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Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Escade
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Founded: Apr 11, 2013
Ex-Nation

Postby Escade » Wed Jul 03, 2019 8:21 pm

Armaros wrote:
Escade wrote:

FINALLY ... I was waiting for Evil Cub's identity drop...it was Amaros all along? That was unexpected...and kind of not as SURPRISE as I thought it would be. :sadface:

I am by far not adorable enough to be Evil Cub. :p


Oh so the mystery continues...

Cormactopia Prime wrote:
Guy wrote:I am loathe to lecture experienced players on what gameplay needs, but I have to say that as the years go by, the less convinced I am that more conflict!! is the solution to NS' woes. Particularly, I think it's worthwhile to distinguish between interregional and intraregional conflict. While the former has some role to play (particularly through military gameplay), I've found the latter completely not conducive to the good running of a region.

Just to be clear, when I call for conflict I'm consistently calling for interregional, not intraregional, conflict.

While I've sometimes engaged in intraregional conflict (most have, whether they like it or not, because sometimes in a region you care about you can't avoid conflict), I've never been a fan of it, which is why I've helped take radical steps in Osiris twice to put a stop to our most destructive conflicts.

That said, there are some folks who believe intraregional political conflict, as long as it doesn't explode into intraregional military conflict (i.e., a coup or civil war, which isn't even possible in most stable UCRs), is healthy. For example, this used to be a major tenet of Europeia and imperialist regions like TNI and The LKE, and for all I know it's still important to them. To each their own. I've certainly never found it to be healthy in the regions in which I've participated, but Europeia and the imperialist regions do seem to handle it better. Perhaps that is in fact because intraregional military conflict is totally impossible in their regions, so they're forced to come to political terms with each other either by decisively winning elections or legislative victories, or compromising. Or maybe it works for them for some other reason. In any event, the point is I don't feel like it's my place or anyone else's to tell them that doesn't work for them and they should stop doing it, but overall I agree with you that intraregional conflict is risky and often, but not always, unhealthy.



I don't want to engage in serious discussions on a forum that has devolved from that substantially, but conflict is an inherent part of Gameplay or at least it used to be before people tried equating conflict with toxicity and using that as a weapon to actually destroy any possibility of conflict\competition\activity\engagement.

There are types of conflicts but humanity and politics exist because of conflict. We've seen what happens when regions don't have any form of competition (regions where barely one person runs for a position or people are elected or selected by whomever and then don't do their jobs or positions exist as sinecures for the "well-behaved boring sycophantic type"). Competition and conflict create a need and desire (like sports or politics in the real world) to actually get things done and to keep creating change and improvement. This is why, sometimes, when one or two people leave a region everything they built gets lost or breaks down.

People promoting democracy but against conflict (whether intra or interregional) are ignoring history and\or trying to sugar coat not just this era of politics but the majority era of politics. This is a political simulator game. There are many ways to play it (we've had politicians who were from a variety of fields\disciplines from acting, law, philosophy, etc) but the idea that conflict has to be eliminated is why there is a deep feeling of stagnancy, of the kind of "nothing matters, so no one engages any longer." Historically, entrenched and often totalitarian systems of power are the kind that want to stifle dissent because it is in their best interests to do so. In fact, conflict has been lopsided in NS for some time which I think has been one of the bigger problems (one side seems to decisively win and is entrenched giving little or no opportunity for fresh blood as it were).

The easiest way to see what the lack of conflict does to humanity as a whole is to look at Serenity (2005) and what happens on and to the people of Miranda. The goal of "no conflict" in a game is no more game. That's simple and simply put. We play games to get over obstacles and challenges and compete with other players to "get good." Why would this game arena be any different? Why would NationStates, a game inspired by a book that imagines itself to be a political simulator with a liberal bent (like reality ;)), eschew conflict? What is the alternative "successful" model being offered here? This line of thinking feeds into "get rid of R\D." I mean with this mindset the best way to end conflict is to end the game, if that's not possible then to end the possibility of coups\raids\tags and end R\D. Too far? Not really if you follow the line of "conflict is the biggest sin."

