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The Black Riders - The Elite Cavalry of NationStates

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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The Empierium
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Postby The Empierium » Wed Feb 26, 2014 1:05 am

Last edited by The Empierium on Wed Feb 26, 2014 8:49 am, edited 1 time in total.
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Faschist Deutsch Reich
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Postby Faschist Deutsch Reich » Wed Feb 26, 2014 1:21 am

Coraxion wrote:Indeed. Reason for Absence of Defenders around cannot be that they would not know where we keep our puppets.

Then... if its possible take part to raids without being online in Irc/chat/skype, it is possible try also act like defender, even when being alone. (hint: Special One did that alone long time, achieving some quite remarkable results when doing so)

So, its actually very hard understand why there continuously pop up new 'defender' regions all around like a mushrooms on a lamb's excrement, and almost every week (if not daily), but these numerous newcomers are not still spotted on our trails during our rides, The Most logical place you would search if trying seek defenders. However, fields are usually silent and roads empty after The Black Riders rode across them. We can just go straight forwardly like an assault tanks.

Things would be good (for R/D Gameplay) if there would be as many Fenda (also Raider, why not) Wannabes chasing us than there are Wannabes crying out their moral outrage on these Game Play threads.

I'd be happy if there even once would be superior numbers of Fendas against us. Let's say, ratio 10D to 2R, would be nice to experience... :lol:

(Note: Seeking optimal late updating jump point is not an excuse not to try actually defend sometimes. You can always make instant jump points, and/or use already existing late updating regions.)

What you said was very true, there is not much 'fendas trying to stop us and it is hard for them to keep up to us. There needs to be some more hard-core 'fendas out there trying to stop us but that is not the case, I must say that even the noobiest of raiders can raid regions without getting stopped by opposition. A healthy balance is what is needed for more competitive R/D.
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Port blood
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Postby Port blood » Wed Feb 26, 2014 3:01 am

Ever-Wandering Souls wrote:
And If you think they try to go undetected, just look at TRR a few minutes before any update, and watch the sudden rise in emigration to Nugut :P


times changed,stealth used to be a art
No,I don't speak for TBR,TBH,your mom,moderation or any other person/organization,just saying before anyone thinks that
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Feuer Ritter
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Postby Feuer Ritter » Wed Feb 26, 2014 3:05 am

Port blood wrote:
Ever-Wandering Souls wrote:
And If you think they try to go undetected, just look at TRR a few minutes before any update, and watch the sudden rise in emigration to Nugut :P


times changed,stealth used to be a art


Stealth is still used in special missions, but at this kind of daily tag raiding stealth is unpractical and unnecessary.
When you outnumber the enemy or he is not present, just attack straight, with full force and determination.
Last edited by Feuer Ritter on Wed Feb 26, 2014 3:09 am, edited 1 time in total.

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Port blood
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Postby Port blood » Wed Feb 26, 2014 3:08 am

Feuer Ritter wrote:
Port blood wrote:
times changed,stealth used to be a art


Stealth is still used in special missions, but at this kind of daily tag raiding stealth is unpractical and unnecessary.


Tell me honestly,who the hell actually still knows how to properly stealth?
No,I don't speak for TBR,TBH,your mom,moderation or any other person/organization,just saying before anyone thinks that
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Venico
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Postby Venico » Wed Feb 26, 2014 4:25 am

*raises hand*
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Port blood
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Postby Port blood » Wed Feb 26, 2014 4:34 am

Venico wrote:*raises hand*


Go play in the ballpit dear,the adults are talking about murdering natives and defenders
No,I don't speak for TBR,TBH,your mom,moderation or any other person/organization,just saying before anyone thinks that
Sedgistan wrote:Discussion of UDL shirts belongs in the UDL thread.



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People are learning,join the revolution!

http://pastebin.com/JG8S5Txd

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Drop Your Pants
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Postby Drop Your Pants » Wed Feb 26, 2014 4:35 am

Faschist Deutsch Reich wrote:What you said was very true, there is not much 'fendas trying to stop us and it is hard for them to keep up to us. There needs to be some more hard-core 'fendas out there trying to stop us but that is not the case, I must say that even the noobiest of raiders can raid regions without getting stopped by opposition. A healthy balance is what is needed for more competitive R/D.

