The American Anarchist Empire wrote:Sailiopia recently posted this on they're region, so I thought I'd bring it to all of you."Ok, so it looks like my dispatch has possibly simultaneously one of the most popular and most controversial dispatches on NS in recent months. It's led to a lot of interesting discussion, which is good, and has raised a lot of awareness about the problems with GCRs, but it appears that the old guard of GCR exclusivists have come out and have attacked it, which if I'm honest, I'm not surprised about.
Will I join in the discussion on the forums about it? No. It seems like it could become an argument if it gets too heated.
Have I made mistakes in the dispatch? Sure. Every dispatch of this kind and size has that problem to a certain extent.
Do I still stand by it/do I count it as a success? Yes. It's fulfilled some of its purpose, that is raising the profile of UCRs and explaining the issues of elitism within GCRs. There will always be people who prefer GCRs, there will always be people who hate UCRs for no real reason. I knew that it would have a large backlash, I knew that I would see some comments against me and my dispatch, but I'm still really happy of how it's done."
Sail Nation is coming across as having a bit of a Messiah complex here. If UCRites actually believe GCRs are oppressing them, they haven't done anything about it.
New Rogernomics wrote:Really just a few dedicated players that put the work in can change the game, or any region.Bormiar wrote:[...]It seems to me like arguing that UCR stagnancy is due to defender strength is an uphill battle. I can see how it can be unifying for UCRites, but most UCRs are foundered. The effect seems low to me.
That being said, stronger raiders would certainly freshen things up in general.
I've see a lot of "the gameplay is bad" threads over the years that do not translate to action, with the article or dispatch writers being backseat drivers, expecting others to just leap up and do their bidding.
I am more like, "So the game is bad? What have you actually done to try and fix it?", and so far mostly it translates to just silence enough to hear a pin drop.
People keep saying this, and I'm not sure where they're getting it from. How are a few dedicated players supposed to change the game? What do you propose we do?
Galiantus gave some rather concrete suggestions, though even those required large-scale collective action.