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Just a bit unrealistic...

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Qoph
Lobbyist
 
Posts: 11
Founded: Jan 29, 2010
Ex-Nation

Just a bit unrealistic...

Postby Qoph » Mon Feb 01, 2010 1:49 pm

Yeah going from Liberal Democratic Socialists to Corporate Bordello because I said casinos could fire striking workers is a bit extreme, don't you think?

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Toussillon
Spokesperson
 
Posts: 151
Founded: Jan 20, 2010
Ex-Nation

Postby Toussillon » Mon Feb 01, 2010 5:39 pm

Exactly what happened to me but from Inoffensive Centrist Democracy to a Capitalist Paradise. I think that it is just how the game works, that every action has consequences, even extreme ones.
Embassy Programme
National Political Compass: Ec=-0.3/Soc=-2.15

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Bears Armed
Postmaster of the Fleet
 
Posts: 21281
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Tue Feb 02, 2010 5:37 am

Qoph wrote:Yeah going from Liberal Democratic Socialists to Corporate Bordello because I said casinos could fire striking workers is a bit extreme, don't you think?

That's partly becasue your nation is so new: as it gets larger the results of most issues will generally have proportionately lesser effects on its stats...
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.


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