Most of the old defenders have retired or lost interest in defending. From a personal view point, tags are boring to follow and piles are worse :P If raiders are so confident in their skills they should keep their support down to roughly 15 endorsements to make it more fun.
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Coraxion
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Postby Coraxion » Wed Feb 26, 2014 5:23 am

Drop Your Pants wrote:Most of the old defenders have retired or lost interest in defending. From a personal view point, tags are boring to follow and piles are worse :P If raiders are so confident in their skills they should keep their support down to roughly 15 endorsements to make it more fun.


Ahaa! Defenders can gather roughly 15 online same time. Maybe 20 if those retired ones are offered some cookies. Other 20 could be conned to participate from ranks of continuously incoming hordes of n00bs, who could be then used as a cannonfodder for their Fenda Overlords. But that requires work and atleast 48 days to do.

Its not all about that. Too much time spent in endless GCR Forum political jargons. Only Practice on the fields makes a Defender.
Letting about 70-80% of regions be Free Raider Play Grounds Effectively diminish all Defender credibility to nil, decreasing and declining it only to the Propaganda falsehoods, no matter how beautiful papers wrap that present, an illusionary Land of Promises for poor, helpless and defenseless Natives.

Then, Even TBR can show some respect for those brave Defenders who really Defend - Thus, earned to be called as a Defenders.

Regardless of strategic level situation and Putrid Decadence of The Defenderdom, The Black Riders continue their activities Anyway.
Last edited by Coraxion on Wed Feb 26, 2014 5:37 am, edited 3 times in total.

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SFBA wabbitslayah
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Postby SFBA wabbitslayah » Wed Feb 26, 2014 6:16 am

Coraxion wrote:
Drop Your Pants wrote:Most of the old defenders have retired or lost interest in defending. From a personal view point, tags are boring to follow and piles are worse :P If raiders are so confident in their skills they should keep their support down to roughly 15 endorsements to make it more fun.


Ahaa! Defenders can gather roughly 15 online same time. Maybe 20 if those retired ones are offered some cookies. Other 20 could be conned to participate from ranks of continuously incoming hordes of n00bs, who could be then used as a cannonfodder for their Fenda Overlords. But that requires work and atleast 48 days to do.


On the FRA end, 95% of retired veterans (especially true of the older foggies) will not come back. Some of us are still around, but not necessarily active like that anymore. Me with SFBA delegacy, Fratt with TRR, Wop's off somewhere mostly Mordor, and Karp eventually will get tired of it all.
Last edited by SFBA wabbitslayah on Wed Feb 26, 2014 6:18 am, edited 1 time in total.
Last edited by Cormac A Stark on Wed Dec 11, 2013 12:19 pm, edited 1 time in total.


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Ambroscus Koth
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Postby Ambroscus Koth » Wed Feb 26, 2014 8:45 am

Port blood wrote:
Venico wrote:*raises hand*


Go play in the ballpit dear,the adults are talking about murdering natives and defenders


How cute. As far as I know you haven't done jack for the raider cause in months (if ever), so you can just keep your mouth shut until you've accomplished half of what Venico has.
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Bob Moran
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Postby Bob Moran » Wed Feb 26, 2014 9:22 am

Drop Your Pants wrote:
Faschist Deutsch Reich wrote:What you said was very true, there is not much 'fendas trying to stop us and it is hard for them to keep up to us. There needs to be some more hard-core 'fendas out there trying to stop us but that is not the case, I must say that even the noobiest of raiders can raid regions without getting stopped by opposition. A healthy balance is what is needed for more competitive R/D.

Most of the old defenders have retired or lost interest in defending. From a personal view point, tags are boring to follow and piles are worse :P If raiders are so confident in their skills they should keep their support down to roughly 15 endorsements to make it more fun.


How do you feel about 2 simulatenous occupation?
Also hem...15 endorsements is always a loss if you guys all team up.
Last edited by Bob Moran on Wed Feb 26, 2014 9:26 am, edited 1 time in total.

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Venico
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Postby Venico » Wed Feb 26, 2014 9:50 am

Recent liberation attempts have been of about 25-30 defenders.15 endos would mean the point having to banject 10 nations in a few seconds at minimum in order to just break even. That's not accounting for the influence you then have to spend on 15 nations cross endorsed who have updated.
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Unibot III
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Postby Unibot III » Wed Feb 26, 2014 10:53 am

Venico wrote:Recent liberation attempts have been of about 25-30 defenders.15 endos would mean the point having to banject 10 nations in a few seconds at minimum in order to just break even. That's not accounting for the influence you then have to spend on 15 nations cross endorsed who have updated.


