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R/D Made Easy

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.
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Nephmir
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R/D Made Easy

Postby Nephmir » Mon Feb 17, 2014 11:21 am

R/D made easy
By Nephmir

Introduction

I have composed this guide to provide basic training to all that may receive it. Each part contains a different element needed to begin constructing your military and/or train yourself. Each part must be followed in order before proceeding to the next one.
I have published this guide to the public for any region or organization to use, in hopes that this will be the first, practical guide to shift the balance of power away from the old, and towards the newer powers. Feel free to post or display the dispatch version located here
Please note that this is no substitute for experience; do not expect powerful results immediately. Practice is needed to improve over time, as well as high levels of patience.
Usage of this guide in your region is encouraged. The region that improves the most from using this guide will receive 5000 Telegram Stamps to get started in expanding their military. See this thread for more details or to comment on this guide.
I wish you the best of luck! If you find this guide helpful, please “like” it (by clicking the up arrow above the small number in the top right hand corner) so that I may improve it. I will update it regularly, extending it and editing any parts that may be confusing.

Part 1: Basic Knowledge

To understand the advanced concepts in this guide, you must first create a strong foundation of basic fundamentals. The best source for establishing this is this thread. If you are new to Raiding/Defending, you may want to read the entire thread. However, if you know how delegates are elected, how regional influence works, etc., please skip to "Part V, Tactics".
Please read the thread carefully before proceeding.

Part II: General Concepts

You have now been enlightened to basic military combat. It may sound easy to do, but it is a very difficult task that requires knowledge and experience, so you're not ready yet!

If you are confused about anything, please go back to Part I.

Moving into combat with a World Assembly nation at any given time is one of the most inefficient and unreliable methods of combat. In response to being told this, many regions say, “we’re not really interested in those methods…besides, isn’t having multiple World Assembly puppets cheating?”

Let me say this straight out, to all readers of this guide: these methods are used by the most famous and powerful organizations in NationStates, The Black Riders, the Founderless Regions Alliance, the United Defenders League, Ten Thousand Islands Treaty Organization, etc. Obviously, they work. Whether you want to be a Defender or a Raider, this guide is designed to help you learn how. How you use it is completely up to you, if you even choose to use it.

Also, if you ever have more than one World Assembly nation while reading this guide, then you’re doing something wrong. Really wrong. Read with care.

The first method you must learn is Switching. Switching is a very advanced method that is easy to learn, but difficult to master. The most experienced can use this to seize up to or more than 50 regions in an hour (or one update)! Using this method allows you to gain access to several regions' World Factbook Entries, Embassies, Welcome Telegram, flag, and other features. A major disadvantage, however, is that you cannot gain regional influence, and access Border Controls to eject nations or password protect the region. If you do not know any of the following terms, go back to Part I:
-Switching
-Jump Point
-Instant Jump Point
-Forward Operations Base

Part III: Setup and preparations

It's important to get prepared hours before the update begins, especially the first time, or you'll be rushed into the update and miss several targets, if not all of them, and be swept away in the chaos of the battlefield. Setting up can be a pain, but the rewards are worth it. I personally recommend setting up for the first time an entire day before you begin, to avoid the stress of rushing before the next update begins.

Preparations:
I. If you are a Founder or Delegate, create a regional puppet storage. If you are a member of a region, locate your puppet storage facility.
II. Create 10 puppets, with your main nation's flag (for high ranking officials), or the region's flag (for lower ranking members). All 10 puppets should have the same email address (a new, throwaway email address is suggested). It is also recommended that you block recruitment telegrams and all issues on these puppets, but this does not affect results in any way.
III. Place all 10 puppet nations in your region's puppet storage. It is recommended that you add the puppet storage region to your dossier, for easy access when resetting your puppets after the update ends, but again, this is not required. As you place the puppets in the region, apply to join the WA with each one. Do not open the emails yet. This is not against the rules, as long as you don't open the emails.
VI. If you do not have it already, you will need NationStates++. If you cannot install this, you can still fight, it will just be 3x as difficult. As long as the one leading the attacks has NS++, you should be fine.
VII. Create/join an IRC Chat or Skype, or a similar program. That way, it can be used to communicate during the update.
VIII. Gather a list of 10 regions to attack. These regions should be, at the moment, founderless and delegateless (to start of easy). You should never invade a region with an active Founder.

