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The Joint Systems Alliance [Signup Thread]

PostPosted: Wed Nov 25, 2009 10:48 pm
by Magna Omega
The Joint Systems Alliance
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"Lunctum per Astrum" - "Unity Throughout the Stars"

The Joint Systems Alliance (JSA) was formed by the Federation of Magna Omega on the basis of bringing a sense of stability and unity to allied systems of the galaxy. It protects the rights of all peoples of the galaxy regardless of race. Therefore signatories of any race are accepted as long as the Alliance Doctrine is adhered to accordingly by those signatories. Each signatory will be obliged to follow the doctrine at all times of their membership and act against any threat to said doctrine accordingly. The Alliance Doctrine is as follows:




The Alliance Doctrine

Section 1: Commerce
All signatories must be willing to accept economic diversity amongst the Alliance members. Signatories with large, stable, and progressive are also obliged to give economic aid and relief to other members who lack sufficient economic sustainability and growth to provide the JSA with an overall economic and commercial strength and/or defense barrier (if necessary). Tariffs or commercial bans of any kind on the goods of other signatories will be prohibited unless sufficient reason can be put forth.

Section 2: Government
The overall government system of the JSA is democratic. Signatories can come up with basic proposals, concerns, war proposals, and more for the JSA governance (JSA leading body) to debate and vote on. Although all signatories are to adhere to this Doctrine at all times each signatory maintains its general independence. Each nation/planet may continue to run their government as usual without interference from the council or any other signatories. If a signatory's actions either within its own government or abroad is in question then that issue must be brought up to the council to deal with. From there the council will choose to disbar the signatory in question from the alliance or punish that signatory as the council sees fit. All signatories are always free to bring up their concerns.

Section 3: Territory
All members of the Joint Systems Alliance are entitled to their own territory and are allowed to keep territory that they already own. This is part of the JSA's agreement for independence amongst signatories. Although each member's territory is considered to be in JSA space it is under the control of the governing member there. Other signatories cannot oppose the sovereignty of other signatories. This can be punishable by immediate disbarment from the alliance. The sovereignty of all signatories is to be honored by everyone in the alliance including the founder/WA delegate.The JSA also confers territorial grants upon its members and its allies as either an increase in strength, a reward, an incentive, aid, or a gesture of good faith. All signatories must make a formal request to the alliance founder or WA delegate in order to confer a territorial grant themselves. Territorial grants can be revoked due to punishment, withdrawal, disbarment, act of hostility, or war. It will be done by force if necessary. Neutral or unclaimed territory can be granted as well. For certain regions of space ,however, a signatory must request permission to colonize, otherwise signatories are free to colonize any unclaimed territory at will. Signatories are requested to submit any new territory so that the alliance records may be updated. Ussually state sponsored grants are without cost but single tributaries may charge as they see fit. Also, aggressive colonization will not be tolerated (unless during times of war).

Section 4: Delta Capita
Delta Capita Station is one of the largest space stations and hubs in the galaxy. With a growing population of nearly 1.2 million it is one of the busiest as well. This station acts as the interstellar hub for meetings with the JSA ruling bodies, foreign embassies, trade, and other political matters. Each signatory (non council) will have a designated sector to operate from wile other allied nations/planets/alliances will have embassies. JSA governance meet in the capital sector of the station to discuss matters of importance and vote. Each signatory may not keep more than one fleet of ships at the station unless either authorized to do so or during times of war. This is to ensure the beneficial coexistence and peace amongst the alliance.

Section 5: Signatory Obligations
All signatories must also appeal to a certain code of ethics. Signatories are obliged to follow ,to some point, a form of civil rights. They are also to oppose a serious offense against innocent peoples whenever and wherever it seems prevalent. The alliance is here to aid those in need and generally make the galaxy in which we all live a better place. To do this requires hard work and determination on the part of an alliance member. Ethical military tactics accepted in the alliance will be discussed in section 6.

Section 6: Military/War
When a member of the Joint Systems Alliance goes to war for a just cause (which will be determined by the council) or if that member comes under unprovoked or unjust attack then all other members with sufficient military capacity are obliged to come to the member's aid. Signatories must follow these guidelines for military conduct. The guidelines are brief and simple: Genocide will not be tolerated, Chemical or biological weapons will not be tolerated, and nuclear weapons can only be used with permission of the council when dealing with planetary bombardment. Ship to ship nuclear weapons are acceptable. Lastly executions of prisoners or civilians without fair trial is not to be tolerated. During times of war each nation/planet's top military commanders will meet at Delta Capita in a war council to discuss strategy and the happenings and operations of the combined military efforts. War with other signatories may not commence unless the JSA finds some validity in the war and either chooses a side to support or remain neutral. If an immediate action is taken against a fellow signatory without the official consent of the council then both warring members will be immediately disbarred from the JSA until the matter can be resolved. Also, during war ,usually involving the whole alliance, the largest, most economically stable, and military able nations/planets will act as the commanding forces for the rest of the alliance and moderate troop deployment assignments, tactical approaches and other things vital to an ongoing war effort.