Are we talking about Anarchy? The margin there is 73 endorsements on the lead versus 26 endorsement on the native -- meaning defenders need to field 47+ defenders to liberate Anarchy currently (assuming, not a single defender gets ban and ejected or updates late).

In St Abbaddon, the situation is no better with 46 endorsements on the lead versus 1 endorsement on the native -- meaning defenders need to field 46+ defenders to liberate St Abbaddon currently (assuming, not a single defender gets ban and ejected or updates late).

Note, it's about four times as difficult getting someone to update as it is to pile (because people aren't available at the same times). Thus it's as if invaders were expected to field 188 pilers. That isn't easy, if not impossible. So yeah. *gives a thumbs up*
Last edited by Unibot III on Wed Feb 26, 2014 11:04 am, edited 5 times in total.
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Feuer Ritter
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Postby Feuer Ritter » Wed Feb 26, 2014 11:12 am

Stop complaining, this is the reality so get used to it. you won in Asia, you win some you lose some, that's how things work.

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Venico
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Postby Venico » Wed Feb 26, 2014 11:12 am

I was referring to DYP suggesting keeping our points at 15. I think the ideal sweet spot for competition at every update would be 35 - 40 endos on point.
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Eist
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Postby Eist » Wed Feb 26, 2014 11:24 am

Feuer Ritter wrote:Stop complaining, this is the reality so get used to it. you won in Asia, you win some you lose some, that's how things work.



U R NOT ALOUD 2 COMPLAN B-CAUZ DATS HOW THNGS WURK -- Feuer

There seems to be a perplexing expectation by raiders that defenders should be...doing something in these regions, when the reality is that it's functionally impossible. When a game becomes functionally impossible, it's not a game any more. Given that R/D has been designed as a game, and raiders still bizarrely believe it is a game, Unibot obviously has every right to call out the BS.
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Anumia
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Postby Anumia » Wed Feb 26, 2014 11:34 am

It is not "functionally impossible" or "no longer a game" just because you cannot put together the numbers; that's like saying football ceases to be a game when you cannot put together a team.

Further, R/D was not designed; it arose organically, and is what we make it.

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Coraxion
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Postby Coraxion » Wed Feb 26, 2014 11:39 am

Anumia wrote:It is not "functionally impossible" or "no longer a game" just because you cannot put together the numbers; that's like saying football ceases to be a game when you cannot put together a team.

Further, R/D was not designed; it arose organically, and is what we make it.


Yes. Emergent thing, no one can avoid as long as Delegates are elected, and just because of that there is The Game with Same Rules to every one.

If someone doesn't play the game, others will do that on their behalf.
Last edited by Coraxion on Wed Feb 26, 2014 11:48 am, edited 1 time in total.

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Feuer Ritter
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Postby Feuer Ritter » Wed Feb 26, 2014 12:01 pm

Eist wrote:
Feuer Ritter wrote:Stop complaining, this is the reality so get used to it. you won in Asia, you win some you lose some, that's how things work.



U R NOT ALOUD 2 COMPLAN B-CAUZ DATS HOW THNGS WURK -- Feuer

There seems to be a perplexing expectation by raiders that defenders should be...doing something in these regions, when the reality is that it's functionally impossible. When a game becomes functionally impossible, it's not a game any more. Given that R/D has been designed as a game, and raiders still bizarrely believe it is a game, Unibot obviously has every right to call out the BS.


I don't expect defenders to do anything else but sit and watch, but you don't like to do that either do you :)

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Ambroscus Koth
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Postby Ambroscus Koth » Wed Feb 26, 2014 12:22 pm

I'll go on record here and say that the war mechanics in this game are all sorts of awful. That doesn't mean I think any side has any particular advantage. Upstart raiders with no alliances are always gonna have a hard time with their operations because any self-respecting defender group is gonna knock em on their ass. Conversely, defender groups are always gonna have a hard time with their liberations and defenses because any well-established invader force is gonna pile their target into next year.

It's a big shit sandwich, but nobody has come up with an amazing way to fix it. So until then, chow down.
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New Libertarian States
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Postby New Libertarian States » Wed Feb 26, 2014 12:50 pm

Ambroscus Koth wrote:I'll go on record here and say that the war mechanics in this game are all sorts of awful. That doesn't mean I think any side has any particular advantage. Upstart raiders with no alliances are always gonna have a hard time with their operations because any self-respecting defender group is gonna knock em on their ass. Conversely, defender groups are always gonna have a hard time with their liberations and defenses because any well-established invader force is gonna pile their target into next year.

