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Can we get more choices?

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.
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Suzamia
Civilian
 
Posts: 1
Founded: Aug 09, 2009
Ex-Nation

Can we get more choices?

Postby Suzamia » Tue Aug 11, 2009 11:12 pm

Like, the issue I had today was children gambling in casinos. My only options were to outlaw gambling for everyone or encourage the kids to gamble. Where's the middle ground option that lets me keep gambling legal but enforces an age limit with strict laws to protect the children from being suckered? I used to play around with this a long time ago and that was my only real problem with this game and why I stopped playing. Many issues have either all or nothing choices or just ignore the issue all-together, which is not really a choice at all.

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Kandarin
Diplomat
 
Posts: 869
Founded: Antiquity
Democratic Socialists

Re: Can we get more choices?

Postby Kandarin » Tue Aug 11, 2009 11:35 pm

Issue choices are, as a general rule, quite extreme. Taking one side or another means taking up the cause of people who have hardcore viewpoints and little respect for any alternative. Some do offer compromises, of course, but many of these are unusual, to say the least. The long and short of it appears to be that realism and political reason take a backseat here to actions that will produce funny (or at least interesting!) results.
I wish I remember who wrote:Games like Nationstates are like a big cardboard box, and there are two kinds of people in the world. The kind who look at the empty void inside the box and ask "Where the hell is it?" and the kind who jump into the box with their friends and make it into a fort, or a spaceship.

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Todd McCloud
Senator
 
Posts: 4088
Founded: Oct 11, 2006
Left-Leaning College State

Re: Can we get more choices?

Postby Todd McCloud » Wed Aug 12, 2009 12:55 am

Suzamia wrote:Like, the issue I had today was children gambling in casinos. My only options were to outlaw gambling for everyone or encourage the kids to gamble. Where's the middle ground option that lets me keep gambling legal but enforces an age limit with strict laws to protect the children from being suckered? I used to play around with this a long time ago and that was my only real problem with this game and why I stopped playing. Many issues have either all or nothing choices or just ignore the issue all-together, which is not really a choice at all.


I understand what you mean. In real-world applications, there would be a plethora of choices to choose from (humorous undertones aside) but, being a game, there can only be so many. Still, I feel some issues could use an 'extra' choice. Perhaps this would be something the three (it is three, right?) issue editros could encourage? Only a thought, of course.
Last edited by Todd McCloud on Wed Aug 12, 2009 12:56 am, edited 1 time in total.
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Primorum Libertorum
Spokesperson
 
Posts: 125
Founded: Mar 03, 2011
Ex-Nation

Postby Primorum Libertorum » Mon Mar 07, 2011 12:27 pm

I agree that there should be extreme choices, but it is very disappointing when the game tries to push you into a certain direction not because of logical options and consequences, but out of ideology. A good solution was found for the topic of animal rights:

1.) Keep minimal or no animal rights, put economy and personal interests above.
2.) Avoid animal cruelty while allowing meat-consumption.
3.) Ban meat-eating.
4.) Tax animal suffering.

You have the two extremes, but also two moderate positions of which one is leaning more towards state interventionism, while the other one favors individual freedom. Three to five options are not too confusing, and yet they make a point. Not choosing an extreme does not mean that one has to stay neutral; the world is not just black and white, and especially politics should not be. However, it is also important to keep the extremes for various reasons.

One can also split questions into two or more. For example, I first decided about generally legalizing marijuana and later restricted its use to home, banning it from public and workplaces. That was a clever approach to that topic and makes the game deeper, since your choices don't only affect your statistics, but also have political consequences.


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