Rifty wrote:I've never bee around during a Halloween - Really excited!
This will be my third Zombies, I'm really looking forward to it! It's a great time of year for NS.

Advertisement

by Apulita » Sat Oct 11, 2014 12:07 am
Rifty wrote:I've never bee around during a Halloween - Really excited!


by Rifty » Sat Oct 11, 2014 12:45 am

by North Campbell Nation » Sat Oct 11, 2014 8:18 am
Rifty wrote:Are there any plans in place for the Warzones? I'll be going all dictator and demanding my entire region helps only me out xD
As some of you may know i only have been around since January/Febuary

by Rifty » Sat Oct 11, 2014 8:35 am
North Campbell Nation wrote:Rifty wrote:Are there any plans in place for the Warzones? I'll be going all dictator and demanding my entire region helps only me out xD
As some of you may know i only have been around since January/Febuary
The UWR passed the Warzone Anti-Infection Act by a 2-0 vote in both houses. The law lays the foundations for specific administrative measures, including an automatic state of emergency upon the announcement of an impending apocalypse (In Warzone Asia, this gives the chairman the power to enact laws automatically).
It also outlaws siding with the zombies, and the use of any super-weapons which encourage the spread of infection, the penalty for both being summary ejection, and ban if necessary. Further, any nation which doesn't respond after five hours (infection rates update hourly) is assumed to have collapsed, and may be ejected if things can't be brought under control.
I am currently considering what, if any immigration measures might be implemented.

by North Campbell Nation » Sat Oct 11, 2014 10:55 am
Rifty wrote:North Campbell Nation wrote:The UWR passed the Warzone Anti-Infection Act by a 2-0 vote in both houses. The law lays the foundations for specific administrative measures, including an automatic state of emergency upon the announcement of an impending apocalypse (In Warzone Asia, this gives the chairman the power to enact laws automatically).
It also outlaws siding with the zombies, and the use of any super-weapons which encourage the spread of infection, the penalty for both being summary ejection, and ban if necessary. Further, any nation which doesn't respond after five hours (infection rates update hourly) is assumed to have collapsed, and may be ejected if things can't be brought under control.
I am currently considering what, if any immigration measures might be implemented.
Hell i won't be killing my regions population just to get ahead in the Apocalypse. I would be worried not all will return.

by Benevolent Thomas » Sat Oct 11, 2014 11:04 am
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.

by Anonymouslands » Sat Oct 11, 2014 11:05 am

by Anonymouslands » Sat Oct 11, 2014 11:07 am

by North Campbell Nation » Sat Oct 11, 2014 11:17 am
Benevolent Thomas wrote:I was wondering when you were going to ban them. We stopped them during major and it looks like they tried again during minor, but didn't have enough.

by The Isles of Random » Sat Oct 11, 2014 9:16 pm
We Are Not the NSA wrote:If the real world was like NS, then Belgium could have just password protected itself, or simply moved somewhere else, away from Germany.

by Anonymouslands » Sat Oct 11, 2014 10:13 pm

by Rifty » Sat Oct 11, 2014 10:17 pm
Anonymouslands wrote:I still need people to share WZSA delegate account with! And, I need ideas for what to do with it!

by Benevolent Thomas » Sun Oct 12, 2014 8:35 am
Anonymouslands wrote:I may retire from Nationstates. I'm finding that I am running out of ideas for Warzone Sandbox, I also don't have time to implement them. If I do retire, it will be after the Halloween event, and after I find a successor. My only other choice, other than retiring, is sharing a delegate account for WZSA. Anyone interested?
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.

by Trick Shot » Sun Oct 12, 2014 9:40 am
Anonymouslands wrote:I still need people to share WZSA delegate account with! And, I need ideas for what to do with it!
Marelius wrote:You got Festavo'd
Revall wrote:Festavo is an off his rocker cowboy capable of anything at the drop of a hat
Nuke wrote:But can you really be more dangerous than Festavo? Now that guy is a real fucking OG.
Valrifell wrote:God dammit Fest, you think too much!