These are your basic preparations. Once you have done this, you can move onto the next part.

Part IV: Before the update.

You're about 70% of the way there!

Now, arrange an update that at least 2-3 players can make (including an officer of some sort to lead the attack). Ie- "Can everyone make the Minor Update this Saturday?"
Do not discuss battle plans of any sort on a Regional Message Board or Forum! This can make you fail before you even begin! Other nations, and militaries, can see your plans if you post then there. You wouldn't want anyone foiling your plans, would you? Communication should take place through telegram or on an offline instant chatroom of some sort. If someone posts the plans on a publicly accessible area, try a new target/targets (and excluding that player that revealed it, if needed or possible. This is why it is helpful to have a secret back-up channel, in case of spies).

Now, before the next update that you will actively participate in, you must begin the Final Preparations stage:
I. Take your list of 10 regions compiled before and quickly attach update times with each.
II. Move all of your puppets to your jump point. This will be where you reset the puppets from now on.
III. Have all that will participate move all their puppets to that region, applying to join the WA with each (if they failed to do so already in the first round of preparations).
IV. Make sure you have no nations in the WA, and close out of NationStates completely.
V. At this point, you should have 2 windows pulled up: your email (logged into the email address you used for all the puppets, on the page where all the emails went), and the instant chat (Skype recommended).
Yes, you should not have NationStates up at all 5 minutes before the update.
When the update begins, as seen by a clock, since you cannot have NationStates up and running, open your first WA application email, and click the link inside. Wow! You're automatically in the World Assembly and logged in! In the future, you may want to start with this step.
Immediately scroll to the "regional happenings" page and proceed to endorse the leader's first nation that became a WA member. Once you have done this, prepare to jump to the target region (the leader announces the region name on the instant chat), and have your mouse hovering over "Move [nation] to [region]".

When the leader says "now!" Everyone clicks on it and joins the region, seconds before it updates.
Immediately scroll down to the "regional happenings" page and watch to see when the leader becomes delegate of that region. The second he/she becomes delegate, all players resign from the WA, including the leader. Quickly close the window and click on the next email, and begin the process again for the next target.

Forgetting to resign from the WA before closing the window will waste time, since you have to open your browser, find NationStates, log in, and then resign. During an update, you should never have to:
I. Apply to join the WA.
II. Type in a password.

Doing so wastes time, and can make you miss targets. Missing one target oftentimes leads to missing more.

Try this. This is a recommended practice schedule, designed to help increase the amount of targets you can attack over time and skill level. Following this schedule exactly will give you enough training and practice to gain the experience necessary to become an experienced Raider or Defender:
Attack #1-3: 2 regions
Attack #4-7: 3 regions
Attack #9-15: 5 regions
Attack #16-20: 7 regions
Attack #21-25: 10 regions
Attack #26-35: 15 regions
Attack #36-40: 20 regions
Attack #41-45: 25 regions
Attack #46-50: 30 regions

After this, you are free to target as many as you can fit in an update. Try to set a new record!

Part V: Stealth vs. Speed; using advanced tactics to ensure victory.

Switching, although the most common and fastest method, is most certainly not the only one available.

Triggering is an advanced method used by Defenders (and some Raiders) to attack a single region in an update with great stealth and deadly precision. The goal is to out number and out power an enemy delegate without giving them any time to react.

Here's how it works.

Each player creates a new nation, disguised as a native, and inserts it into any random region that updates after the target region before the update begins, and is already in the WA with that nation (since switching is not necessary).

Then, they all prepare to jump to the jump point region by going to the region's main page, and hovering the mouse over the "move [nation] to [region]" button.

