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NS Political Theory

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Union of Dimonian Socialist Republics
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NS Political Theory

Postby Union of Dimonian Socialist Republics » Sat Oct 13, 2018 10:48 pm

NationStates:
Regional Theory and NS Basics

By: The U.D.S.R. and Letskia









“A Spectre is haunting NationStates - the spectre of Democratikism”
-UDSR





Introduction:


Nationstates has many ideologies: from Communism to Capitalism, Anarchism to Fascism; Monarchists, Socialists, Inoffensive Centrist Democracies, Father Knows Best States, Psychotic Dictatorships, and everything in between. However, these ideologies are but the political beliefs of single nations. Regions, on the other hand, by their very nature work differently. You can find regions housing both leftists and the far right with minimal tensions in some instances because even though worldly political theory is fun to discuss those views have no real meaning on a regional level. Yes, regions have some typical characteristics of real world societies, however, ultimately dictatorships are the most secure regional systems within NS, but not objectively the best. The Regional Founder has the authority to do anything they want, total unchecked power and any checks and balances put on them by the regional community are essentially pointless if the founder does not follow them. At the same time, members can at will decide to move to another region or start their very own so such actions by the founder (this is known as Founder’s Syndrome) are not too effective. On the other end of the spectrum you have founderless regions, where executive power is given to the World Assembly Delegate: an elected position. These regions specifically are susceptible to other regions sending over their members en masse to execute a coup d’etate. These coup attempts are referred to as raiding. With all this being said, there are a few regional administrative systems that have been developed over the years. This paper will try to identify the unofficial NS political ideologies and try to diagnose what makes an NS region successful.

Basic Terms and Their Meanings:

Founder’s Syndrome: many have experienced young regions full of promise begin to grow, only to have the region to deviate just enough from the founder’s intended purpose to warrant a radical reaction from them. It is in such moments does the founder try to take matters into their own hands to force the region back onto its intended course, causing a mass exodus of members to search for more promising places to call home. Founder’s Syndrome is categorised by the founder justifying unpopular changes with the excuse “because I’m the founder” more often than naught.

Raids: when a group of nations en masse move to a targeted region followed by all members in the group endorsing a designated nation to get them elected as WA delegate. This blitz tactic is most effective when the WA delegate in the targeted region has executive powers, causing the newly endorsed raider nation to have unchecked power over the region allowing them to do as they please.

Raider Region: a region dedicated solely to grow and train new members in the art of raiding, allowing for large experienced groups to form, dedicated to taking over other regions.

WA Delegate: the world assembly delegate has power to vote on WA resolutions, having every endorsement from another nation count as an extra vote which they can use. WA delegates are the only regional officers that can be handed executive power by a regional founder to allow them to help build the foundation for a healthy region.




















Regional Ideologies:

Note: as of this paper’s publishing these are the only regional ideologies, many more may have arisen but have not been listed


Foundership: just like dictatorships in the real world, an NS dictatorship sees all executive power in the hands of the regional founder. However, an NS dictatorship has many benefits such as making sure a region is 100% raider proof, having stripped the only mandatory elected position of all powers apart from WA status.

Constitutional Foundership: The Constitutional dictatorship sees executive power held by both the regional founder and WA delegate, having regional power held by both the founder a democratically elected member of the region. This allows for member nations to have a voice by allowing them to elect one of their own into office to enact legislative changes.

Founderless Democracy: some regions may wish to - or have no choice but to - get rid of their founder and hand over executive power solely to their WA delegate. This can be a show of integrity as the law of the land is the people’s will. If members dislike their currently elected executive they can just as easily unendorse them and endorse another for the position.

Officer Autocracy: when a group of officers mutually agree to make a puppet account and use it to create a region. The founder then acts as a puppet for the officers, having every officer hold onto the puppet account password. This way several individuals hold the power in a region instead of one.

Democratikism: the philosophy that a region must balance politics and fun by holding non political discussions alongside civil, Socratic discourses to provide the largest amount of member enjoyment. This is to be done by trying to cause regional membership booms alongside massive, sweeping reforms to put the region on par with other regions of equal size. Constant reform and maintenance is seen as the optimal way to increase activity. A Democratikist region must establish a regional think tank to help promote out of the box thinking.