It's a big shit sandwich, but nobody has come up with an amazing way to fix it. So until then, chow down.

Bu...but I asked for mustard on my shit sandwich ;_;

:P
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Port blood
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Postby Port blood » Wed Feb 26, 2014 1:34 pm

Ambroscus Koth wrote:
Port blood wrote:
Go play in the ballpit dear,the adults are talking about murdering natives and defenders


How cute. As far as I know you haven't done jack for the raider cause in months (if ever), so you can just keep your mouth shut until you've accomplished half of what Venico has.



Woa,i sense some hostility,it was a joke man,just messing around giving buddies a hard time and stuff

And btw,I was pretty good back in the day,if RL didnt go to crap i would have reached much higher ranking,so a bit respect okay?,i meant no disrespect towards Venico,and actually seriously respect his dedication to raiding


Unibot III wrote:
Are we talking about Anarchy? The margin there is 73 endorsements on the lead versus 26 endorsement on the native -- meaning defenders need to field 47+ defenders to liberate Anarchy currently (assuming, not a single defender gets ban and ejected or updates late).

In St Abbaddon, the situation is no better with 46 endorsements on the lead versus 1 endorsement on the native -- meaning defenders need to field 46+ defenders to liberate St Abbaddon currently (assuming, not a single defender gets ban and ejected or updates late).

Note, it's about four times as difficult getting someone to update as it is to pile (because people aren't available at the same times). Thus it's as if invaders were expected to field 188 pilers. That isn't easy, if not impossible. So yeah. *gives a thumbs up*



So? defenders seemed to have no problems getting together 200+ in the past,so if you can't do this now you may want to evaluate your forces and start recruiting

Eist wrote:
Feuer Ritter wrote:Stop complaining, this is the reality so get used to it. you won in Asia, you win some you lose some, that's how things work.



U R NOT ALOUD 2 COMPLAN B-CAUZ DATS HOW THNGS WURK -- Feuer

There seems to be a perplexing expectation by raiders that defenders should be...doing something in these regions, when the reality is that it's functionally impossible. When a game becomes functionally impossible, it's not a game any more. Given that R/D has been designed as a game, and raiders still bizarrely believe it is a game, Unibot obviously has every right to call out the BS.


Impossible in what way?,defenders greatly outnumber raiders,besides Feuer is right,you win some,you lose some
No,I don't speak for TBR,TBH,your mom,moderation or any other person/organization,just saying before anyone thinks that
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Drop Your Pants
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Postby Drop Your Pants » Wed Feb 26, 2014 1:55 pm

Port blood wrote:So? defenders seemed to have no problems getting together 200+ in the past,so if you can't do this now you may want to evaluate your forces and start recruiting

:rofl:
Bob Moran wrote:How do you feel about 2 simulatenous occupation?
Also hem...15 endorsements is always a loss if you guys all team up.

Depends how good your lead is ;) And as for the occupations, i don't care. Native's fault's for not securing their regions.
Venico wrote:Recent liberation attempts have been of about 25-30 defenders.15 endos would mean the point having to banject 10 nations in a few seconds at minimum in order to just break even. That's not accounting for the influence you then have to spend on 15 nations cross endorsed who have updated.

Thats a fair point but i think 40 is still too high, i'd go for 20ish. It works out better for you if defenders are encouraged to make a move each update. More gloating etc.
Last edited by Drop Your Pants on Wed Feb 26, 2014 1:56 pm, edited 2 times in total.
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Venico
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Postby Venico » Wed Feb 26, 2014 2:06 pm

But then when they sit down and actually plan, I get easily over run. Back around a year ago when Malice had no allies or support, we were doing holds of 12 and 15 (Usual hold was around 30 at that point. No one had even thought of a Slavia tier of piling). Which were fun but in a different way. It was fun in that we got to raid a lot more, it was almost like tagging!

When you get down to those low levels, you get liberated by defenders who don't even have to try. And when they do try, you stand absolutely no chance at that update.

Also, even if you were to come into a region and JUST update with casual liberation force of 15 endorsements on each other, the point would then have to banject 15 nations with 4 SPDR. There are other tactics to use even if you can't get the numbers to take them down at an update. Draining them of influence and leaving WAs in the region they can't handle is an easy way to make your life easier next update. Examples of this, UIAF v. Gatesville in Osiris 2013, Ravania and Johz v. Me in Pirates.
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