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Morality and Ethics in Military Gameplay

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Cormac A Stark
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Morality and Ethics in Military Gameplay

Postby Cormac A Stark » Sat Nov 02, 2013 8:15 pm

Below are my thoughts on this interview, and more broadly on the arguments Unibot has been making against invasion since I began playing NationStates in February 2012. I decided to split this off into its own topic to avoid taking over the Erudite Observer thread for what could be several pages.

Erudite Observer wrote:Erudite Observer: Assuming your ethical theories in "Paradise Found" are correct, would there ever be a hypothetical situation in which invading a region and taking over its native government would be a morally good action? If so, when?

Unibot: “Morally good”? Probably not.

“Morally Permissible”? Possibly. War can permit direct military action, for example.

It's interesting because I don't take the approach that some raiders or raider-inclined individuals like Venico and Cerian have taken in that thread, that there is no place for moral argument at all in this game. I agree that "real life" morality shouldn't be applied to the game and that the game shouldn't be taken so personally, but I also agree with Unibot that NationStates is a fundamentally political game and that it wouldn't be a realistic or interesting political game without in-game concepts of morality and arguments over those concepts.

The problem with Unibot's moral approach to NationStates military gameplay is that it maximizes the effect that invasion can -- but does not always -- have on individual regions and their communities, without looking at the broader effect that invasion can have on the overall game. Yes, it's true, invasion can be disruptive and destructive of individual regions and their communities (though it can also stimulate activity in these communities and bring once dead communities back to life, and it has done this). This disruption and potential destruction would seem at first glance to lead one to believe invasion should be considered morally wrong, though its destructive impact is mitigated in that every act of invasion is ultimately reversible. Nothing can actually destroy a community in NationStates besides that community's decision to allow itself to be destroyed, as even the complete destruction of a community's home region through refounding cannot prevent that community from relocating and thriving elsewhere (as the community of Hippiedom has now done in Hippy Haven, to use one more recent example).

The real issue with Unibot's simplistic moral argument, though, is that it fails to take into account the impact that the absence of invasion would have on the overall game and specifically on interregional political gameplay. It's not an exaggeration to say that invasion both drives interregional conflict and facilitates it; even when the invasion of regions is not the reason for conflict (which it certainly is for the conflict between raider and defender regions), it is ultimately the only real means to pursue conflict in NationStates. Without invasion, regions would essentially be limited to sending strongly worded letters to each other to express conflict. Without invasion, conflict in NationStates would die and with it any meaningful interregional politics. While it would be too much of an exaggeration to say that the game would die without invasion -- it wouldn't, as there would still be generalites, issue answerers, roleplayers, WA authors, etc., all of whom would be pretty much unaffected -- it's accurate to say that if every region stopped invading other regions, as Unibot argues is morally right, activity in interregional politics would suffer if not cease because any meaningful expression of conflict between regions would stop.

My moral position on invasion and defending differs significantly from Unibot's in light of this reality. While I acknowledge that invasion can be morally questionable due to the disruptive and destructive impact it can have on individual regions, I see it as a necessary evil that drives and facilitates interregional conflict and thus interregional political activity. Yes, invaders are essentially the "bad guys" -- but we're the bad guys without whom interregional politics would be dull and eventually, due to that dullness, non-existent. In that sense we are also, to some degree, the heroes of NationStates because we are the drivers and facilitators of interregional political activity. Also in that sense, at least some defenders can be seen as the villains of NationStates in that their absolutist insistence on ending interregional invasion would damage if not destroy interregional political activity. While I certainly wouldn't argue that invasion is always morally right, I also wouldn't argue that it's morally wrong -- at least not anymore wrong than defending -- and would instead argue that none of this is black and white, but rather a moral gray area. Yes, individual founderless regions might be better off if invasion ceased; but what about other regions whose main focus and reason for existence is interregional politics, and the interregional conflict that drives such politics and keeps them fresh and interesting?