Regionomics: Use, Practise, Theory, Development

Regionomics refers to the study of regional activity. It tries to solve the issue of having a theoretically unlimited number of regions while having a limited number of NS players. There have been many attempts at creating the optimal system of advertising and holding onto regional members, however no comprehensive theories are known to have been created, or lasted long enough to gain traction.

Popular Regionomics: the majority of regions on NS use telegram stamps to attract newly founded nations. Recruitment telegrams usually have a small paragraph or two outlining the characteristics and events found within the region. Once a nation joins, RP (roleplay) and regular polls are used to keep members interested and, therefore, incentivize them to stay. This is the most basic template for regionomics found across NS with many different additions and amendments made later on in a region’s life.

Advanced Regionomics: the use of a telegram api (a recruitment bot) to send out a constant stream of recruitment telegrams, having one send every three minutes as by NS rules. Alongside the api, the telegram itself is written in point form to catch and hold the attention of either a newly founded or refounded nation. Alongside the popular regionomic practise of having a regional RP, the use of an offsite meme page helps balance serious political discussion with a lighter tone to reach out to a broader audience. This theory’s largest complaint about Political centric regions is that seriousness can get out of hand and sew discontent amongst members by pitting players against others too often to sustain healthy attitudes of others.

Trickle Down Regionomics: The idea of establishing regional embassies with larger regions to promote one’s own region. In theory, members of the larger region would look at the list of embassies and stumble upon an effective enough World Factbook Entry that it would siphon out the larger region’s member count.

Regional Supply And Demand: regional supply and demand refers to content within a region. Unlike economic supply and demand, regional supply and demand works in the complete opposite way. The larger supply of content there is in a region the larger demand there is for said region. The issue is that supply is difficult in increase after a certain point, as content slowly dries up. A region’s first step to increasing content usually begins with either regional polls or roleplay. From there it depends on the officers what they consider to be key within their growing community.

Regional Currency: some regions may wish to focus on telegram stamps as their largest source of advertising, but will find funding an issue in the majority of instances. This is where regional currency comes in, as having in-region rewards tied to a currency which you can both earn and buy through official donations can be an effective way of procuring funding. This is in theory, but in practise it has the same success rate as recruitment telegrams themselves- you may in the end only get 1% of projected funds through this method.

Region Hopping: another NS favourite is region hopping - the practise of sending one or more members of a home region to other regions to promote the prior. It is in most cases looked down upon and it is unknown how effective this tactic is. More research is needed.

Offsite Chat Extension: it is no secret that the NS RMB is not as dynamic as other communication services. This is why many regions opt in to also getting a discord or website of their own. Offsite chats allow for smoother discussions and allow for larger prospects of content supply.

Supply Through Anarchism: even though it has been only considered in theory, if a larger region were to establish their own forum outside of NationStates and allow for content to be solely produced by members instead of relying on officer support to execute such demands, content would be pitted against other regional content through member creation, management, and sponsorship. This way, through competition, the best activities in the region would prosper while the less popular ones abandoned.

Confederation: regions will often pair up with like minded regions to establish confederations, usually characterised by sharing an offsite forum or chat. This, theoretically, is supposed to form closer bonds between regions as well as promote growth for all.

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Cosmopolitan borovan
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Postby Cosmopolitan borovan » Sat Oct 13, 2018 10:56 pm

Are you looking to get your master dissertation in Regional Studies?

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Union of Dimonian Socialist Republics
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Postby Union of Dimonian Socialist Republics » Sun Oct 14, 2018 10:22 am

Cosmopolitan borovan wrote:Are you looking to get your master dissertation in Regional Studies?