Competition can bring out the best and the worst in people. Instead of trying to stifle it, perhaps creating some solid guidelines to how to engage in IC conflict (and creating these public and visible guidelines that are applied to everyone) would actually benefit the game. That and making sure that players can't weaponize "conflict is bullying" (to cover up their own inadequacies as players) in a competitive game would help restore health and a healthy competitive environment to the game. It reminds me of some of the dialogue around the U.S. women's soccer team and the disgusting people who seem to want to punish them for winning or expect them to apologize for winning. Nah.

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Last edited by Escade on Wed Jul 03, 2019 9:02 pm, edited 1 time in total.

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Americastrailia
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Founded: Aug 13, 2017
Ex-Nation

Postby Americastrailia » Wed Jul 03, 2019 8:49 pm

Escade wrote:-snip-

Indeed. Conflict makes the game. I can be upset about what happens in the context of the game, but it is inappropriate to call other people toxic for the things they do. The stagnation needs to end, and things need to be shaken up somehow. There are lots of ways that could happen, but it needs to happen.

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Guy
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Scandinavian Liberal Paradise

Postby Guy » Fri Jul 05, 2019 11:57 am

It seems that you had either not read my post, or chose to respond only to Cormac’s, but in any case I will give you a concise reply.

Conflict and competition are far from synonymous. To extend your sporting example, neither of us would object to competition between players to try to get on the US women’s football team. That way, they each push each other. Conflict within a region, however, is more akin to a player hacking at her team-mate’s ankles in training to prevent them from taking her first-team spot.

The region is, fundamentally, a team. More accurately, it is a collective that should have a shared objective. Even taking NS to be a polsim, power in this game is most effectively exercised by a region, not individual players. No less importantly, people want to have fun in this game. Regional culture — which can be anything from spam games through diplomacy to RL political discussions — isn’t just about power. It’s about making this game enjoyable. And where regional culture is driven by conflict, it is often utterly unenjoyable.
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New Rogernomics
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Left-wing Utopia

Postby New Rogernomics » Fri Jul 05, 2019 12:31 pm

Klaus Devestatorie wrote:
New Rogernomics wrote:You've been there to experience the Ascendancy vs Europeia thing ages back. That was really the last time any regions had a major war of words, to the point it drew in game mods to cool it down. Modern gameplay is dull by comparison.

The problem is that a villain has to be willing. Not many groups fit into that mould. The NLO (and very specifically the NLO, not the NPO), Gatesville, Empire, Aeazen Combine, TBR. That's kinda it. They were all different types and levels of villain, but they were the only willing ones. Otherwise, people just usually quit.
Yep of course. Though a region can be perceived as a villain, even though it really isn't, and even doesn't see itself as one. Challenging the status quo can make you a 'villain' fairly quickly, whereas no one challenging the status quo (or at least rocking the boat), makes gameplay rather stale over time. Though I'd say conflict is a rather broad category that includes war, debates on the forum, opposing government types, RP ideological differences, and regions/players causing chaos for the fun of it.
Guy wrote:[...]No less importantly, people want to have fun in this game. Regional culture — which can be anything from spam games through diplomacy to RL political discussions — isn’t just about power. It’s about making this game enjoyable. And where regional culture is driven by conflict, it is often utterly unenjoyable.
I think that a little bit of both is inevitable in any game. Conflict can still be pretty enjoyable, but I do agree there is a point where conflict becomes a negative drain on a region - which is characterized by a siege mentality. It really is how far you take it. I don't see it being negative, if in a political game that as a part of regional culture, communist regions oppose capitalist ones, or if democracies opposed dictatorships, and so on, as that just drives players to be motivated and be active.
Last edited by New Rogernomics on Fri Jul 05, 2019 12:42 pm, edited 2 times in total.
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Leonardo Rosenchild
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Founded: Sep 27, 2013
Ex-Nation

