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The Rejected Times: Issue LXIV

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Tinhampton
Powerbroker
 
Posts: 8041
Founded: Oct 05, 2016
Anarchy

Postby Tinhampton » Sat Nov 07, 2020 8:28 am

Let's see what we have here... another spooky Halloween story from CoS, Aggie writing about how a new feeder could shake up gameplay, and Minskiev asking the exact same set of questions to two different Issues Editors. Could this not have been issued as a Brief News release, or was last month really that slow? :P
The Self-Administrative City of TINHAMPTON (pop. 319,372): Saffron Howard, Mayor (UCP); Alexander Smith, WA Delegate-Ambassador

Authorships & co-authorships: SC#250, SC#251, Issue #1115, SC#267, GA#484, GA#491, GA#533, GA#540, GA#549
Other achievements: Cup of Harmony 73 champions; -45 Darkspawn Kill Points; Philosopher-Queen of Sophia; "Tinhampton? the man's literally god"
Who am I, really? 45yo Tory woman; Cambridge graduate; possibly very controversial; currently reading your mind >:D

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The Church of Satan
Ambassador
 
Posts: 1312
Founded: Apr 15, 2013
Corrupt Dictatorship

Postby The Church of Satan » Sat Nov 07, 2020 12:20 pm

Tinhampton wrote:Let's see what we have here... another spooky Halloween story from CoS, Aggie writing about how a new feeder could shake up gameplay, and Minskiev asking the exact same set of questions to two different Issues Editors. Could this not have been issued as a Brief News release, or was last month really that slow? :P

Frankly the last couple of months have been slow. Plus the Liberty Gala has done a perfectly good job of covering itself. No reason to bring the drama of it over to this thread too.

Do you really think my story is spooky? :blush:
Grammarly says it's informative and engaging but that my delivery needs work. I do agree with that. In my writing my delivery has always been rather bland.
Comfed wrote:I think another feeder would be good for the game, but not a Warzone. This is because one group would quickly seize the delegacy and easily purge anyone who came close to their endorsement numbers.

I think the success of The North Pacific's endorsement program, in addition to voting blocs in the WA are perfectly good reasons to justify a new feeder. After all, with the passing of resolutions ultimately left to the decision of the same select groups of regions, one could reasonably wonder if the voting process in the WA has stagnated. With that in mind a new feeder to upset the status quo of the WA would be interesting.
Last edited by The Church of Satan on Sat Nov 07, 2020 12:30 pm, edited 1 time in total.
The Rejected Realms: Former Delegate | Former Vice Delegate | Longest Consecutively Serving Officer in TRR History - 824 Days

Chanku: This isn't an election it's an assault on the eyes. | Ikania: Hear! The Gospel of... Satan. Erh...
Yuno: Not gonna yell, but CoS is one of the best delegates ever | Ever-Wandering Souls: In the liberal justice system, raiding-based offenses are considered especially heinous. In The South Pacific, the dedicated defenders who investigate these vicious felonies are members of an elite squad known as the Council on Regional Security. These are their proscriptions. DUN DUN.

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Agalaesia
Bureaucrat
 
Posts: 56
Founded: Sep 23, 2018
Democratic Socialists

Postby Agalaesia » Sat Nov 07, 2020 3:15 pm

last month really that slow?


Yes. :P

The same questions are deliberately asked of the issue editors, as we believe that consistency in how questions are asked makes for a more effective comparison between various issue editors.
Agalaesia

EiC of EPNS, fmr. EiC of TRT | NSGE and Paradoxical Organiser | Outreach Officer of TRR | Co-Founder of Kaer Solas, also does a few other boring things

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Agalaesia
Bureaucrat
 
Posts: 56
Founded: Sep 23, 2018
Democratic Socialists

Postby Agalaesia » Sat Nov 28, 2020 7:54 am

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Brief News II | 28/11/2020


Editor-in-Chief: Agalaesia
Deputy Editor-in-Chief: Vincey


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The 2020 Defender Awards

NEWS | WRITTEN BY Vincey | EDITED BY Agalaesia


The Defender Awards serve as a yearly celebration of the defender cause and its heroes. On 1st of November, Benevolent Thomas released the 2020 Defender Awards notice. There were a total of 16 separate awards for various achievements. The award ceremony was held in 3 Stages: Nominations & Seconds, Voting, and Results. Nominations were accepted until 9th. The official Ballot was released on 11th, which begun the voting. Voting lasted till 20th and many nations voted for these awards. On the 24th BT released the results of the Voting here:

  • Defender of the Year Award: Haku (The nation who has helped the defender cause the most in the last year.)
  • The Ananke Award: Kanta Hame (The nation who is the most effective at looking out for any invasions that are taking place.)
  • The Anarchotopia Award: Ten Thousand Islands Treaty Organization (The organization which has proved the most successful in preventing invasions.)
  • The Blackbird Award: Lily (The best invader group.)
  • Sir Lans Award: Chimes aka Jamie (Updater of the Year)
  • The Operation of the Year: liberation of Smol Fur Empire
  • The Best Newcomer Award: Grea Kriopia
  • The Worst Invasion/Operation Award: Liberation of South Pacific
  • The Best Defender Quote: Benevolent Thomas
  • The Lifetime Achievement Award for Dedication to Defending: Karputsk
  • The Meltdown of the Year: The Failed Liberation of South Pacific and Liberations are now literally impossible
  • The Numero Capitan: Karputsk (The nation who has best served the Intelligence cause.)
  • The Belgium Award: Kuriko (The nation/region that furthered our cause in the World Assembly Security Council the most.)
  • The Worst Invader Group: Whatever McMannia is doing
  • The Karputsk Award: FiHami aka Phoenix of the Sun (The nation who has excelled in leading liberations.)
  • The Eluvatar Award: Haku (For best tech contributions.)

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The Rejected Relams Delegate Elections Come to a Close

NEWS | WRITTEN BY Vincey | EDITED BY Agalaesia


Sarah Bread has retained her position as the Delegate of the Rejected Relams (TRR) following a challenge from Tinhampton.

The Delegate of TRR is legally required to report achievements and plans of the region every odd month. Sarah (A Leaf on the Wind) had failed to produce the report in time, and was challenged by Tinhampton on this basis.

