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Capitalist Paradise: Prosperity & Progress

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Shadow Afforess
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Capitalist Paradise: Prosperity & Progress

Postby Shadow Afforess » Tue Nov 12, 2013 12:56 am

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From Liberty, Prosperity; From Prosperity, Freedom


CAPITALIST PARADISE

A Brief History:
Capitalist Paradise is an ancient region, it's founding dating back to the antiquity of NationStates. Founded by Midgard X, it grew to be a notable size and influence in the early years of NationStates. Midgard X's decline in activity in late 2004 led to an overall decline in the region. The regional administration passed between equally inept nations and the region fell victim to several raids. Fearing outright destruction, a band of brave nations led by The-CID led an effort to refound the region. In March of 2006, the region was successfully refounded, and it's new founder, The-CID led the eager new nations into a second age of prosperity.

The-CID proved a diplomatic leader, forging alliances with The DEN, and convincing many capitalist regions to merge with Capitalist Paradise. The region swelled in size, with hundreds of new members, and The-CID forged a constitution for the fledgling new region. Enshrining the rights of national sovereignty above all, the new constitution declared the independence and neutrality of the region in all matters. The region grew to become extremely influential in the United Nations, wielding many votes and crushing restrictive legislation.

Unfortunately paradise was not meant to last. The-CID also grew increasingly inactive, leaving the region altogether in early 2009. As the regional administrators struggled to cope with the power vacuum and sudden lack of protection, the region declined. Oxymoronotopia, the delegate while The-CID reigned, resigned suddenly, throwing Elliestan into the freshly vacated delegacy. Elliestan struggled to keep to the oaths of the constitution as the regional population went into free fall, declining from 123 to fewer than 80.

Fastercat, a military officer in The DEN, used his influence to seize the delegacy from Elliestan in a controversial coup. Forging a new constitution for the floundering region, Fastercat used his influence to begin recruiting new nations back to the region. The new constitution created a formal regional administration and elections for the positions in the region. Given new life, Capitalist Paradise ballooned in size, rising to over 800 nations at it's new peak. The 9th most populous region at the time, Capitalist Paradise wielded immense power over NationStates. In the following year, Fastercat gracefully resigned his position, ceding the delegacy to his hand-picked successor, Nation of Quebec. The Nation of Quebec led the region with a fair hand, and the supreme court was tested with many firsts, including cases involving fraud and treason.

When Nation of Quebec too felt it time to pass the torch, Afforess became the next delegate of the region. Afforess led the region, avoiding controversy. However, the regional population had declined significantly since Fastercat's reign, falling to fewer than 400. As a result, Afforess also lost the endorsements of the region, and the delegacy was passed off to Amn Voss after 8 months, in 2011. Amn Voss reigned for only a month, before Kaputer became the next month. An equally short delegacy, Kaputer was replaced by Ad Vitam Adsum who reigned over the slowly declining region for almost a year.

Ad Vitam Adsum's delegacy was cut short as FantasticRay led an army of raiders and seized control of the region. In a highly embarrassing 9-day raid, FantasticRay held the region until the raiders had exhausted their influence and could do no further damage. Fastercat promptly retook the delegacy to help the region forge a new constitution to prevent such a raid from occurring again, and organized a constitutional convention. Following ratification of the new constitution, Kaputer became the delegate of the region. Kaputer's second term as delegate was marked by significant growth, as the region of 200 nations rose past 900 nations, becoming one of the most populous regions.

Surprising everyone, The-CID returned to existence on Christmas Day, 2012. A welcome Christmas gift for a region exhausted from external troubles. The-CID helped lead the region and keep vigilance against threats. Following the completion of Kaputer's term, DWAsnia was elected the next delegate of the region, leading the region into the future and the next year.

Regional Forums: CapitalistParadise.com

Constitution: Ratified April 21st, 2013

Embassy Applications: Contact Sucrati for Questions

Government Organization Chart: Official Hierarchy & Election Times

Ministry of Interior: Official Memos

Forum Listing maintained by the Capitalist Paradise Ministry of Interior.
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Klaus Devestatorie
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Postby Klaus Devestatorie » Tue Nov 12, 2013 2:50 am

So where and how exactly has Capitalist Paradise's "immense power over NationStates" materialized? Because it's new to me.

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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 8:17 am

Klaus Devestatorie wrote:So where and how exactly has Capitalist Paradise's "immense power over NationStates" materialized? Because it's new to me.

The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.
Last edited by Shadow Afforess on Tue Nov 12, 2013 8:23 am, edited 1 time in total.
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the Imperial Crown
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Postby the Imperial Crown » Tue Nov 12, 2013 9:38 am

Shadow Afforess wrote:
Klaus Devestatorie wrote:So where and how exactly has Capitalist Paradise's "immense power over NationStates" materialized? Because it's new to me.