There is an argument to be made that invasion is still wrong because it usually involves foundered regions or founderless regions that are extremely difficult to invade (i.e., game-created regions) carrying out conflict against each other by proxy in founderless regions that have little or nothing to do with the conflict. This is true, but game mechanics necessitate this type of conflict and as long as game mechanics remain as they are -- allowing Founders to exist at all and allowing GCR Delegates and governments to build nearly impenetrable fortresses against invasion -- this type of proxy conflict is the only type of conflict we can have, and we must have some conflict in order for interregional politics to survive. That's why Unibot's "War can permit direct military action" sounds nice in theory, but in practice he is advocating limiting interregional conflict to a type of conflict that game mechanics makes exceedingly rare. If we limited ourselves to his narrow "direct military action," the practical effect would be the same as eliminating interregional conflict altogether -- it would practically remove conflict from interregional politics, and interregional politics would significantly suffer as a result.
Last edited by Cormac A Stark on Sat Nov 02, 2013 8:16 pm, edited 1 time in total.

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The North Polish Union
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Postby The North Polish Union » Sat Nov 02, 2013 8:43 pm

I, too, agree that a type of morality (or ethics, if you want to call it that) exists in GP. But the standards of morality are often reversed from their true state. Raiders are portrayed as "immoral" while defenders are portrayed as "moral." In reality the exact opposite is true.

The nature (both the nature of NS and in RL), has shown that the strong prosper while the weak go to the wall (in the context of NS, this is when a founderless region is raided). This is the natural order of things. Defenderism seeks to prevent nature and progress from taking their course by favoring the weak. In doing so, defenderism has shown itself to be against nature and progress and is, therefore, immoral (or unethical, whatever you want to call it).

If the weak natives can rise up, and become strong, and in doing so throw off their former controllers (for a lack of a better word). Then this represents progress and is both healthy and good. However, the nature of defenderism works against this by attempting to "restore" the weak while at the same time giving them no incentive to adapt and become strong. Thus, founderless regions are caught in a self-defeating system of repeated invasions and liberations as the immoral proponents of defenderism attempt to prevent the moral raiders from fulfilling their natural duties to NS.
Last edited by The North Polish Union on Sat Nov 02, 2013 8:44 pm, edited 1 time in total.
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Postby Unibot III » Sat Nov 02, 2013 8:50 pm

My response to this piece will be short, but your piece is welcomed, Cormac.

I do not doubt the power of human creativity to find incredibly interesting and fascinating discussions and activities in NationStates, without the need to resort to violence. For this reason alone I reject the common argument that invading is a "necessary evil"; the game would not be worse off without invading, the game would adapt and grow.
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Southern Bellz
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Postby Southern Bellz » Sat Nov 02, 2013 9:08 pm

Just have fun guys. If its not fun stop doing it.

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Cormac A Stark
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Postby Cormac A Stark » Sat Nov 02, 2013 9:13 pm

Unibot III wrote:My response to this piece will be short, but your piece is welcomed, Cormac.

I do not doubt the power of human creativity to find incredibly interesting and fascinating discussions and activities in NationStates, without the need to resort to violence. For this reason alone I reject the common argument that invading is a "necessary evil"; the game would not be worse off without invading, the game would adapt and grow.

I agree that it's possible that the game could survive without invading -- it could become more focused on roleplay, there could be a renewed interest in the World Assembly (though Security Council activity would also suffer), generalites would still be here posting in General, issue answerers would still answer issues, etc.

I disagree that meaningful interregional politics would survive. Conflict is essential to politics. Without any means to actually pursue conflict between regions, there would be very little reason for regions to interact with each other at all. Some regions that are now primarily focused on gameplay might refocus on some of the other aspects of the game I mention above, but a large number of gameplay-focused regions -- and their players -- would simply fall inactive as they would no longer have any reason to be here. Even many of the players in these regions who don't participate directly in R/D rely upon the conflict it generates and facilitates for the political aspects of the game they find interesting, and these non-R/D participants would also suffer if invasion and thus conflict between regions ceased.

The game may well adapt and grow without invasion, but it would adapt and grow into something that many gameplayers -- both raiders and defenders, as well as those who enjoy the political aspects but don't directly participate in R/D -- would find uninteresting. You're essentially advocating a NationStates without gameplay and the elimination of activity that gameplayers find interesting in favor of other activities. That's fine, but let's be clear about it, because what you're essentially saying is that those who find this element of the game enjoyable should either force themselves to instead participate in aspects you find more palatable or just get out. I think there are many gameplayers, including many defenders, who would object to the elimination of gameplay and the elimination of gameplay is precisely what absolutist defenderism would cause.

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Silver Seas
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Postby Silver Seas » Sat Nov 02, 2013 9:18 pm

Beneficial =/= moral any more than non-beneficial = immoral.