There were 3 other candidates who posted fun and friendly platforms out of which ROM and Sedgistan both got enough seconds.

Sarah ran on their original platform which they had run on earlier this year, and Tinhampton had written their platform criticizing the government and it's inability to produce a report on time, and propsed some changes to the Rejected Realms and its government. Tinhampton, however, was highly criticized due to the reason for bringing up the challenge - many argued that just missing a deadline for government report, which was published in couple of days from when it was brought into their notice, wasn't a worthy enough reason for the challenge. This was reciprocated in the questions asked as well as finally in the elections.

As was expected by most, Sarah won by a huge majority. There were a total of 36 valid votes of which 30 votes were for Sarah in first round, giving them a clear majority. Further Rom, Sedge and Tin received 3, 2 and 1 votes respectively in first round. Hence, Sarah retains the position of WA Delegate of TRR.

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Members of the Black Hawks Influence TSP's WA Program

NEWS | WRITTEN BY Agalaesia


The Cabinet of the South Pacific recently released a statement claiming that members of the Black Hawks had joined the region with their World Assembly nation and voted for Commend Twobagger in order to influence the World Assembly votes for the resolution, and to sway the regional votes to for.

This was made easier by the South Pacific's voting system, which uses the Regional Message Board to vote on World Assembly resolutions - any nation can vote provided that they are a member of the World Assembly.

Known nations Martyn and Steak were involved in the incident, using the aliases "Rebbid" and "GlowGolden." The South Pacific also mentioned another nation, "Seltin," however, did not provide any information on their thoughts on who the nation belonged to.

The Black Hawks confirmed this in a statement and condenmned the actions of the members who manipulated the World Assembly vote, with Lord Dominator separately stating that the nations in question have been "berated." The South Pacific and multiple other Game Created Regions switched their votes, leading to the defeat of the proposal.

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Rejectvision: Half a Decade Running!

NEWS | WRITTEN BY Vincey | EDITED BY Agalaesia


Rejectvision is a contest that is much like Eurovision. Participants submit any song they like and lists the songs other people submit in order of how much they liked it. The person whose song gets the highest score will wins the contest. Nakari organised the Rejectvision V this November. There were a total of 25 entries! Further surprisingly, all 25 of those voted in the contest and gave their lists of favorite songs. Nakari did an outstanding job reminding everyone to vote and participate and keeping the hype up until the very last moment. You can listen to all the songs submitted here.

The top five songs picke by the participants of RejectVision this year were:

5. Teuvo Maanteiden Kuningas from Merlin
4. No Good from Karp
3. Веснянка from Nakari
2. A New Disaster from Phoenix

And the Rejectvision V winner is:

1. Friends From Sarah!

A hearty congratulations to all the winners. As written in the event brief, everyone indeed has won in the end by sharing songs they love and getting introduced to some new music. Hope you all have fun listening to them!

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NOTE: The Rejected Times does not necessarily reflect the opinions of The Rejected Realms.


Discuss this Issue over on the NationStates forum here.

Find The Rejected Times Index here.
Last edited by Agalaesia on Sat Nov 28, 2020 8:04 am, edited 1 time in total.
Agalaesia

EiC of EPNS, fmr. EiC of TRT | NSGE and Paradoxical Organiser | Outreach Officer of TRR | Co-Founder of Kaer Solas, also does a few other boring things

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The Noble Thatcherites
Diplomat
 
Posts: 527
Founded: Dec 03, 2015
Civil Rights Lovefest

Postby The Noble Thatcherites » Sat Nov 28, 2020 7:59 am

Gotta love the Rejected Relams. Kidding aside, nice work as always.
—Thatcher Whitehall
Kanglia wrote:Thatcher. Wants. As. Little. To. Do. With. You. All. As. Possible.
Résumé
The Union of Democratic States
Citizen and Founder
Prime Minister (x1)
Motion(s) Passed (x15)
Ambassador (x21)
Publisher for The Union Post (x5)
Constitutional Framer (x4)
The Free Nations Region
Citizen and Legislator
Justice (x1)
Motion(s) Passed (1x)
The Allied States
Citizen
Senator (x1)
FORGE
Representative (x4)
Chancellor (x1)
ITDA
Founder
Representative (x1)
Secretary General (x1)
Charter Author (x2)
Court of International Law and Justice
Foreign Affairs Justice (x1)
Europeia
Citizen and Assemblyman (x1)
The South Pacific
Citizen
SPSF Recruit (x1)


The Union of Democratic States

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Agalaesia
Bureaucrat
 
Posts: 56
Founded: Sep 23, 2018
Democratic Socialists

Postby Agalaesia » Wed Dec 02, 2020 10:54 am

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Issue LXIII | December 2020


Editor-in-Chief: Agalaesia
Deputy Editor-in-Chief: Vincey


Index
  • Seeking Out History: the Rejected Realms Army - Vincey
  • Regionalism: A Goal and Progress Oriented Player Experience - HumanSanity
  • A Discussion with Dilber, Delegate of The West Pacific - Agalaesia
  • Why Discord Isn't Destroying NationStates - Kraljevstvo Rata
  • Editorial Independence, an Essay - Agalaesia
  • This Tea I made Up - Kraljevstvo Rata
  • What is the Best Part of NationStates? - Eastern New England
  • The Rejected Times Collaborative Writing Contest - Various Contributors
  • Premade Questions - Kraljevstvo Rata

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    Seeking Out History: RRA

    INTERVIEW | WRITTEN BY Vincey | EDITED BY Agalaesia

    The history of the Rejected Realms Army (or RRA) is relatively unknown, even to me, an RRA Soldier. In my attempt to discover more about the history of this organization, I reached out to High Commander Frattastan.

    n-vince: When was RRA founded, by whom and with what motive?
    Frattastan: This happened long before I joined NationStates, but it's well established that it was founded in May 2003 by Gres. Gres was a member of an imperialist organisation called the Atlantic Alliance, which even controlled some feeders at the time, and had been sent to TRR (which had been created less than a month before that) to occupy it on behalf of the AA. However, after becoming delegate instead of doing the AA's bidding he went rogue and decided to recruit local ejectees to seek revenge against the delegates that had banned them.
    So, at the very beginning it was an invader army, pretty much (even if it only did a handful of invasions). After an infamous invasion attempt of The East Pacific (whose ruler at the time, 1 Infinite Loop, was particularly ban-happy), the RRA shifted to defending over the summer of 2003. Gres was still in charge, formally, but the transition was mostly the doing of other officers like Siggi and Crazy girl, as far as I know.