Section 7: Disbarment, Withdrawal, and Punishment
A signatory accused of conduct against the Doctrine will be brought up on charges and a hearing will be held by the rest of the JSA body to observe the evidence against the signatory and decipher their punishment or disbarment. Once a signatory is disbarred then they are no longer a signatory and will be considered a rogue state from the alliance. A signatory that is disbarred due to a somewhat minor offense can reapply within 7 days of disbarment (Real Time). The body will then approve that reapplication or turn the applicant down. Punishment for conduct contrary to the doctrine can be applied by harsh sanctions which are required by all signatories upon the offender or being banned from JSA meetings or any other meeting and hearings of importance to the JSA. Other punishments can be enforced accordingly by the JSA. If a signatory chooses to withdrawal from the JSA then that signatory will also cease its membership status effective once they give a reasonable basis for withdrawal openly then confirmed by the council.

Section 8: Alliance Leadership
A signatory chosen for alliance duties is obliged to carry those duties out as instructed. Some will be chosen to represent, organize, or defend the JSA. The top nations will be selected for these positions and, upon acceptation, will be sworn in to carry out alliance duties. These duties pertain to the order, stability, and smooth function of the alliance. Positions and their duties are:
Ambassador: Carries out diplomatic missions to foreign nations, planets or regions and represents the JSA in all aspects of this doctrine. The ambassador is usually appointed diplomatic missions.
Minister of the Archives: Must keep track of JSA happenings and statistics at least monthly. Keeps records of JSA economic, population, military, government, and historical statistics.
Minister of Defense: Organizes JSA military movements, bases, fleets, and operations. Has a position of command during large scale conflicts. Keeps the JSA military organized and maintains it.
Minister of Commerce: Arranges trade and other acts of a commercial nature with foreign powers. Helps sustain the overall JSA economy and aids other signatories who suffer economically. It is the Minister of Commerce's duty to raise JSA import taxation, tariffs, bring in more foreign goods, increase foreign competition, maintain mutual commerce between JSA signatories, and increase the value of JSA goods.
Minister of Stellar Exploration: Launch missions of exploration in the universe for the purposes of peaceful expansion and/or colonization, scientific discovery, foreign relations, and possible military expansion. Either sets up these projects or they will be appointed to the Minister.
Minister of Munitons: Organizes and manages the projects of weapons maintanance and development. Manages weaponry status and produces new military equipment. Supplies JSA combatants in a war with technologies, weaponry, and quartermasters.


Applications will be be written as follows:
Full nation name:
Species (If left blank Human will be assumed):
Name and Title of Leader(s):
Government type:
Star system(s) (If any):
Planets of the system:


(Now accepting applications!)

(Once your application is accepted see here to join our Alliance)

Delta Capita
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Joint Systems Military Doctrine
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(Symbol of the Joint Systems Military)

The code of military ethics is described in the Alliance Doctrine. The tactics of the military is a different matter. There are several scenarios in which certain affirmative military action must be taken. The following is a general military guideline to convey how certain operations are to be conducted.

1. Blockades
During an event of dispute with hostile nations/planets it may become necessary to enforce upon the hostile a blockade. Blockades are most effective during military sanctions, trade disputes, or territorial disputes. At least one fleet of at least 50 vessels is most effective. From there the blockade will block off all trade routes or possible trade routes to and from the hostile. Any sort of further military action taken against the hostile is for the JSA governance to decide. In the event of an attack by the enemy the commander in charge of the fleet has automatic permission to defend the fleet. The tactics in space combat in which to do so are at the commander's discretion.

2. Space Combat
In large fleet actions usually the bulk of the Joint Systems Fleet would be interacting in a combined attack effort to thwart the enemy. The fleet would be required to immediately establish a secure combat connection between ships. They would then work out battle strategy and tactical formations constantly as well as exchange information throughout the battle. In smaller operations ,however, involving 3 alliance members or less the combat would still be basically formatted in the same way but the smaller potential battlefield would limit the capacity for a large fight.

3. Securing a Planet
In instances where a planet must be taken the best course of action is to establish a Primary defense blockade and eliminate combatants in space or in orbit. Bombardment of key targets is the next step however civilian targets are not to be touched unless necessary. Once the target is weakened to the point that it may not have the capacity to fight then ground troops must be sent in to secure the planet. Ground battles can be long a bloody. Constant assaults on enemy positions from scattered points can help. Tactical strikes ,with the support of the navy above, will assure a victory. A commander must always remember to keep the fleet in orbit to support the troops. The infantry's position is vulnerable if the fleet leaves the combat zone in the midst of the combat operations. If ships must be redeployed they should be redeployed in squadrons at the smallest to be used as flankers for general assault and defense.