While I actually agree with most of the points you make about Invasion, I don't think that what you're saying nessesitates any moral framework. The other thing to remember is that in IRL International Relations, I also subscribe to the assertion that at the end of the day, ethics/morality really has no place. States should act in their self-interests. Usually, it is in the interests of state actors to conform to certain principles that could be called 'morality/ethics', but its because its in their interests to do so that I think they should do it, not because its moral or ethical. This informs my views as much as the issue of fun does.
Last edited by Silver Seas on Sat Nov 02, 2013 9:22 pm, edited 1 time in total.

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Cormac A Stark
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Postby Cormac A Stark » Sat Nov 02, 2013 9:29 pm

Silver Seas wrote:Beneficial =/= moral any more than non-beneficial = immoral.

While I actually agree with most of the points you make about Invasion, I don't think that what you're saying nessesitates any moral framework. The other thing to remember is that in IRL International Relations, I also subscribe to the assertion that at the end of the day, ethics/morality really has no place. States should act in their self-interests. Usually, it is in the interests of state actors to conform to certain principles that could be called 'morality/ethics', but its because its in their interests to do so that I think they should do it, not because its moral or ethical. This informs my views as much as the issue of fun does.

That's a valid point, and I tend to lean in that direction as well. My points were designed to respond to Unibot within his framework.

Within the framework you espouse, it's not in any gameplay region's interests -- including defender regions -- for invasion to cease. It is in regional interests for regions to conform to certain, very limited and nearly universally accepted principles (i.e., near-universal prohibition of forum destruction) but conforming to absolutist defender principles would be self-destructive for any gameplay region, again including defender regions. I actually do think this realist argument is the stronger argument, but even within Unibot's framework his black and white view of morality fails unless one considers the destruction of a significant aspect of NationStates and destruction of significant or, in some cases, all activity within numerous regions moral. I do not. Absolutist defenderism is more detrimental to the overall game than invasion, making it at least as morally objectionable on a macro-game scale as invasion is on a micro-game scale.

So while I tend to agree with you that these moral arguments are problematic and that interregional politics shouldn't be centered around them, I still think it's important to point out the flaws in moral arguments that many people will buy into without giving those arguments much thought.
Last edited by Cormac A Stark on Sat Nov 02, 2013 9:29 pm, edited 1 time in total.

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Silver Seas
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Postby Silver Seas » Sat Nov 02, 2013 9:44 pm

There is that.

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Feux
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Postby Feux » Sat Nov 02, 2013 9:48 pm

Southern Bellz wrote:Just have fun guys. If its not fun stop doing it.

This.
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Nevadar
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Postby Nevadar » Sat Nov 02, 2013 10:26 pm

Well stated, Cormac. You continue to surprise me.

I have been in this game for many years under many guises and through many ages. It was someone--perhaps you, perhaps Mall, I honestly do not remember--who first relayed to me the analogy that the NS of antiquity was the age of the Colonialists and pioneers setting out to explore new worlds, while the NS of today is the developed first-world nations who are bloated with their own self-importance. I have pondered that comparison for months now and find it to be exceedingly accurate. Most of the players today are simply fat cats who lick the cream from the work of those pioneers but would have been useful only as cannon fodder seven or eight years ago.

We used to have real wars. Wars where the fate of the region was intricately linked to who was able to gain and hold the delegacy. The kind that people called up their real life friends about in order to convince them to join NS to help fight--and those friends got caught up in it too, and called their friends, etc. "Intelligence" was not a word that people pondered how to spell but was actually employed in ways that the average newer player today could not begin to fathom (and I will not go into here). The angst was real. The battles were real. The chance of losing your delegacy was very real.

Ethics and morality were also real. Even your enemies could be trusted upon to have a sense of decency. I have called off battles that had been planned for months due to real life emergencies on the other side, and vice versa. We all hold secrets that would have been gamechangers had they been released back in the day that would make no difference now, but promises were made to keep them and so they are kept. The value of a pixel on a page was never placed above the value of a player's mental or emotional well-being. Such a culture does not exist today. Hypocrites scream and rant about not allowing real life issues to interfere with "just a game," while using that selfsame information to weaken or attempt to harm their opponents. (If you think this statement applies to you, it probably doesn't. If you think that statement does not apply to you, it undoubtedly does). I used to sit and debate for hours with both friends and enemies and such debates never turned into cussing matches or e-peen contests. I looked forward to coming online because I would meet and interact with people who were way more intelligent and well-spoken than myself and I would learn from them. My interactions in this game shaped who I matured into as an adult--including a great deal of my moral and ethical code. I no longer look forward to speaking with many people outside of Gatesville, and I most certainly do not bother partaking in what passes for interregional debate these days. Why bother?

