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Embassadia Recruitment

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.
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Botschaft von
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Posts: 21
Founded: Dec 15, 2017
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Embassadia Recruitment

Postby Botschaft von » Fri Dec 15, 2017 6:23 pm

Greetings! Do I have your attention? Good. Anyway, Embassadia is a place where nations from all regions can come to freely speak what's on their mind with no interference. Got multiple regions you want to communicate with? Not a problem! Just ask them to build their embassies here and you can chat on one forum, no hassle, and no inconvenience. If you have any questions feel free to message me or anyone else with a regional title.
Before joining read our Constitution and Immigration Policy which can be found here:

(Constitution on next post)

Official Immigration Policy of Embassadia
Any state that decides to move to Embassadia is classified as an Immigrant. Exception(s): States that represent their region and come to Embassadia as an ambassador are granted citizen status. To become a citizen, you must submit an application to the minister of Immigration. Your application should be as formal as possible, but we only need to know what regions you've been in before, your experience with Nationstates, and how long you've been an Immigrant. You must wait a day to apply to become a citizen. Immigrants do not have the right to vote nor partake in public office. This is granted to only Citizens.

As Embassadia is still a work in progress, the Immigration Policy doesn't apply to you and you are granted Citizen status.
If I still haven't convinced you to join Embassadia, I'd like you to know that we have free cake!
If even THAT wasn't enough to convince you, well... sorry for wasting your time.

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Botschaft von
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Posts: 21
Founded: Dec 15, 2017
Ex-Nation

Constitution

Postby Botschaft von » Fri Dec 15, 2017 6:24 pm

Constitution of Embassadia (DRAFT)
by The Federation of Botschaft von
Prelude:
We the people and ambassadors of Embassadia, do resolve that our community shall stand upon the values of Freedom, Security, Democracy, Fraternity, and Justice.
Title I: Government
Article I: Sovereignty
"Embassadia", the "Republic of Embassadia", or any other variation of the region "Embassadia: is hereby defined as the sovereign communal, social and political union of the nations who reside within the region "Embassadia".
The independence of Embassadia shall not be infringed. Member states will never consider Embassadia territory of any other NationStates region.
The protector of the independence and sovereignty of Embassadia lies upon the hands of the Founder Botschaft von and/or Grand Ambassador, and the regional militia/Minutemen.
The regional militia is to be 8/10 of the able-bodied (adult healthy male) population of each state, and each state is required to have 2/10 of their population to be able-bodied and have the ability to organize in a minute or less.
Article II: The Head of State and Government
The Head of State and Government shall be the Grand Ambassador (WA Delegate).
All political entities ultimately act on the behalf of their original region (if appointed ambassador to Embassadia) or the good of the region.
The Grand Ambassador possesses little more than anyone else's control over the direction of the region's progress; everyone's voice matters.
The Grand Ambassador shall act as the Commander-in-Chief of all regional militia (see Article I) Embassadia has no standing army, only a force of citizenry that can be called upon and organized in a minute.
The Grand Ambassador may veto any conciliary legislation but this can be overridden by a 2/3 vote.
The 1st Grand Ambassador (Founder) shall rule until impeachment, abdication, the total absence of their activity.
The formal prefix for the Sovereign shall be "Grand Ambassador (name)" and should be referred to less formally as "Ambassador" or by name (if the GA allows it).
Anyone can express and discuss political views at all times unless the Grand Ambassador prohibits it.
The Sovereign reserves the right to pardon any convict of misdemeanors.
Any council member after a full term [See Article III] may be dismissed.
The Grand Ambassador must sign (ratification not required) any international treaties that Embassadia may enter.
Article III: Supreme Council (executive branch)
The Supreme Council consists of all nations with titles inside the Republic including the Grand Ambassador.
The duty of the council is to act as an open council and therefore its authority shall be executive in nature unless Embassadia votes for an advisory only council.
The Grand Ambassador may appoint the Council or members can be voted in, however, after this, members may only be removed by majority vote or the Grand Ambassador dismisses them after a full term.
A full term in the Supreme Council shall be 3 months, no more, no less.
The Grand Ambassador presiding over the Supreme Council reserves the authority to appoint anyone to become the Grand Ambassador-in-Training, this member shall be the only person, aside from the Sovereign, to hold access to all aspects of government except representation in the WA. However, the Ambassador Regent is to be appointed by the Supreme Council.
The Grand Ambassador shall hold the title(s) "Grand Ambassador of Embassadia" and "Supreme Cake Baker". After leaving office, the Grand Ambassador loses all titles given to them by the office.
The Grand Ambassador-in-Training may only be removed from office by, resignation, or dismissal by the Embassadian council.
In the event that the Grand Ambassador is periodically inactive the heir to the Republic, the Ambassador Regent shall assume the Grand Ambassador's duties until their return. If the Grand Ambassador ceases to exist the Grand Ambassador-in-Training shall assume his duties and become the Grand Ambassador.
Title II: Governance
Article I: Parliament
Parliament shall be the legislative body of Embassadia.
Parliament shall be a bicameral house with a US-like Senate and House of Representatives only in the case of a region-wide referendum. Otherwise, Parliament is a unicameral house.
Parliament shall be tasked with creating legal provisions and laws to take effect throughout the jurisdiction of Embassadia.
The head of Parliament, the Overseer presides over the body.
The Grand Ambassador is obligated to hold regular conferences with Parliament discussing Parliamentary, foreign, internal, roleplay and defense affairs.
Members of Parliament may use the suffix "MP".
Legislation in Parliament requires a majority of the sitting members to vote in favor of it in order for it to pass.
All legislature is to be created using the specified format and must be written by dispatch in the Factbook Legislature category.
The Grand Ambassador and Overseer have the option to veto legislation. Vetoes may be overridden by a 2/3 majority vote.
In the event of a Parliamentary tie, the legislation shall pass to the Supreme Council, who shall make the decision whether to accept or reject the legislation.
Only one piece of legislation may be voted on at a single time.
The Prime Minister may not reject a request from a Member of Parliament to propose a piece of legislation to Parliament.
Members of Parliament should debate the proposed legislation before the voting. The Prime Minister shall signal the end of the debate and the start of voting. Debates within the designated Parliamentary channel may not continue once voting has begun.
Voting should continue until all Members of Parliament, who have not declared inactivity, have cast their vote or a date is specified in the legislature in question.
A full Parliamentary term shall last 1 months.
THE FOUNDER RESERVES THE RIGHT TO EDIT THE CONSTITUTION AT ANY POINT IN TIME The constitution can otherwise be changed by creating a different government or creating a 2nd constitution (2/3 of all members must agree) or Parliament can create amendments.


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