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by Armaros » Tue Jul 02, 2019 12:15 am
by Xoriet » Tue Jul 02, 2019 5:39 am
Armaros wrote:While I don’t believe discord is a problem in and of itself (it does have benefits), I do believe it should never be used as a “forum” of sorts.
by New Rogernomics » Tue Jul 02, 2019 10:15 am
Xoriet wrote:Armaros wrote:While I don’t believe discord is a problem in and of itself (it does have benefits), I do believe it should never be used as a “forum” of sorts.
I will never use Discord as a forum. It has zero security features. IP bans for Discord bans accomplish next to nothing. New accounts are made and you can't check anything and have to rely on fluctuating factors that are not solid enough for most people as evidence unless there is a direct admission of such from the individual in question. Forums aren't a guarantee either, but they're sure easier to monitor than Discord.
by Americastrailia » Wed Jul 03, 2019 9:56 am
Guy wrote:I am loathe to lecture experienced players on what gameplay needs, but I have to say that as the years go by, the less convinced I am that more conflict!! is the solution to NS' woes. Particularly, I think it's worthwhile to distinguish between interregional and intraregional conflict. While the former has some role to play (particularly through military gameplay), I've found the latter completely not conducive to the good running of a region.
A region is at its most active when its members are willing to put in the hard yards towards a shared objective. Culture is not some airy fairy excuse for people to stick in their manifestoes once in a while - in a great sense, it's what makes a region. Its culture can include its military stance.
New Rogernomics wrote:I can only speak to my own experience, but when I joined the game I found GCRs far too big, and wanted a small region that wasn't just a smaller clone of bigger UCRs, to make a difference in and be a part of. I found that, and I hope new players still can find that.
But longer term, you'll still need generic/dry regions that are always stable and just grow. We already have an overabundance of those in the game. Though what it needs now is regions that stand out, and more ways to engage players in the game - and factions will be useful in that regard when it is implemented.
by Adam Monroe » Fri Dec 06, 2019 7:53 pm
Bears Armed wrote:Adam Monroe wrote:Making the regional founder's powers expire after 6 months would make the game a lot more fun in terms of R/D. All current established UCRs would be up for grabs essentially in terms of power. Regional influence would need to be amended as well. Making regions something people have to actually protect would make R/D a lot more fun and would also make the WA (and the fact players can only have one WA) actually consequential.
It would also drive away a number of the the players who are involved in regional communities but aren't interested in R&D, who wouldn't like the fact that if their Founder CTEs -- which is something over which most of them have no control -- they would have to choose between vulnerability to raiding, locking-down with their regions with passwords (and thus potentially dooming them to death by slow attrition) or simply leaving those communities -- in which they might have a lot of time & effort invested -- for more secure ones.
Raiders in the past have tended to answer the aggrieved question "Why can't you just fight each other, and leave the rest of us alone" with ""that wouldn't be any fun"... so, if that's really how you lot think, if you chase too many of the non-R&D players out of NS you doom not just their parts of the game but your own parts as well.
by United Kingdom of Scandanavia » Fri Dec 06, 2019 8:06 pm
Zandovia wrote:It has recently come to me recently after a region change, that both regions were greater in the past than they are now (by greater I mean bigger populous)
After a Google Trends search, which is an online website that determines popularity of a website since it’s release, and discovered this chart: https://imgur.com/a/IG7pxyU
Which leaves the question: Is Nationstates Dying?
by Bears Armed » Sat Dec 07, 2019 5:36 am
Adam Monroe wrote:Bears Armed wrote:It would also drive away a number of the the players who are involved in regional communities but aren't interested in R&D, who wouldn't like the fact that if their Founder CTEs -- which is something over which most of them have no control -- they would have to choose between vulnerability to raiding, locking-down with their regions with passwords (and thus potentially dooming them to death by slow attrition) or simply leaving those communities -- in which they might have a lot of time & effort invested -- for more secure ones.
Raiders in the past have tended to answer the aggrieved question "Why can't you just fight each other, and leave the rest of us alone" with ""that wouldn't be any fun"... so, if that's really how you lot think, if you chase too many of the non-R&D players out of NS you doom not just their parts of the game but your own parts as well.