Lol I don't see why not. Actually, I was thinking of helping start a conversation on the world of NS political science and help develop my friend's idea of Regionomics

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Union of Dimonian Socialist Republics
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NS Political Theory 2

Postby Union of Dimonian Socialist Republics » Sun Oct 14, 2018 8:03 pm

NS Political Theory Volume 2:
The Art of Raiding, Regional Governments,
and Advanced NS Political Theory

By: The UDSR, URHR, Saint Ryvern, and Confedracy













“Centrism of action: an important distinction from centrism of officers.”
- Akarea














Introduction:

To know your enemy is to have a full dossier. To know your ally is to have them first in it. The politics of NationStates ranges from regions solely dedicated to memes all the way to intriguing Realpolitik filled with backstabbing and hidden alliances. Some regions go as far as to create essentially their own version of the FBI or secret services to monitor potential threats or raiding targets. No matter what region you are a part of, raiding will come up in your NS endeavours one way or another. This is why within this volume there will be a deeper look into types of raids and raider tactics that have been taken from first hand raider veteran accounts as well as additions to the previous volume’s political theory.

Regional Categories:

Feeder Region: One of the regions that created regions flow into. They are large by design, as many nations never leave their beginning grounds. They have incredible power on the inter-regional stage.

The Rejected Realms: the land that many spurned nations go to, a region for castaways and rejects that has flourished on the international stage thanks to good management and a steady flow of ejected nations

Lazarus, Balder, and Osiris: similar to feeder regions but these are places where refounded nations go. they have a unique regional culture and government and offer many services and opportunities for activities

User-created: this category is the largest category on nationstates, provides many opportunities, but they rise and fall regularly thanks to the inter-dynamic play of regional politics, the lack of a continual source for growth, and inactivity from the few nations that may join

Roleplay-centered: regions like Geopolity and the Commonwealth of Liberty that are founded on the premise for high-quality roleplay, their members often maintain a high quality of writing and frequently post on the forums, RMB, etc

Government-centered: regions that draw their primary source of activity from the regional government structures that original members and founder put in place. The Western Isles is a good example of this type of region

Mixed approach regions: regions that blend roleplay and government. Usually there are factions of members that prefer each type of activity, but there may be regional positions dedicated to roleplay that create an intersection between the two activities

Casual regions: regions created to provide chill atmospheres for people who just want to hang out on NationStates. They do not roleplay or have a government. They're just chill places to relax and maybe have some discussions


Types of Raids in NationStates:

A raid most commonly consists of a group of nations (referred to as raiders) moving to a targeted region en masse and endorsing one of the group’s members to gain WA Delegate status. Since some WA Delegates have executive powers or some other privileges, this allows for the new WA delegate to do as they please. These are the three major type of raids.

Tag Raid: the tag raid consists of executing a coup d’etat within the target region to take control of it long enough to put up a new tag or World Factbook Entry before closing all embassies. This is the most common raid and arguably the most frustrating for smaller targeted regions.

Occupation: it is like the tag raid except the group of raiders stay and take control of the targeted region for as long as they can. These types of raids take a lot of resources as the occupying force needs to hold against other groups, defenders, and locals. This is unless the occupying force decides to ban or eject anyone not with them. Many smaller raider regions refuse to do these kinds of raids.

Stealth Raid: a stealth raid is a long term commitment which takes a raider to infiltrate a region and gain the trust of the locals. The idea is that - if done properly - the raider is placed in a position of power, such as becoming an officer or WA Delegate. These can take mere hours to years depending on the size of the targeted region. These kinds of raids very rarely occur anymore and to many considered a lost art. This is due to many modern raider regions, presumably, being too impatient to successfully pull them off, as it take a lot of dedication. The longest stealth raid I was notified of by a veteran raider lasted two years and ended with the targeted region tearing itself apart because no one remembered or saved their WFE. The government was extremely corrupt, and because the majority of people in the region liked the raider in question. The government had kicked everyone out and closed the region in the chaos. There are many opportunities that stealth raids create, such as become occupations, cause total anarchy, while other successful stealth raids can become essentially testaments to the power of the raiders who tagged them.


Regional Governments and Government Structures:

Along with regional officers and a WA delegate, regions over the years have come up with interesting new ways to get regional members involved, or flesh out the democratic process. This section looks at the different additions to government structure which regions over the years have established alongside the vanilla positions.

Parliament: most parliaments work by having regional members apply for a position, and depending on the prerequisites, only a select few to almost anyone would be admitted in and allowed to propose new regional laws. If a law gets through parliament it would go through the officers to be approved before becoming law.