    n-vince: Were there any predecessor armies from which RRA was born out of?
    Frattastan: None really, unless you count the AA because of Gres's membership. But it was very much just a personal initiative that made an army out of nowhere (not to mention that the AA then became the RRA's main opponent in the following months), so it's really no predecessor. Before then barely anything had happened in TRR until then, so you won't find predecessor armies, or predecessor organisations in general.
    I think the Pacific Army was influential after the RRA's creation, but don't know what the extent of that was. The PA was the defender army of The Pacific before Francos Spain couped the region in August 2003. Its members were purged and some settled in TRR (CG, Zyonn, gettersburg). You can probably find something about this in our Library forum too.

    n-vince: What’s the present Structure of Command, and who have been prominent people in those position (present and past)?

    Frattastan: The current officers are myself as High Commander (CG also has that rank but she doesn't take an active role anymore), Guy and Karputsk as Commanders, Catalyse, Jamie and Sarah as Lieutenants. We consult each other on general matters like applications, planning of large liberations, deciding how training should be conducted and what our policies should be, etc.

    There is also a Sergeant rank for people who can and are willing to lead updates, which is often a stepping stone to becoming an officer.

    This setup has been in place for a few years now, although it changed a few times before then, especially for the intermediate ranks and the internal structure (at one point there were 'Captains' and the army was organised in 'platoons', each under the responsibility of a specific person).

    Among prominent officers of the past I can name Siggi, CG and Greymarshes (all of whom have sections of our forum named after!), who were the RRA's leaders during the early years, Geo_X and Kickin' Boots, who kept things going during a time of declining NS activity in 2007-08, as well as Wopruthien in more recent times. There are a few that should be mentioned but that I'm missing, probably. :P

    n-vince: How much TRR Government influence does the RRA have and how much does the RRA influence the Govt.?

    Frattastan: Not very much, I would say. In the past there have been frictions over specific issues (which doesn't mean 'influence'), but most of the time government and army don't get involved in each other's day-to-day affairs, and when we need to cooperate things are pretty smooth: if a treaty requires TRR to defend a region or help with a delegate transition, the delegate asks and we just say yes (and I can't think of a case of that not happening), when we asked to send regionwide recruitment telegrams or pin dispatches for the army the delegate always said yes, and so on.

    n-vince: Why isn't citizenship required to join the RRA?

    Frattastan: It's a reflection of the RRA's status as an independent organisation. Historically the reason is that the Army was the region's first institution and pre-existed a government structure, and this was upheld while Kandarin was delegate (he was an officer in the RRA, but the High Commander was Siggi). This was recognised after Kandy's retirement too, in part for the reasons I mentioned and in part to defuse tensions over whether TRR should be a defender region at a time when there were many new members and the region was re-evaluating its identity (and, conversely, whether TRR should accept and even elect to office people regardless of their personal opinions on invading and defending or if that meant renouncing its defender legacy).

    Since the RRA is autonomous then the government cannot decide what's required for its membership (including citizenship).
    In practice, though, the absence of the citizenship requirement hasn't been too important. All soldiers still need to have a nation in TRR, and we aren't going to accept or keep around people who have been stripped of citizenship for security reasons. There have only been a handful of people who at some point were in the RRA but not citizens, and usually it was just people who wanted to defend but weren't too interested in lawmaking, elections, or other political activities. We could introduce citizenship as a formal requirement too, but I'm not sure what the practical effect would be.

    n-vince: How is RRA different from other defender armies?

    Frattastan: Wow, too difficult. :^)

    When you have different people in a group you always end up with a different atmosphere, so even aside from policies, history and public image - which differ for everyone too - you'll find that each army is different from the other. There are a lot of things that I could say but I feel like I would just end up describing what TRR is like, or what we (as in, the people who make up the RRA) are personally like.

    As you can see, RRA has a long history almost as old as I am. I would like to that thank Frattastan for his time and help.

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    Regionalism: A Goal and Progress Oriented Player Experience

    DIALOGUE | WRITTEN BY HumanSanity
    This article is part of the new "TRT Dialogues" series. A companion article presenting different ideas will be posted in the next edition.

    ‘Regionalism’ and ‘cosmopolitanism’, as compared in these two essays, are often poorly defined terms when thrown around in casual Discord “debates”. The most common definition I remember is to define regionalism as “having one citizenship” and cosmopolitanism as “having more than one citizenship”. Ultimately, those definitions are both reductionist and useless for comparison.

    In this essay, I think a lot of people expect an argument about regional sovereignty, the integrity of a region’s political process, and keeping citizens engaged and dedicated. This is not the argument for regionalism I wish to present. My argument is about the positive experience a player who uses a regionalist lens for the game – the way that regionalism allows a player to have a stake in gameplay beyond the ups and downs of a given moment.

    A better frame for defining regionalism and cosmopolitanism is based on the political philosophy and strategic approach of the player. Comparing experiences based on how many citizenships someone has is functionally useless – every player and their experiences are different, their contributions will vary based on their skill set, overall investment in NS, and investment in specific activities and ideas. Under my definition, one could adopt a thoroughly cosmopolitan ethic without even having a single citizenship or one could approach with a thoroughly regionalist lens while having a dozen. Accordingly, this essay defines regionalism as an approach taken by the player to NationStates as a political simulation game. I argue for a regionalism where the goal of the player is to contribute to the success of a single region where success is defined by whatever metrics that player chooses. This definition of regionalism is not exclusive with engaging with others and changing one’s ideas and visions for their region, but it is exclusive with ever deviating one’s goals from the success of their region. It’s also worth noting this vision of regionalism primarily applies to those who define themselves as “gameplayers” and in terms of how they engage in gameplay as an activity.

    NS is different from most other games because it allows players to set their own objectives and players can set their own objectives. In many games, there is a single vision of “winning” the game. NationStates, by comparison, is never fully “won” and can be “won” in many ways.