Then, 1 minute before the target region updates, all nations move to the jump point, and endorse the leader, then prepare to jump to the target region by hovering over that region's join button again. When the leader says "now!" (with anywhere from 5-7 seconds remaining on the clock), all nation join the region, giving the delegate in power almost no time to react.

This is not as simple as using NS++ to find an update time. The update window must be as concise and accurate as possible, and therefore must be calculated carefully, using the following links:

http://youtu.be/CGgOr4SUS60
Tutorial to advanced tools links below. Please watch first!

http://pipes.yahoo.com/redfleet/nutcracker2
(explained in video)

http://moruna.comoj.com/delegate14.html
(explained in video)

While there are other methods, these two are the most common and successful.

The Eternal Knights also use a third method, designed by me myself, called "stealth switching". This is a difficult but powerful technique that combines elements of both of the above methods, as well as weeks of preparation, into one powerful method that can be used to fully seize several regions in an update, regardless of size, and gain access to Border Controls at the same time. We plan on using it to destroy regions permanently, but have not perfected it yet to standardize it and record it in this document, and is therefore currently classified.

Part VI: Building your military.

Militaries are a luxury that only strong regions can afford. Create one too early, and you may damage your region in the process.

The best way to recruit for a military is to simply recruit as if you were recruiting for the rest of your region, but with one difference: you must clearly define each rank, role, and function, including military divisions, branches, officers, etc. (For an example, see The Eternal Knights Military Divisions page).

For a guide on recruiting (written by an experienced and successful recruiter), look no further then here:

http://textuploader.com/1rqd
Useful guide to recruiting for an organization, region, division, or any other system/network.

This will explain, in great detail, the best possible ways to recruit for a region, including who to send it to, how to compose a successful telegram, etc.

It is recommended that, before recruiting, you create a formal document of some sort, whether long or short, explaining how your military system, of whatever level that may be, works. This way, everyone can see their clearly defined roles and what to accomplish. (For an example, see The Eternal Knights Military Structure guide).

You should also have a clearly defined purpose or goal, one that is both realistic and interesting. Remember, you don't have to Raid or Defend; you could do both! You should also outline a general short term goal plan under that, explaining the basics (without revealing any key information or military secrets/classified information), just to show people that you have a realistic plan and get their interest. Military awards are also a good idea, as it gives people something a little extra to strive for (awards for achievements and experience, such as medals, stars (★) for Officers (to show experience), and a few Shields for those really ambitious ones). Also see The Eternal Knights Military Awards page.

It's all about initial impression. The first impression new members get can determine the strength of their loyalty and unity. If you get them exited at the beginning when they first join, they'll want to keep logging in. Also, you've got to sound like you know what you’re talking about at all times, even when you don't, which is why leaders should constantly be open minded to new ideas. Displaying a sign of weakness, or breaking under pressure could create doubt, and doubt is a poison when it comes to military forces. Encouraging activity early on is important; you have to give them a reason to keep logging in! Making them feel important, but still letting them know where their place is is crucial, especially in the early stages. Start out firm and assertive, and you can relax just a little bit later on. Reward those who are active and loyal, and discipline those act out of line or orders. Enforce all policies to all members at all times!

Sometimes, adding a little Role Playing flare can help keep interest, in all players, including the regional leaders and officers. For example, The Eternal Knights are a monarchy, and the structure is designed on Role Play. However, too much role play may result in a waste of efforts and a loss of interest (ie- creating a court to try nations in, etc.). Also, as a final word, if your region is military based, Democracies are not the most efficient way to run the region; it is too slow and distracting. If your military is just something on the side, however, and not your main function, then democracies are okay, as long as the military is run separately and independently, and not on a democracy of any type (this includes the appointment of nations to ranks and rank ups).

