NATION

PASSWORD

This game seems to relentlessly favor capitalists.

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.
User avatar
Velatenia
Lobbyist
 
Posts: 11
Founded: Oct 18, 2015
Ex-Nation

This game seems to relentlessly favor capitalists.

Postby Velatenia » Fri Oct 23, 2015 10:08 am

Apparently my nation is turning into a dictatorship all because of my somewhat socialist positions.

User avatar
Wadden-Amrum
Diplomat
 
Posts: 643
Founded: Aug 09, 2015
Ex-Nation

Postby Wadden-Amrum » Fri Oct 23, 2015 10:09 am

"citizens are barcoded to keep track of their movements"

mmk

that is what got you moved IMO

Also, wrong forum buddy.
Last edited by Wadden-Amrum on Fri Oct 23, 2015 10:10 am, edited 1 time in total.
Dree wrote:Perhaps the fat man from the north pole and his vertically challenged cronies are behind such an assassination attempt.
But truthfully my spy networks have heard nothing.

User avatar
Annihilators of Chan Island
Ambassador
 
Posts: 1676
Founded: Mar 01, 2014
Ex-Nation

Postby Annihilators of Chan Island » Fri Oct 23, 2015 10:12 am

And socialist positions include barcoding the citizenry and banning political parties from advertising.

Also the thread ought to be moved to Got Issues?
This nation is modeled on being my absolute worst dystopia imaginable. In no way do the Annihilators reflect my opinions, in fact I am totally against almost every single policy they enact.
I support insanely high tax rates, do you?

I honestly really like to write issues.

Proud member of The Anti Democracy League

User avatar
Velatenia
Lobbyist
 
Posts: 11
Founded: Oct 18, 2015
Ex-Nation

Postby Velatenia » Fri Oct 23, 2015 10:12 am

Wadden-Amrum wrote:"citizens are barcoded to keep track of their movements"

mmk

that is what got you moved IMO

Also, wrong forum buddy.

Thanks for letting me know about the forum. Sorry about that.

As for the barcoding, that made us moralistic.

User avatar
Blakullar
Senator
 
Posts: 4507
Founded: Sep 07, 2012
Corrupt Dictatorship

Postby Blakullar » Fri Oct 23, 2015 10:16 am

NationStates is one of those games where you have to look at LITERALLY every possible outcome that might occur with an issue. Unfortunately, that outcome will always be negative in some way or another: things are taken to the extreme in this game. You could circumvent it entirely by deciding that NS stats no longer apply to your nation, since they are very often unrealistic and some are just wildly illogical.
- - - MECHANOCRATIC RUSSIA - - -
From the dilettante who brought you Worlds Asunder!

Part of the Frencoverse.
Did you know I'm also a website?

NS stats not included.
Yes, I am real. Send help.

User avatar
The Ben Boys
Senator
 
Posts: 4286
Founded: Apr 16, 2009
Ex-Nation

Postby The Ben Boys » Fri Oct 23, 2015 12:53 pm

Have you ever used capitalist policies? The same ridiculousness happens. Nationstates is meant o be far fetched and ridiculous when you click a seemingly innocent decision. It's an exercise in satire to illustrate the entropy of politics.


"Both Religion and science require a belief in God. For believers, God is in the beginning, and for physicists He is at the end of all considerations"-Max Planck

Packers Nation

User avatar
Pope Joan
Post Marshal
 
Posts: 19500
Founded: Mar 11, 2009
Ex-Nation

Postby Pope Joan » Fri Oct 23, 2015 1:32 pm

The Ben Boys wrote:Have you ever used capitalist policies? The same ridiculousness happens. Nationstates is meant o be far fetched and ridiculous when you click a seemingly innocent decision. It's an exercise in satire to illustrate the entropy of politics.


I think it emphasizes the complexity of the social process, which comes across as randomness.

Consider the pool player breaking the rack. Even the most skilled player cannot predict exactly where each ball will go as they carom off each other. So the process seems random and unstructured. Yet there is clearly cause and effect! Impact and resulting angular trajectory. It is just impossible to predict or control.
"Life is difficult".

-M. Scott Peck

User avatar
Zaolat
Ambassador
 
Posts: 1426
Founded: Aug 01, 2011
Inoffensive Centrist Democracy

Postby Zaolat » Fri Oct 23, 2015 4:23 pm

Velatenia wrote:
Wadden-Amrum wrote:"citizens are barcoded to keep track of their movements"

mmk

that is what got you moved IMO

Also, wrong forum buddy.