    This variety of options for how to play the game is part of what makes NS a more inclusive and creative game – after all, a single vision of success excludes those who are uninterested or unable to access that vision of success. However, this diversity can also lend to an absolute relativism about the game we are playing and what our goals are. The underlying goal is to have a positive player experience for as long as we are here. However, we set in-game goals for ourselves because ideas, goals, enemies, allies, conflicts, and mechanics all give the game greater texture beyond just a social networking platform and bolster our social engagement by giving ourselves goals to accomplish together. Moreover, everyone benefits from a game with defined objectives that we compete over.

    Into this need jumps “regionalism” as a gameplay frame. Regionalism enters to answer the fundamental question of “what is our goal in NationStates?”. A regionalist believes that our goal in NationStates is to build, advance, fight for, contribute to one region. That region may be motivated by any agenda or cause, it may list any number of regions as friends or allies, and its members do not have to be exclusive to that one region. However, a regionalist chooses to set their success or failure, their winning or losing, in NationStates by the success or failure of that one region.

    By choosing one region to tie one’s stakes too, they can experience a more immersive gameplay experience with friendly competition. A gameplay experience isn’t just about political victories won or lost, raids conducted or defeated, offices held, and the friends you make along the way. It’s also a constructive experience about building something, building a region. Contributing to a region’s cultural, social, infrastructural fabric is a fundamental part of longer-term NS gameplay – it’s about building the resources you’ll need down the road and also building a community you can always come back to and enjoy in NationStates.

    Now, a lot of people argue regionalism results in people limiting their social exposure in NationStates. I argue this is not an intrinsic part of regionalism: regionalists can visit any region they want, as long as they do not divide their loyalty from their original region. Being loyal to only one region does not make it impossible to engage with other regions. Rather, being clearly loyal to one region allows one to authentically engage with many regions – to meet new people without any misperception about the player’s goals or methods – being a regionalist means other players can understand where a regionalist is coming from and what motivates them. Regionalists in fact should socially engage with players beyond their region because it allows them to identify and incorporate best practices from other regions into their own region, while still identifying the parts of their home region that they cherish and wish to preserve.

    A common alternate definition of regionalism is about the number of citizenships a player holds. This definition is reductionist and is intended to paint regionalism in a bad light – that regionalism is synonymous with social isolationism. Regionalism would maintain that one could actually hold other citizenships, but that those citizenships are in fact a bit dishonest because they would exist to serve the purpose of advancing the regionalist’s home region’s interests. If a regionalist holds multiple citizenships, then they are unable to divorce the interests of their main region from the interests of other regions, as these things inevitably conflict.

    So, a long ramble comes to a close. I’ll summarize in bullet points in lieu of fancy paragraphs:
    • Regionalism is a frame for gameplay where a player contributes to a single region as a way of having a more fulfilling game experience
    • It is not synonymous with isolationism
    • It is about the political approach of the player and how it connects to a different way of enjoying the game

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A Discussion with Dilber, Delegate of the West Pacific

INTERVIEW | WRITTEN BY Agalaesia

I recently sat down with Dilber, the newly selected Delegate of the West Pacific. Here's our conversation:

Aga: So, you've been here for quite a while now. Have you ever wanted to become a GCR delegate at some point in your career before you re-joined the West Pacific?

Dilber: So the funny this is that this is actually the second time I've led TWP, but only my first time as a GCR delegate. The last time I led The West Pacific was in 2005, when we still had democracy and the head of government was an elected Prime Minister. I've also led the NPO in another world, and after a number of years I assumed my time in online leadership was over. When I came back it was originally to just talk to old friends and see what was going on. I ended up becoming active thanks to N-day and Z-Day which led to me having some fun with the region. Honestly, I never really expected to be super active again prior to rejoining.

Aga: What was your favourite position to hold on NationStates?

Dilber: Weirdly enough, head of the West Pacific Intelligence Agency. I've always loved the intel game

Aga: Oh, nice! Let's talk about the Intel game for a second. How did you get involved initially?

Dilber: Through work as a defender, and then really picked it up during the UPS and Great Bight takeover of TNP. I was 16 or 17 and had a lot of time on my hand and a willingness to learn I think the three people most involved in getting me into the intel game were TAO, Lake Lanier, and Blackbird.

Aga: Mhm. Do you have a favourite memory from your career in intelligence work? Something rewarding perhaps?

Dilber: Outside of the time we stole the IPs from the NPDs forum and unmasked a bunch of Ivan's people there? Less of a operation and more of a thing that was fun. JAL (Durka) bet me I wouldn't be able to create a persona that could fool him in Lemuria, and I did it within like 2 days.

It's a weird memory but it makes me laugh

Aga: How about your career as defender? Any pleasant memories there?

Dilber: Lots of them!

Defending was a lot of fun, especially at a time when there was no API or scripts to track things. There were a lot of really cool people I used to be talk to through update. The Stars of Skies op was still the "biggest" one to stick with me, but there were lots of little defenses that were just fun.

Aga: How do you think that defending has changed, and would you still be a defender today?

Dilber: The early conflict when I was there was less Defender vs Raider and more Defender vs NPO. It was a different political world. Raiders organizations weren't very good at the time, and were riddled with defender spies. Tagging wasn't a thing, so it was more defenses or liberations. It was also pre-influence and ROs, so it was more of an "all the marbles" kinda thing.

Today? If I had joined the same as I was then, probably. Don't forget TWP also super heavy-defender when I joined back then, which colored my views as well. TWP is independent now and will go wherever the fun is.

Aga: So, back to you currently. Do you think you would have joined TWP if it had its current government system in your early days of NS?

Dilber: If it had the same people it did then (which would have been unlikely as a bunch of the people involved were STAUNCH supporters of democracy).I did eventually go over to the PRP (NPO) near the end of 2005.

NS was a lot faster back then. Our elections used to be every 4-6 weeks I want to say

Aga: Do you think that speed was better?

Dilber: As an adult? NOPE. I don't have the time and energy for that :V
It was different, I wouldn't say better or worse - it's a lot of energy, which can lead to a lot of engagement, but it can also lead to really fast burnout.

Aga: So, when you re-joined, what surprised you about TWP?

Dilber: Honestly? How many of the old faces were still around. It's an amazing thing of how long the community has lasted. I'd been checking in over the years so I knew stuff was different, so none of that surprised me, but I enjoyed still being able to just slip back into stuff with friends.

There was also a lot of new talent, and a lot of new faces that it was fun to get to meet and talk to.