Part VII: Taking it a step further (Advanced Concepts)
Now that you know how to carry out your own attacks/liberations, you are ready to learn some advanced concepts.
    I. Reinforcement Missions- once a region has been seized through triggering, instead of resigning from the World Assembly all nations stay there, and call upon their region to place WA puppets in the region seized and endorse the delegate. The more endorsements a delegate gets, the faster they gain influence in that region. Note: during reinforcement missions, no other nation should be endorsed. This will slow down the rate at which the delegate gains influence. This is why endorsement capacities (“endocaps”) were originally set, to let the delegate get all the influence to defend the region from attack at and between updates and to password protect the region. Also note that if another force wants the region you are occupying, you’ll need to stay alert; you won’t have long to banject them!
    II. Defense Mission- if overwhelming evidence suggests that a founderless region is going to be attacked, reinforce the current delegate of that region! Simply follow the rules of reinforcement. Note that if there is a founder present in the region, you do not need to protect the delegate position, since the founder has control over the entire region.
But how does one get enough influence to protect what he or she has earned?
Sleepers are an essential part of military combat. A sleeper is a puppet designed to look like a native (a resident of a region) that resides in a region to gather influence. This process, depending on the age and size of the region usually takes 20-30 days. The newer a region, and the smaller it is, the easier it is to gather influence.
Once the sleeper has “ripened”, then all members should trigger, but with enough time to endorse the sleeper nation, who should be in the World Assembly at least 2 hours before update. This will make you delegate and give you surplus influence to eject WA nations not endorsing you. Remember, influence drains quickly; don’t use it all up on a native unless you really have to.
You can also take the stealth approach, and have a group of people infiltrate a region, each with their own sleeper, slowly over the course of a month, and disguise yourselves as natives, to endorse the leader once he/she has enough influence. The leader should get a head start on gaining influence. Infiltrating makes it harder for all friendly nations to be ejected, allowing back-up nations to endorse if the leader is ejected. Triggering is recommended in a recapture, followed by reinforcing.
Keep in mind that reinforcing takes a lot of resources; holding a region long enough to password protect it requires a strong and experienced military force.
To keep track of all your sleepers, it is recommended that you use this application (third party-use at your own expense), although having a designated non-WA puppet to add your sleepers to its dossier also works. Don’t let your sleepers Cease TO Exist (CTE)! Nations cease to exist after 28 days, or 60 in vacation mode (suggested). Keep in mind that the links in WA applications also become invalid after 28 days, regardless of which mode your nation is in.
You can also share this nation with other high-ranking people you trust, so that every commander can coordinate their sleeper efforts together, so that commanders aren’t trying to gain influence in the same region.
This concludes my complete guide on Military Gameplay. I hope that the information provided within is helpful and inspiring, and hope that we may one day see the rise of a new military power!
The Feared King Nephmir
[hr]Please do not distribute this without direct consent from Nephmir. Written January 25th, 2014.
Last edited by Nephmir on Tue Feb 18, 2014 6:04 pm, edited 1 time in total.

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Nephmir
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Postby Nephmir » Mon Feb 17, 2014 11:21 am

What's new:
-Minor formatting adjustments

Coming Soon:
-Section over influence and password protecting regions
-Tool updates
Last edited by Nephmir on Wed Feb 19, 2014 2:46 pm, edited 1 time in total.

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Nephmir
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Contributions

Postby Nephmir » Mon Feb 17, 2014 11:21 am

Contributing to this guide in any of the following ways will get your name and any region's name of your choosing in the guide and this thread, with a short, 1-2 sentence advertisement! You will also be informed of updates monthly through telegram:

I. Contributing a tool or helpful link.
II. Contributing information.
Last edited by Nephmir on Wed Feb 19, 2014 2:43 pm, edited 1 time in total.

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Nephmir
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Regional Contest

Postby Nephmir » Mon Feb 17, 2014 11:22 am

The region that improves the most using this guide will receive FREE TELEGRAM STAMPS to go towards the constructing their military!

First place: 5000 Telegram Stamps
Second Place: 3000 Telegram Stamps
Third Place: 2000 Telegram Stamps

To be eligible, you must telegram me to become a "watched" region. Your region will then be watched for progress.
Last edited by Nephmir on Wed Feb 19, 2014 2:37 pm, edited 2 times in total.

