I logged on in my semi-annual guilt-trip re: not updating old stickies, and found this!
Very informative thread. You've covered a lot of the raiding tactics I was too much of a defender to want to spread around.
And raiding since the API started including the regional update order is something that I barely got a taste of while playing; your
discussion is very enlightening. There are certain details, though, that make me want to ask for a citation - e.g.,
0.031 seconds per nation for update (always?),
what happens in the case of a tie (is that a tie that doesn't include the current Delegate? did we finally figure that out?), and that bit in the same section about the order that nations update being based on how long they've been in the region (which makes a lot of sense, but I've never checked the data for it). And as a usability point for newbies and those of us who are API-ignorant: some instruction on what exactly you need to do to get a list of nations from
Afforess's code would be super helpful. Finally, although this is hypocritical of me in the extreme given the post I'm about to leave for you, try to speak as concisely and precisely as you can. There are a few posts that repeat information from earlier in the thread. You could fix that and cut down on your word count by cross-referencing posts with links to tagged sections of your other posts - unless you really don't expect anyone to try to read this guide straight through. Repetition will strain the patience of readers who are trying to pay attention to the whole thing.
If I have one overarching comment or content suggestion, it's from the perspective of someone who always enjoyed the rhetorical, political side of the game more than the actual military play. A number of the terms you use, the definitions you provide, and the ideologies and groupings you discuss are things that have taken a long time in-game to develop. They may be commonly accepted among players now, but I worry that defining them in a guide like this may encourage additional fossilization of the political side of Gameplay. If there's a stickied thread proclaiming once and for all what counts as a native, or that defenders must never put their organization name in a liberated or detagged region's WFE or be considered raiders, newer players may never realize that all of these things are merely player conventions and should be questioned, subverted, and contested whenever the Gameplay world starts to feel too hidebound or too boring.
It's hard to find a balance between informing people about conventions and stating them as facts, I know. But I would encourage you to err on the side of less detail when it comes to things that aren't hard-coded into the game, so that newer players feel as if there is more scope for interpretation and innovation. Sometimes the most interesting battles are not between opposing WA nations, but over NS etiquette - which behaviors are encouraged or deplored, what actions are accepted as a matter of course or forbidden - and how those ethical codes can be made to change over time. Plus, discussing conventions as if they are eternal truths often leads to people on "opposite sides" shouting and sniping at each other in a most unpleasant fashion.
IMO, the best and most unique part of your thread is the detailed and practical info on tactics - which is also the part that will be most sensitive to coding (and possibly hardware) changes. I wonder if it might make your (in-progress?) rewrite easier if you didn't assume total ignorance of military gameplay, but instead treated this more as an Advanced Tactics thread that covers all the juicy info that the Basics thread leaves out - things like spies, target selection, practical methods of rapid puppet switching, how triggers work, etc. If you want to turn this into a complete replacement for the Basics of Military Gameplay thread, by all means, go ahead - I'm not trying to say that sticky needs to stay! It is awfully neglected.
But I think a separate, detailed how-to guide in the way you've written sections IV, V, the second half of VI, and VII through X (especially VII!) would also be incredibly valuable - and less work for you in terms of rewriting and organization. It would also let prospective readers decide how much detail they really wanted - so people who just want to know what all these R/D people are talking about can skim through the Basics thread and be done, and all the questions about current "best practices" in military gameplay could come here. Treating it as a "how-to" might also deal with some of the criticisms about this being one-sided. Instead of trying to balance the rhetoric, you could simply write different sections on how to run a raid, how to run a tagging operation, etc., and then you or someone else (e.g., an interested defender) could write other sections on how to run a defense, how to run a liberation, etc.
Just a thought from the retired lady with the knitting needles, waking up momentarily from her rocker. Please do feel free to ignore and continue with your (excellent) work!