Aga: That's good! So, what was your biggest challenge as a GCR delegate so far?

Dilber: There hasn't been any "major" challenges yet. The biggest one coming up is going to be building a consensus on the changes to our Hall of Nations. I want to bring it in-line with how we actually operate, and I want the citizens to really decide (within a framework) of what the perks of it should be, and what we can do to make citizenship more fun and engaging. It's work I enjoy doing, and I'm looking forward to the discussions on it.

Aga: Mhm. Lastly, have you enjoyed your GCR delegacy so far?

Dilber: Yeah! It's a lot of fun so far, and I'm enjoying the work. I've got some plans I'm looking forward to implementing that everyone will see over the next *waves hands* whenever.

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Why Discord isn't Destroying NationStates

OPINION | WRITTEN BY Kraljevstvo Rata

To be honest, I didn't know this was even an issue that presented itself within the NS community. Frankly, it seems ridiculous that this is even an issue, and I feel like it shouldn't be a question as to whether Discord is affecting Nationstates at all. There are various reasons that we shouldn't even consider this to be a serious thing, but here I am anyway, to discuss it seriously. When I talk about Nationstates, I mean onsite activity. This means no offsite forums, like region-themed ones, or certain other offsite activities.

I could write something way longer, but I'll confine this article to four points.

Point 1: Discord itself does not take away activity from the onsite platform. Most members of regions are both as active onsite as they are on discord, and even use discord to promote onsite activities, such as card sharing, as TRR's culture team has done, with games and other pastimes. There are also examples of some members of regions themselves keeping onsite movement, especially on the RMB, alive. Small shoutout to Hoffania and Thepeopl, who aren't on TRR's discord (in Thepeopl's case rarely), yet fuel the RMB and promote regional activity.

Point 2: Discord can actually knit together a stronger regional identity and, I don't really want to use the word, family. Discord allows you to continuously build a deeper relationship with the members of the region(s) you happen to be active in. Look at the South Pacific, or even that of the North Pacific. Each of their members are quite, how do you say it... close, to one another. It creates a bond that is quite strong, and while this bond may have started on the RMB, it can, and most likely will, deepen with more activity on this platform.

Point 3: Forum evolution. Discord is a much more efficient way of discussing topics and roleplaying across the different regions. Example is TRR's spam channel. You wouldn't see the amount of topics being discussed so smoothly in that of a forum. You can seamlessly go from one topic to another without the hassle of having to create a new thread. The same with roleplay. This is one way for an archaic way of discussion to modernize and become streamlined.

Point 4: When it comes to raiding/defending, this is another example of modern efficiency and streamlining. Discord allows regional armies to communicate information quicker, and easier than its older counterparts (if there even are older versions of this). It also helps security, by limiting the amount of people able to view the information being given by said armies.

Unfortunately, I couldn't gather enough statistics to completely seal my points. However, just look at what I say, and see for yourself, maybe you'll find that what I say is true after all.

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Editorial Independence: an Essay

OPINION | WRITTEN BY Agalaesia

One of the Times’ most controversial editorial stances is its stance on Editorial Independence - for a start, the definition of “Editorial Independence” is hotly contested amongst many circles in NationStates. Some believe that a newsletter tied to a region cannot achieve Editorial Independence.

I strive to believe otherwise and think that any newsletter can adopt any stance whether it be a regional newsletter, an “independent” newsletter not tied to a region, or any other type of newsletter, whether it be regional or independent. Likewise, any newsletter can be stripped of its Independence and serve as an organ for the government of a region to express its opinion and thoughts to the wider NationStates social circle. This essay will define editorial independence, the forms it comes in, and how various newsletters relate to their governments.

0: A Forward

Before I do embark upon this article, I must state that newsletters with “Editorial Independence” don’t work for each and every newsletter. Some regions that vary on the spectrum of democracy to autocracy will have a different attitude to Editorial Independence.

Regions that have a structured “top-down” power structure (that is a region that requires a very few amount of people to make final decisions) will likely prefer a newsletter that is operated and edited by the regional government, regions that have a strictly “bottom-up” power structure will likely prefer creating a newsletter that has Editorial Independence, and regions that have a “mutually non-exclusive” power structure (regions that operate on a mixed basis of “top-down” and “bottom-up” power structures) may prefer either, or a mixture of both. Many regions have not decided upon the amount of editorial independence to grant their newsletters, and some are government-operated but are fine publishing criticisms of the government.

This article is not intended as a criticism for how regions decide to operate their newsletters, and should not be taken as such. Editorial Independence on varying degrees might not be the best stance to adopt to ensure a newsletter's continued survival. This is purely a definition of editorial independence, and why some regions choose to adopt the stance of independence.


1: A Definition

The definition of Editorial Independence is hotly contested, and the phrase is often used as a series of meaningless buzzwords to highlight perceived competence.

There are two forms of editorial independence. The first one is “hard” editorial independence, which is based on the policy that the newsletter will not publish any content at the behest of the government, and subsequently does not have any right to the content published. Newsletters that try to adopt the stance of hard editorial independence, (such as The Rejected Times, the South Pacific Independent News Network, and arguably NationStates Today), usually adopt a policy that prevents regional governments from interfering in the newsletter, and do not publish any content or change any articles at the request of the government. Usually, this does not prevent members of the government from writing as themselves, but it is usually prohibited to write from the perspective of a cabinet member. In newsletters that adopt a stance of hard editorial independence, all staffers can write about any subject, and all articles of every viewpoint are published.

This, of course, can only be enforced to a certain extent, however, it is usually frowned upon when a government attempts to take control of the content posted in the newsletter.

The other type of editorial independence is “soft” editorial independence, which is based on the policy that governments can get involved with the newsletter, and publishes and changes content at the request of the government. The primary difference between a newsletter that adopts the policy of soft editorial independence and a newsletter that isn’t granted any editorial independence is that editors that work for a “soft newsletter” usually allow limited criticism of the government. Famous examples of this include the Northern Lights and most other Game Created Regions’ newsletters.

