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How To Build A Region

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Gregorrria
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Founded: Aug 17, 2017
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Creating ones own region and the how tos?

Postby Gregorrria » Thu Aug 17, 2017 1:55 pm

How do I create my own region? or Found a region rather? Someone help??


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Manaime
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Postby Manaime » Sat Aug 19, 2017 11:04 pm

You can also read Help by the way.
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Keshiland
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Postby Keshiland » Wed Aug 23, 2017 8:42 pm

Has there ever been a political party region that had strong influence over the whole WA?
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Tinhampton
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Postby Tinhampton » Thu Aug 24, 2017 8:59 am

Keshiland wrote:Has there ever been a political party region that had strong influence over the whole WA?

Gatesville Inc is the closest we've had to one. You might remember their "ANOTHER VICTORY FOR GATESVILLE!" message after proposals failed or got repealed in the old/pre-April 2008 United Nations; they also hoisted their flag over the Osiris GCR during the 2013 coup. By the way, the more technical name is "voting blocs", not "political parties".
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Consular
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Postby Consular » Thu Aug 24, 2017 10:34 pm

I'm not sure I understand the question to be honest.

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The Federation of Kendor
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Postby The Federation of Kendor » Sat Sep 02, 2017 5:01 am

Can you tell me how to improve my region?
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Digory Kirke
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Postby Digory Kirke » Sat Sep 02, 2017 6:25 am

The Federation of Kendor wrote:Can you tell me how to improve my region?

For one, get recruitment started. Do you have the ability to pay for stamps?
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Kittynation11
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Postby Kittynation11 » Fri Sep 08, 2017 6:58 am

Consular wrote:II. How To Create A Region

A. Accessing the Region Creation Page

The fastest way to access the region creation page is to simply follow this link directly there.

Alternatively, on your current region's main page, look beneath the Embassies, Tags, and Regional Power sections for a line that says "Tired of life in [Region]?". Clicking this takes you to the Change Region page, which allows you to search through all existing regions, and includes an option to "Create a New Region..." near the top of the page.

Make sure you are currently logged into a nation. This nation will become the Founder of your new region, so choose which nation you want in this role.

There are a few things you should really consider before creating your region. You should consider using an alternative nation instead of your main nation, as this will allow you to potentially share access to the Founder nation, while maintaining sole control over your own personal nation. You can of course use your personal nation if you wish -- See here for more information on the benefits and risks of this. You should consider also using a nation with a respectable name, and potentially even a name that relates to the region you want to create, for thematic consistency.


B. Choosing a Region Name

Choose a name for your new region! This must be unique, you cannot use the name of any existing regions. Take a moment to ensure the desired spelling is correct. Keep in mind that region names are case sensitive, in the sense that the name will appear exactly as you type here. This means that if you spell the name "MaXTopiA", the region will be displayed with that exact bizarre arrangement of capital letters. Consider that having a name that looks thoroughly odd like that isn't likely to attract others to join your new region.

Once you finalise the creation of your new region, you will not be able to change its name at any point in the future. Though you can always create another region with your new preferred name, assuming it isn't taken.


C. World Factbook Entry

The World Factbook Entry, sometimes shortened to the "WFE", is the customisable information box that is visible at the top of the main page of every region. This is usually the first thing players will see when they look at your region, and it can have a considerable influence on their opinion of your region. This is especially important for recruitment, as a well organised and visually appealing WFE can compliment your recruitment messages and help attract new members to your region. As such, it is very much recommended that some time be dedicated to setting up your WFE. You don't necessarily have to make this look super fancy right now -- it can be edited later, but please do have a think about it.

You can use a range of formatting tricks to make the WFE look fancier. Utilising colours, bolding, italics and such can greatly improve the look of your WFE, though it should be noted that using these excessively can also have the opposite effect. For example, all bolded text actually looks rather appealing, but underlying everything does not. Consider your use of colour carefully, as NationStates has a number of different themes, and some colours are difficult to read when viewed on certain themes. Dark blues for example look lovely on the standard theme but can be difficult to read on dark themes. That said, most people do use the standard theme, so you don't need to completely base your design around theme compatibility -- Find a balance or just focus on making it look fantastic for the standard theme, it's up to you. Don't be afraid to just play around with trial and error until you find a setup that looks good to you.

Available formatting is outlined in the NationStates FAQ and reproduced for you in this graphic:

(Image)

The WFE can be changed at any point later on through the administration page of your region. In addition, there is a "Preview" option available when later altering the WFE. This function allows you to make edits and view what your new WFE will look like, without actually finalising those changes, letting you experiment with formatting without actually changing the publically visible WFE until you are ready to do so.