The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.


This new tale about your "power" is also news to me, I'd love to know what mountains you've shifted besides the Mt. Toot Your Own Horn, which you seem to be moving time and time again.

0/10 would not read again.
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The North Polish Union
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Postby The North Polish Union » Tue Nov 12, 2013 9:46 am

Shadow Afforess wrote:
Klaus Devestatorie wrote:So where and how exactly has Capitalist Paradise's "immense power over NationStates" materialized? Because it's new to me.

The fact you gave no clue is the real indication of how powerful Capitalist Paradise is.

Ooh!!

So it's some sort of super-secret powerful clique that's masquerading as a region? Can I have in? :p
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Ambroscus Koth
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Postby Ambroscus Koth » Tue Nov 12, 2013 9:48 am

I like hearing about regional history, don't get me wrong, but let's not get hasty with the whole "world power" thing. Recall that for many years you were nothing more than a juicy founderless target.
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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 10:01 am

the Imperial Crown wrote:
Shadow Afforess wrote:The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.


This new tale about your "power" is also news to me, I'd love to know what mountains you've shifted besides the Mt. Toot Your Own Horn, which you seem to be moving time and time again.

0/10 would not read again.


1.) Capitalist Paradise spearheaded automated recruitment, and is the most successful region at it. Even now, Capitalist Paradise manages recruitment for the majority of NationStates regions.

2.) Capitalist Paradise is the number one exporter of NationStates game issues. Our region has drafted the most issues and continues to dominate authorship.

3.) Capitalist Paradise is an influential WA proponent of General Assembly repeals.

4.) Capitalist Producers is the number one exporter of weapons and tools to both defenders and raiders. In a gold rush, the smart man sells shovel. In a war, guns.

5.) Capitalist Paradise has the best automated internal security forces, famous for detecting and eliminating a raid from The New Inquisition before it even became a threat.

Should I go on?
Last edited by Shadow Afforess on Tue Nov 12, 2013 10:02 am, edited 2 times in total.
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Mad Jack
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Postby Mad Jack » Tue Nov 12, 2013 10:30 am

Shadow Afforess wrote:1.) Capitalist Paradise spearheaded automated recruitment, and is the most successful region at it. Even now, Capitalist Paradise manages recruitment for the majority of NationStates regions.
Prove it.

2.) Capitalist Paradise is the number one exporter of NationStates game issues. Our region has drafted the most issues and continues to dominate authorship.
Prove it.

3.) Capitalist Paradise is an influential WA proponent of General Assembly repeals.
And this makes you powerful why...?

4.) Capitalist Producers is the number one exporter of weapons and tools to both defenders and raiders.
Prove it.

5.) Capitalist Paradise has the best automated internal security forces,
Prove it.

You're making a lot of claims that, objectively, need backing up.
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Cerian Quilor
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Postby Cerian Quilor » Tue Nov 12, 2013 11:09 am

Shadow Afforess wrote:
Klaus Devestatorie wrote:So where and how exactly has Capitalist Paradise's "immense power over NationStates" materialized? Because it's new to me.

The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.

What distinguishes Gameplay from Roleplay, at the end of the day, is R/D, Afforess.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 11:34 am

Cerian Quilor wrote:
Shadow Afforess wrote:The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.

What distinguishes Gameplay from Roleplay, at the end of the day, is R/D, Afforess.


I think it's cute that you think so. R/D is a the effect, not the cause of Gameplay. Today's R/D environment is the result of small decisions made over years, accumulating until the effect is where we are today.

Control these decisions and you control the future.
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Cerian Quilor
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Postby Cerian Quilor » Tue Nov 12, 2013 11:39 am

No. R/D is what led to the division being drawn in the first place.

Afforess, you're not impressing anyone with your grand talk about secret control.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 11:45 am

Cerian Quilor wrote:No. R/D is what led to the division being drawn in the first place.


The first cause is not as important as the present. Very few people here make decisions based on what happened in the past. Just look at Miligrad.
Cerian Quilor wrote:Afforess, you're not impressing anyone with your grand talk about secret control.


I didn't bring it up and I never said it was secret.
Last edited by Shadow Afforess on Tue Nov 12, 2013 11:47 am, edited 1 time in total.
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Cerian Quilor
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Postby Cerian Quilor » Tue Nov 12, 2013 11:48 am

Yes, you did.

First cause is entirely important. Remove R/D and the distinguished between GP and the rest of the NS world would erode. Not immediately, but it would erode.