2: Hard Editorial Independence - Separation of Government and Newsletter

Usually, newsletters with hard editorial independence have a clear but distant relationship with regional governments, although a lot of it usually comes into question at certain points. Most newsletters that adopt a stance of “Hard Editorial Independence” strive to ensure that governments do not interfere with content. Notable examples of this include NationStates Today batting out at the Lazarene government and accusing them of trying to stop a news article that contained a leak (even though the article wasn’t ever published and NationStates Today had a content agreement with Lazarus, meaning that there is more to this story). Usually, regional newsletters that practice hard editorial independence are run by an official that is not a member of the cabinet or government of that region, to ensure complete separation between the government and the newsletter.

Newsletters that have a policy of “hard editorial independence” can have a regional tie or affiliation, however, the most effective newsletters that adopt the policy of hard editorial independence usually interview a large variety of people, and invite guest columnists.

Most newsletters that practice Hard Editorial Independence are also not hesitant to publish content critical of the government. This can often lead to a tug of war effect, where regional governments ask the newsletter to recall articles, however, all newsletters that practice Hard Editorial Independence would not recall any content in such a scenario.

3: Soft Editorial Independence - Relationship between Newsletter and Government

Regions that have the policy of Soft Editorial Independence usually exist in symbiosis with regional governments and are usually administered by regional cabinet officials or other leaders. Most regions that practice Soft Editorial Independence usually allow some content that is critical of the regional government that it is associated with, however, newsletters that practice soft editorial independence publish and recall content at the request of the government, and are operated by the regional government.

Most regional newsletters practice Soft Editorial Independence, as they are administered by cabinet officials and are an extension of government, but allow opinions divergent from governments from time to time.

Sometimes governments prevent some content from being published by the newsletter as the overall fallout from the publication would be too much for the government to deal with. The articles usually prevented from publication are articles about Foreign Affairs, and articles which may harm the region's reputation.

4: No Editorial Independence - the relationship between the Newsletter and Government

There are also quite a few newsletters that are granted no Editorial Independence. This means that the newsletter is just an organ of the government that is designed to be an organ to extend the opinion of the regional government abroad, without any disagreement or diversity of content in the newsletter.

Newsletters who have no editorial independence are maintained by the government and allow for no diversity of opinion in publications, and rarely invite guest columnists to ensure that a singular, clear, and consistent message is being promoted to the government’s citizens or the wider area of NationStates.

Newsletters with no editorial independence are often used for the purpose of efficiently spread a regional message and are often edited to be made easy to understand and engaging.

5: A Conclusion

Generally, regions find their preference and only change if they feel like their newsletter is on the wrong end of the independence spectrum. Usually, changes are either instigated by long time inactivity, a political catalyst, or staff discontent at how the newsletter is being managed if it is a newsletter that practices hard or soft editorial independence.

Each region and each newsletter will find the brand and method of editorial independence that suits them and will likely maintain that stance for a few years. There is nothing wrong with adopting any of the stances or methods, as long as it is maintained by the leader of the newsletter or changes with regional or governmental consensus.

Image


This Tea I Made Up

RECIPE | WRITTEN BY Kraljevstvo Rata

I'll try and make this recipe a bit more "personal," like CoS told me to.

Once upon a time...
Ah, whatever, too much setting up.

I basically threw this together at night a few weeks ago, and holy moly, it tastes exactly like strawberry jam. If you don't like strawberry jam, I think you have no soul, but that's just me. This will probably be one of many tea recipes, because I tend to be a mad scientist with these little bags of joy and love. Anyway, to the recipe.

You will need:
1 16.9 oz (500 ml for our non freedom friends) bottle of water
2 bags of organic (or if you're part of the proletariat, regular) green tea
1 bag of chamomile tea
5 grams (one packet) of turbinado sugar
If you're on a diet, about 1/32 of a tablespoon (0.2g) of stevia
5-8 strawberries, with the greens cut off
A kettle, or one of those camping coffee kettle things
A mug.

Instructions:
1. Take the tags off of the bags.
2. throw all your edible ingredients (minus the sugar/stevia) into the kettle.
3. bring the water to a slight simmer.
4. stir in the sugar/stevia into the mixture
5. bring to a raging boil, and leave it like that for a good 10 seconds
6. pour the tea in your mug.

Now, this does seem like a haphazard way to make tea, and will likely offend the most British of brits, but it really does taste good (unless again, you don't like strawberry jam). Try it out, I guarantee that you'll like it (if you like strawberry jam. If you don't, go away).

Image


What is the best part of NationStates?

OPINION | WRITTEN BY Eastern New England

In this article, I’ll be going through all the different aspects that shape NationStates and I will give my opinion on them.

Let’s kick this off with R/D Gameplay, also known as raiding or defending. Many players are involved in this aspect of the game, usually as a raider or a defender. Whether it is about morals or having fun, this is arguably the most controversial one as well. Personally, I do have some fun defending and update can create fun times, but I believe that it’d be better for NationStates without that feature. It seems toxic and it has definitely resulted in a divide between defenders and raiders. If I were to rate it, I’d give it 2/10.

The World Assembly is one of the core parts of NationStates, open to anyone who is interested. I like reading through the proposals at vote and seeing how and why other people voted as they did. It helps me better understand future proposals, so I can vote on them as wanted. It is also always interesting to see who is getting commended or condemned in the Security Council. On the other hand, I must admit that the General Assembly proposals sometimes can get very boring, be very dry to read through or be hard to understand. Overall, I’d give the World Assembly 7/10.

Cards are a rather recent addition to NationStates, compared to other aspects. I enjoy farming my puppets for legendary cards or trying to expand my card collections. It is also rather easy to get into, as it doesn’t require much explaining or training. I also like the freedom of collecting what you want and it doesn’t matter if that is cards with cats or cards from a specific region. Cards can be very time-intensive, though. It takes me a while to go through my puppets and farming gets monotone rather quickly. With that in mind, Cards get a solid 7/10, just like the World Assembly.

What about issues? Issues are the core mechanic to NationStates and it also acts as a “first impression” to new nations, seeing if they’ll stay engaged with the game or not. Issues are basic, that is what I like about them. They are straight-forward and easy to understand. I like slowly climbing up ranks in different stats and see my nation proceed. I also like that they only make slight changes, so you don’t have great stats within a short period of time. It keeps nations engaged for longer. As with most of the other things in this article, it gets boring and monotone. After a while, issues start recycling, and it takes real dedication to stay and answer issues even after that. I’m giving issues an 8/10, just for being such an important part of the game and one that I haven’t gotten tired of after 8 months of playing.