D. Founder Access to Regional Control

Beneath the WFE is a prompt that reads "[Your_Nation] has permanent Executive authority." and a checkbox. Clicking the (?) symbol next to this will provide additional information on this option.

This option will decide whether your Founder nation becomes permanently "Executive". Executive means that nation has the ability to access your region's administration page and exercise various powers, such appointing regional officers. See here for a list of these administrative powers.

By default this box will be checked, and your Founder nation will always be able to utilise these powers to control the region. It will always be able to appoint and remove regional officers and override anything that happens in your region. If you choose to uncheck this option, your Founder will not have Executive power and will not have this access. In this event the only nation with access to these controls will be your World Assembly Delegate. If your region does not have permanent Founder access enabled, and it does not have a World Assembly Delegate, then nobody will be able to access these controls. If regional officers are appointed, they can exercise certain powers, but they cannot be given Executive power and so they cannot appoint other officers -- only the Founder or Delegate, depending on if they have executive power, are able to do this.

This is a permanent decision. You will not be able to change this setting once your region is created. It is highly recommended that you leave this option enabled, as having a Founder with Executive powers provides the best possible security for your region. See here for further information on this.


E. Delegate Access to Regional Control

The second option to consider is a prompt that reads "The region's World Assembly Delegate has Executive authority." and a checkbox. Clicking the (?) symbol next to this will provide additional information on this option. By default this option is enabled, and grants the Delegate the same Executive powers as a Founder. The only exception is the power to later restrict Delegate access, which is unique to Founders.

It is advised that Founders use caution when granting this power, as not all Delegates can be relied on to exercise these powers responsibly. Even if you trust your Delegate, they can be easily replaced, sometimes with someone with hostile intentions. See here for more information on the dangers of having an executive Delegate. In general it is usually safer to have regional officers than give the Delegate power. If you are unsure, it is recommended that this option be disabled.

If the Founder nation leaves the region, ceases to exist (often shortened to "CTE" -- deleted for inactivity or moderation reasons), or voluntarily gives up their power when they initially create the region, then the Delegate will automatically be granted Executive authority.

If the Founder has permanent Executive authority, then they can enable or disable this option at any time on the region's administration page, adding or removing Executive status from the Delegate as they please. In contrast, the Delegate can never alter the authority of the Founder.


F. Regional Password

The final option for the region creation page is to consider imposing a regional password. This requires all nations who wish to move into your region to successfully input a password first. This password can be anything of your choosing. You can add, remove, or change a password at any time on the region's administration page. You can later choose to show the password to all residents, in which case all nations in the region will know the password and will be able to share it as they please, or not in which case only the executive nations will know the password.

Passwords are useful for a group of players who already know each other, and who do not want others moving into their region. They can also be used as a limited protection against invasion. In general, unless you have a specific reason to need a password it is better to disable this option -- having a password usually makes recruitment and growing your region very difficult. See here for more information on protecting your region)


G. Create the Region!

Once you are content with the above options, press the "Create Region" button to finalise. The nation you used to create the new region will be automatically moved into this new region, and will be permanently listed on the region's main page as the "Founder" (whether it is executive or not, it will still be listed). The nation will also receive a badge on its main page for founding a region (I would hope you aren't founding a region just for the badge...).

You can then move your nation back elsewhere if you wish, but keep in mind one nation must always be present in your region. If your region "updates" without any resident nations, it will cease to exist! Updates occur twice a day at twelve hour intervals, you can look here for more information on this. Remember as well that removing the Founder nation from the region will automatically grant the Delegate executive powers.

This section is intended as a quick guide to the process of creating a new region, and gives an overview of the things you should consider when filling out the region creation form. It is recommended that the entire guide, not just this section, be reviewed before actually creating a region.


I really want to creat my own region because I want nations to join me.

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Consular
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Postby Consular » Fri Sep 08, 2017 7:14 am

A good start would be not quoting entire sections of this guide in a reply. :p

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The Federation of Kendor
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Postby The Federation of Kendor » Sat Sep 09, 2017 6:20 am

How do I recruit more players to the region effectively (and invite some experts to my region for help)?
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Tinhampton
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Postby Tinhampton » Sat Sep 09, 2017 9:39 am

The Federation of Kendor wrote:How do I recruit more players to the region effectively (and invite some experts to my region for help)?