Postby Leonardo Rosenchild » Tue Jul 09, 2019 6:19 pm

New Rogernomics wrote:
Klaus Devestatorie wrote:The problem is that a villain has to be willing. Not many groups fit into that mould. The NLO (and very specifically the NLO, not the NPO), Gatesville, Empire, Aeazen Combine, TBR. That's kinda it. They were all different types and levels of villain, but they were the only willing ones. Otherwise, people just usually quit.
Yep of course. Though a region can be perceived as a villain, even though it really isn't, and even doesn't see itself as one. Challenging the status quo can make you a 'villain' fairly quickly, whereas no one challenging the status quo (or at least rocking the boat), makes gameplay rather stale over time. Though I'd say conflict is a rather broad category that includes war, debates on the forum, opposing government types, RP ideological differences, and regions/players causing chaos for the fun of it.
Sincerely, I can't muster up the energy to engage with NS in any meaningful given that I view it as an "okay" medium to engage in polsim RPing or anything deeper than that; for, the role of a region qua villain towards a particular group of regions is itself not too particularly exciting either. At best, we saw a meh dependency-esque take contra watered down liberal internationalism clash: America expy against the third world expy fighting for local control was a major image in my mind. I was hoping for more experimentation; more use of the creative juices in conjuring up worlds; and yet, when I took a stab at this game again a few months later, I just got disappointment at the dearth of the aforesaid things, and people's willingness to engage in it. Maybe more has happened since that time that I'm oblivious to. Willingness for my claim to be countered with decent warrants for said counterclaim(s) would be rather welcoming; nonetheless, I daren't keep tabs on this thread for a prolong period in the hopes of seeing said counter.

Addendum: Trust me, I get that this is a hobby or even a lifestyle for certain individuals, and all the power to them; however, I'd hope that they've read Fukuyama, Haass, Sandbook, et cetera prior to this post.

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Cormactopia Prime
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Ex-Nation

Postby Cormactopia Prime » Tue Jul 09, 2019 6:31 pm

Dude, what did you even just say?

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Imperium of Josh
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Posts: 195
Founded: Nov 25, 2015
Iron Fist Socialists

Postby Imperium of Josh » Tue Jul 09, 2019 6:43 pm

Leonardo Rosenchild wrote:
New Rogernomics wrote:Yep of course. Though a region can be perceived as a villain, even though it really isn't, and even doesn't see itself as one. Challenging the status quo can make you a 'villain' fairly quickly, whereas no one challenging the status quo (or at least rocking the boat), makes gameplay rather stale over time. Though I'd say conflict is a rather broad category that includes war, debates on the forum, opposing government types, RP ideological differences, and regions/players causing chaos for the fun of it.
Sincerely, I can't muster up the energy to engage with NS in any meaningful given that I view it as an "okay" medium to engage in polsim RPing or anything deeper than that; for, the role of a region qua villain towards a particular group of regions is itself not too particularly exciting either. At best, we saw a meh dependency-esque take contra watered down liberal internationalism clash: America expy against the third world expy fighting for local control was a major image in my mind. I was hoping for more experimentation; more use of the creative juices in conjuring up worlds; and yet, when I took a stab at this game again a few months later, I just got disappointment at the dearth of the aforesaid things, and people's willingness to engage in it. Maybe more has happened since that time that I'm oblivious to. Willingness for my claim to be countered with decent warrants for said counterclaim(s) would be rather welcoming; nonetheless, I daren't keep tabs on this thread for a prolong period in the hopes of seeing said counter.

Addendum: Trust me, I get that this is a hobby or even a lifestyle for certain individuals, and all the power to them; however, I'd hope that they've read Fukuyama, Haass, Sandbook, et cetera prior to this post.

I too like to read pseudo intellectual badly constructed paragraphs.