I saved my favorite one for last: the community. Whether you interact with your region mostly over the forum, the Discord server or on the RMB, most nations have interacted with a general community. The community is what kept me in the game. I don’t think the issues or the cards could have kept me this long. I have met many amazing people through NationStates, which I am very thankful for. I also enjoy the different cultural events and games that are planned each month and I am very happy that I stumbled upon this game. The community will of course get a perfect 10/10 rating.

Ther is something for everyone in NationStates, but I believe that the greatest thing about the game is what surrounds it.

Image


The Rejected Times Co-Operative Writing Contest

CO-OPERATIVE | WRITTEN BY Various Contributors, compiled by of altonianic islands

Recently, the Rejected Times ran a co-operative writing contest on the Regional Message board. This was a join writing event, with the authors told to expand upon the prompt. The final result of the join contest can be found here in dispatch form https://www.nationstates.net/page=dispatch/id=1469416 and here in the Rejected Times forums: https://rejectedrealms.com/viewtopic.php?f=92&t=10031797&p=10036302#p10036302.

The final post counts of people who contributed in ascending order are as follows:

Agalaesia: 1
The Final Sith Order: 2
Thepeopl: 3
Bribillichnoveroloriland: 8
Hoffania: 9
Of Altonianic Islands: 14

Thank you to Of Altonianic Islands for compiling this!

Image


On Premade Questions

OPINION | WRITTEN BY Kraljevstvo Rata

Hi again. This is my fourth article for this issue, and today we're talking about pre-mades. What are pre-mades, you ask? They're, like the name suggests, pre-made questions submitted by TRT staff in order to make interviews or other articles a bit easier. My last opinion piece was... at the least weak, and this will hopefully be a bit stronger. I'm supposed to be paying attention to school right now, but what does that matter? People want to hear that juicy bias.

My take on pre-made questions is this: Pre-made questions can be beneficial, only if you're in a pinch and cannot think of anything else to add to what you're writing. And to be honest, this is a pretty great auxiliary function, and would've helped me with my interview two issues ago. I don't, however, believe that pre-mades should be the bulk of the questions a journalist asks, because the integrity of the article will not stand. Every journalist should try and come up with their own questions, as to make the interview/article more personable and relatable to the audience, and the interviewee (that's definitely a word).

Here's an example of a list devised by Minskiev:
1. What first got you into the cards game?
2. Any tips for new players?
3. What are some helpful tools you often use when working with cards?
4. Do you have any people you enjoy trading with?
5. Could you point out some common mistakes some players make when trying to handle cards?

Generally, I approve of this idea, and think it can benefit our staff. However, I would advise to use this in moderation. I encourage creativity, but again, when you have a great deal of writer's block, this can save you a great deal.

Image


NOTE: The Rejected Times does not necessarily reflect the opinions of The Rejected Realms or the Editor-in-Chief.


Read and Upvote our dispatch here.

Find The Rejected Times Index here.
Last edited by Agalaesia on Wed Dec 02, 2020 11:23 am, edited 3 times in total.
Agalaesia

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Kraljevstvo Rata
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Postby Kraljevstvo Rata » Wed Dec 02, 2020 11:12 am

Before anyone asks, I had written 5 whole articles for this issue, but some got cut. That's why I have 3 articles, but on my third I say "this is my fourth"

Also, yes, the last sentence on my third article is not that great. Ignore it.
Last edited by Kraljevstvo Rata on Wed Dec 02, 2020 11:13 am, edited 1 time in total.

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The Notorious Mad Jack
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Postby The Notorious Mad Jack » Wed Dec 02, 2020 11:30 am

Unfortunately, I couldn't gather enough statistics to completely seal my points. However, just look at what I say, and see for yourself, maybe you'll find that what I say is true after all.

This line, frankly, should've been enough to toss out the entire article - or at least delay it until statistics could be gathered.

Laughably poor editorial judgement in putting that one out.
Totally not MadJack, though I hear he's incredibly smart and handsome.

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Kraljevstvo Rata
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Postby Kraljevstvo Rata » Wed Dec 02, 2020 11:38 am

The Notorious Mad Jack wrote:
Unfortunately, I couldn't gather enough statistics to completely seal my points. However, just look at what I say, and see for yourself, maybe you'll find that what I say is true after all.

This line, frankly, should've been enough to toss out the entire article - or at least delay it until statistics could be gathered.

Laughably poor editorial judgement in putting that one out.


You're right, and, unfortunately, I didn't use better judgement and didn't omit that line from my own article. It isn't Aga's fault.

Now, I should have done a better conclusion for that article, and it just didn't come to mind. I apologize.
Last edited by Kraljevstvo Rata on Wed Dec 02, 2020 11:40 am, edited 1 time in total.

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Tinhampton
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Postby Tinhampton » Wed Dec 02, 2020 11:42 am

Are opinion pieces not subject to editing, even for the most baseic speling and grandma erors? In addition to what MadJack said:
  • Agalaesia's essay on editorial independence begins with "A Forward," rather than a foreword;
  • Kraljevstvo Rata concludes his cooking column with a declaration that his tea recipe "will likely offend the most British of brits" (should be "Brits," as a proper noun);
  • Kral again introduced his third published article in this edition as being "my fourth article for this issue," which he has admitted and was not corrected by Aggie at any point; and
  • Eastern New England asserts at the end of his article that "Ther is something for everyone in NationStates" (should be "There").

Also, why are both parts of the TRT Dialogue not published in the same edition like USA Today does in the real world? :P
Last edited by Tinhampton on Wed Dec 02, 2020 11:44 am, edited 1 time in total.
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Kraljevstvo Rata
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Postby Kraljevstvo Rata » Wed Dec 02, 2020 11:45 am

Tinhampton wrote:Are opinion pieces not subject to editing, even for the most baseic speling and grandma erors? In addition to what Kral and MadJack said above me:
  • Agalaesia's essay on editorial independence begins with "A Forward," rather than a foreword;
  • Kraljevstvo Rata concludes his cooking column with a declaration that his tea recipe "will likely offend the most British of brits" (should be "Brits," as a proper noun); and
  • Eastern New England asserts at the end of his article that "Ther is something for everyone in NationStates" (should be "There").