Telegram recruitment is the most obvious (and famous) way of doing as such, as DK said earlier:
Digory Kirke wrote:
The Federation of Kendor wrote:Can you tell me how to improve my region?

For one, get recruitment started. Do you have the ability to pay for stamps?

Kittynation11 wrote:
Consular wrote:snip


I really want to creat my own region because I want nations to join me.

Good news - any nation can create a region, so as long as the name hasn't been taken or isn't embargoed. If you want people to join you, try some telegram recruitment, but please mark the telegrams as recruitment to avoid getting into hot water with the moderators.
The Self-Administrative City of TINHAMPTON (pop. 329,537): Saffron Howard, Mayor (UCP); Alexander Smith, WA Delegate-Ambassador

Authorships & co-authorships: SC#250, SC#251, Issue #1115, SC#267, GA#484, GA#491, GA#533, GA#540, GA#549, SC#356, GA#559, GA#562, GA#567, GA#578, SC#374, GA#582, SC#375, GA#589, GA#590, SC#382, SC#385*, GA#597, GA#607, SC#415, GA#647, GA#656, GA#664, GA#671, GA#674, GA#675, GA#677, GA#680, Issue #1580, GA#682, GA#683, GA#684, GA#692, GA#693, GA#715
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Fauxia
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Postby Fauxia » Mon Sep 11, 2017 7:50 pm

Tinhampton wrote:
The Federation of Kendor wrote:How do I recruit more players to the region effectively (and invite some experts to my region for help)?

Telegram recruitment is the most obvious (and famous) way of doing as such, as DK said earlier:
Digory Kirke wrote:For one, get recruitment started. Do you have the ability to pay for stamps?

Kittynation11 wrote:
I really want to creat my own region because I want nations to join me.

Good news - any nation can create a region, so as long as the name hasn't been taken or isn't embargoed. If you want people to join you, try some telegram recruitment, but please mark the telegrams as recruitment to avoid getting into hot water with the moderators.
There are other means of recruitment than stamps though. You can do it manually, but you'll probably never get too far, or you can set up an API with the handy guide from the hyperlink.
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San Pellegrino Romana
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Postby San Pellegrino Romana » Tue Oct 31, 2017 3:29 pm

I just rejoined NS - I can't seem to found my own region. Any updates as to why this occurred?
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Consular
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Postby Consular » Tue Oct 31, 2017 7:14 pm


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Flanderlion
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Postby Flanderlion » Wed Nov 01, 2017 1:17 am

Consular wrote:You should be able to. I can.

https://www.nationstates.net/page=create_region

Temporarily disabled for Z-Day, should be able to now.
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Consular
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Postby Consular » Wed Nov 01, 2017 4:53 am

Ah right. I did not know about that.

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The GREAT AND POWERFUL TRIXIE Lulamoon
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Postby The GREAT AND POWERFUL TRIXIE Lulamoon » Sun Nov 19, 2017 9:34 pm

Your statement that only 1 out of every 100 nations would visit a region when you wire each one a telegram is correct. I sent 206 telegrams and 2 have visited my region.

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Consular
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Postby Consular » Sun Nov 19, 2017 9:41 pm

Yeah the conversion rate can be pretty abysmal.

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Mierria
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Democratic Socialists

Postby Mierria » Sun Dec 24, 2017 9:29 am

Thanks!

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CW Region Founder
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Founded: Mar 16, 2018
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Postby CW Region Founder » Fri Mar 16, 2018 5:24 pm

Can a founder delete their region?

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Lenlyvit
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Postby Lenlyvit » Fri Mar 16, 2018 5:53 pm

CW Region Founder wrote:Can a founder delete their region?

If you completely empty your region of all nations by ejecting them, then moving out yourself, yes.
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Mercy Now
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Discord

Postby Mercy Now » Sat Apr 14, 2018 8:06 am

Sometimes discord is used as another way to talk without it being access to everyone.
I know that my group uses both a discord and the chat page, it just depends. I have heard that it takes a while to set up a discord to. You do not have to set up a discord, but you can.

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Mercy Now
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Postby Mercy Now » Sat Apr 14, 2018 8:10 am

Gregorrria wrote:How do I create my own region? or Found a region rather? Someone help??

It is not hard. Go to the region that you are in, and press "tired of life in {region}" what ever region that you are in. Then, you can press the found your own region button. That works. Hope that helps a llitle

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Cute Puppies
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Postby Cute Puppies » Wed Apr 18, 2018 7:24 pm

I'm not able to purchase stamps for recruitment telegrams. What, besides stamps, are the best ways to recruit for a region?

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