Supreme Court: larger regions or inter-regional federations may have supreme courts, where members can become lawyers or attorneys to look over cases such as banning or ejecting other members, or keep an eye on officers to make sure they are doing their jobs.

Regional Military: regional militaries usually consist of establishing a separate region for puppet storage and have members of the military create a puppet nation to store inside of it. This gives regions closure that they have something in place to protect either their region on an ally’s. Federations usually have one unified inter-regional military but some may opt in to having both a federal army and a separate, smaller regional army.


Additions to Volume 1 Political Theory:

Refresher- Democratikism: the philosophy that a region must balance politics and fun by holding non political discussions alongside civil, socratic discourses to provide the largest amount of member enjoyment. This is to be done by trying to cause regional membership booms alongside massive, sweeping reforms to put the region on par with other regions of equal size. Constant reform and maintenance is seen as the optimal way to increase activity. A Democratikist region must establish a regional think tank to help promote out of the box thinking.

Akareanism: nation retention in a region sees it a necessity that officers participate with other members in the region to keep regional cohesion. It points to Democratikism having such good nation retention specifically because it does not segregate the admin from the public.

Regional Unity Theory: as stated by the nation Confedracy, regions filled with like minded people (politically like minded or otherwise) show greater loyalty to the region than ideologically diverse regions. In theory, factions within diverse regions spring up and hold greater loyalty to themselves than the region itself, and therefore, cause instability.

Socratism: the theory that ideologically diverse regions are healthier than regions of one specific ideology, as diverse regions hinder the creation of ideological echo chambers. In theory, diverse regions are ultimately better because each individual will be able to bring something new to the region to help it grow as well as decrease the chance of radicalizing members.

Kachowism: the theory that ultimately the most socially cohesive regions have either a strong presence of, or only, memes to make sure no one leaves over political differences with others. In theory nation retention is maximized by keeping serious discussion to a minimum.

Regional Monarchism: the theory that a strong leader must be in control of the region at all times and that having one sovereign of an inter-regional federation is non-negotiable.
Last edited by Union of Dimonian Socialist Republics on Sun Oct 14, 2018 8:38 pm, edited 1 time in total.

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Postby Reploid Productions » Sun Oct 14, 2018 8:22 pm

*quietly stitches the two threads together*
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Miss Bad Life Choices
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Postby Miss Bad Life Choices » Sun Oct 14, 2018 8:27 pm

Lazarus and Osiris: similar to feeder regions but these are places where refounded nations go. they have a unique regional culture and government and offer many services and opportunities for activities


Rip Balder.

Edit: Also Osiris, Lazarus, and Balder are all called Sinkers. TRR is tagged Sinker but you gave TRR their own special section.
Last edited by Miss Bad Life Choices on Sun Oct 14, 2018 8:32 pm, edited 2 times in total.
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Union of Dimonian Socialist Republics
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Postby Union of Dimonian Socialist Republics » Sun Oct 14, 2018 8:35 pm

Thanks for everyone's incites and fixes! If anyone wants to add anything like their own political theory just telegram me and I'll post it in the third volume!

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Salvarity
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Postby Salvarity » Sun Oct 14, 2018 8:38 pm

Interesting project you're working on. I'm not one to discourage initiative, so best of luck!
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Cosmopolitan borovan
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Postby Cosmopolitan borovan » Sun Oct 14, 2018 8:40 pm

Miss Bad Life Choices wrote:
Lazarus and Osiris: similar to feeder regions but these are places where refounded nations go. they have a unique regional culture and government and offer many services and opportunities for activities


Rip Balder.

Edit: Also Osiris, Lazarus, and Balder are all called Sinkers. TRR is tagged Sinker but you gave TRR their own special section.

TRR does share activity level, leadership, and security concerns more related to sinkers but I like to think TRR has differentiated itself through as its status of exclusion of a person. Many players returning back come through sinkers and the level of engagement is not as high but they can still play the game normally.

I can't say outright that TRR is labelled sinker
Last edited by Cosmopolitan borovan on Sun Oct 14, 2018 8:41 pm, edited 1 time in total.

