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by Candlewhisper Archive » Tue Oct 30, 2018 6:37 am
by Jutsa » Tue Oct 30, 2018 7:26 am
by Candlewhisper Archive » Tue Oct 30, 2018 7:38 am
Jutsa wrote:Oh gosh, now I'd really like to see an issue like this...
by Jutsa » Tue Oct 30, 2018 7:56 am
by Jutsa » Tue Oct 30, 2018 10:28 am
by Trotterdam » Tue Oct 30, 2018 12:03 pm
Let's see. The distance between Berlin and Sydney is approximately 16000 kilometers, or 40% the circumference of Earth. To travel that at one hour, you'd need to go 16000 kilometers per hour, or 4.4 kilometers per second. That's 13.5 times the speed of sound in air. Of course, you wouldn't be doing this in air.Australian rePublic wrote:I don't see technology which would allow 1 hr travel between Europe and Australia happening within the lifetime of my grandkids, let alone myself.
by Australian rePublic » Tue Oct 30, 2018 2:29 pm
Candlewhisper Archive wrote:Aussie, Hyperloops sound like scifi, but they're really not that far off. Really, it's a question of logistics, not technology, and global construction logistics is more dependent on politics and economy than anything else.
https://en.wikipedia.org/wiki/Hyperloop
On the subject of an issue on them, I would agree though that it treads too much of the same narrative ground as the high speed rail issue.
On the other hand, a consequence issue that chains off 634.1 wouldn't be a bad idea. That option currently picks up a whopping 70% of players who answer that issue, so it'd be a sensible one to chain off.
The consequence issue could look at the propositions for the high speed rail service, and ask you to pick between the available technologies (hyperloop, elevated magrail, bullet trains using existing rail gauges.)
The trick here would be making an issue that is technically well informed, but which isn't JUST about speed vs cost. For example, a bullet train approach could allow the same funds to provide high speed rail links to more cities and outlying regions, giving more economic equality. A hyperloop could encourage the growth of associated tech companies, but be more vulnerable to sabotage.
Lots of ways to develop that narrative, but it wouldn't be an easy write.
by Scottish Socialists » Wed Oct 31, 2018 12:22 pm
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by Pogaria » Wed Oct 31, 2018 4:13 pm
Scottish Socialists wrote:I know there’s an issue about book censorship, but is there one about video game censorship?
If I did go further with this, I’d base it on the whole “China banning HOI4 because Tibet existed” thing.
by Australian rePublic » Wed Oct 31, 2018 6:26 pm
by Trotterdam » Wed Oct 31, 2018 6:57 pm
Dismissed.Australian rePublic wrote:I was thinking of a new issue concept which I call "infinate loop" where you have two counter issues (let's call them "a" and "b"), each with 6 options. Which would go like this
If you select either of the 5 of the infinite loop options of the total of 6 options in issue A, you automatically encounter issue B as your next issue. If you select either of the 5 of the infinite loop options of the total of 6 options in issue B, you automatically encounter issue A as your next issue. This will go on forever, until you break the loop, and in which case, you will never see either issue again. What do you think?
by Jutsa » Wed Oct 31, 2018 7:36 pm
by The Free Joy State » Wed Oct 31, 2018 7:58 pm
Australian rePublic wrote:I was thinking of a new issue concept which I call "infinate loop" where you have two counter issues (let's call them "a" and "b"), each with 6 options. Which would go like this
If you select either of the 5 of the infinite loop options of the total of 6 options in issue A, you automatically encounter issue B as your next issue. If you select either of the 5 of the infinite loop options of the total of 6 options in issue B, you automatically encounter issue A as your next issue. This will go on forever, until you break the loop, and in which case, you will never see either issue again. What do you think?
by Australian rePublic » Wed Oct 31, 2018 8:12 pm
Trotterdam wrote:Dismissed.Australian rePublic wrote:I was thinking of a new issue concept which I call "infinate loop" where you have two counter issues (let's call them "a" and "b"), each with 6 options. Which would go like this
If you select either of the 5 of the infinite loop options of the total of 6 options in issue A, you automatically encounter issue B as your next issue. If you select either of the 5 of the infinite loop options of the total of 6 options in issue B, you automatically encounter issue A as your next issue. This will go on forever, until you break the loop, and in which case, you will never see either issue again. What do you think?
by The Sherpa Empire » Wed Oct 31, 2018 10:25 pm
by The Free Joy State » Wed Oct 31, 2018 10:39 pm
The Sherpa Empire wrote:Random question: Is the "mining town" in the effect line of 554.1 a deliberate reference to the town of Swastika?
by The Sherpa Empire » Wed Oct 31, 2018 10:42 pm
by The Free Joy State » Wed Oct 31, 2018 10:43 pm
by The Sherpa Empire » Wed Oct 31, 2018 10:48 pm
The Free Joy State wrote:The Sherpa Empire wrote:
The fact that it's a mining town or what the name gets changed to? I am asking about it being a mining town.
Never seen Hunger Games, but a quick Google tells me that coal mining is the main occupation in District 12 in the Hunger Games, so probably both.
by Australian rePublic » Thu Nov 01, 2018 2:12 pm
by Sacara » Fri Nov 02, 2018 9:26 pm
What would be the premise? I can't see a local issue like one town banning chewing gum on Saturdays make it all the way to @@LEADER@@, and I don't really seeing a national Congress pass a dumb law like that.Australian rePublic wrote:Are there any issues about stupid laws which are on the books? I'm talling about really stupid stuff, like the law prohibiting getting a fish drunk or the law against having sex with a porcupine?
The Spacefaring Federation of Sacara"Our Universe is under no obligation to make sense to you" - Neil deGrasse Tyson
I spend most of my time in the Got Issues? sub-forum.
Issues That I've Authored (15)
Commended by SC #382
by Lord Dominator » Fri Nov 02, 2018 9:45 pm
Sacara wrote:What would be the premise? I can't see a local issue like one town banning chewing gum on Saturdays make it all the way to @@LEADER@@, and I don't really seeing a national Congress pass a dumb law like that.Australian rePublic wrote:Are there any issues about stupid laws which are on the books? I'm talling about really stupid stuff, like the law prohibiting getting a fish drunk or the law against having sex with a porcupine?
by Sacara » Fri Nov 02, 2018 9:47 pm
I fail to see how this would be an issue brought to @@LEADER@@.Lord Dominator wrote:Outdated laws no one enforces are a thing, or attachments to otherwise decent laws
The Spacefaring Federation of Sacara"Our Universe is under no obligation to make sense to you" - Neil deGrasse Tyson
I spend most of my time in the Got Issues? sub-forum.
Issues That I've Authored (15)
Commended by SC #382
by Lord Dominator » Fri Nov 02, 2018 9:53 pm
by The Free Joy State » Fri Nov 02, 2018 10:37 pm
Australian rePublic wrote:Are there any issues about stupid laws which are on the books? I'm talling about really stupid stuff, like the law prohibiting getting a fish drunk or the law against having sex with a porcupine?
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