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SkyDip
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Postby SkyDip » Mon Feb 17, 2014 11:34 am

If you do not have it already, you will need NationStates++. If you cannot install this, you can still fight, it will just be 3x as difficult. As long as the one leading the attacks has NS++, you should be fine.

This right here tells me how much of a joke your organization still is.
Elias Thaddeus Greyjoy, WA Ambassador of SkyDip
Read my Guide to the Security Council, a comprehensive collection of history, tactics, and tips for the Security Council!


Gordano and Lysandus wrote:SkyDip's actions have, ultimately, destroyed the World Assembly.

Eist wrote:Yea... If you are just going to casually dismiss SkyDip's advice, you are probably not going to get very far at all.

Sedgistan wrote:SkyDip is trying to help, and is giving sound advice. I'd suggestion listening to him, as he has experience of writing (and advising others with) legal proposals.

Frisbeeteria wrote:What Skydip said. This bitchfest is an embarrassment to the Security Council.

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Nephmir
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Postby Nephmir » Mon Feb 17, 2014 11:35 am

This is a basic guide intended to teach new regions and organizations, it is not the most advanced techniques.
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SkyDip
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Postby SkyDip » Mon Feb 17, 2014 11:36 am

Nephmir wrote:This is a basic guide intended to teach new regions and organizations, it is not the most advanced techniques.

It's not even close to the most widely-used, and therefore correct, technique. Do you think raiding and defending just popped up when Afforess came out with NS++?
Elias Thaddeus Greyjoy, WA Ambassador of SkyDip
Read my Guide to the Security Council, a comprehensive collection of history, tactics, and tips for the Security Council!


Gordano and Lysandus wrote:SkyDip's actions have, ultimately, destroyed the World Assembly.

Eist wrote:Yea... If you are just going to casually dismiss SkyDip's advice, you are probably not going to get very far at all.

Sedgistan wrote:SkyDip is trying to help, and is giving sound advice. I'd suggestion listening to him, as he has experience of writing (and advising others with) legal proposals.

Frisbeeteria wrote:What Skydip said. This bitchfest is an embarrassment to the Security Council.

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Postby Feuer Ritter » Mon Feb 17, 2014 11:37 am

Marvelous

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Venico
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Postby Venico » Mon Feb 17, 2014 11:38 am

This is seriously a joke. Go read the old DEN lessons. They're outdated and wrong about certain things now but damn they hold up better than this.
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Nephmir
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Postby Nephmir » Mon Feb 17, 2014 11:39 am

No. This is about making it as easy to learn as possible. I've been in numerous regions and organizations.

This is merely a general foundation. It is open to discussion. If you have a better opinion, share it, and I may edit it in.
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SkyDip
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Postby SkyDip » Mon Feb 17, 2014 11:50 am

The fact that you are linking to a Red Fleet pipes application to find out when regions update is just too much. I had to stop. :rofl:
Elias Thaddeus Greyjoy, WA Ambassador of SkyDip
Read my Guide to the Security Council, a comprehensive collection of history, tactics, and tips for the Security Council!


Gordano and Lysandus wrote:SkyDip's actions have, ultimately, destroyed the World Assembly.

Eist wrote:Yea... If you are just going to casually dismiss SkyDip's advice, you are probably not going to get very far at all.

Sedgistan wrote:SkyDip is trying to help, and is giving sound advice. I'd suggestion listening to him, as he has experience of writing (and advising others with) legal proposals.

Frisbeeteria wrote:What Skydip said. This bitchfest is an embarrassment to the Security Council.

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Nephmir
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Postby Nephmir » Mon Feb 17, 2014 11:52 am

If you have anything better, then please share.
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SC#165 | SC#173
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The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
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SkyDip
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Postby SkyDip » Mon Feb 17, 2014 11:53 am

You've vowed to destroy the R/D game I like so much. Why in the black hell would I help you? :)
Elias Thaddeus Greyjoy, WA Ambassador of SkyDip
Read my Guide to the Security Council, a comprehensive collection of history, tactics, and tips for the Security Council!