As for the barcoding, that made us moralistic.


If we're assuming leftist, barcoding is something a Communist totalitarian state ala USSR would probably do with modern technology of now. I can't see any reason a Socialist state that isn't totalitarian would do such a thing. Posble, completely. Likely, I don't think so personally.

Capitalism in itself isn't necessarily full of freedoms except maybe economic. Socialism doesn't have to be a freedomless or 1984 styled deal.

In NS I think barcoding implies curbing freedom in someway, therefore pushing you into dictatorship status.

Just my thoughts.
Former Delegate of the Rejected Realms - TRR Forum | Pharaoh Emeritus of Osiris - OFO Forum
Guide to the Gameplay Forum | NS Discord Links | One Stop Rules Shop
Max Barry on The Legend of Zelda
<Zaolat>: maxbarry: Have you played any Legend of Zelda video game?
<maxbarry>: I have NEVER played Zelda, I know that is shocking
Victim of the Flag Thief

User avatar
Consular
Minister
 
Posts: 3019
Founded: Apr 10, 2013
Ex-Nation

Postby Consular » Fri Oct 23, 2015 10:40 pm

I take it you haven't read Max's books? Because he is definitely not relentlessly pro capitalist. This game is largely satirical and almost all issues give ridiculous responses. Their effect on your nation generally lessens the more of them you answer and your nation gets more resistant to change.

User avatar
The Mongol Swarm
Secretary
 
Posts: 28
Founded: Oct 11, 2015
Ex-Nation

Postby The Mongol Swarm » Sat Oct 24, 2015 4:58 am

The capitalist countries get the most income, ha!

Well if yoi could just look at North Korea and the Soviet Union in the past, you would see that incomes are rather low and good are of lower quality than that of capitalists.

User avatar
Wadden-Amrum
Diplomat
 
Posts: 643
Founded: Aug 09, 2015
Ex-Nation

Postby Wadden-Amrum » Sat Oct 24, 2015 5:02 am

The Mongol Swarm wrote:The capitalist countries get the most income, ha!

Well if yoi could just look at North Korea and the Soviet Union in the past, you would see that incomes are rather low and good are of lower quality than that of capitalists.

Incorrect when talking about game mechanics.

I once had a Left-wing Utopia that had a Frightening economy with a giant income per person.
Dree wrote:Perhaps the fat man from the north pole and his vertically challenged cronies are behind such an assassination attempt.
But truthfully my spy networks have heard nothing.

User avatar
Velatenia
Lobbyist
 
Posts: 11
Founded: Oct 18, 2015
Ex-Nation

Postby Velatenia » Sat Oct 24, 2015 10:01 am

Consular wrote:I take it you haven't read Max's books? Because he is definitely not relentlessly pro capitalist. This game is largely satirical and almost all issues give ridiculous responses. Their effect on your nation generally lessens the more of them you answer and your nation gets more resistant to change.

I'll admit I haven't read them. But from what it looks like, the economy is typically good right off the bat for the capitalist nations I've seen here.

User avatar
King Avalon
Diplomat
 
Posts: 951
Founded: Nov 10, 2013
Ex-Nation

Postby King Avalon » Sat Oct 24, 2015 11:19 am

It's not the game that makes the issues that influence how your nation is, it's the people who write the issues and what you choose ;)

User avatar
Consular
Minister
 
Posts: 3019
Founded: Apr 10, 2013
Ex-Nation

Postby Consular » Sun Oct 25, 2015 5:35 am

Velatenia wrote:
Consular wrote:I take it you haven't read Max's books? Because he is definitely not relentlessly pro capitalist. This game is largely satirical and almost all issues give ridiculous responses. Their effect on your nation generally lessens the more of them you answer and your nation gets more resistant to change.

I'll admit I haven't read them. But from what it looks like, the economy is typically good right off the bat for the capitalist nations I've seen here.

Well yes but that's usually accompanied by poor civil rights and a terrible environment and such -- it's easy to get a good economy when you don't care about such things! You can be anti-capitalist and have a strong economy if you are careful, I managed it on this nation.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sun Oct 25, 2015 5:38 am

Wadden-Amrum wrote:
The Mongol Swarm wrote:The capitalist countries get the most income, ha!

Well if yoi could just look at North Korea and the Soviet Union in the past, you would see that incomes are rather low and good are of lower quality than that of capitalists.

Incorrect when talking about game mechanics.

I once had a Left-wing Utopia that had a Frightening economy with a giant income per person.


Me too!
I still have the economy though.