If you think GP is something else, then present a competing definition.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 11:57 am

Cerian Quilor wrote:Yes, you did.

I did not. "Immense Power" was a quote from the 2009-era Capitalist Paradise, not today. Check the OP for yourself. ;)

Cerian Quilor wrote:First cause is entirely important. Remove R/D and the distinguished between GP and the rest of the NS world would erode. Not immediately, but it would erode.

If you think GP is something else, then present a competing definition.


I am not saying R/D didn't create Gameplay, but that R/D does not determine the future of Gameplay.
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The Blaatschapen
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Postby The Blaatschapen » Tue Nov 12, 2013 12:19 pm

Cerian Quilor wrote:
Shadow Afforess wrote:The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.

What distinguishes Gameplay from Roleplay, at the end of the day, is R/D, Afforess.


Ha! No.

Gameplay is much more than R/D.

Community building comes to mind. Issue answering/nation tweaking is another.
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Mallorea and Riva
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Postby Mallorea and Riva » Tue Nov 12, 2013 12:40 pm

Shadow Afforess wrote:Ad Vitam Adsum's delegacy was cut short as FantasticRay led an army of raiders and seized control of the region. In a highly embarrassing 9-day raid, FantasticRay held the region until the raiders had exhausted their influence and could do no further damage.

I'm not sure what is more embarrassing for you, that you don't know who controlled FantasticRay, or that you don't know how and why the occupation ended. You make it sound like you think that influence, once spent, can never be regained. Furthermore you didn't even bother to include the 68 nation kill count or the fact that it was passworded! I would think that someone would use that for some added drama in their history.
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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 1:04 pm

Mallorea and Riva wrote:
Shadow Afforess wrote:Ad Vitam Adsum's delegacy was cut short as FantasticRay led an army of raiders and seized control of the region. In a highly embarrassing 9-day raid, FantasticRay held the region until the raiders had exhausted their influence and could do no further damage.

I'm not sure what is more embarrassing for you, that you don't know who controlled FantasticRay, or that you don't know how and why the occupation ended. You make it sound like you think that influence, once spent, can never be regained. Furthermore you didn't even bother to include the 68 nation kill count or the fact that it was passworded! I would think that someone would use that for some added drama in their history.


I honestly never cared enough to investigate further in FantasticRay. It's not like the organizations involved were a mystery...

Considering that the invasion effectively removed the low influence nations from the region, the invasion stalled because it would have taken years to eject everyone. Capitalist Paradise encourages endorsement swapping and has a lot of high influence nations. Not a mystery either.
Last edited by Shadow Afforess on Tue Nov 12, 2013 1:05 pm, edited 2 times in total.
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Mallorea and Riva
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Postby Mallorea and Riva » Tue Nov 12, 2013 1:06 pm

Shadow Afforess wrote:
Mallorea and Riva wrote:I'm not sure what is more embarrassing for you, that you don't know who controlled FantasticRay, or that you don't know how and why the occupation ended. You make it sound like you think that influence, once spent, can never be regained. Furthermore you didn't even bother to include the 68 nation kill count or the fact that it was passworded! I would think that someone would use that for some added drama in their history.


I honestly never cared enough to investigate further in FantasticRay. It's not limit the organizations involved were a mystery...

... I'm going to assume that limit was supposed to be like there. Shoddy research Afforess, I expect better of you.

Shadow Afforess wrote:Considering that the invasion effectively removed the low influence nations from the region, the invasion stalled because it would have taken years to eject everyone. Capitalist Paradise encourages endorsement swapping and has a lot of high influence nations. Not a mystery either.
See *that* sounds like a better line to include in the history, it's a far more accurate explanation than the one currently in place, and even if it isn't 100% right, it's close enough that no one will pester you over it.
Ideological Bulwark #253
Retired Major of The Black Hawks
Retired Charter Nation: Political Affairs in Antarctic Oasis
Retired Colonel of DEN Central Command, now defunct
Former Delegate of The South Pacific, winner of TSP's "Best Dali" Award
Retired Secretary of Defense of Stargate
Terror of The Joint Systems Alliance
Mall Isaraider, son of Tram and Spartz, Brother of Tal and apparently Sev the treacherous bastard.
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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 1:10 pm

Mallorea and Riva wrote:
Shadow Afforess wrote:
I honestly never cared enough to investigate further in FantasticRay. It's not limit the organizations involved were a mystery...

... I'm going to assume that limit was supposed to be like there. Shoddy research Afforess, I expect better of you.


