The Church of Satan wrote:Pterodaxtyl wrote:Its funny to me that you're so invested in how raiding should be when you're not a raider. Things are not and likely will not be like "the good old days" again. The game has changed so much since then.
But as LD said, by all means if you're so insistent that a raider org should work how you think it should, feel free to join an org and try to make the change yourselfKlaus Devestatorie wrote:Then play it yourself. We're not obligated to make this game fun for you, just as defenders have no obligation to make raiding easy for us.
To quote the wisdom of Moltar,
"Alright, listen up. Today, we are talking about something very important. Villains, bad guys, the heavies. Webster defines a villain as "truly malicious, a scoundrel." We don’t get enough credit. What’s a hero without a villain? Bad guys make life more interesting. My favorite bad guy (besides myself) is Lotor. Remember him? He seems kind of wimpy, but he’s got personality. And let’s not forget Mumm-ra. Another one of my favorites. You know it’s not easy going out there to make the world unsafe for superheroes. They always seem to come out on top. Being a villain is a thankless job, but we always have more fun along the way. That’s what being bad is all about."
I'm the "good guy" at heart. The good guys need a truly bad villain to inspire them and future good guys. You're our motivation, raiders! Without you, what point is there to us and everything we do? Our voraciousness is derived from your own.
We owe you nothing, and we will do as we please.
Any further questions?