User avatar
Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Mon Oct 26, 2015 10:31 am

It depends on what you mean by favor. If you count an amazing economy, then yes the capitalists usually have very good economies. If you think winning is having best in everything, then anarchies win. (Again, usually) But for example my nation is my own little Utopia but the economy is only at 29; but has has 83 in political freedom and 63 in Civil, I am considered Democratic Socialists, but consider my self winning.
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

User avatar
Ryaanistan
Diplomat
 
Posts: 992
Founded: Dec 29, 2012
Ex-Nation

Postby Ryaanistan » Tue Nov 03, 2015 6:37 pm

I've been on and off with this game for awhile now and Ive come back to see that the economy section has been totally changed and my people have an almost equal amount of income (little difference between rich and poor, which is one of the goals of communism). So a socialist or communist country is possible to achieve, but very difficult and I feel like it takes a long time to achieve this through the various issues. There is a certain amount of luck to go with this too.
Soon the world will see the glory of socialism!

Pro: atheism/secular humanism, marxism-leninism, socialism/communism, state ownership, marxist cultural revolution, proletariat
Anti: fascism, imperialism, capitalism, racism, bourgeoisie, theocracy

User avatar
Luna Amore
Issues Moderator
 
Posts: 15019
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Tue Nov 03, 2015 10:28 pm

[v] summed it up nicely years ago:

[violet] wrote:
Moskovek wrote:in a true socialist or communist state, the economy is essentially irrelevant. Everyone gets what they need, so to mark a Communist economy as 'imploded' seems fairly incorrect; it'd be much more accurate to label it as something like Balanced, or planned. Imploded obviously has negative connotations

It's a little unrealistic to say planned economies mean "everyone gets what they need:" sure, that's the ideal, but in practice it hasn't often worked out that way (or at least, not for long). A planned economy replaces the "invisible hand" of the market with central control: in theory, that can work fine, and lead to a robust, productive economy. This was more or less the case in the USSR for a decade or two. But there are many more examples of planned economies proving to be very inefficient or corrupt or both.

As such, NS has a bias* against them; i.e. all other things being equal, your economy will do better if it's market-based rather than planned. But it's only a bias, not a rule, which means communist NS nations can have strong planned economies if they do actively run them. "Imploded" economies are usually the result of a planned economy combined with a government that is not actually doing any planning.

Fundamentally, though, the strength of the economy is relevant no matter whether it's planned or market-based: it's a measure of the industry of your people, regardless of how they're organized.

* Edit: I mean "bias" as in "statistical weighting," not "prejudice."


And this could really go in either Got Issues or Gameplay so I'll leave it be here. There's a fair bit of bleed between the two.
Last edited by Luna Amore on Tue Nov 03, 2015 10:28 pm, edited 1 time in total.
Samoas are the best Girl Scout cookie. I will not be taking questions.

User avatar
Flanderlion
Minister
 
Posts: 2191
Founded: Nov 25, 2013
Psychotic Dictatorship

Postby Flanderlion » Tue Nov 03, 2015 10:39 pm

Luna Amore wrote:[v] summed it up nicely years ago:

[violet] wrote:It's a little unrealistic to say planned economies mean "everyone gets what they need:" sure, that's the ideal, but in practice it hasn't often worked out that way (or at least, not for long). A planned economy replaces the "invisible hand" of the market with central control: in theory, that can work fine, and lead to a robust, productive economy. This was more or less the case in the USSR for a decade or two. But there are many more examples of planned economies proving to be very inefficient or corrupt or both.

As such, NS has a bias* against them; i.e. all other things being equal, your economy will do better if it's market-based rather than planned. But it's only a bias, not a rule, which means communist NS nations can have strong planned economies if they do actively run them. "Imploded" economies are usually the result of a planned economy combined with a government that is not actually doing any planning.

Fundamentally, though, the strength of the economy is relevant no matter whether it's planned or market-based: it's a measure of the industry of your people, regardless of how they're organized.

* Edit: I mean "bias" as in "statistical weighting," not "prejudice."


And this could really go in either Got Issues or Gameplay so I'll leave it be here. There's a fair bit of bleed between the two.

I believe issues in general belong in Gameplay, while individual issues belong in Got Issues. That's based on something from a while ago though.
As always, I'm representing myself.
Information
Wishlist


Advertisement

Remove ads

Return to Gameplay

Who is online

Users browsing this forum: Angeloid Astraea, Bornada, Improper Classifications, Jar Wattinree, Madjack, Toerana, Vleerian

Advertisement

Remove ads