Regions have tried sort all sorts of methods for community building, engagement and control, but an idea that is severely underused is regions making a policy on how they should answer their issues. Any attempts at it are at a broad Nation Classification level (e.g. Everyone must be a dictatorship) or at most, based on a census stat (e.g. must be above X in Civil Rights or Cheerfulness). This is ok, but only useful if you are making a very specialised region of nations that fit that criteria, compared the variety of 1000+ issues in the game.
"Everyone should be able to answer issue they way they like!". Sure, but by doing that you have opted out of engaging with the activity most players/nations are doing. Making an issue answering policy is way to bring engagement to these players directly and if there is conflict, if there are discussion, there is community.
Tools Required
1. The Issues Spoiler Thread (viewtopic.php?f=13&t=88)
This thread lists every issue in the game with Dilemmas and responses. Pick an issue from the list and decide which are acceptable and unacceptable responses to it for your region.
2. The Issue Results Effect lines page (http://www.mwq.dds.nl/ns/results/issues.html)
This page created by Trotterdam lists the resulting effect line that appears in the nation's happenings after answering an issue. Use this page to know what effect lines to look for from acceptable/unacceptable responses from your region's issue policy.
3. The Activity Feed or API.
Found at the top of every region page, the activity feed shows all the changes happening in the region. Use this to monitor your region to ensure people are answering correctly. You can filter it to only show 'laws' (issue responses) so it is easier to manage. In the activity feed, watch for nations showing effect lines from forbidden issue responses. How the region wants to respond to that is up to you.
Tech-savvy player can use build tools to retrieve this using the API, using shards like https://www.nationstates.net/cgi-bin/ap ... filter=law to view law changes in the region. If we are lucky someone could build a tool that combines all this for us.
Example 1 - Anti-coup policy for The South Pacific
I am an old fart and I remember that Sedge couped TSP in 2011. To add insult to injury, according to some, he also wrote an issue based on those events and incorporated it in the game as Issue #287 (viewtopic.php?f=13&t=88#267).
All option except option 1 advise the player to support that coup or be launch a coup yourself. If I were TSP, I would make a policy requiring all nations answer 1 for this issue and track this by using the methods mentioned above. Besides the fun of making an issue policy, it is an opportunity to players to learn about the regions culture, history and government.
Example 2 - Cheap chocolate at all costs for The West Pacific
Home to Darkesia, The West Pacific is known for its love of chocolate (and hatred for marsupials, but I couldn't find a related issue). Issue #842 is an issue related to chocolate (viewtopic.php?f=13&t=88&start=25#842)
Option 2 allows the nation to support Willy Wenko make cheap tasty chocolate for the nation, ignoring work conditions and human rights concerns. As the chocolate loving and devilishly oppressive region, The West Pacific could make it regional policy for all nations to support Option 2.
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What does everyone think of the idea? What are some issue polices your region should want to enforce? Discuss!