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Candlewhisper Archive
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Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Tue Oct 30, 2018 6:37 am

Aussie, Hyperloops sound like scifi, but they're really not that far off. Really, it's a question of logistics, not technology, and global construction logistics is more dependent on politics and economy than anything else.

https://en.wikipedia.org/wiki/Hyperloop

On the subject of an issue on them, I would agree though that it treads too much of the same narrative ground as the high speed rail issue.

On the other hand, a consequence issue that chains off 634.1 wouldn't be a bad idea. That option currently picks up a whopping 70% of players who answer that issue, so it'd be a sensible one to chain off.

The consequence issue could look at the propositions for the high speed rail service, and ask you to pick between the available technologies (hyperloop, elevated magrail, bullet trains using existing rail gauges.)

The trick here would be making an issue that is technically well informed, but which isn't JUST about speed vs cost. For example, a bullet train approach could allow the same funds to provide high speed rail links to more cities and outlying regions, giving more economic equality. A hyperloop could encourage the growth of associated tech companies, but be more vulnerable to sabotage.

Lots of ways to develop that narrative, but it wouldn't be an easy write.
Last edited by Candlewhisper Archive on Tue Oct 30, 2018 6:37 am, edited 1 time in total.
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Jutsa
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Postby Jutsa » Tue Oct 30, 2018 7:26 am

Oh gosh, now I'd really like to see an issue like this...
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Candlewhisper Archive
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Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Tue Oct 30, 2018 7:38 am

Jutsa wrote:Oh gosh, now I'd really like to see an issue like this...


I'm not enough of rail-lover to do it myself.
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Jutsa
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Postby Jutsa » Tue Oct 30, 2018 7:56 am

Eh, me neither frankly. :P
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Jutsa
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Founded: Dec 06, 2015
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Postby Jutsa » Tue Oct 30, 2018 10:28 am

Just a heads up, I think I've finally gotten back into a dip in my GI-obsessiveness, so I may be a little less post-happy. :P
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Trotterdam
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Left-Leaning College State

Postby Trotterdam » Tue Oct 30, 2018 12:03 pm

Australian rePublic wrote:I don't see technology which would allow 1 hr travel between Europe and Australia happening within the lifetime of my grandkids, let alone myself.
Let's see. The distance between Berlin and Sydney is approximately 16000 kilometers, or 40% the circumference of Earth. To travel that at one hour, you'd need to go 16000 kilometers per hour, or 4.4 kilometers per second. That's 13.5 times the speed of sound in air. Of course, you wouldn't be doing this in air.

Even if the technology for travelling that fast in a vacuum tunnel exists, just digging that tunnel would take decades.

At this velocity, your kinetic energy would be exceed your mass equivalent in TNT (by a factor of 2.36). In order words, if you bump into something, it'll hurt as much as if you literally exploded. Don't bump into anything.

And then there's the acceleration. You don't want to accelerate people faster than one Earth gravity if you can help it, in which case it would take more than 7.5 minutes just to reach that speed (and an equally long time to slow down again at the end without exploding). If you want to be comfortable on the trip (as in, not needing to strap yourself into a seat), you probably want no more than one-tenth that acceleration, in which case you'd already be spending longer than an hour just getting up to speed. At 0.1 g, the fastest you can arrive - accelerating the whole way until the midway point, where you start decelerating - is longer than two hours. (Formula: time = 2*sqrt(distance/acceleration).)

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Australian rePublic
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Postby Australian rePublic » Tue Oct 30, 2018 2:29 pm

Candlewhisper Archive wrote:Aussie, Hyperloops sound like scifi, but they're really not that far off. Really, it's a question of logistics, not technology, and global construction logistics is more dependent on politics and economy than anything else.

https://en.wikipedia.org/wiki/Hyperloop

On the subject of an issue on them, I would agree though that it treads too much of the same narrative ground as the high speed rail issue.

On the other hand, a consequence issue that chains off 634.1 wouldn't be a bad idea. That option currently picks up a whopping 70% of players who answer that issue, so it'd be a sensible one to chain off.

The consequence issue could look at the propositions for the high speed rail service, and ask you to pick between the available technologies (hyperloop, elevated magrail, bullet trains using existing rail gauges.)

The trick here would be making an issue that is technically well informed, but which isn't JUST about speed vs cost. For example, a bullet train approach could allow the same funds to provide high speed rail links to more cities and outlying regions, giving more economic equality. A hyperloop could encourage the growth of associated tech companies, but be more vulnerable to sabotage.

Lots of ways to develop that narrative, but it wouldn't be an easy write.

I'm questioning the possibility of hyperloop. I wouldn't be surprised if I see it in my life time. Hyperloop promosing to reduce the travel time between Europe and Australia to a mere hour, on the other hand...

I 'm not enough of a Sci-Fi fan to write an issue on that kind ot technology, and I don't see it as realistic either way.