4. A Threat to the Doctrine
A threat to the Alliance Doctrine can come in the form of abuse of power, deprivation of civil rights, threat to economic stability, military threat, and unethical war conduct. In these instances the military may be called upon when diplomacy fails or cannot be accomplished. The military is required to adapt to the current situation as ordered and progress on it. Military is not always the first solution to a dispute. The JSA will always attempt to solve problems through diplomatic means before military power is brought into view.

5. Civil War
In the case that the JSA is divided and diplomacy has broken down whichever force the founder (Magna Omega) supports will be considered the loyal side attempting to restore the Alliance. If the council is divided ,however, then it is solely up to the people to decide which force is the loyalist force and which is not. Support will determine the victor. During times of civil war the Alliance should always be on full military alert and Delta Capita is to be heavily defended at all times. The same should go for the leading body of the alliance. Rebelling forces will be stripped of their signatory status and will be considered rogue states until a resolution of some sort can be made.

Founder/WA delegate
Prime Minister Tersius Aurelius of Magna Omega

Alliance Leadership
Regional Ambassador: Hornopolis
Regional Minister of the Archives: Namabia
Regional Minister of Defense: Ekilion
Regional Minister of Commerce: Emeraria
Regional Minister of Stellar Exploration: Nua Gealach
Regional Minister of Munitions: Kisia


Signatories
High Lord Volken of Ekilion
Divine Prophet Zavrack of Kisia
Kaiser Hans Wilhelm III of Hornopolis
Emir Spartanicus Pax of Emeraria
President Caleb of Namabia
Turaga Dume of Backje
Grand Councilor Raxi Jantilion of Nua Gealach
Elected Marshall Tanzint of Giblatia (Self governed territory of Emeraria)
High King Yoyumba of Tarque Mue (Self governed territory of Hornopolis)
King Paul Wheeler II of Shlooponia
Czar Edward Williams of St. Augusta
Govenor Marquon of Ekoned (self governed territory of Ekilion)
Count and Countess Phylum of Borges Demise
Councilor Tak Mu of Tinion
Secretary General Willard Hartford of Lokii
The Mayor of Whittoria
Evoneds (Self governed territory of Ekilion)
Etolled (Self governed territory of Ekilion)
Stalent (Self governed territory of Ekilion)
Fankord (Self governed territory of Ekilion)
Appointed Empress Alirus Teta of Hagersfall (Self governed territory of Hornpolis)
Prime minister John smith of Peace For Men

Allied Storefronts
Exomax Industries
Emir Shipyards
Infrastructural Industries

Current Threads
IFNN News Network
Matter Replicator Project
Riots in Kalakda
Task Force 15
Kidnapping in the Capitol
Veo I: New Worlds

PostPosted: Wed Nov 25, 2009 11:04 pm
by Magna Omega
Star Systems

These are all of the various star systems that members of the JSA control. This combined territory is considered JSA Space.

Titus Verge (Magna Omega)
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Pretor (Magna Omega)
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Ysolean (Kisia)
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Tacron (Ekilion)
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Axl Minor (Hornopolis)
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Xapphyh (Hornopolis)
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Corona (Namabia)
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The Chaffee Fringe (Emeraria)
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Sepherus Magna (Backje)
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Sepherus Magna Stand In (Backje - For war games)
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Backje Colony I (Backje)
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Backje Colony II (Backje)
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Gale (Nua Gealach)
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Ekoned (Ekoned)
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Lokii (Lokii)
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PostPosted: Thu Nov 26, 2009 7:55 am
by Hornopolis
Full name of Nation: The Empire of Hornopolis
Name and title of leaders(s): Kaiser Hans Wilhelm III
Government type: Inoffensive Centrist Democracy
Stellar Territory if any: Palapapden, Crucible Station(Planet Crucible)

PostPosted: Thu Nov 26, 2009 10:19 am
by Kisia
Full name of Nation: The Grand Order of Kisia
Name and title of leaders(s): Divine Prophet Zavrack
Government type: Inoffensive Centrist Democracy
Stellar Territory if any: Ysolean

PostPosted: Thu Nov 26, 2009 11:30 am
by Magna Omega
Both applications have been accepted. I will telegram you the regional password. Welcome to the JSA.

PostPosted: Thu Nov 26, 2009 11:35 am
by Magna Omega
Kisia wrote:Full name of Nation: The Grand Order of Kisia
Name and title of leaders(s): Divine Prophet Zavrack
Government type: Inoffensive Centrist Democracy
Stellar Territory if any: Ysolean


OOC: Kisia I can't TG the pass to you. Your inbox is full. Try clearing it out so I can send it to you.