by Anonymouslands » Sun Oct 12, 2014 10:00 am

by Arekrya » Sun Oct 12, 2014 9:55 pm
Khronion wrote:NationStates requires a lot of patience. You gotta be in this for the long term if you wanna see fruit.

by Rifty » Sun Oct 12, 2014 11:33 pm
Arekrya wrote:Khronion wrote:NationStates requires a lot of patience. You gotta be in this for the long term if you wanna see fruit.
Exactly, I've been at WZAF for almost half a year now, and yet I still have not really seen my work pay off, and I doubt I fully will for quite a while. Any, in WZAF news, we were raided for one update by the NPA and the SPSF, before they left the region, and two updates later, with IoR's help, I re secured the region, and now our friends in the EPSA are helping me keep it stable until I can raise stability on my own (thanks again!)

by District XIV » Sun Oct 12, 2014 11:39 pm
Rifty wrote:Arekrya wrote:Exactly, I've been at WZAF for almost half a year now, and yet I still have not really seen my work pay off, and I doubt I fully will for quite a while. Any, in WZAF news, we were raided for one update by the NPA and the SPSF, before they left the region, and two updates later, with IoR's help, I re secured the region, and now our friends in the EPSA are helping me keep it stable until I can raise stability on my own (thanks again!)
I have to disagree. Took 3 monrths with CoF to reach 300 citizens and an active community. We're not even 2 months old in AoI yet.

by Arekrya » Mon Oct 13, 2014 12:10 am
District XIV wrote:Rifty wrote:I have to disagree. Took 3 monrths with CoF to reach 300 citizens and an active community. We're not even 2 months old in AoI yet.
CoF and AoI =/= WZAF; Arekrya isn't actively recruiting at massive capacity, unlike you, Rifty. He hasn't necessarily committed to bringing in dozens, even hundreds of nations, and I'm pretty sure that, predominantly, potential residents would rather reside in a UCR or feeder or sinker than Warzone.

by Rifty » Mon Oct 13, 2014 12:42 am
Arekrya wrote:District XIV wrote:CoF and AoI =/= WZAF; Arekrya isn't actively recruiting at massive capacity, unlike you, Rifty. He hasn't necessarily committed to bringing in dozens, even hundreds of nations, and I'm pretty sure that, predominantly, potential residents would rather reside in a UCR or feeder or sinker than Warzone.
Exactly. I can't buy TG stamps right now, so I'm operating my recruitment out of NS++ (And I think we can all agree that the script is not all that fast.). Secondly, quite a bit of my work gets reset each time WZAF is raided, without stability for some time, I can't really get enough dedicated natives in to help keep the place stable on our own, which is why I'm so glad for the EPSA's help right now, as they're allowing me to focus on gathering enough natives to make a stable base.

by The Isles of Random » Mon Oct 13, 2014 8:38 am
Rifty wrote:Arekrya wrote:Exactly. I can't buy TG stamps right now, so I'm operating my recruitment out of NS++ (And I think we can all agree that the script is not all that fast.). Secondly, quite a bit of my work gets reset each time WZAF is raided, without stability for some time, I can't really get enough dedicated natives in to help keep the place stable on our own, which is why I'm so glad for the EPSA's help right now, as they're allowing me to focus on gathering enough natives to make a stable base.
Well there's a dilemma there. You lose your work that pulls in natives down to a lack of natives. hmm. Doesn't the UWR have a garrison of troops or something?
We Are Not the NSA wrote:If the real world was like NS, then Belgium could have just password protected itself, or simply moved somewhere else, away from Germany.

by Rifty » Mon Oct 13, 2014 8:53 am
The Isles of Random wrote:Rifty wrote:Well there's a dilemma there. You lose your work that pulls in natives down to a lack of natives. hmm. Doesn't the UWR have a garrison of troops or something?
Unfortunately most of the UWR members are occupied in holding up the fort in WZEU and WZAI. I'm not sure of how many troops can be mobilized without endangering the safety of the other Warzones. As of right now, I am one of the mobile troops. If I believe that someone needs some endo help, I'll hop on over.
Advertisement
Users browsing this forum: Freedomanica, Londoniopol, Sacred Butterfinger, Yokodai
Advertisement