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The Writers' Block

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.

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Sedgistan
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Founded: Oct 20, 2006
Anarchy

Postby Sedgistan » Tue Sep 20, 2016 10:45 pm

Nation of Quebec wrote:Speaking on behalf of myself, I think a zombie themed issue would be fun.

#223 has that covered already.

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Trotterdam
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Left-Leaning College State

Postby Trotterdam » Tue Sep 20, 2016 11:09 pm

I remember this draft from way back, which was proposed as a Halloween issue. It has problems, particularly with most of the effects not following logically from the options, but a better-written draft based on the same idea could be interesting.

For a more lighthearted approach (since the zombie minigame already addresses the "scary doom" side of Halloween separately from issues), perhaps something involving costumes. Or something where traditional "monsters" turn out to possibly not be so bad, but #536 already allows you to legalize witchcraft, so we may have that covered.

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Lynopia
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Founded: Sep 08, 2016
Ex-Nation

Postby Lynopia » Wed Sep 21, 2016 7:30 am

Although I am almost certain this is somewhere in a pinned thread, I haven't been able to find it so I will just this question.

Can we make an issue which deals with the consequences of choosing a particular issue, such as the International Incident one with Brasilistan?

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Drasnia
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Postby Drasnia » Wed Sep 21, 2016 7:34 am

Lynopia wrote:Although I am almost certain this is somewhere in a pinned thread, I haven't been able to find it so I will just this question.

Can we make an issue which deals with the consequences of choosing a particular issue, such as the International Incident one with Brasilistan?

This is probably what you're looking for.

I don't think any more issues are going to get added to the International Incident chain, but you can have an issue that chains off of another option.

EDIT: Fixed my link
Last edited by Drasnia on Wed Sep 21, 2016 7:38 am, edited 1 time in total.
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Lynopia
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Postby Lynopia » Wed Sep 21, 2016 7:37 am

Drasnia wrote:
Lynopia wrote:Although I am almost certain this is somewhere in a pinned thread, I haven't been able to find it so I will just this question.

Can we make an issue which deals with the consequences of choosing a particular issue, such as the International Incident one with Brasilistan?

[ur=https://forum.nationstates.net/viewtopic.php?p=8162365#p8162365l]This is probably what you're looking for.[/url]

I don't think any more issues are going to get added to the International Incident chain, but you can have an issue that chains off of another option.
I was not thinking about writing an international incidents issue, I will TG you more about my draft since I see that you are willing to help :p

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The Grim Reaper
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Postby The Grim Reaper » Mon Sep 26, 2016 3:18 am

Hmm, considering writing some issues about communist or anarchist management, as suggested in the OP, but I think it might be worth heading into something more off the beaten track. Really get my creative juices flowing.

I recently found out that some countries have started issuing coloured commemorative coins, which look cool as shit. I think I might work on an issue about numismatics (a bit broader than just coloured coins, though). Probably along the lines of issuing commemorative coins. Perhaps drawing on the recent debate about a female on the US dollar, and the unexpected influence of Broadway (thanks to Lin-Manuel Miranda's 'Hamilton' the Musical) in that policy debate. Still need to trawl through the current issues for related topics, though. It seems like the sort of thing that would have been covered by now, but perhaps it's a niche issue.

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Trotterdam
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Postby Trotterdam » Mon Sep 26, 2016 2:01 pm

The Grim Reaper wrote:I recently found out that some countries have started issuing coloured commemorative coins, which look cool as shit.
In my experience, shit does not, in fact, look cool.

The Grim Reaper wrote:Still need to trawl through the current issues for related topics, though. It seems like the sort of thing that would have been covered by now, but perhaps it's a niche issue.
The most coin-related issue we have right now is one about getting rid of pennies / 1-cent coins.

I don't think commemorative coins are that big of a deal. They don't mint that many and most people will never see one. They're just some symbolic tokens without any practical impact on politics.

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Froiiland
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Founded: May 29, 2016
Ex-Nation

Postby Froiiland » Tue Sep 27, 2016 12:55 pm

Hey. My first time commenting on here, but I got an idea after watching a documentary about Barcelona's "Superblocks" style. Possibly we could create an issue for the player to either decide on this pedestrian based traffic system that would most likely reduce noise pollution, pollution, and increase commerce. If you're wondering why I said increase commerce, is because the pedestrian doesn't have to go fast and instead they can stop and admire or peruse his or her surroundings.
Last edited by Froiiland on Tue Sep 27, 2016 12:56 pm, edited 1 time in total.

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Dotangina
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Founded: Mar 16, 2007
Ex-Nation

Postby Dotangina » Sun Oct 02, 2016 6:03 pm

Is there a feedback thread for submitted issues that were ultimately rejected? I've been wondering whether the issues I've written up and submitted are still under consideration or have been thrown into the dumpster behind the supermarket.