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Leonardo Rosenchild
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Founded: Sep 27, 2013
Ex-Nation

Postby Leonardo Rosenchild » Tue Jul 09, 2019 6:47 pm

Escade wrote:The easiest way to see what the lack of conflict does to humanity as a whole is to look at Serenity (2005) and what happens on and to the people of Miranda. The goal of "no conflict" in a game is no more game. That's simple and simply put. We play games to get over obstacles and challenges and compete with other players to "get good." Why would this game arena be any different? Why would NationStates, a game inspired by a book that imagines itself to be a political simulator with a liberal bent (like reality ;)), eschew conflict? )
Just bring up Hegel, Schmitt, and/or those fashionable Post-Marxists like Mouffe you supercilious liberal. Joking aside, I'm under the impression that reality has a liberal-bent due to the US being a hegemonic power in a unipolar world; however, I think this time frame is fairly limited, and I'm concerned that even dictatorships will eschew democracy as a clearing house due to the impact of climate change, and technological developments that flattens the necessary economies of scale for the production of weapons -- something that I used to welcome on left libertarian grounds.

Cormactopia Prime wrote:Dude, what did you even just say?
https://youtu.be/W2bc25X0E68

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Reploid Productions
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Postby Reploid Productions » Tue Jul 09, 2019 6:55 pm

Leonardo Rosenchild wrote:you supercilious liberal

Knock that off. Erudite slams while maintaining a veneer of politeness can also be considered flaming.
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Imperium of Josh
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Postby Imperium of Josh » Tue Jul 09, 2019 6:56 pm

Leonardo Rosenchild wrote:
Escade wrote:The easiest way to see what the lack of conflict does to humanity as a whole is to look at Serenity (2005) and what happens on and to the people of Miranda. The goal of "no conflict" in a game is no more game. That's simple and simply put. We play games to get over obstacles and challenges and compete with other players to "get good." Why would this game arena be any different? Why would NationStates, a game inspired by a book that imagines itself to be a political simulator with a liberal bent (like reality ;)), eschew conflict? )
Just bring up Hegel, Schmitt, and/or those fashionable Post-Marxists like Mouffe you supercilious liberal. Joking aside, I'm under the impression that reality has a liberal-bent due to the US being a hegemonic power in a unipolar world; however, I think this time frame is fairly limited, and I'm concerned that even dictatorships will eschew democracy as a clearing house due to the impact of climate change, and technological developments that flattens the necessary economies of scale for the production of weapons -- something that I used to welcome on left libertarian grounds.

Cormactopia Prime wrote:Dude, what did you even just say?
https://youtu.be/W2bc25X0E68

You seem like you'd be more at home over with the generalites

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Leonardo Rosenchild
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Ex-Nation

Postby Leonardo Rosenchild » Tue Jul 09, 2019 7:05 pm

Imperium of Josh wrote:I too like to read pseudo intellectual badly constructed paragraphs.
Did I mention the time where I read that one Orwell essay?
Reploid Productions wrote:
Leonardo Rosenchild wrote:you supercilious liberal

Knock that off. Erudite slams while maintaining a veneer of politeness can also be considered flaming.
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Escade
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Ex-Nation

Postby Escade » Tue Jul 09, 2019 7:52 pm

Reploid Productions wrote:
Leonardo Rosenchild wrote:you supercilious liberal

Knock that off. Erudite slams while maintaining a veneer of politeness can also be considered flaming.


I'm so glad to have made the choice to ignore the posts of puppets. PNWTT (Puppets Not Worth the Time).

Anyway, nothing is happening in gameplay and nothing interesting will.

Anyone who wants to protest can understand simply that by protesting or disagreeing you are engaging in "conflict" and conflict is the enemy.
Regions should be devoid of any conflict and Tranquility, as seen in Dragon Age, seems to be the goal.

Any region cleaning up "undesirables" as it were who may be a source of conflict (sometimes by merely existing or even worse engaging in competition) is doing a very fine job of keeping conflict at bay. Good luck and full speed ahead!

Be careful what you wish for :)

P.S. For further references that are not just movie based, I recommend Harrison Bergeron (which has a pretty decent movie).
Last edited by Escade on Wed Jul 10, 2019 11:59 am, edited 1 time in total.

