Adam Monroe wrote:Making the regional founder's powers expire after 6 months would make the game a lot more fun in terms of R/D. All current established UCRs would be up for grabs essentially in terms of power. Regional influence would need to be amended as well. Making regions something people have to actually protect would make R/D a lot more fun and would also make the WA (and the fact players can only have one WA) actually consequential.
It would also drive away a number of the the players who are involved in regional communities but aren't interested in R&D, who wouldn't like the fact that if their Founder CTEs -- which is something over which most of them have no control -- they would have to choose between vulnerability to raiding, locking-down with their regions with passwords (and thus potentially dooming them to death by slow attrition) or simply leaving those communities -- in which they might have a lot of time & effort invested -- for more secure ones.
Raiders in the past have tended to answer the aggrieved question "Why can't you just fight each other, and leave the rest of us alone" with ""that wouldn't be any fun"... so, if that's really how you lot think, if you chase too many of the non-R&D players out of NS you doom not just their parts of the game but your own parts as well.