I am huge rail fan, which is why you see lots of train related issues from me. As far as modern technology is concerned, I don't think that the specific style of train (maglev, hyperloop, bullet train) is a leader issue. The leader issue is whether or not there should be HSR, and who's paying for it. Though I could be wrong


A different issue relating to HSR (high speed rail) is distances between cities. HSR is convenient as you can travel from downtown to downtown without travelling to an airport, going through airport security and then travelling from the airport to downtown at your destination. If cities are too close to eachother, then HSR doesn't have the time to accelarate to the speeds that provide any benefits over slow trains. If cities are too far apart, then HSR is significantly slower than planes, even when you consider that you have to travel to airports and go through airport security. Do you think that would be a good issue to chain from?
Last edited by Australian rePublic on Wed Oct 31, 2018 2:47 am, edited 2 times in total.
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Scottish Socialists
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Left-wing Utopia

Postby Scottish Socialists » Wed Oct 31, 2018 12:22 pm

I know there’s an issue about book censorship, but is there one about video game censorship?
If I did go further with this, I’d base it on the whole “China banning HOI4 because Tibet existed” thing.
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Pogaria
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Postby Pogaria » Wed Oct 31, 2018 4:13 pm

Scottish Socialists wrote:I know there’s an issue about book censorship, but is there one about video game censorship?
If I did go further with this, I’d base it on the whole “China banning HOI4 because Tibet existed” thing.

#188 comes to mind.
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Australian rePublic
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Postby Australian rePublic » Wed Oct 31, 2018 6:26 pm

I was thinking of a new issue concept which I call "infinate loop" where you have two counter issues (let's call them "a" and "b"), each with 6 options. Which would go like this

If you select either of the 5 of the infinite loop options of the total of 6 options in issue A, you automatically encounter issue B as your next issue. If you select either of the 5 of the infinite loop options of the total of 6 options in issue B, you automatically encounter issue A as your next issue. This will go on forever, until you break the loop, and in which case, you will never see either issue again. What do you think?
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Trotterdam
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Postby Trotterdam » Wed Oct 31, 2018 6:57 pm

Australian rePublic wrote:I was thinking of a new issue concept which I call "infinate loop" where you have two counter issues (let's call them "a" and "b"), each with 6 options. Which would go like this

If you select either of the 5 of the infinite loop options of the total of 6 options in issue A, you automatically encounter issue B as your next issue. If you select either of the 5 of the infinite loop options of the total of 6 options in issue B, you automatically encounter issue A as your next issue. This will go on forever, until you break the loop, and in which case, you will never see either issue again. What do you think?
Dismissed.

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Jutsa
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Founded: Dec 06, 2015
Capitalizt

Postby Jutsa » Wed Oct 31, 2018 7:36 pm

... I
You're welcome to telegram me any questions you have of the game. Unless I've CTE'd (ceased to exist) - then you physically can't do that.

Helpful* Got Issues? Links (Not Pinned In Forum) *mostly: >List of Issue-Related Lists | >Personal List of Issue Ideas | >List of Known Missing Issues/Options |
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The Free Joy State
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Founded: Jan 05, 2014
Ex-Nation

Postby The Free Joy State » Wed Oct 31, 2018 7:58 pm

Australian rePublic wrote:I was thinking of a new issue concept which I call "infinate loop" where you have two counter issues (let's call them "a" and "b"), each with 6 options. Which would go like this

If you select either of the 5 of the infinite loop options of the total of 6 options in issue A, you automatically encounter issue B as your next issue. If you select either of the 5 of the infinite loop options of the total of 6 options in issue B, you automatically encounter issue A as your next issue. This will go on forever, until you break the loop, and in which case, you will never see either issue again. What do you think?

Not a good idea, Aussie.

People don't like getting the same issue over and over. Issues that people will keep getting over and over, by design, is a recipe for frustration and high dismissal rates.
Last edited by The Free Joy State on Wed Oct 31, 2018 8:00 pm, edited 1 time in total.
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Australian rePublic
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Postby Australian rePublic » Wed Oct 31, 2018 8:12 pm

Trotterdam wrote:
Australian rePublic wrote:I was thinking of a new issue concept which I call "infinate loop" where you have two counter issues (let's call them "a" and "b"), each with 6 options. Which would go like this

If you select either of the 5 of the infinite loop options of the total of 6 options in issue A, you automatically encounter issue B as your next issue. If you select either of the 5 of the infinite loop options of the total of 6 options in issue B, you automatically encounter issue A as your next issue. This will go on forever, until you break the loop, and in which case, you will never see either issue again. What do you think?
Dismissed.

