong in some way, and there should NEVER be a case where one option is 'right' and another 'wrong', because that's not what NationStates is about. Playing the 'right' way would imply that NationStates is a game with a way to win and this is not the case. NS is not a game you should be able to 'win' in any sense. Anyway: your idea must be an argument with differing points of view. That's what an issue is.
Maybe the game creator should do what it’s players want if it wants more players.
I try to help someone so maybe it wouldn’t take a year before looking at a proposal and wouldn’t have to look through a bunch of bad submissions, and try to give my opinion on how to make it good, and this is what I get.
by Freemopia » Sat Nov 09, 2013 4:44 am
It also says this:
What makes a good issue
One of the key factors of NationStates is that no matter what you decide, there will be a lot of people unhappy with your decision. Every option should be wrong in some way, and there should NEVER be a case where one option is 'right' and another 'wrong', because that's not what NationStates is about. Playing the 'right' way would imply that NationStates is a game with a way to win and this is not the case. NS is not a game you should be able to 'win' in any sense. Anyway: your idea must be an argument with differing points of view. That's what an issue is.
“The structure of a three-option issue is (usually) made up of FOR, AGAINST, and FREAKY COMPROMISE. The 'freaky compromise' is where you can really let your imagination run wild, but keep it at least vaguely sensible.
Anything more than three options is usually devoted to issues which have a vaster number of possibilities than your usual FOR and AGAINST. It could be something like two options FOR but in differing ways and two options against but in differing ways. Take a look at existing issues and try to see how the structure fits in.
Some issues may have a lot of options because it's an issue about choosing things from a list of possibilities, such as deciding which department the majority of your funding will go to, or picking someone to be an advisor, etc.”
Maybe the game creator should do what it’s players want if it wants more players.
The game has been going strong for over a decade with more than 3.5 million players. It's fair to say we've got a good thing going.
I said I try to help someone and give my opinion.I try to help someone so maybe it wouldn’t take a year before looking at a proposal and wouldn’t have to look through a bunch of bad submissions, and try to give my opinion on how to make it good, and this is what I get.
The problem is you aren't treating it like an opinion. You've been here a month and a half and are acting like you know more than a player and mod who have been here years.
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