Page 1 of 1

Is Charmlessness a good thing or no?

PostPosted: Mon Dec 03, 2018 6:28 am
by Rifftensburg
Whenever I go for cleaning my nation through an issue involving the enviroment, I see charmlessness decrease but I feel as if the game treats it like a good thing to have because of that red color that appears when losing stuff?

Also, what comes into account when trying to reach a high population? Does charmlessness effect it?

PostPosted: Mon Dec 03, 2018 6:32 am
by Letskia
The red colour is used when any stat decreases, whether it's good or not. And your stats have no effect on your population.

PostPosted: Mon Dec 03, 2018 6:34 am
by Smolcasm
It depends on whether you want your nation to be charmless or not. A stat will appear green when it increases and red when it decreases, regardless of whether or not you consider it desirable, and the vast majority of them change depending on how you answer issues rather than how long your nation has existed.

PostPosted: Mon Dec 03, 2018 6:36 am
by New Excalibus
Charmlessness is not a good thing; it measure's your nation's inability to be funny, and all that stuff.
If it decreases, that's good.

PostPosted: Mon Dec 03, 2018 6:39 am
by Louisistan
The game has no preference as to which stats are good and which are bad. That's entirely up to you. Want to create an unhealthy apocalyptic wasteland? Then increasing charmlessness is a good idea (along with decreasing lifespan and environment). If you want a nice nation which people like to visit and live in, then charmlessness going down is probably something desirable.

PostPosted: Mon Dec 03, 2018 6:44 am
by Christ Triumphant
Basically, when the "Charmlessness" stat goes down, it means your nation is found more appealing, more delightful, to people.

No stat affects population. It goes up on its own each day...You may have to actually log in to your nation each day in order to get the population raise (can someone confirm this?)

PostPosted: Mon Dec 03, 2018 6:47 am
by Areulder
Christ Triumphant wrote:Basically, when the "Charmlessness" stat goes down, it means your nation is found more appealing, more delightful, to people.

No stat affects population. It goes up on its own each day...You may have to actually log in to your nation each day in order to get the population raise (can someone confirm this?)

You just need to log in often enough to keep your nation from CTEing.

PostPosted: Mon Dec 03, 2018 6:50 am
by Lillorainen
Christ Triumphant wrote:Basically, when the "Charmlessness" stat goes down, it means your nation is found more appealing, more delightful, to people.

No stat affects population. It goes up on its own each day...You may have to actually log in to your nation each day in order to get the population raise (can someone confirm this?)

Population rises automatically every day. There is no way for you to influence its growth, it just happens. You don't have to log in for that - it will only stop if it ceases to exist (28 days without login, or 60 in vacation mode).

PostPosted: Mon Dec 03, 2018 7:20 am
by Atsvea
I wouldn't advise raising charmlessness if you want a nice nation (as opposed to nations which specialise in being dystopias), though I wouldn't be terribly worried about charmlessness going up and down. NS issues tend to have minor effects unintended effects like that.

Every nation starts at 5 million and grows 1 million daily until they reach 10 million.
Then they grow 2 million daily until 20 million.
After that, they grow 3 million daily until 32 million.
Next, they grow 4 million until 40 million;
5 million until 50 million;
6 million until 62 million;
Finally, they continue to grow 5-7 million daily forever. There's no way to stop growth, so you get huge nations with 20 billion people because they've been on NS for a long time.

PostPosted: Mon Dec 03, 2018 10:42 am
by Rifftensburg
Thanks for the info but one more question:

What is the required authoritarianism level to turn from iron consumerists to psychotic dictatorship? or benevolent dictatorship?

PostPosted: Mon Dec 03, 2018 10:47 am
by Great Precision
https://upload.wikimedia.org/wikipedia/ ... _Graph.png

This diagram will show you what you need to do.

So, to get from Iron Fist Consumerist to Psychotic Dictatorship, you would need to decrease Economic Freedoms; your Civil Rights and Political Freedoms are already low enough.

To get to Benevolent Dictatorship, you'd need to drastically increase Civil Rights, while increasing Economic Freedoms.

Only Civil Rights, Political Freedoms, and Economic Freedom affect those classifications.

PostPosted: Mon Dec 03, 2018 11:04 am
by Rifftensburg
Great Precision wrote:https://upload.wikimedia.org/wikipedia/commons/7/72/Updated_NS_Graph.png

This diagram will show you what you need to do.

