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by The Empierium » Wed Feb 26, 2014 1:05 am
WraithFIN wrote: Best picture of last month (look at the 9th min in it & click link to see it)
http://z1.ifrm.com/2511/127/0/f5019626/TBR-raiding-outlawed.png
by Faschist Deutsch Reich » Wed Feb 26, 2014 1:21 am
Coraxion wrote:Indeed. Reason for Absence of Defenders around cannot be that they would not know where we keep our puppets.
Then... if its possible take part to raids without being online in Irc/chat/skype, it is possible try also act like defender, even when being alone. (hint: Special One did that alone long time, achieving some quite remarkable results when doing so)
So, its actually very hard understand why there continuously pop up new 'defender' regions all around like a mushrooms on a lamb's excrement, and almost every week (if not daily), but these numerous newcomers are not still spotted on our trails during our rides, The Most logical place you would search if trying seek defenders. However, fields are usually silent and roads empty after The Black Riders rode across them. We can just go straight forwardly like an assault tanks.
Things would be good (for R/D Gameplay) if there would be as many Fenda (also Raider, why not) Wannabes chasing us than there are Wannabes crying out their moral outrage on these Game Play threads.
I'd be happy if there even once would be superior numbers of Fendas against us. Let's say, ratio 10D to 2R, would be nice to experience...
(Note: Seeking optimal late updating jump point is not an excuse not to try actually defend sometimes. You can always make instant jump points, and/or use already existing late updating regions.)
Calimama wrote:You are the tech master now, all hail 'O Wise Technical God.
by Port blood » Wed Feb 26, 2014 3:01 am
Ever-Wandering Souls wrote:
And If you think they try to go undetected, just look at TRR a few minutes before any update, and watch the sudden rise in emigration to Nugut
by Feuer Ritter » Wed Feb 26, 2014 3:05 am
by Port blood » Wed Feb 26, 2014 3:08 am
by Port blood » Wed Feb 26, 2014 4:34 am
Venico wrote:*raises hand*
by Drop Your Pants » Wed Feb 26, 2014 4:35 am
Faschist Deutsch Reich wrote:What you said was very true, there is not much 'fendas trying to stop us and it is hard for them to keep up to us. There needs to be some more hard-core 'fendas out there trying to stop us but that is not the case, I must say that even the noobiest of raiders can raid regions without getting stopped by opposition. A healthy balance is what is needed for more competitive R/D.
by Coraxion » Wed Feb 26, 2014 5:23 am
Drop Your Pants wrote:Most of the old defenders have retired or lost interest in defending. From a personal view point, tags are boring to follow and piles are worse If raiders are so confident in their skills they should keep their support down to roughly 15 endorsements to make it more fun.
by SFBA wabbitslayah » Wed Feb 26, 2014 6:16 am
Coraxion wrote:Drop Your Pants wrote:Most of the old defenders have retired or lost interest in defending. From a personal view point, tags are boring to follow and piles are worse If raiders are so confident in their skills they should keep their support down to roughly 15 endorsements to make it more fun.
Ahaa! Defenders can gather roughly 15 online same time. Maybe 20 if those retired ones are offered some cookies. Other 20 could be conned to participate from ranks of continuously incoming hordes of n00bs, who could be then used as a cannonfodder for their Fenda Overlords. But that requires work and atleast 48 days to do.
by Ambroscus Koth » Wed Feb 26, 2014 8:45 am
by Bob Moran » Wed Feb 26, 2014 9:22 am
Drop Your Pants wrote:Faschist Deutsch Reich wrote:What you said was very true, there is not much 'fendas trying to stop us and it is hard for them to keep up to us. There needs to be some more hard-core 'fendas out there trying to stop us but that is not the case, I must say that even the noobiest of raiders can raid regions without getting stopped by opposition. A healthy balance is what is needed for more competitive R/D.