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A Humanist Science
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Ex-Nation

Postby A Humanist Science » Sun Oct 02, 2016 6:59 pm

Nation of Quebec wrote:
  • Dealing with aspects of a socialist/communist system - centralised vs. decentralised economic planning, electing/appointing managers/officers,
    autarky.


I've wanted to take a crack at this topic for a bit now:

Whose Factory Is It Anyway?
viewtopic.php?f=13&t=390861

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Candlewhisper Archive
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Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Oct 03, 2016 2:48 am

Dotangina wrote:Is there a feedback thread for submitted issues that were ultimately rejected? I've been wondering whether the issues I've written up and submitted are still under consideration or have been thrown into the dumpster behind the supermarket.


There isn't, but don't worry, your issues are decent and in the pool. They may not see publication for some years, or they may later get sueprceded or deleted, but they are in the yes pool at present.
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Drasnia
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Postby Drasnia » Mon Oct 03, 2016 1:27 pm

So, in my college writing class, we have been analyzing commencement speeches, so I thought to myself: "What if @@LEADER@@ were to do a commencement speech? That could be fun and give more personality to the character." So I have two ideas on how to approach the subject: Have a university dean invite you to speak, so your advisers tell you what to speak on (with the option not to speak as well); the other is have in the description the invitation and accepting the invitation, so the issue starts with @@LEADER@@ stepping up to the podium and the player is given a choice on what to have @@LEADER@@ say.

Which in your opinions is the better approach or is this even an acceptable issue idea?
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Trotterdam
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Postby Trotterdam » Mon Oct 03, 2016 2:17 pm

Drasnia wrote:So, in my college writing class, we have been analyzing commencement speeches, so I thought to myself: "What if @@LEADER@@ were to do a commencement speech? That could be fun and give more personality to the character." So I have two ideas on how to approach the subject: Have a university dean invite you to speak, so your advisers tell you what to speak on (with the option not to speak as well); the other is have in the description the invitation and accepting the invitation, so the issue starts with @@LEADER@@ stepping up to the podium and the player is given a choice on what to have @@LEADER@@ say.

Which in your opinions is the better approach or is this even an acceptable issue idea?
This should go in The Writer's Block, not here.

Merely being invited is more consistent with NationStates's standard issue format. If you're already standing at the podium, it's harder to justify other characters giving you suggestions, so you'd have to write all the options as @@LEADER@@'s internal thought processes. Also, choosing not to speak could simply be dismissing the issue (unless it's something like, say, deciding that national security requires the government to never speak to anyone about anything).

Make sure not to imply that @@LEADER@@ is only just coming into power.

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Drasnia
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Postby Drasnia » Mon Oct 03, 2016 3:59 pm

Trotterdam wrote:
Drasnia wrote:So, in my college writing class, we have been analyzing commencement speeches, so I thought to myself: "What if @@LEADER@@ were to do a commencement speech? That could be fun and give more personality to the character." So I have two ideas on how to approach the subject: Have a university dean invite you to speak, so your advisers tell you what to speak on (with the option not to speak as well); the other is have in the description the invitation and accepting the invitation, so the issue starts with @@LEADER@@ stepping up to the podium and the player is given a choice on what to have @@LEADER@@ say.

Which in your opinions is the better approach or is this even an acceptable issue idea?
This should go in The Writer's Block, not here.

Merely being invited is more consistent with NationStates's standard issue format. If you're already standing at the podium, it's harder to justify other characters giving you suggestions, so you'd have to write all the options as @@LEADER@@'s internal thought processes. Also, choosing not to speak could simply be dismissing the issue (unless it's something like, say, deciding that national security requires the government to never speak to anyone about anything).

Make sure not to imply that @@LEADER@@ is only just coming into power.

*blushes* I put it in the wrong thread. I'll ask that this get towed. Thanks, Trott.

EDIT: A big thank you to whatever mod fixed my blunder.
Last edited by Drasnia on Mon Oct 03, 2016 4:26 pm, edited 1 time in total.
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United Provinces of Atlantica
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Founded: Jan 02, 2013
Liberal Democratic Socialists

Postby United Provinces of Atlantica » Mon Oct 03, 2016 7:56 pm

Recently I've been thinking about a new issue chain that'd evolve around a stock market crash that'd randomly lower someone's economy rating in a nation with high levels of economic freedom (only if they don't dismiss the issue, of course), with that crash then causing a Great Depression-esque scenario and players thinking of ways to resolve it. The chain could potentially involve implementing now-relatively obscure ideas such as Howard Scott's Technocracy or Huey Long's Share Our Wealth, and even include potential coups (my idea was that someone could choose to implement Upton Sinclair's EPIC, but then there would be a coup in reaction to the proposal led by the wealthy who hire mercernaries, with the player having two options to either concede to the mercenaries' demands and establish a Fascist system, or choose to resist the coup, which would result in the leader dying, if that can be simulated, and a full-blown revolution, which would allow players to establish systems such as Marxism-Leninism). Thoughts?
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Trotterdam
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Postby Trotterdam » Tue Oct 04, 2016 2:39 am

United Provinces of Atlantica wrote:Recently I've been thinking about a new issue chain that'd evolve around a stock market crash that'd randomly lower someone's economy rating in a nation with high levels of economic freedom (only if they don't dismiss the issue, of course),
That sounds like an excellent reason to dismiss the issue.