So, to get from Iron Fist Consumerist to Psychotic Dictatorship, you would need to decrease Economic Freedoms; your Civil Rights and Political Freedoms are already low enough.

To get to Benevolent Dictatorship, you'd need to drastically increase Civil Rights, while increasing Economic Freedoms.

Only Civil Rights, Political Freedoms, and Economic Freedom affect those classifications.


So, I have to decrease economic freedoms even more than I did?

PostPosted: Mon Dec 03, 2018 11:22 am
by His Excellence
Rifftensburg wrote:So, I have to decrease economic freedoms even more than I did?

If you want a Psychotic Dictatorship, then yes. Iron Fist Consumerists means your economic freedom is considered average or middling, with low personal and political freedom.

Psychotic Dictatorship refers to low freedoms all around (about a stone's throw from where you're at), while Benevolent Dictatorship means high civil rights and economic freedom, but little/no political freedom.

So the question is whether you'd rather treat your citizens as subjugated playthings, or if you want to let them live their lives freely without worrying about petty things like electing officials.
Or both; if you want to, you could create another nation to fill whichever niche you decide not to push this one towards. That would be an easier way of attaining Benevolent Dictatorship in the short term (if you'd rather push your current nation in the Psychotic direction) but gives you twice as many issues to deal with in the long run. Whether or not that sounds like a good thing is of course a matter of personal preference.

PostPosted: Mon Dec 03, 2018 3:57 pm
by Rifftensburg
I see, and last question to note, when can I make a custom government instead of "Holy Empire". I heard you unlock the prefix customization at 500 mil population.

is this true?

PostPosted: Mon Dec 03, 2018 3:59 pm
by Frattastan IV
Rifftensburg wrote:I see, and last question to note, when can I make a custom government instead of "Holy Empire". I heard you unlock the prefix customization at 500 mil population.

is this true?


Yes.

PostPosted: Tue Dec 04, 2018 5:56 am
by Neo Domais
TBH all NS index stats mean nothing, avoid them all.

PostPosted: Tue Dec 04, 2018 11:37 am
by Bowzin
Neo Domais wrote:TBH all NS index stats mean nothing, avoid them all.

that's terrible advice, many people don't involve themselves outside of the NS Index stats, and they are a great thing to pay attention to if you are paying a nation simulator and not a political one

PostPosted: Tue Dec 04, 2018 11:58 am
by Neo Domais
Bowzin wrote:
Neo Domais wrote:TBH all NS index stats mean nothing, avoid them all.

that's terrible advice, many people don't involve themselves outside of the NS Index stats, and they are a great thing to pay attention to if you are paying a nation simulator and not a political one

NS is a good Nation Sim. game but it gets boring real quick: So I think it's more of a political. That might just be me, haven't cared about issues, well since ever.

PostPosted: Tue Dec 04, 2018 2:15 pm
by Tinhampton
Neo Domais wrote:TBH all NS index stats mean nothing, avoid them all.

Even in the Challenge game, where each top 10% or above badge you have adds one to your total ranking?

PostPosted: Wed Dec 05, 2018 5:15 am
by Neo Domais
Tinhampton wrote:
Neo Domais wrote:TBH all NS index stats mean nothing, avoid them all.

Even in the Challenge game, where each top 10% or above badge you have adds one to your total ranking?
Challenge's are something I do when I am bored.

PostPosted: Wed Dec 05, 2018 4:29 pm
by Ghost Land
Neo Domais wrote:
Tinhampton wrote:Even in the Challenge game, where each top 10% or above badge you have adds one to your total ranking?
Challenge's are something I do when I am bored.

Then you must not get bored often, seeing as how you have only 2 points.

Relevant to the OP: while no stats are objectively "good" or "bad" (someone running a crazy dictatorship would have different ideas of good versus bad than a centrist running a nation according to his own beliefs), when charmlessness goes up, tourism goes down, and vice versa; it's one of a few pairs of stats that work like that. Others include ignorance/intelligence, lifespan/death rate, income equality/wealth gaps, averageness/ideological radicality, and primitiveness/scientific advancement. And while my tourism is ranked in the top 22% of the world, when doing matchmaker in the challenge, I'm much more likely to beat the other nation on charmlessness than tourism; high-level nations having high tourism rankings must be a recurring theme.