I was not in the CP government during or immediately after the invasion. I was busy with life and it wasn't my job. (I didn't even know the raid happened until the 3rd day...I was fairly inactive)

Perhaps you could kill the suspense and say who?
Last edited by Shadow Afforess on Tue Nov 12, 2013 1:11 pm, edited 1 time in total.
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Mallorea and Riva
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Postby Mallorea and Riva » Tue Nov 12, 2013 1:16 pm

Shadow Afforess wrote:
Mallorea and Riva wrote:... I'm going to assume that limit was supposed to be like there. Shoddy research Afforess, I expect better of you.


I was not in the CP government during or immediately after the invasion. I was busy with life and it wasn't my job. (I didn't even know the raid happened until the 3rd day...I was fairly inactive)

Perhaps you could kill the suspense and say who?

It was Jakker. A full thread on the subject can be found here. Really it should be a point of pride for Capitalist Paradise, a 23 updater operation on a target that large? It's not the kind of thing that happens often.
Last edited by Mallorea and Riva on Tue Nov 12, 2013 1:18 pm, edited 2 times in total.
Ideological Bulwark #253
Retired Major of The Black Hawks
Retired Charter Nation: Political Affairs in Antarctic Oasis
Retired Colonel of DEN Central Command, now defunct
Former Delegate of The South Pacific, winner of TSP's "Best Dali" Award
Retired Secretary of Defense of Stargate
Terror of The Joint Systems Alliance
Mall Isaraider, son of Tram and Spartz, Brother of Tal and apparently Sev the treacherous bastard.
Frattastan quote of the month: Mall is following those weird beef-only diets now.

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Cerian Quilor
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Postby Cerian Quilor » Tue Nov 12, 2013 2:48 pm

The Blaatschapen wrote:
Cerian Quilor wrote:What distinguishes Gameplay from Roleplay, at the end of the day, is R/D, Afforess.


Ha! No.

Gameplay is much more than R/D.

Community building comes to mind. Issue answering/nation tweaking is another.

Issue-answering is issue-answering, Blaat. When discussing kinds of playing the game, people speak of 'issue-answering' as a distinct area, because it is.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Klaus Devestatorie
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Capitalizt

Postby Klaus Devestatorie » Tue Nov 12, 2013 4:58 pm

Shadow Afforess wrote:
Klaus Devestatorie wrote:So where and how exactly has Capitalist Paradise's "immense power over NationStates" materialized? Because it's new to me.

The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.

I don't care about raiding and defending. Still not sure how CP is relevant.

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Klaus Devestatorie
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Capitalizt

Postby Klaus Devestatorie » Tue Nov 12, 2013 5:02 pm

Shadow Afforess wrote:1.) Capitalist Paradise spearheaded automated recruitment, and is the most successful region at it. Even now, Capitalist Paradise manages recruitment for the majority of NationStates regions.

2.) Capitalist Paradise is the number one exporter of NationStates game issues. Our region has drafted the most issues and continues to dominate authorship.

3.) Capitalist Paradise is an influential WA proponent of General Assembly repeals.

4.) Capitalist Producers is the number one exporter of weapons and tools to both defenders and raiders. In a gold rush, the smart man sells shovel. In a war, guns.

5.) Capitalist Paradise has the best automated internal security forces, famous for detecting and eliminating a raid from The New Inquisition before it even became a threat.

Should I go on?


Oh, here we go.

1) makes me giggle, as an ex Commonwealth member.

2) I won't challenge. I won't challenge 3) either.

I'm not sure about 4), most raiders I know of trust their own systems.

5) Doesn't really apply to relevance, despite how cool that must be.

On points 2 and 3 you are most certainly relevant, well done etc. I'll leave now.

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Shadow Afforess
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Postby Shadow Afforess » Tue Nov 12, 2013 5:02 pm

Klaus Devestatorie wrote:
Shadow Afforess wrote:The fact you gave no clue is the real indication of how powerful Capitalist Paradise is. Lesser regions brag about distractions while Capitalist Paradise is quietly shifting mountains.

You don't actually believe raiding & defending is gameplay, do you? Bread and circuses.

I don't care about raiding and defending. Still not sure how CP is relevant.

Still not sure why you are posting here then, as this is the REGIONAL discussion thread. :palm:
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Consular
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Postby Consular » Tue Nov 12, 2013 7:07 pm

Shadow Afforess wrote: Capitalist Paradise has the best automated internal security forces, famous for detecting and eliminating a raid from The New Inquisition before it even became a threat.

Your intelligence network is so very impressive. I saw the memo you released the other day concluding TNI was responsible. Firstly, you can say you eliminated that before it was a threat, but as I recall it you only became aware of it just in time to restrict Delegate controls before you lost everything. Secondly, it took you until now to decide who was responsible, really? That's an awfully long time. Thirdly, you really have no idea who was actually behind that, do you?

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