In any economy-themed issue, it should be possible for your economy to not only endure but thrive if you choose the correct options. (And the options that do hurt the economy should have other benefits, so it's not simply a matter of looking up spoilers to avoid trap options.)

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United Provinces of Atlantica
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Postby United Provinces of Atlantica » Tue Oct 04, 2016 10:38 am

Trotterdam wrote:
United Provinces of Atlantica wrote:Recently I've been thinking about a new issue chain that'd evolve around a stock market crash that'd randomly lower someone's economy rating in a nation with high levels of economic freedom (only if they don't dismiss the issue, of course),
That sounds like an excellent reason to dismiss the issue.

In any economy-themed issue, it should be possible for your economy to not only endure but thrive if you choose the correct options. (And the options that do hurt the economy should have other benefits, so it's not simply a matter of looking up spoilers to avoid trap options.)

The economy would supposed to be able to eventually thrive at the end of the chain, but the entire premise of the issue chain was supposed to be dealing with an economic depression and finding a solution to it. I don't really see how it's possible to simulate immediately exiting the economic depression in the first issue.
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Trotterdam
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Postby Trotterdam » Tue Oct 04, 2016 1:20 pm

United Provinces of Atlantica wrote:I don't really see how it's possible to simulate immediately exiting the economic depression in the first issue.
Seeing the problem coming and taking preventive measures?

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Nation of Quebec
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Founded: Jan 19, 2006
Liberal Democratic Socialists

Postby Nation of Quebec » Tue Oct 04, 2016 2:11 pm

We've now hit 600 issues, well before our previously stated expected goal date by the end of the year.

I want to thank everyone who has contributed to this forum, to the authors, the stat experts, and the rest of the editing team.
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Drasnia
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Founded: Feb 02, 2012
Ex-Nation

Postby Drasnia » Tue Oct 04, 2016 3:15 pm

pops a bottle of bubbly Cheers!
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Candlewhisper Archive
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Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Thu Oct 06, 2016 1:09 am

Issue request:

Screening for Downs Syndrome.

There's new technologies now which allow for safe non invasive screening with a high degree of accuracy. Became aware of the ethical dimensions to this from watching a documentary yesterday, with the conflict between the parental choice to be able to screen for (and screen out) children with Downs Syndrome, against the Downs Syndrome community, their right to exist, and our definition of "illness".

If anyone can write a good quality issue on this subject, I'll be glad to edit and publish it.
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The Chan Islanders
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Founded: Apr 28, 2015
Ex-Nation

Postby The Chan Islanders » Thu Oct 06, 2016 3:47 am

Candlewhisper Archive wrote:Issue request:

Screening for Downs Syndrome.

There's new technologies now which allow for safe non invasive screening with a high degree of accuracy. Became aware of the ethical dimensions to this from watching a documentary yesterday, with the conflict between the parental choice to be able to screen for (and screen out) children with Downs Syndrome, against the Downs Syndrome community, their right to exist, and our definition of "illness".

If anyone can write a good quality issue on this subject, I'll be glad to edit and publish it.


Ooh, tag. I'll write that later today.
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Viikate
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Founded: Aug 09, 2015
Ex-Nation

Postby Viikate » Thu Oct 06, 2016 6:54 am

I'm nowhere near fluent enough in English to actually write anything myself, but I thought of something that might be fun:

You know that conspiracy theory about how many of politicians and royalty are actually reptilian aliens in disguise? It'd be entertaining to have an issue that tackles that, but from the leader's perspective.

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The Blaatschapen
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Anarchy

Postby The Blaatschapen » Thu Oct 06, 2016 7:21 am

Viikate wrote:I'm nowhere near fluent enough in English to actually write anything myself, but I thought of something that might be fun:

You know that conspiracy theory about how many of politicians and royalty are actually reptilian aliens in disguise? It'd be entertaining to have an issue that tackles that, but from the leader's perspective.


Oooh, maybe with an option to break the fourth wall?
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Drasnia
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Ex-Nation

Postby Drasnia » Thu Oct 06, 2016 7:46 am

That sounds like a great issue idea! I'll start drafting something for it.
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