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Ever-Wandering Souls
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Postby Ever-Wandering Souls » Sun Oct 14, 2018 8:57 pm

Cosmopolitan borovan wrote:I can't say outright that TRR is labelled sinker


I can.

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Postby Flanderlion » Sun Oct 14, 2018 9:06 pm

TRR might be tagged a Sinker but given it's mechanical differences it's usually separated out from the three Sinkers. Personally I call it a catcher, but I'm not some be all end all authority on the tags of regions. Good luck with making this.
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Miss Bad Life Choices
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Postby Miss Bad Life Choices » Sun Oct 14, 2018 9:25 pm

Flanderlion wrote:TRR might be tagged a Sinker but given it's mechanical differences it's usually separated out from the three Sinkers. Personally I call it a catcher, but I'm not some be all end all authority on the tags of regions. Good luck with making this.


I agree that "Catcher" might be a better term, but I didn't want the original poster to go looking at https://www.nationstates.net/page=tag_s ... tag=sinker and then mashing Balder/Laz/Osiris in with TRR since there's a difference in their mechanics though all tagged Sinker. TRR should have their own section :P
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Postby Saint Ryvern » Sun Oct 14, 2018 9:30 pm

Miss Bad Life Choices wrote:
Flanderlion wrote:TRR might be tagged a Sinker but given it's mechanical differences it's usually separated out from the three Sinkers. Personally I call it a catcher, but I'm not some be all end all authority on the tags of regions. Good luck with making this.


I agree that "Catcher" might be a better term, but I didn't want the original poster to go looking at https://www.nationstates.net/page=tag_s ... tag=sinker and then mashing Balder/Laz/Osiris in with TRR since there's a difference in their mechanics though all tagged Sinker. TRR should have their own section :P

I contributed the classification section. To be honest, Balder completely slipped my mind since I’ve never come through a sinker, but I do stand by TRR having its own classification. I’m glad other people see it that way too.
Last edited by Saint Ryvern on Sun Oct 14, 2018 9:30 pm, edited 1 time in total.

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Postby Flanderlion » Sun Oct 14, 2018 10:02 pm

You're definitely not alone. I got the Catcher name from Reppy (viewtopic.php?p=19540740#p19540740) - afaik she made it up but it might have even been prior to her.
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Lord Dominator
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Postby Lord Dominator » Sun Oct 14, 2018 10:03 pm

Personally, I just prefer to call the region TRR, since it's unique anyways
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Postby Reploid Productions » Sun Oct 14, 2018 10:21 pm

Flanderlion wrote:You're definitely not alone. I got the Catcher name from Reppy (viewtopic.php?p=19540740#p19540740) - afaik she made it up but it might have even been prior to her.

Oh shit, was I the first person to coin "catcher" for TRR? o_O I totally forgot about that discussion!
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Postby Silver Commonwealth » Mon Oct 15, 2018 3:26 am

One from the best Gameplay posts in there, it was an interesting read. :clap:
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Dreshand
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Postby Dreshand » Mon Oct 15, 2018 3:31 am

Im picking up a lot about how regions work politically now.
Thanks
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Grater Tovakia
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Postby Grater Tovakia » Mon Oct 15, 2018 4:40 am

In types of raids, you may want to consider adding refound. Otherwise great work and an interesting read.
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Saint Ryvern
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Postby Saint Ryvern » Mon Oct 15, 2018 5:11 am

Reploid Productions wrote:
Flanderlion wrote:You're definitely not alone. I got the Catcher name from Reppy (viewtopic.php?p=19540740#p19540740) - afaik she made it up but it might have even been prior to her.

Oh shit, was I the first person to coin "catcher" for TRR? o_O I totally forgot about that discussion!

Do you mind if we use the term “catcher” when changes are made to volume two?

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Raionitu
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Postby Raionitu » Mon Oct 15, 2018 6:25 am

I'ma just nitpick a few things, hope you don't mind :P
Union of Dimonian Socialist Republics wrote:Feeder Region: One of the regions that created regions flow into. They are large by design, as many nations never leave their beginning grounds. They have incredible power on the inter-regional stage.

emphasis mine. Regions flowing into regions, will wonders never cease? ;)
Types of Raids in NationStates:

Oh boy
A raid most commonly consists of a group of nations (referred to as raiders) moving to a targeted region en masse and endorsing one of the group’s members to gain WA Delegate status. Since some WA Delegates have executive powers or some other privileges, this allows for the new WA delegate to do as they please. These are the three major type of raids.