I forgot about the dismiss button...
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The Sherpa Empire
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Founded: Jan 15, 2018
Inoffensive Centrist Democracy

Postby The Sherpa Empire » Wed Oct 31, 2018 10:25 pm

Random question: Is the "mining town" in the effect line of 554.1 a deliberate reference to the town of Swastika?
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The Free Joy State
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Postby The Free Joy State » Wed Oct 31, 2018 10:39 pm

The Sherpa Empire wrote:Random question: Is the "mining town" in the effect line of 554.1 a deliberate reference to the town of Swastika?

I believe it's a Hunger Games reference.
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The Sherpa Empire
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Postby The Sherpa Empire » Wed Oct 31, 2018 10:42 pm

The Free Joy State wrote:
The Sherpa Empire wrote:Random question: Is the "mining town" in the effect line of 554.1 a deliberate reference to the town of Swastika?

I believe it's a Hunger Games reference.


The fact that it's a mining town or what the name gets changed to? I am asking about it being a mining town.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།
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The Free Joy State
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Postby The Free Joy State » Wed Oct 31, 2018 10:43 pm

The Sherpa Empire wrote:
The Free Joy State wrote:I believe it's a Hunger Games reference.


The fact that it's a mining town or what the name gets changed to? I am asking about it being a mining town.

Never seen Hunger Games, but a quick Google tells me that coal mining is the main occupation in District 12 in the Hunger Games, so probably both.
Last edited by The Free Joy State on Wed Oct 31, 2018 10:44 pm, edited 1 time in total.
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The Sherpa Empire
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Founded: Jan 15, 2018
Inoffensive Centrist Democracy

Postby The Sherpa Empire » Wed Oct 31, 2018 10:48 pm

The Free Joy State wrote:
The Sherpa Empire wrote:
The fact that it's a mining town or what the name gets changed to? I am asking about it being a mining town.

Never seen Hunger Games, but a quick Google tells me that coal mining is the main occupation in District 12 in the Hunger Games, so probably both.


Ah, OK. I haven't seen/read it either.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།
Following new legislation in The Sherpa Empire, life is short but human kindness is endless.
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Australian rePublic
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Left-Leaning College State

Postby Australian rePublic » Thu Nov 01, 2018 2:12 pm

Are there any issues about stupid laws which are on the books? I'm talling about really stupid stuff, like the law prohibiting getting a fish drunk or the law against having sex with a porcupine?
Last edited by Australian rePublic on Thu Nov 01, 2018 2:13 pm, edited 1 time in total.
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All in-character posts are fictional and have no actual connection to any real governments
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Sacara
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Founded: May 13, 2014
Left-Leaning College State

Postby Sacara » Fri Nov 02, 2018 9:26 pm

Australian rePublic wrote:Are there any issues about stupid laws which are on the books? I'm talling about really stupid stuff, like the law prohibiting getting a fish drunk or the law against having sex with a porcupine?
What would be the premise? I can't see a local issue like one town banning chewing gum on Saturdays make it all the way to @@LEADER@@, and I don't really seeing a national Congress pass a dumb law like that.
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Lord Dominator
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Right-wing Utopia

Postby Lord Dominator » Fri Nov 02, 2018 9:45 pm

Sacara wrote:
Australian rePublic wrote:Are there any issues about stupid laws which are on the books? I'm talling about really stupid stuff, like the law prohibiting getting a fish drunk or the law against having sex with a porcupine?
What would be the premise? I can't see a local issue like one town banning chewing gum on Saturdays make it all the way to @@LEADER@@, and I don't really seeing a national Congress pass a dumb law like that.

Outdated laws no one enforces are a thing, or attachments to otherwise decent laws

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Sacara
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Postby Sacara » Fri Nov 02, 2018 9:47 pm

Lord Dominator wrote:Outdated laws no one enforces are a thing, or attachments to otherwise decent laws
I fail to see how this would be an issue brought to @@LEADER@@. :p

I'm not disputing that they're a thing -- rather, I'm questioning why it would be relevant.
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Lord Dominator
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Postby Lord Dominator » Fri Nov 02, 2018 9:53 pm

Sacara wrote:
Lord Dominator wrote:Outdated laws no one enforces are a thing, or attachments to otherwise decent laws
I fail to see how this would be an issue brought to @@LEADER@@. :p

I'm not disputing that they're a thing -- rather, I'm questioning why it would be relevant.

Maybe a whole collection of them?
Like, you could have an issue asking @@LEADER@@ to nullify a whole boatload of them across @@NATION@@, and the counter-argument being that's probably illegal and it should be done the normal way, and then the crazy option to actually require them to all be enforced.

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The Free Joy State
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Founded: Jan 05, 2014
Ex-Nation

Postby The Free Joy State » Fri Nov 02, 2018 10:37 pm

Australian rePublic wrote:Are there any issues about stupid laws which are on the books? I'm talling about really stupid stuff, like the law prohibiting getting a fish drunk or the law against having sex with a porcupine?

Silly outdated laws could be a fun issue. But, please, no porcupine-sex.
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