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Leonardo Rosenchild
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Ex-Nation

Postby Leonardo Rosenchild » Tue Jul 09, 2019 8:10 pm

Escade wrote:I'm so glad to have made the choice to ignore the posts of puppets. PNWTT (Puppets Not Worth the Time).
:camera_with_flash:

The dismissal aside: This nation has earnestly been my main one for a few years, and is easily traceable to my persona in this game. You probably aren't aware of me because: a) I'm not important; and b) when I did approach some semblance of importance in some backwater capacity, that was a few years ago.

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East Meranopirus
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Ex-Nation

Postby East Meranopirus » Wed Jul 10, 2019 2:56 am

Leonardo Rosenchild, I think you'll find the NS General Board more to your liking.

Anyway, this thread seems to have completely detracted from its original purpose, though it's still interesting to look at the discussions being had. I think this is a very good idea:
Escade wrote:Instead of trying to stifle it, perhaps creating some solid guidelines to how to engage in IC conflict (and creating these public and visible guidelines that are applied to everyone) would actually benefit the game.

A solid guideline like this may also have the additional benefit of bringing in new players who are currently unwilling to be involved because they think it's too daunting, or toxic, or whatever people might think about GP.

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Wabbitslayah
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Corrupt Dictatorship

Postby Wabbitslayah » Tue Jul 16, 2019 11:54 am

Leonardo Rosenchild wrote:
Escade wrote:I'm so glad to have made the choice to ignore the posts of puppets. PNWTT (Puppets Not Worth the Time).
:camera_with_flash:

The dismissal aside: This nation has earnestly been my main one for a few years, and is easily traceable to my persona in this game. You probably aren't aware of me because: a) I'm not important; and b) when I did approach some semblance of importance in some backwater capacity, that was a few years ago.

Damn it Leo. Go back to retirement. :P
Last edited by Wabbitslayah on Tue Jul 16, 2019 11:55 am, edited 1 time in total.
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Unibot III
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Postby Unibot III » Wed Jul 17, 2019 11:03 am

The crisis in TEP has prompted critical communiques from TSP and Osiris, and an Art Festival from TRR. Errr, what?
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Lord Dominator
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Postby Lord Dominator » Wed Jul 17, 2019 11:18 am

Unibot III wrote:The crisis in TEP has prompted critical communiques from TSP and Osiris, and an Art Festival from TRR. Errr, what?

Bribes for more ejected nations

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Cormactopia Prime
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Founded: Sep 21, 2016
Ex-Nation

Postby Cormactopia Prime » Wed Jul 17, 2019 12:09 pm

Unibot III wrote:The crisis in TEP has prompted critical communiques from TSP and Osiris, and an Art Festival from TRR. Errr, what?

Yeah, that's kind of odd. I suppose it's the cost of electing a raider ideologue as Delegate.

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Unibot III
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Democratic Socialists

Postby Unibot III » Wed Jul 17, 2019 12:12 pm

Lord Dominator wrote:
Unibot III wrote:The crisis in TEP has prompted critical communiques from TSP and Osiris, and an Art Festival from TRR. Errr, what?

Bribes for more ejected nations


I laughed but I have stronger thoughts on this subject, the Rejected Realms ought not to be complicit in the waiving of democratic norms and civilian rights, or the authoritarianization of an allied state. The Rejected Realms is a champion of the rights and freedoms of the ejected, a critic of the abuse of power, and by its very nature, a refugee society. Contributing to the decline of the international resolve to condemn these problems weakens the security of the Rejected Realms as well as its democratic partners and allies. It’s hard to interpret an absence of a critical communique in tandem with a new cultural fair to be anything but a direct sign that the leadership has no concerns with the crisis unfolding in the East Pacific.
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but Unibot is not a typical NS player.
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New Rogernomics
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Left-wing Utopia

