Advertisement
by Socio Polor » Wed Sep 13, 2017 10:59 am
by Pollaetorian » Wed Sep 13, 2017 2:13 pm
Socio Polor wrote:GP is the battleground or warzone of NS. On one side you have an army trying to take over, occupy or otherwise destroy territory. On another side you have an army trying to restore land to it's people and fight or retake territory (regions) back to how they were before being raided. I got this understanding when I first got into the R/D community while in DEN. Though GP isn't all about R/D, and that's what a lot of people seem to be confused or misunderstanding about. It's a big portion of it, but R/D doesn't cover all of GP. GP can also be about building relationships and settling regional comminities on the site. GP can also help us find ways on how to make NS a better site sense GP takes up a massive mechanical portion of NS, not just the forums. In fact IMO the Gameside is what makes NS, NS. Without it we'll just be another typical forum on the world wide web.
by Socio Polor » Wed Sep 13, 2017 2:24 pm
Pollaetorian wrote:Socio Polor wrote:GP is the battleground or warzone of NS. On one side you have an army trying to take over, occupy or otherwise destroy territory. On another side you have an army trying to restore land to it's people and fight or retake territory (regions) back to how they were before being raided. I got this understanding when I first got into the R/D community while in DEN. Though GP isn't all about R/D, and that's what a lot of people seem to be confused or misunderstanding about. It's a big portion of it, but R/D doesn't cover all of GP. GP can also be about building relationships and settling regional comminities on the site. GP can also help us find ways on how to make NS a better site sense GP takes up a massive mechanical portion of NS, not just the forums. In fact IMO the Gameside is what makes NS, NS. Without it we'll just be another typical forum on the world wide web.
You and Bel say that and I agree, but this forum doesn't care about discussions of about regional governance or communities.
by McChimp » Wed Sep 13, 2017 2:25 pm
Pollaetorian wrote:You and Bel say that and I agree, but this forum doesn't care about discussions of about regional governance or communities.
by Seahassee » Wed Sep 13, 2017 3:18 pm
Greater Moldavi wrote:It is essentially a model UN where all the nations are autocratic and led by megalomaniacs.
by Unibot III » Wed Sep 13, 2017 6:30 pm
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by An Amphibious Equation » Wed Sep 13, 2017 9:20 pm
by Kylia Quilor » Wed Sep 13, 2017 9:24 pm
by Tim-Opolis » Wed Sep 13, 2017 11:44 pm
<Koth - 06/30/2020> I mean as far as GPers go, Tim is one of the most iconic
by Vuori Kunin-Grrs » Fri Sep 15, 2017 12:31 am
by Th Empire of Wymondham » Fri Sep 15, 2017 2:11 pm
by Dysmastan » Fri Sep 15, 2017 11:20 pm
by Socio Polor » Sat Sep 16, 2017 6:47 am
Vuori Kunin-Grrs wrote:It's extremely emotionally and mentally tiring, and above all, takes massive persistence and large amounts of time to be successful in.
by Kylia Quilor » Sat Sep 16, 2017 7:07 am
by Dysmastan » Sat Sep 16, 2017 7:37 pm
by Todd McCloud » Sun Sep 17, 2017 4:04 am
by An Amphibious Equation » Sun Sep 17, 2017 4:49 am
Todd McCloud wrote:As someone who's more of an RPer these days, I try to first discuss differences between in-character and out-of-character, cause that's the crux of the argument when it comes to differences in how one plays this game. Roleplayers, for instancde, can generally do both, but they play the game in-character. Gameplayers used to have some in-character personas, but in general it is now almost exclusively out-of-character. To that end, it makes explaining to a roleplayer, or even a completely new nation, still a difficult task to surmise, but one that is more manageable.
I actually posted a lecture on this during the last NSWF, Bridging Roleplaying and Gameplaying
In my opinion, the ways in which people play this game are rather different, and that is a symptom of its open-eneded nature. Don't get me wrong, this is still a game centered about nation-building, but due to how the game has changed, there are now many facets available. It's a lil cliche to say 'well, what do you want to do?' but that's the point: NS kind of caters to multiple facets of playing a game, and they are always centered about conflict.
I'll try to tackle some of those definitions today too. I read some of the bullet points and that could be helpful (but I believe a definition list exists somewhere).
Advertisement
Users browsing this forum: No registered users
Advertisement