While I understand and appreciate this way of thinking, that those not concerned with R/D would be brought into it unwillingly, the game is also about relationships between nations, and further relationships between regions. This game is also about working together in a community whether it be to achieve something RP related, R/D, WA-related, etc -- wouldn't the actual features of the game (and what draws people to NS) be accentuated by coalition building and the necessity to hold your community together (once the founder powers were lost)?
by Custadia » Sat Dec 07, 2019 1:15 pm
Bears Armed wrote:No, it would not.
As we do not have unlimited time available for playing NS, many of us would -- as I said -- have to choose between spending that time on 'anti-raiding' activities that do not attract us or seeing the regions in whose development we have time invested thrown [potentially] to the wolves. Being faced with such a choice would not "accentuate" my experience of NS, and I suspect strongly that there are many other players who feel the same about this.
Analogy: What proportion of the R/D-focused players do you think would consider their experience of NS "accentuated" if some change to the rules meant that in order to continue with WA membership -- which would, of course, still be necessary for much activity in R/D -- they also had to participate actively in the GA, not just by voting in their existing blocs but also by reading all of the drafting/debate threads regularly and by commenting constructively there at least sometimes?
How many of the R/D players do you think would consider their time in NS "accentuated" if the only nations that could become regional delegates were ones that had either drafted at least one passed GA resolution or drafted at least one issue? After all, those are "actual features of the game", too...
by Marxist Germany » Sat Dec 07, 2019 2:50 pm
by StupidsRUs » Mon Dec 09, 2019 3:46 pm
✦✦ Denn Dumm Dummokrati Vierdumme | "Stultus remanebit stultus" ✦✦
✦✦ The Stupid Stupidocracy of StupidsRUs | "The fool shall remain a fool" ✦✦
by Kurnugia » Wed Dec 11, 2019 5:17 am
by Lamebrainia » Thu Dec 12, 2019 1:15 pm
I have to agree with that, and your post actually kind of hints at the problem behind the "popularity" of the game. The kids these days are freaking illiterate, so a text-based game is not going to interest them much.Platinia wrote:My main problem with NS is that there just aren't enough issues per day. When I came back after 10 years of inactivity I thought that amount had changed to something like one issue every hour or two. Turns out that was only temporary for a day or so, which is unfortunate because if it was at least 12 issues a day rather than 4, then I would be inclined to play a lot more. There is a lot that I want to change in my nation from past choices but its just way too slow for issues to make much of a difference. Now with the amount of issues being over 1200, its hard to roll one that does make a significant change that I want. If people here feel that is too many per day, then surely the option to throttle it would be there like it is now?
by Marxist Germany » Thu Dec 12, 2019 1:39 pm
Lamebrainia wrote:I have to agree with that, and your post actually kind of hints at the problem behind the "popularity" of the game. The kids these days are freaking illiterate, so a text-based game is not going to interest them much.Platinia wrote:My main problem with NS is that there just aren't enough issues per day. When I came back after 10 years of inactivity I thought that amount had changed to something like one issue every hour or two. Turns out that was only temporary for a day or so, which is unfortunate because if it was at least 12 issues a day rather than 4, then I would be inclined to play a lot more. There is a lot that I want to change in my nation from past choices but its just way too slow for issues to make much of a difference. Now with the amount of issues being over 1200, its hard to roll one that does make a significant change that I want. If people here feel that is too many per day, then surely the option to throttle it would be there like it is now?
Speech policing certainly doesn't help either (I got a warning for saying transgenderism was a mental illness). I don't even really want to visit the forum after that, because I remember the Internet as a free platform for sharing whatever, and now there's a truckload of rules that one needs to follow not to offend people. It's disgusting.
The younger generations will not like the communication system (telegrams and forum posts), as it is not as "quick and efficient" as the platforms they are used to.
The game's politics on puppets are hurting the gameplay too. Major events where nations can "compete" against each other (Z-Day and N-Day, for example) are basically just puppet shows. Whoever has the most nations (and the strongest will to live after playing the clicking game for each) reigns supreme.
Other than that, I think the game has improved greatly since when my nation was founded.
by Azadliq » Thu Dec 12, 2019 2:26 pm
Marxist Germany wrote:Lamebrainia wrote:I have to agree with that, and your post actually kind of hints at the problem behind the "popularity" of the game. The kids these days are freaking illiterate, so a text-based game is not going to interest them much.