Postby New Rogernomics » Fri Jul 19, 2019 8:53 pm

Sincerely, I can't muster up the energy to engage with NS in any meaningful given that I view it as an "okay" medium to engage in polsim RPing or anything deeper than that;
If you don't want to engage with the game, then it seems that you really aren't the audience for a discussion on the intricacies of gameplay.
for, the role of a region qua villain towards a particular group of regions is itself not too particularly exciting either. At best, we saw a meh dependency-esque take contra watered down liberal internationalism clash: America expy against the third world expy fighting for local control was a major image in my mind.
The Villain vs Hero or White Knight vs Black Knight positioning, is inherently dependent on terms of reference. In this case, one can argue that defender or raider philosophy, imperialism vs internationalism, and ideological struggles of various kinds fall into the terms of reference. Essentially you can't have a gameplay dynamic without friction, whether it has positive characteristics i.e. facilitating of debate, or negative characteristics i.e. character assassination and paranoia. Additionally, America being in conflict with the third world isn't really good context for Nationstates, as everyone has the same resource i.e. a computer, internet, and recruitment scripts.
I was hoping for more experimentation; more use of the creative juices in conjuring up worlds; and yet, when I took a stab at this game again a few months later, I just got disappointment at the dearth of the aforesaid things, and people's willingness to engage in it.
If you step into the game again, you should strive for participation in something that isn't a derivative work. If I have grasped your NS history correctly then I am referring to Warhammer. Instead you should strive for something outside of what I would term 'generic', as difficult as it is to compete with regions that opt for the easier strategy of classical interpretations of democracy and current political structures. Disappointment is unsurprising when Nationstates is arguably lacking in enough unique regions to stimulate the senses, and promote creative ability.
Maybe more has happened since that time that I'm oblivious to. Willingness for my claim to be countered with decent warrants for said counterclaim(s) would be rather welcoming; nonetheless, I daren't keep tabs on this thread for a prolong period in the hopes of seeing said counter.
Just because counterclaims do not immediately present themselves, doesn't mean they don't exist. Nor does approaching the discussion from a negative position on the quality of debate. Arguing the debate in itself is worthless, does not encourage others to apply worth to discussing an issue with you.
Addendum: Trust me, I get that this is a hobby or even a lifestyle for certain individuals, and all the power to them; however, I'd hope that they've read Fukuyama, Haass, Sandbook, et cetera prior to this post.
Most forms of entertainment are a contextual fantasy, but that doesn't make Nationstates less of value - as value in itself is a social construct determined by public feeling, bias, and empirical observations.
Cormactopia Prime wrote:Dude, what did you even just say?
I deciphered it. Leonardo gets weird like that. Read my counter-points.
Last edited by New Rogernomics on Fri Jul 19, 2019 9:04 pm, edited 1 time in total.
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Hoping for Peace in Israel and Palestine
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Escade
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Founded: Apr 11, 2013
Ex-Nation

Postby Escade » Sat Jul 20, 2019 7:06 pm

Essentially you can't have a gameplay dynamic without friction, whether it has positive characteristics i.e. facilitating of debate, or negative characteristics i.e. character assassination and paranoia.


Agreed.

P.S. I'm pretty sure if I said "Fukuyama" in front of my mom she would smack me for it so no thanks.

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United Provinces of Atlantica
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Founded: Jan 02, 2013
Liberal Democratic Socialists

Postby United Provinces of Atlantica » Sun Jul 21, 2019 11:26 am

Escade wrote:
Essentially you can't have a gameplay dynamic without friction, whether it has positive characteristics i.e. facilitating of debate, or negative characteristics i.e. character assassination and paranoia.

P.S. I'm pretty sure if I said "Fukuyama" in front of my mom she would smack me for it so no thanks.

In fairness, anyone who unironically cites Fukuyama should get that kind of response, because his most famous idea is quite possibly one of the wrongest in the world :p
Last edited by United Provinces of Atlantica on Sun Jul 21, 2019 11:32 am, edited 2 times in total.
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The Miniluv Messenger
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Posts: 44
Founded: Jan 05, 2014
Ex-Nation

Postby The Miniluv Messenger » Sat Oct 05, 2019 6:14 am

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Highly Irregular: Viziers Responsible for Security of The East Pacific Dismissed


Removal of Viziers' Border Control power by Delegate Fedele appears to violate regional law.