Gordano and Lysandus wrote:SkyDip's actions have, ultimately, destroyed the World Assembly.

Eist wrote:Yea... If you are just going to casually dismiss SkyDip's advice, you are probably not going to get very far at all.

Sedgistan wrote:SkyDip is trying to help, and is giving sound advice. I'd suggestion listening to him, as he has experience of writing (and advising others with) legal proposals.

Frisbeeteria wrote:What Skydip said. This bitchfest is an embarrassment to the Security Council.

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Nephmir
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Postby Nephmir » Mon Feb 17, 2014 11:54 am

Everything I know is from teaching myself. Nobody ever helped me.

That is why I wish to help others learn.
SC Resolutions
SC#165 | SC#173
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The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul

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Postby Charax » Mon Feb 17, 2014 11:59 am

Nephmir wrote:Everything I know is from teaching myself. Nobody ever helped me.

It shows.

Yes I know that was a cheap shot, but that was an open goal and I'd have kicked myself if nobody made the joke.
Minister of WA Affairs, Balder
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SkyDip
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Postby SkyDip » Mon Feb 17, 2014 12:00 pm

Nephmir wrote:Everything I know is from teaching myself. Nobody ever helped me.

That is why I wish to help others learn.

And in vowing to destroy the R/D game, you've probably alienated anyone who had an inkling to help you out in the first place.
Elias Thaddeus Greyjoy, WA Ambassador of SkyDip
Read my Guide to the Security Council, a comprehensive collection of history, tactics, and tips for the Security Council!


Gordano and Lysandus wrote:SkyDip's actions have, ultimately, destroyed the World Assembly.

Eist wrote:Yea... If you are just going to casually dismiss SkyDip's advice, you are probably not going to get very far at all.

Sedgistan wrote:SkyDip is trying to help, and is giving sound advice. I'd suggestion listening to him, as he has experience of writing (and advising others with) legal proposals.

Frisbeeteria wrote:What Skydip said. This bitchfest is an embarrassment to the Security Council.

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Nephmir
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Postby Nephmir » Mon Feb 17, 2014 12:01 pm

Not quite. One would think that, but not quite.
SC Resolutions
SC#165 | SC#173
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The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul

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SkyDip
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Postby SkyDip » Mon Feb 17, 2014 12:03 pm

I admire your enthusiasm. No sarcasm. But calling this a complete guide to military gameplay is a woefully laughable calling card of an inexperienced player who doesn't even know the tricks of the trade.
Elias Thaddeus Greyjoy, WA Ambassador of SkyDip
Read my Guide to the Security Council, a comprehensive collection of history, tactics, and tips for the Security Council!


Gordano and Lysandus wrote:SkyDip's actions have, ultimately, destroyed the World Assembly.

Eist wrote:Yea... If you are just going to casually dismiss SkyDip's advice, you are probably not going to get very far at all.

Sedgistan wrote:SkyDip is trying to help, and is giving sound advice. I'd suggestion listening to him, as he has experience of writing (and advising others with) legal proposals.

Frisbeeteria wrote:What Skydip said. This bitchfest is an embarrassment to the Security Council.

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Acitcratna
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Postby Acitcratna » Mon Feb 17, 2014 12:06 pm

Yes, perhaps...but what about players who are even less experienced?

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Postby Andacantra » Mon Feb 17, 2014 12:09 pm

There is enough stuff in this that is blatantly wrong, inaccurate and just an outright stupid thing for raiders to do that it just boggles the mind.

If you want new raiders to fail miserably as much as possible then this is the guide to send them.

Just to say one thing...that is not, at all, what triggering is. That's just an overcomplicated way of alerting defenders to your presence and avoiding update.
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SkyDip
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Postby SkyDip » Mon Feb 17, 2014 12:10 pm

Andacantra wrote:There is enough stuff in this that is blatantly wrong, inaccurate and just an outright stupid thing for raiders to do that it just boggles the mind.

If you want new raiders to fail miserably as much as possible then this is the guide to send them.