Speech policing certainly doesn't help either (I got a warning for saying transgenderism was a mental illness). I don't even really want to visit the forum after that, because I remember the Internet as a free platform for sharing whatever, and now there's a truckload of rules that one needs to follow not to offend people. It's disgusting.
The younger generations will not like the communication system (telegrams and forum posts), as it is not as "quick and efficient" as the platforms they are used to.
The game's politics on puppets are hurting the gameplay too. Major events where nations can "compete" against each other (Z-Day and N-Day, for example) are basically just puppet shows. Whoever has the most nations (and the strongest will to live after playing the clicking game for each) reigns supreme.
Other than that, I think the game has improved greatly since when my nation was founded.
Correct, as a person born after* this game was created, people my age find it bizarre that I play this game.
*this game is really old
by Lord Dominator » Thu Dec 12, 2019 2:45 pm
by Aglrinia » Tue Dec 24, 2019 9:23 pm
Azadliq wrote:That's true. And I know the subreddit has seen some activity recently
Jakker wrote:TBH is Pro-bring Life to GP
by Vetelo » Sat Dec 28, 2019 10:54 pm
by Reploid Productions » Sat Dec 28, 2019 11:50 pm
Vetelo wrote:NationStates is fucking trash. Everyone who still participates in this garbage should quit and save themselves from this ultimately pointless endeavour. You will gain nothing as a result of time spent here. It is better spent doing literally anything else.
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Jocospor » Sun Dec 29, 2019 2:05 am
Vetelo wrote:NationStates is fucking trash. Everyone who still participates in this garbage should quit and save themselves from this ultimately pointless endeavour. You will gain nothing as a result of time spent here. It is better spent doing literally anything else.
by Destructive Government Economic System » Sun Dec 29, 2019 2:41 am
Vetelo wrote:NationStates is fucking trash. Everyone who still participates in this garbage should quit and save themselves from this ultimately pointless endeavour.
Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.
by Federal Spanish States » Sun Dec 29, 2019 3:08 am
Armaros wrote:I see discord mentioned a lot here, so here are a few thoughts:
The problem with discord, in my opinion, is that people have started to use it to replace forums. While discord is an easy way to communicate, this is just wrong: discord is, by design, a place to chat. Forums, on the other hand, are designed for arguements regarding, for example, regional affairs. Discord is just faster: people are online more, and will immediatley respond to an arguement. This makes conversations go faster, and, as a result, arguements go faster and become more heated. On a forum, I personally get more of a relaxed feeling: take your time to write up your thoughts and arguements, and read everything so far said in the thread. It’s also less weird to write up a large body of text to fully detail your ideas on forums; on discord, it will not only look weird but also might just get lost in the ever so fast conversations. A thread is simply easier to read arguements in then on discord.
While I don’t believe discord is a problem in and of itself (it does have benefits), I do believe it should never be used as a “forum” of sorts.
by Valentine Z » Sun Dec 29, 2019 3:10 am
Vetelo wrote:NationStates is fucking trash. Everyone who still participates in this garbage should quit and save themselves from this ultimately pointless endeavour. You will gain nothing as a result of time spent here. It is better spent doing literally anything else.
Federal Spanish States wrote:I think you've forgotten about the existence of "slowmode" in discord, which could alleviate the problem you're talking about here.
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by Warzone Codger » Sun Dec 29, 2019 5:06 am
Armaros wrote:I see discord mentioned a lot here, so here are a few thoughts:
The problem with discord, in my opinion, is that people have started to use it to replace forums. While discord is an easy way to communicate, this is just wrong: discord is, by design, a place to chat. Forums, on the other hand, are designed for arguements regarding, for example, regional affairs. Discord is just faster: people are online more, and will immediatley respond to an arguement. This makes conversations go faster, and, as a result, arguements go faster and become more heated. On a forum, I personally get more of a relaxed feeling: take your time to write up your thoughts and arguements, and read everything so far said in the thread. It’s also less weird to write up a large body of text to fully detail your ideas on forums; on discord, it will not only look weird but also might just get lost in the ever so fast conversations. A thread is simply easier to read arguements in then on discord.
While I don’t believe discord is a problem in and of itself (it does have benefits), I do believe it should never be used as a “forum” of sorts.
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