Most of the old defenders have retired or lost interest in defending. From a personal view point, tags are boring to follow and piles are worse If raiders are so confident in their skills they should keep their support down to roughly 15 endorsements to make it more fun.
by Venico » Wed Feb 26, 2014 9:50 am
by Unibot III » Wed Feb 26, 2014 10:53 am
Venico wrote:Recent liberation attempts have been of about 25-30 defenders.15 endos would mean the point having to banject 10 nations in a few seconds at minimum in order to just break even. That's not accounting for the influence you then have to spend on 15 nations cross endorsed who have updated.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Feuer Ritter » Wed Feb 26, 2014 11:12 am
by Venico » Wed Feb 26, 2014 11:12 am
by Eist » Wed Feb 26, 2014 11:24 am
Feuer Ritter wrote:Stop complaining, this is the reality so get used to it. you won in Asia, you win some you lose some, that's how things work.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Anumia » Wed Feb 26, 2014 11:34 am
by Coraxion » Wed Feb 26, 2014 11:39 am
Anumia wrote:It is not "functionally impossible" or "no longer a game" just because you cannot put together the numbers; that's like saying football ceases to be a game when you cannot put together a team.
Further, R/D was not designed; it arose organically, and is what we make it.
by Feuer Ritter » Wed Feb 26, 2014 12:01 pm
Eist wrote:Feuer Ritter wrote:Stop complaining, this is the reality so get used to it. you won in Asia, you win some you lose some, that's how things work.
U R NOT ALOUD 2 COMPLAN B-CAUZ DATS HOW THNGS WURK -- Feuer
There seems to be a perplexing expectation by raiders that defenders should be...doing something in these regions, when the reality is that it's functionally impossible. When a game becomes functionally impossible, it's not a game any more. Given that R/D has been designed as a game, and raiders still bizarrely believe it is a game, Unibot obviously has every right to call out the BS.
by Ambroscus Koth » Wed Feb 26, 2014 12:22 pm
by New Libertarian States » Wed Feb 26, 2014 12:50 pm
Ambroscus Koth wrote:I'll go on record here and say that the war mechanics in this game are all sorts of awful. That doesn't mean I think any side has any particular advantage. Upstart raiders with no alliances are always gonna have a hard time with their operations because any self-respecting defender group is gonna knock em on their ass. Conversely, defender groups are always gonna have a hard time with their liberations and defenses because any well-established invader force is gonna pile their target into next year.
It's a big shit sandwich, but nobody has come up with an amazing way to fix it. So until then, chow down.
by Port blood » Wed Feb 26, 2014 1:34 pm
Ambroscus Koth wrote:Port blood wrote:
Go play in the ballpit dear,the adults are talking about murdering natives and defenders
How cute. As far as I know you haven't done jack for the raider cause in months (if ever), so you can just keep your mouth shut until you've accomplished half of what Venico has.
Unibot III wrote:
Are we talking about Anarchy? The margin there is 73 endorsements on the lead versus 26 endorsement on the native -- meaning defenders need to field 47+ defenders to liberate Anarchy currently (assuming, not a single defender gets ban and ejected or updates late).
In St Abbaddon, the situation is no better with 46 endorsements on the lead versus 1 endorsement on the native -- meaning defenders need to field 46+ defenders to liberate St Abbaddon currently (assuming, not a single defender gets ban and ejected or updates late).
Note, it's about four times as difficult getting someone to update as it is to pile (because people aren't available at the same times). Thus it's as if invaders were expected to field 188 pilers. That isn't easy, if not impossible. So yeah. *gives a thumbs up*
Eist wrote:Feuer Ritter wrote:Stop complaining, this is the reality so get used to it. you won in Asia, you win some you lose some, that's how things work.
U R NOT ALOUD 2 COMPLAN B-CAUZ DATS HOW THNGS WURK -- Feuer
There seems to be a perplexing expectation by raiders that defenders should be...doing something in these regions, when the reality is that it's functionally impossible. When a game becomes functionally impossible, it's not a game any more. Given that R/D has been designed as a game, and raiders still bizarrely believe it is a game, Unibot obviously has every right to call out the BS.
by Drop Your Pants » Wed Feb 26, 2014 1:55 pm
Port blood wrote:So? defenders seemed to have no problems getting together 200+ in the past,so if you can't do this now you may want to evaluate your forces and start recruiting
Bob Moran wrote:How do you feel about 2 simulatenous occupation?
Also hem...15 endorsements is always a loss if you guys all team up.
Venico wrote:Recent liberation attempts have been of about 25-30 defenders.15 endos would mean the point having to banject 10 nations in a few seconds at minimum in order to just break even. That's not accounting for the influence you then have to spend on 15 nations cross endorsed who have updated.
by Venico » Wed Feb 26, 2014 2:06 pm
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