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by St Mason » Mon Mar 07, 2011 9:38 am
by Halcones » Mon Mar 07, 2011 10:39 am
Ballotonia wrote:Halcones wrote:
Actually this is no new tactic that raiders have recently discovered. It has been used long ago, as already mentioned before in this topic. The Jolly Roger were very good at switching during the update, and clearing the WA boards. The tactic has been known all along.
Being able to switch WA isn't what provides a 100% guaranteed way of winning, so that's not what I was talking about at all. Defenders can do that too, and have done so. What makes it a guaranteed win is for invaders to jump into their target 2 seconds before the target updates. At that moment there is no battle, the invaders simply get the delegacy. That's how the game server works. At least in a liberation there's a (supposed) active invader delegate waiting for the same update time knowing there's an incoming army. When the target is a sleepy native, there's no competition at all.
EDIT: and as far as "clearing the WA boards" is concerned... I'm still surprised that doesn't seem to qualify as spam. Clearing regional happenings is considered spam, but WA happenings clearing is ok?!?
Sorry if I'm a tad long-winded, but since I'm getting the impression you're not understanding this argument at all I'm trying to be as clear as possible about it.
Ballotonia
by The Murtunian Tribes » Mon Mar 07, 2011 10:47 am
by Halcones » Mon Mar 07, 2011 10:55 am
by Wopruthien » Mon Mar 07, 2011 11:08 am
by The Murtunian Tribes » Mon Mar 07, 2011 11:14 am
Halcones wrote:The timing is a game of strategy.
Halcones wrote:You still have very good chance of liberating - we don't even stay in the regions anyway!
Halcones wrote:I get the impression defenders don't want raiders to win at all. Whenever they find a new strategy that works really well they campaign a game change to stop it. Why don't all raiders just leave the game? Surely you won't want that.
by Sigma Fistica » Mon Mar 07, 2011 3:03 pm
by Ad Infinitum » Mon Mar 07, 2011 3:15 pm
Sigma FIstica wrote:This is a load of shit in my opinion...
If you did that then raiding will be even more paralyzed than we were when RI was incorporated.
Your complain of the defenders not catching the raider... Ok... yet we boast about it constantly so can't you noobs just do the same exact tactic to retake the regions.... TBH doenst really go for control any more so much as just WFE epic post...
by Free Noldor States » Mon Mar 07, 2011 3:19 pm
by Soaring Tikal » Mon Mar 07, 2011 3:30 pm
by Sigma Fistica » Mon Mar 07, 2011 5:40 pm
Soaring Tikal wrote:Not only it concerns me that defenders are telling us how we should raid, but some invaders too.
We are entitled to raid as we please.
It has been pointed out, more than once, that our timings are not perfect.
There are so, but so many raids that we do, that could be stopped.
We do NOT achieve 2 and 1 seconds every single time. Those were rare occasions.
Most raids have well around 30 seconds, in average. Defenders could easily deploy troops and defend the raid. But no, they prefer giving up, and decided to come to the forum whine about it, and want a change in rules, to stop us with formalities, rather than playing the game.
Change the rules, and I might stop raiding, as many others will.
No, I don't think what I'm doing is spam.
What I'm doing is the most disciplined and accurate deploy there is.
I can do it now with another 2/3 troops.
You just wait until we have 10
by Kanaia » Mon Mar 07, 2011 6:33 pm
The Murtunian Tribes wrote:Halcones wrote:The timing is a game of strategy.
No it's not. It's game of e-mail account management and organization. Just because something is really really hard doesn't mean it's worthwhile.Halcones wrote:You still have very good chance of liberating - we don't even stay in the regions anyway!
That's exactly the problem. You're in and out in 5 seconds flat. There's no actual conflict. No engagement. Nothing but an endless stream of tagged WFE's and nobody to care.Halcones wrote:I get the impression defenders don't want raiders to win at all. Whenever they find a new strategy that works really well they campaign a game change to stop it. Why don't all raiders just leave the game? Surely you won't want that.
Well that's probably true. You'll notice in my first rant that I said "colossal failure of both sides to get the point." You seem to think you're accomplishing something great, and they think you're a serious enough threat to warrant a change in game codeing. Neither is true; it's simply fruitless tagging with little to no consequences for anyone.
Which I find very, very boring.
[violet] wrote:Never underestimate the ability of admin to do nothing.
by Red Back » Mon Mar 07, 2011 6:56 pm
The Murtunian Tribes wrote:Halcones wrote:The timing is a game of strategy.
No it's not. It's game of e-mail account management and organization. Just because something is really really hard doesn't mean it's worthwhile.Halcones wrote:You still have very good chance of liberating - we don't even stay in the regions anyway!
That's exactly the problem. You're in and out in 5 seconds flat. There's no actual conflict. No engagement. Nothing but an endless stream of tagged WFE's and nobody to care.Halcones wrote:I get the impression defenders don't want raiders to win at all. Whenever they find a new strategy that works really well they campaign a game change to stop it. Why don't all raiders just leave the game? Surely you won't want that.