We pulled a little prank during Milo's coup of TSP that was way more successful at causing drama than even I would have dreamed. Why? Because it involved a real battle. We invaded Osiris and started a real war and I got real life hate texts delivered to my cell phone. That was awesome--just like old times. Activity spiked. There are other examples, but those are the most well known that can be linked to me. Conflict is essential for any game. It is what keeps people interested. Morality and ethics are essential. They are what keep the good players around. "Cosmopolitanism" and "Defenderism" and their ideals of a rainbow and butterfly and cupcake filled "utopia" where everyone is happy and nobody is ever actually threatened bears as much relationship to the real world as Miley Cyrus represents the average American female, and attracts the same quality of player--self-centered, arrogant, entitled, lazy, impatient, and almost completely unable to understand the subtle nuances of interpersonal interaction.

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Mallorea and Riva
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Postby Mallorea and Riva » Sat Nov 02, 2013 10:30 pm

Underlying assumptions to any conversation such as this:
  1. That conventionalism is false,
  2. That morality applies to games,
  3. And the largest one of all: that there is any reason to be moral.

Also your title is redundant Cormac. Contrivances to the contrary, morality and ethics are essentially the same thing.

I welcome these types of conversations though. I hope it is found that raiding is highly immoral and wrong. That would entertain me greatly.
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Nevadar
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Postby Nevadar » Sat Nov 02, 2013 10:38 pm

Mallorea and Riva wrote:That conventionalism is false


Under which definition are you using "conventionalism?"

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Postby Mallorea and Riva » Sat Nov 02, 2013 10:42 pm

Nevadar wrote:
Mallorea and Riva wrote:That conventionalism is false


Under which definition are you using "conventionalism?"

Subjectivism in the moral sense.
Last edited by Mallorea and Riva on Sat Nov 02, 2013 10:42 pm, edited 1 time in total.
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Afforess
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Postby Afforess » Sat Nov 02, 2013 10:44 pm

I tend to ......agree with most of Cormac's argument. I do believe there is ethics in NationStates. However, I do not believe every region has an inherent right to exist. Many tiny, founderless regions are effectively squatting on the name of a perfectly good region that might otherwise be used to build a healthy, active region of NationStates players. These regions are like dead corpses on the beach. Anyone that helps bury them so new members can build new sandcastles is good. So any invasion that hastens the collapse and fall of these regions is morally permissible.

On the flip side, conquering a region, refounding, and occupying/passwording the refounded region is just as evil as allowing an unhealthy region which ought not exist to continue to exist. So conquering and occupying regions is immoral.

The morality of invading larger regions, or feeders depends on the intent of the invasion. If the goal is simply to cause chaos, then it is immoral. If the intent is to sweep away a corrupt, impotent government for a potentially better government, then it is moral.
Last edited by Afforess on Sat Nov 02, 2013 10:46 pm, edited 1 time in total.
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Nevadar
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Postby Nevadar » Sat Nov 02, 2013 10:50 pm

Well in that case, I agree with that tenet.

Morality applies to everything, even games. That does not mean that a game is an inappropriate place to let out your id and behave in a manner which would be morally inappropriate in a real-life context.

I will leave the debate about reasons to be or not to be moral to someone else. I have no desire to get into that with you again. :)

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Postby Lun Noir » Sat Nov 02, 2013 10:51 pm

Southern Bellz wrote:Just have fun guys. If its not fun stop doing it.

The idea of 'just have fun' doesn't work when realizing that being raided is not exactly an 'opt in' program. If those of us who wanted nothing to do with R/D could shut it out completely, and allow those who enjoyed such gameplay to slug it out with each other, that would be a different story. As it is, NS forces those who want nothing to do with raiding or defending to exist as potential targets of it. If someone puts effort into building up a region in NS, and it is destroyed because it is chosen at random as a raiding target, that can be 'un-fun' for the victims, through no fault or choice of their own. And as a result, their choice to 'stop doing it' may amount to stopping participation in NationStates.