Tag Raid: the tag raid consists of executing a coup d’etat within the target region to take control of it long enough to put up a new tag or World Factbook Entry before closing all embassies. This is the most common raid and arguably the most frustrating for smaller targeted regions.
Seems alright so far
Occupation: it is like the tag raid except the group of raiders stay and take control of the targeted region for as long as they can. These types of raids take a lot of resources as the occupying force needs to hold against other groups, defenders, and locals. This is unless the occupying force decides to ban or eject anyone not with them. Many smaller raider regions refuse to do these kinds of raids.

As long as they can? Eh, not usually, I'd say a week is pretty average, then we move on. And when you say hold against other groups, that's pretty vague, but from context is that referring to other raider groups? Because if so, we don't try to take each others holds, we generally support them, most occupations are lead by one org but have multiple supporting it.

Stealth Raid: These kinds of raids very rarely occur anymore and to many considered a lost art. This is due to many modern raider regions, presumably, being too impatient to successfully pull them off, as it take a lot of dedication.

AHHHHH HA HA HA HA HA. OH, stealth is a lost art no raiders take the time to become ROs anymore, thats a good one. I like you.
But you need to do some serious fact checking on this, TBH still does fairly regular sleepers. Japan hit back in may, communist alliance in june, anarchy just last month. Stealth raids by your definition are still very much a thing.


Should probably also add gameplay regions to your regional categories, possibly even divide it down into raiders, and fendas (and neutrals i guess). Your research into raiding seems, spotty at best, though still more competent than most I've seen
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Aclion
Senator
 
Posts: 4177
Founded: Apr 12, 2016
Civil Rights Lovefest

Postby Aclion » Mon Oct 15, 2018 12:00 pm

For me catcher always made it sound like the GCRs were starting a baseball team. I prefer exile.

Also
Regional Currency: some regions may wish to focus on telegram stamps as their largest source of advertising, but will find funding an issue in the majority of instances. This is where regional currency comes in, as having in-region rewards tied to a currency which you can both earn and buy through official donations can be an effective way of procuring funding. This is in theory, but in practise it has the same success rate as recruitment telegrams themselves- you may in the end only get 1% of projected funds through this method.

That also sounds like an effective way to get your region hit for monetization.
A free society rests on four boxes: The soap box, the ballot box, the jury box, and the ammo box.
XKI: Recruiter, TITO Knight
TEP: WA Executive Staff member
Forest: Cartographer
Oatland: Caesar, Cartographer

It is the citizen's duty to understand which box to use, and when.

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Union of Dimonian Socialist Republics
Lobbyist
 
Posts: 17
Founded: Apr 18, 2018
Left-wing Utopia

Postby Union of Dimonian Socialist Republics » Mon Oct 15, 2018 12:37 pm

Also if anybody thinks they'd be interested there are two dispatch versions of this forum on the Democratika regional dispatch list. I'll be writing two more volumes that, when posted, will also become dispatches. Saint Ryvern is working on making and abridged dispatch combining all of the volumes into one thing. Afterwards I'll be writing other stuff, like a deeper look into regionomics

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Union of Dimonian Socialist Republics
Lobbyist
 
Posts: 17
Founded: Apr 18, 2018
Left-wing Utopia

Postby Union of Dimonian Socialist Republics » Mon Oct 15, 2018 12:48 pm

So I just got notified like four times in a row about some guys posting the dispatches in the same region? Is like someone making puppets to spread them cuz dude thanks but like it kinda looks like a bot. So please do stop, but if you wanna write your own papers and send them my way I'd be happy to read it

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Union of Dimonian Socialist Republics
Lobbyist
 
Posts: 17
Founded: Apr 18, 2018
Left-wing Utopia

Postby Union of Dimonian Socialist Republics » Mon Oct 15, 2018 12:50 pm

I'm still getting more notifications. I'm just gonna telegram one of them. Does anybody know where Nick Nugget is from, like another region or something?

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