PostPosted: Thu Nov 26, 2009 1:15 pm
by Magna Omega
BUMP...

PostPosted: Thu Nov 26, 2009 1:19 pm
by Ekilion
Full name of Nation: The Fortress-Nation of Ekilion
Name and title of leaders: High Lord Volken
Government type: Moralistic Democracy (In RL life trying to make a Utilitarian Caste system)
Stellar Territory if any: Targo, Ultimar, Tanith, Jago, Ekilion, Armeggedon II, Jago II, Warding, and Gereon.

PostPosted: Thu Nov 26, 2009 1:23 pm
by Magna Omega
Ekilion wrote:Full name of Nation: The Fortress-Nation of Ekilion
Name and title of leaders: High Lord Volken
Government type: Moralistic Democracy (In RL life trying to make a Utilitarian Caste system)
Stellar Territory if any: Targo, Ultimar, Tanith, Jago, Ekilion, Armeggedon II, Jago II, Warding, and Gereon.


Ekilion your application has been accepted. You are also being considered for a possible council position. The pass word will be telegramed to you shortly. Welcome to the JSA.

PostPosted: Thu Nov 26, 2009 1:35 pm
by Ekilion
I can also be the WA Delegate. If we need one.

PostPosted: Thu Nov 26, 2009 1:36 pm
by Magna Omega
Ekilion wrote:I can also be the WA Delegate. If we need one.


Great! I will give it some consideration. Welcome!

PostPosted: Thu Nov 26, 2009 2:18 pm
by Kisia
Magna Omega wrote:
Kisia wrote:Full name of Nation: The Grand Order of Kisia
Name and title of leaders(s): Divine Prophet Zavrack
Government type: Inoffensive Centrist Democracy
Stellar Territory if any: Ysolean


OOC: Kisia I can't TG the pass to you. Your inbox is full. Try clearing it out so I can send it to you.


OOC: Inbox Cleared. Also Happy Thangsgivng!

PostPosted: Thu Nov 26, 2009 2:26 pm
by Magna Omega
Kisia wrote:
Magna Omega wrote:
Kisia wrote:Full name of Nation: The Grand Order of Kisia
Name and title of leaders(s): Divine Prophet Zavrack
Government type: Inoffensive Centrist Democracy
Stellar Territory if any: Ysolean


OOC: Kisia I can't TG the pass to you. Your inbox is full. Try clearing it out so I can send it to you.


OOC: Inbox Cleared. Also Happy Thangsgivng!


Sending you the pass...and happy Thanksgiving right backatcha'!

PostPosted: Thu Nov 26, 2009 3:05 pm
by Kisia
Could I be WA Delagate?

PostPosted: Thu Nov 26, 2009 3:19 pm
by Magna Omega
Kisia wrote:Could I be WA Delagate?

I already have Ekilion down for that. Sorry but he asked first. I will ,however, put you in for council member if you like.


As for Ekilion: I'm placing you in as the next councilor.

PostPosted: Thu Nov 26, 2009 3:54 pm
by Kisia
Ok. Ill be council member.

PostPosted: Thu Nov 26, 2009 3:55 pm
by Magna Omega
Kisia wrote:Ok. Ill be council member.


Excellent. Updating now.

PostPosted: Thu Nov 26, 2009 3:58 pm
by Magna Omega
I don't think Hornopolis saw is acceptance so I'll keep him off the signatories list until he joins.

PostPosted: Thu Nov 26, 2009 4:00 pm
by Kisia
OOC:TIE Fighters Rock!

PostPosted: Thu Nov 26, 2009 4:04 pm
by Magna Omega
Kisia wrote:OOC:TIE Fighters Rock!

:eyebrow: Yes they do son...yes they do.

http://www.youtube.com/watch?v=-DOxd7VSaY4

PostPosted: Thu Nov 26, 2009 4:11 pm
by Kisia
:clap: :bow: :clap: :bow: :clap: :bow: :clap: :bow: :clap: :bow: :clap: :bow: :clap: :bow: :clap: :bow: :clap: :bow: :eyebrow: :palm:

PostPosted: Thu Nov 26, 2009 4:13 pm
by Ekilion
Ok that was a bit overkill. =]

PostPosted: Thu Nov 26, 2009 4:13 pm
by Magna Omega
Thread updated! Keep the applications coming!

PostPosted: Thu Nov 26, 2009 4:15 pm
by Kisia
Overkill? :meh:.... :rofl: :rofl: :rofl: Nope!

PostPosted: Thu Nov 26, 2009 4:17 pm
by Kisia
Oh,just wondering...What do councilors well,do?