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Are Big Daddies(Bioshock) viable in a NS army.

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The Blue Chocobo
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Are Big Daddies(Bioshock) viable in a NS army.

Postby The Blue Chocobo » Fri Feb 19, 2010 12:25 pm

A few friends and i have discussed whether real Big Daddies could be created and used for combat purposes. I would love to here from some other nations. Would it be possible to create Big Daddies? And if created, what could their place be in a military?


Try to consider the specific models of Big Daddies.
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The Blue Chocobo
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Postby The Blue Chocobo » Fri Feb 19, 2010 6:35 pm

Lets start with the bouncer class.
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Greater Rhodes
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Postby Greater Rhodes » Fri Feb 19, 2010 8:08 pm

Could you give a description of what Big Daddies are?
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Vostria
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Postby Vostria » Sat Feb 20, 2010 8:17 am

Well I doubt it highly seeing how the Bioshock game takes place in a city beneath the sea in which they harvested Adam from slugs and used it to splice genes. Big Daddies, correct me if i'm wrong, is highly labtomised and drugged humans who have been grafted inside a diving suit (one of the old types). So they may be viable IF you create a roleplay based within the Bioshock universe OR get the explicit consent of the people your playing with.
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The Blue Chocobo
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Postby The Blue Chocobo » Sat Feb 20, 2010 4:30 pm

well, keep in mind, ns apparently has the ability to genetically alter people since at least one issue is based on whether it should be allowed or not. And adam would not be needed since only big sisters have plasmids. Im pretty sure that would be borderline god mod.
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East Fancainia
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Postby East Fancainia » Sat Feb 20, 2010 4:32 pm

Greater Rhodes wrote:Could you give a description of what Big Daddies are?

:palm:

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Bavin
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Postby Bavin » Sat Feb 20, 2010 4:33 pm

...

Only if your entire nation takes place under the sea in the 1950's.
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East Fancainia
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Postby East Fancainia » Sat Feb 20, 2010 4:34 pm

Bavin wrote:...

Only if your entire nation takes place under the sea in the 1950's.

Who wouldn't want that?

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The Blue Chocobo
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Postby The Blue Chocobo » Sat Feb 20, 2010 4:36 pm

part of the capital city, lindblum is under water. not so much as good ol rapture, but...anyways the era and location have little relevance to possibility or use
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Kahanistan
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Postby Kahanistan » Sat Feb 20, 2010 4:37 pm

I could see them in an undersea combat role, or a sabotage role (planting a shaped charge on the hull of an enemy warship in port, or cutting undersea cables) but they won't be the gods of the battlefield that they seem to be portrayed as. Then again, I've never played Bioshock and am relying on the description in the thread...

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The Blue Chocobo
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Postby The Blue Chocobo » Sat Feb 20, 2010 4:40 pm

yes, that is true. a modification of the water tight suit to kevlar of varying weight could make them more land suited
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Postby Bavin » Sat Feb 20, 2010 4:45 pm

The Blue Chocobo wrote:yes, that is true. a modification of the water tight suit to kevlar of varying weight could make them more land suited

And make them a giant, lumbering, metal target that could be taken down with any vehicle mounted weapon or infantry crewed one with ease. Your opponents would be glad to see them. Life isn't CoD, giant lumbering guys in suits on a modern battlefield are just targets.
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Postby Skibereen » Sat Feb 20, 2010 4:45 pm

FT, so yes. In any other setting no.
argumentum ad logicam, seriously think about it.

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The Blue Chocobo
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Postby The Blue Chocobo » Sat Feb 20, 2010 4:52 pm

i guess you are talking about something in mw2 since thats the one i havent played...

think of a defensive role tho. they would obviously be terrible invasion forces, but what if they were in a fortified location
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Postby Vostria » Sat Feb 20, 2010 4:55 pm

Someone has made a bioshock RP. Use big daddies in a bioshock Rp. For every other RP leave them at home!!!!!
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Vostria
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Postby Vostria » Sat Feb 20, 2010 6:06 pm

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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Sat Feb 20, 2010 6:14 pm

I think they could be possible in the sense of having large well armoured soldiers with weapons attached to their armour, but in the actual Bio-shock sense in that the people are grafted into the suits, you may have trouble finding volunteers. Also even if you could make them I doubt they would be too useful in that the Bouncers really can only kill you at close range. The Rosies may be more effective, but would be very slow, overall, they are possible to a degree, although they would not really be worth the cost, and you can't use them in large numbers because all of that equipment would cost a lot.
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The Blue Chocobo
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Postby The Blue Chocobo » Sat Feb 20, 2010 6:54 pm

i intend to use them as capital guards
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Postby Bavin » Sat Feb 20, 2010 8:46 pm

The Blue Chocobo wrote:i intend to use them as capital guards

My point still stands. If any sort of vehicle spots them, they are basically dead, as they cannot move very fast, and lack the agile ability of regular infantry to slip through smaller holes.
The Earth is a very small stage in a vast cosmic arena. Think of the rivers of blood spilled by all those generals and emperors so that, in glory and triumph, they could become the momentary masters of a fraction of a dot. Think of the endless cruelties visited by the inhabitants of one corner of this pixel on the scarcely distinguishable inhabitants of some other corner, how frequent their misunderstandings, how eager they are to kill one another, how fervent their hatreds.- Carl Sagan

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The Blue Chocobo
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Postby The Blue Chocobo » Sat Feb 20, 2010 10:02 pm

tanks are large, slower and armored. why does this not apply to those as well.


and if a tank spots a humvee, the humvee cant really escape now can it and it will surely be gone if the tank gets a shot off-which it certainly would due to modern targeting systems- yet humvees are still viable. so...explain how these things are different
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The Scandinvans
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Postby The Scandinvans » Sat Feb 20, 2010 10:03 pm

The Blue Chocobo wrote:A few friends and i have discussed whether real Big Daddies could be created and used for combat purposes. I would love to here from some other nations. Would it be possible to create Big Daddies? And if created, what could their place be in a military?


Try to consider the specific models of Big Daddies.
Can you have their armor in MT, certainly.

Can they have all of their abilities in MT? No.

Can they have all of their abilities in PMT? Possibly.

Can they have all of their abilities in FT? Definitely.
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Greater Americania
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Postby Greater Americania » Sat Feb 20, 2010 10:03 pm

One, if you ever try and deploy a 'Big Daddy', you will be perma-ignored by 95% of the people on NS. Two, if you ever deploy a big daddy, it will be quickly destroyed with already available units. Grenade launchers and other explosives would do the trick, if not regular bullets. I haven't played Bioshock since 2007. I don't remember how thick their armor is.
Last edited by Greater Americania on Sat Feb 20, 2010 10:05 pm, edited 2 times in total.
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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Sat Feb 20, 2010 10:04 pm

The Blue Chocobo wrote:tanks are large, slower and armored. why does this not apply to those as well.


and if a tank spots a humvee, the humvee cant really escape now can it and it will surely be gone if the tank gets a shot off-which it certainly would due to modern targeting systems- yet humvees are still viable. so...explain how these things are different

Humvees can travel far faster, can carry several weapons, and soldiers, and probably do not cost much more than a big daddy. The only was I can ever see a big daddy being useful is as a thug, or is brutal CQB, where it can use its size and armour to its advantage.
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A mean old man
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Postby A mean old man » Sat Feb 20, 2010 11:48 pm

You could always substitute your nation's two-metre tall "super soldiers" for "big daddies." I can't imagine they'd be all that different from one another. :lol:
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