Well that's probably true. You'll notice in my first rant that I said "colossal failure of both sides to get the point." You seem to think you're accomplishing something great, and they think you're a serious enough threat to warrant a change in game codeing. Neither is true; it's simply fruitless tagging with little to no consequences for anyone.
Which I find very, very boring.
by Improving Wordiness » Mon Mar 07, 2011 8:22 pm
Halcones wrote:The timing is a game of strategy.
You still have very good chance of liberating - we don't even stay in the regions anyway!
I get the impression defenders don't want raiders to win at all. Whenever they find a new strategy that works really well they campaign a game change to stop it. Why don't all raiders just leave the game? Surely you won't want that.
Klaus Devestatorie wrote:I'm a massive tool. ;)
by St Mason » Mon Mar 07, 2011 9:19 pm
by Improving Wordiness » Mon Mar 07, 2011 9:47 pm
St Mason wrote:IW please just learn how to defend spend more of you time training and less complaining.
Taping into the Game Servers? Like recruiting software?
I do not believe Halcones has to do that.
IW please just train and not complain.
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Red Back » Mon Mar 07, 2011 10:25 pm
by Ad Infinitum » Mon Mar 07, 2011 10:41 pm
St Mason wrote:IW please just learn how to defend spend more of you time training and less complaining.
Taping into the Game Servers? Like recruiting software?
I do not believe Halcones has to do that.
IW please just train and not complain.
Red Back wrote:I have it on quiet good authority some defender organisations also use this to see where WA endorsements are being made ect, so we are only using tools that are freely available to all players to help with our raiding.
by Unibot II » Mon Mar 07, 2011 11:19 pm
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.
by Face Dancers » Tue Mar 08, 2011 12:00 am
Ballotonia wrote:Face Dancers wrote:What's wrong with the two raiders winning? They won because of superior skill. Such precision isn't easy (see what Halc posted), and if they succeed in such an endeavour I believe they very well deserve it (raider or defender).
It requires some skill, yes. It however has nothing to do with SUPERIOR skill, since there's no match between the skill of one side versus the other. Perhaps you mean his skill is superior compared to that of other invaders who fail to duplicate the effort? Right now it's one side playing with the game server. The other side merely watches and observes in the knowledge there's nothing in the game that can be done to counter what's happening. I understand your side has no problem with that. We've been trying to explain it's however very bad for the game overall.
What do you mean, "BEFORE variance" ?!? There's always been variance in the update times. In fact, variance was a heck of a lot bigger when the forum was still running on the same server. And in the old pre-Jolt days, when the server seemed to be powered by hamsters running around in a wheel, variance meant the update would typically last anywhere between 2 and 3.5 hours. And occasionally even longer. That used to be the variance we dealt with. With far fewer users and the forum on its own server, the regular-like-clockwork stuff you see now is totally peanuts. (just dawned on me... did you mean 'randomization' instead? Would make more sense if you had meant to write that.)
The complaint comes forth now since after 8 years invaders have finally figured out they indeed have a guaranteed way to always win. Despite invaders always having complained, for 8 years straight, how the game was supposedly stacked against them they always had that guaranteed way to win. They apparently only recently figured that out. And so, the bulk of what invaders are doing now is executing that sure-fire way to win over and over again. Game over. And with the game over, the question is what now? Sure, we could keep sitting here watching invaders win again and again forever, but what's the point in doing that? You guys figured out how to do the trick, kudos to you. As predicted, you've won. Finally. Are we gonna do anything else now, or is this the way it'll be forever from now on?
Ballotonia
by Halcones » Tue Mar 08, 2011 5:03 am
I can get you 3 freshies if you guys want them....
As for the quit if this is incorporated... I will too.
If these idea are put into play then the raiders will mostly quit... Then since they wont have anyone to whine about, the defenders will quit... Bottom Line- Without us "evil, horrible" raiders there would be no "good, holy" defenders...
So, if this is placed into effect you will lose a major part of the NS community...
by Czardas » Tue Mar 08, 2011 6:26 am
St Mason wrote:OMG this is madness, total madness.
I have an Idea to fix all of this:
1. Delete ALL Nations and Regions.
2. Allow nations to rejoin with an enforced rule that everyone has ONE & ONLY ONE NATION
3. ALL NATIONS MUST BE WA MEMBER.
This will level everything.
Ad Infinitum wrote:Sigma FIstica wrote:This is a load of shit in my opinion...
If you did that then raiding will be even more paralyzed than we were when RI was incorporated.
Your complain of the defenders not catching the raider... Ok... yet we boast about it constantly so can't you noobs just do the same exact tactic to retake the regions.... TBH doenst really go for control any more so much as just WFE epic post...
Hmm. Could we try to keep it civil? Both sides are bringing good points to the table, I don't want this thread to devolve any more than it already has.
by Mousebumples » Tue Mar 08, 2011 6:43 am
Halcones wrote:Nah, if we really wanted to level everything, we'd just get rid of regions altogether. They're clearly more trouble than they're worth.
Then where would nations sit?
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