Just to say one thing...that is not, at all, what triggering is. That's just an overcomplicated way of alerting defenders to your presence and avoiding update.

Yeah, your entire triggering section is backwards. :lol2:
Last edited by SkyDip on Mon Feb 17, 2014 12:10 pm, edited 1 time in total.
Elias Thaddeus Greyjoy, WA Ambassador of SkyDip
Read my Guide to the Security Council, a comprehensive collection of history, tactics, and tips for the Security Council!


Gordano and Lysandus wrote:SkyDip's actions have, ultimately, destroyed the World Assembly.

Eist wrote:Yea... If you are just going to casually dismiss SkyDip's advice, you are probably not going to get very far at all.

Sedgistan wrote:SkyDip is trying to help, and is giving sound advice. I'd suggestion listening to him, as he has experience of writing (and advising others with) legal proposals.

Frisbeeteria wrote:What Skydip said. This bitchfest is an embarrassment to the Security Council.

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Acitcratna
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Founded: Aug 29, 2013
Ex-Nation

Postby Acitcratna » Mon Feb 17, 2014 12:11 pm

Okay, thanks for the input.

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Eist
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Founded: May 10, 2010
Civil Rights Lovefest

Postby Eist » Mon Feb 17, 2014 12:12 pm

How accurate is NS++ at predicting update times? If it's more than a few seconds off on average, it's at best useless and at worse actively detrimental to those that rely on it. I don't know anyone that uses it for R/D, although I haven't really pressed anyone as to whether they use it.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.

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Acitcratna
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Founded: Aug 29, 2013
Ex-Nation

Postby Acitcratna » Mon Feb 17, 2014 12:13 pm

I don't use NS++, it's very inaccurate, but it's easy to use.

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Vladisvok Destino
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Posts: 333
Founded: Aug 01, 2012
Ex-Nation

Postby Vladisvok Destino » Mon Feb 17, 2014 12:28 pm

I'm actually bored enough...

Nephmir wrote: As you place the puppets in the region, apply to join the WA with each one. Do not open the emails yet. This is not against the rules, as long as you don't open the emails.


Half marks, it's illegal to have more than one nation in the WA at a time, this has nothing to do with opening/closing the emails.

VI. If you do not have it already, you will need NationStates++. If you cannot install this, you can still fight, it will just be 3x as difficult. As long as the one leading the attacks has NS++, you should be fine.


If you have no interest in actually learning to raid without relying on third party applications you should install NS++, if you've got the time/patience/intelligence you can learn how to do it fairly easily without.

Do not discuss battle plans of any sort on a Regional Message Board or Forum! This can make you fail before you even begin! Other nations, and militaries, can see your plans if you post then there. You wouldn't want anyone foiling your plans, would you? Communication should take place through telegram or on an offline instant chatroom of some sort.


Not sure you quite understand the word "offline" here, seeing as any instant chatroom is by its very definition online. Also there's nothing wrong with posting plans in a forum as long as you have proper security set up (which is the same as any sort of chatroom really.)

II. Move all of your puppets to your jump point. This will be where you reset the puppets from now on.
III. Have all that will participate move all their puppets to that region, applying to join the WA with each (if they failed to do so already in the first round of preparations).


Sounds like a pretty surefire way of attracting defender attention "oh hey look there's loads of nations moving to a good jump point, and they're all applying to the WA."

and the instant chat (Skype recommended).


Not entirely sure why skype is recommended, but I suppose personal preference.

Yes, you should not have NationStates up at all 5 minutes before the update.


Why? This is perhaps one of the most random pieces of advice in the whole post that contributes nothing.




I. Reinforcement Missions


Not entirely sure why this is listed as an advanced concept when it's a whole hell of a lot easier than actual raiding to begin with.

tl;dr raider trying to advertise their own group (play count the references to TEK.) that isn't very good at what they're doing. Points for effort but you lose most of them with lack of accurate facts.
Last edited by Vladisvok Destino on Mon Feb 17, 2014 12:36 pm, edited 1 time in total.
When plumbing the depths of depravity, I must remember to come up for air.

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