By Cormac Skollvaldr




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A comparison of TEP's WFE as it appeared on October 3 versus October 5.
1 INFINITE LOOP - In the early hours of the morning on Saturday, Delegate Fedele of The East Pacific inexplicably dismissed all gameside Regional Officers with the exception of Minister of Foreign Affairs Marrabuk, whose gameside office was renamed "Keeper of the Flame." This dismissal included Viziers Aelitia, Bachtendekuppen, and Todd McCloud, who are tasked by the Concordat of The East Pacific, the region's constitution, with safeguarding regional security.

The Delegate's dismissal of TEP's Viziers appears to violate the Endorsement Caps Act, a 2017 law that provides for the enforcement of TEP's endorsement caps. Section 5.4 of the Endorsement Caps Act entitles Viziers to Border Control power unless they refuse a legitimate order to carry out an ejection or banishment for violation of the region's endorsement caps. Unless all three Viziers have refused such an order, the Delegate's dismissal of the Viziers would appear to be illegal. Section 5.1 of the Endorsement Caps Act also requires the Delegate to display the numerical value of the region's endorsement caps, but all mentions of endorsement caps were removed along with instructions to endorse the Delegate and Viziers when Fedele updated the region's World Factbook Entry on Saturday morning.

This unpredictable turn of events comes as TEP is in the midst of a Delegate election in which the Delegate's close political ally and fellow Rahl family member Davelands, the presiding officer of TEP's legislature, is currently trailing Marrabuk with six days remaining in the vote. The election has featured controversial incidents, including election-related charges filed by Badger, another Rahl family member who only recently became actively involved in TEP, against candidate Libertanny, charges which appear to no longer be visible to the public. There has also been a contentious line of questioning in which Davelands has been grilled about his past actions toward Delegate Halo of the West Pacific in relation to SC#266: Commend Xoriet, a commendation of a former TEP Delegate. Fedele has interjected himself into this controversy, drawing rebukes from regional heavyweights A Slanted Black Stripe and Bachtendekuppen. Finally, an election complaint has been filed by Bachtendekuppen against Davelands for potentially illicit electioneering by telegram. If the Delegate's dismissal of Regional Officers is related to the election controversies, it raises questions as to why Marrabuk, the candidate currently leading Davelands in the election, is the only remaining Regional Officer and has been granted Border Control.

"Idk what it's about but it's highly irregular," said a senior official of a region formally allied to TEP who spoke to the Miniluv Messenger on the condition of anonymity. The official also referenced questionable behavior by Fedele throughout his term, which the Miniluv Messenger previously reported in June. That incident centered around a controversy in which Aleister, a close associate of Fedele through their shared raider region Lone Wolves United, was questioned regarding his fitness to serve in TEP's legislature given his 2018 coup d'etat against the Sinker region Lazarus. That line of questioning also provoked Fedele's intervention, prompting him to call the legislature a "brood of vipers" -- which in turn led Bachtendekuppen to strongly condemn his harsh words.

Throughout his term, Fedele has also engaged in the mass ejection of certain non-WA nations from TEP, which at one point reduced TEP's population so severely that the regional population was lower than the populations of two Sinker regions. Other controversies have included aggressive behavior toward other citizens of TEP, which has driven some of them from the region, and changes to TEP law that have seemed to aid Fedele in consolidating power for himself and his associates. Recent developments have raised fresh questions among some of TEP's allies and other foreign observers as to whether Fedele will perpetrate a coup d'etat against TEP rather than peacefully leaving office, especially if the Delegate election doesn't conclude on his preferred terms.
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Armaros
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Postby Armaros » Sat Oct 05, 2019 6:30 am

Aleister, a close associate of Fedele through their shared raider region Lone Wolves United,

Aleister is not currently a member of Lone Wolves United.
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Cormactopia Prime
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Founded: Sep 21, 2016
Ex-Nation

Postby Cormactopia Prime » Sat Oct 05, 2019 6:32 am

Armaros wrote:
Aleister, a close associate of Fedele through their shared raider region Lone Wolves United,

Aleister is not currently a member of Lone Wolves United.

They are still associates from their time together in Lone Wolves United, but thanks for that update.

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