I can't say whether it's moral or not. There's certainly no religious doctrine I believe in that states 'thou shalt not raid'. However, I do find the bully mentality expressed in much of the raiding community to be somewhat disheartening. At best, to the casual observer, there is no regard paid to the violation of other's contributions and their enjoyment of NationStates. At worst, this violation is celebrated.

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Postby Nevadar » Sat Nov 02, 2013 10:59 pm

Afforess wrote:The morality of invading larger regions, or feeders depends on the intent of the invasion. If the goal is simply to cause chaos, then it is immoral.


Three questions:
1) Why should such a distinction apply only to larger regions or feeders?
2) You make the assumption that activity in and of itself is a morally "right" goal. What if the people in the region have no desire to be active and just want to sit on their nations and be inactive and log in once a month when they get bored and then leave it? Who decides that such a technique is "wrong" while being active is "right?"
3) What if the goal was simply to cause chaos because the region is dead? Couldn't that boost in activity theoretically be enough to spur the region to make itself anew despite the actual intent and goals of the invaders themselves? Does that make their actions good even though the intent behind them was bad?

Edit: Because I cannot count.
Last edited by Nevadar on Sat Nov 02, 2013 10:59 pm, edited 1 time in total.

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Afforess
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Postby Afforess » Sat Nov 02, 2013 11:10 pm

Nevadar wrote:
Afforess wrote:The morality of invading larger regions, or feeders depends on the intent of the invasion. If the goal is simply to cause chaos, then it is immoral.


Three questions:
1) Why should such a distinction apply only to larger regions or feeders?
2) You make the assumption that activity in and of itself is a morally "right" goal. What if the people in the region have no desire to be active and just want to sit on their nations and be inactive and log in once a month when they get bored and then leave it? Who decides that such a technique is "wrong" while being active is "right?"
3) What if the goal was simply to cause chaos because the region is dead? Couldn't that boost in activity theoretically be enough to spur the region to make itself anew despite the actual intent and goals of the invaders themselves? Does that make their actions good even though the intent behind them was bad?

Edit: Because I cannot count.


1.) Small, inactive regions are essentially name-squatters, not unlike web domain squatters. Large regions are not.
2.) NationStates is a website, paid for by ads. Activity -> more ad views for Max Barry -> Site can remain online. So activity is good.
3.) I have seen almost zero cases where a region with than 10-15 members or less was raided, and restored to life and healthy activity. If you know of any examples at all, let me know.
Last edited by Afforess on Sat Nov 02, 2013 11:10 pm, edited 1 time in total.
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Cerian Quilor
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Postby Cerian Quilor » Sun Nov 03, 2013 12:41 am

Can we pass a law banning the old hands from wandering in and complaining about how everything was better in the good old days?
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Postby Afforess » Sun Nov 03, 2013 12:45 am

Cerian Quilor wrote:Can we pass a law banning the old hands from wandering in and complaining about how everything was better in the good old days?

I for one, think NS is better now than ever.
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Postby Christian Democrats » Sun Nov 03, 2013 1:04 am

Military gameplay is amoral.
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Afforess
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Postby Afforess » Sun Nov 03, 2013 1:09 am

Christian Democrats wrote:Military gameplay is amoral.

If you have nothing to contribute to a discussion, then you are just spamming it, which is against the rules.
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Cerian Quilor
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Postby Cerian Quilor » Sun Nov 03, 2013 1:11 am

Afforess wrote:
Cerian Quilor wrote:Can we pass a law banning the old hands from wandering in and complaining about how everything was better in the good old days?

I for one, think NS is better now than ever.

I would say its about the same overall, its just different - some areas probably are 'worse' than they were before, but other areas are by contrast 'better'. Thus it probably is very close to balancing out, if it doesn't actually balance out perfectly.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Postby Christian Democrats » Sun Nov 03, 2013 1:11 am

Afforess wrote:
Christian Democrats wrote:Military gameplay is amoral.

If you have nothing to contribute to a discussion, then you are just spamming it, which is against the rules.

Is this not a discussion about morality in military gameplay?
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Cerian Quilor
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Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Sun Nov 03, 2013 1:12 am

Afforess wrote:
Christian Democrats wrote:Military gameplay is amoral.

If you have nothing to contribute to a discussion, then you are just spamming it, which is against the rules.

No, he is contributing. He's disagreeing with the author by suggesting that MGameplay exists outside morality. Stating your opinion in the context of the thread's OP is perfectly ontopic.

@CD: Ninja'd me.
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