Also, why are both parts of the TRT Dialogue not published in the same edition like USA Today does in the real world? :P


While I do agree that these are faults, I would think of them as to be trivial. They don't impede the understanding of the article.
And again, I have admitted to the third point.
Last edited by Kraljevstvo Rata on Wed Dec 02, 2020 11:50 am, edited 1 time in total.

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Kyorgia
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Postby Kyorgia » Wed Dec 02, 2020 12:40 pm

Tinhampton wrote:the most baseic speling and grandma erors?

Ok Tin
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Zukchiva
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Civil Rights Lovefest

Postby Zukchiva » Wed Dec 02, 2020 12:42 pm

Great issue! Really liked HS's and Aga's essays.
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LollerLand
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Postby LollerLand » Wed Dec 02, 2020 1:13 pm

Forum evolution. Discord is a much more efficient way of discussing topics and roleplaying across the different regions. Example is TRR's spam channel.
The fact that you had to mention a spam channel as an example after talking about discussing topics and roleplaying, is pretty much the reason why many people dislike Discord.

Enjoyed reading the interview with Dilber!
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Tinhampton
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Postby Tinhampton » Wed Dec 02, 2020 1:59 pm

LollerLand wrote:
Forum evolution. Discord is a much more efficient way of discussing topics and roleplaying across the different regions. Example is TRR's spam channel.
The fact that you had to mention a spam channel as an example after talking about discussing topics and roleplaying, is pretty much the reason why many people dislike Discord.

Enjoyed reading the interview with Dilber!

#spam is The Rejected Realms' politics channel; it is not a typical spam channel. Source: Am in TRR's Discord server :P
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LollerLand
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Postby LollerLand » Wed Dec 02, 2020 2:41 pm

Tinhampton wrote:
LollerLand wrote:The fact that you had to mention a spam channel as an example after talking about discussing topics and roleplaying, is pretty much the reason why many people dislike Discord.

Enjoyed reading the interview with Dilber!

#spam is The Rejected Realms' politics channel; it is not a typical spam channel. Source: Am in TRR's Discord server :P

Ahh I should pay more attention to all the servers that I am in :P

Nevertheless, discord is pretty bad for roleplaying.
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Kraljevstvo Rata
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Postby Kraljevstvo Rata » Wed Dec 02, 2020 3:12 pm

LollerLand wrote:
Tinhampton wrote:#spam is The Rejected Realms' politics channel; it is not a typical spam channel. Source: Am in TRR's Discord server :P

Ahh I should pay more attention to all the servers that I am in :P

Nevertheless, discord is pretty bad for roleplaying.

Y'know, to be honest, I think that #spam in TRR's discord should be renamed. But no.

Anyway, I do somewhat agree that roleplaying on discord isn't that great, but it a fairly new concept (at least relating to discord), and I think it could get a lot more getting used to.

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The Church of Satan
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Postby The Church of Satan » Wed Dec 02, 2020 3:24 pm

If you wanna nitpick about some trivial spelling or grammar errors then blame me. I did the final check and they slipped past me somehow. Otherwise, your patronage is appreciated.
Last edited by The Church of Satan on Wed Dec 02, 2020 3:59 pm, edited 2 times in total.
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Unibot III
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Postby Unibot III » Wed Dec 02, 2020 4:15 pm

I really loved Aga and HumanSanity's entries! Probably not a surprise to anyone. Editorial independence is a subject close to my heart. Kogvuron really started something very unique with TRT all those years ago in pursuing a public yet independent newspaper - it has the constancy and reliability of a public entity and the openness and criticality of a private entity. There were some that believed TRT could not "eat its cake and have it too" - but the democratic nature of TRT is at the heart of its success. I'll take TRT over regional propaganda any day!!

HumanSanity's essay was very interesting - is he arguing for a kind of Liberal Regionalism? My question would be how that would translate to a region's actual intergration policies? Kogvuron actually tried to advocate something similar to a Liberal Regionalism, but I've pushed back a little back on that - I think it sounds good, but sometimes proponents haven't fully considered how the philosophy impacts citizenship legally.
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Glacikaldr
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Postby Glacikaldr » Wed Dec 02, 2020 4:18 pm

Kraljevstvo Rata wrote:
LollerLand wrote:Ahh I should pay more attention to all the servers that I am in :P

Nevertheless, discord is pretty bad for roleplaying.

Y'know, to be honest, I think that #spam in TRR's discord should be renamed. But no.


#spam being our serious channel is the cultural hallmark of our discord server!

Anyway, loved your articles, and the whole issue as well! Happy to help with editing next time too :)
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Kraljevstvo Rata
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Postby Kraljevstvo Rata » Wed Dec 02, 2020 5:04 pm

Glacikaldr wrote:
Kraljevstvo Rata wrote:Y'know, to be honest, I think that #spam in TRR's discord should be renamed. But no.


#spam being our serious channel is the cultural hallmark of our discord server!

Anyway, loved your articles, and the whole issue as well! Happy to help with editing next time too :)

Thanks, Neq!

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Postby Comfed » Wed Dec 02, 2020 5:09 pm

Agalaesia wrote:Point 3: Forum evolution. Discord is a much more efficient way of discussing topics and roleplaying across the different regions. Example is TRR's spam channel. You wouldn't see the amount of topics being discussed so smoothly in that of a forum. You can seamlessly go from one topic to another without the hassle of having to create a new thread. The same with roleplay. This is one way for an archaic way of discussion to modernize and become streamlined.
No, everything in this paragraph is wrong! :P Creating a new thread is the beauty of forums - it;s hardly a hassle. In general, only one conversation/channel can happen on discord, whereas forums can have unlimited conversations. Discord is also terrible for:
-Votes
-RP
-Running a big regional government

Discord is a social platform. If you are thinking of founding a region that only uses discord - DON'T DO IT. It will hurt your region.
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Ever-Wandering Souls wrote:In the liberal justice system, raiding-based offenses are considered especially heinous. In The South Pacific, the dedicated defenders who investigate these vicious felonies are members of an elite squad known as the Council on Regional Security. These are their proscriptions. DUN DUN.

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HumanSanity
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Postby HumanSanity » Wed Dec 02, 2020 5:44 pm

Unibot III wrote:My question would be how that would translate to a region's actual intergration policies? Kogvuron actually tried to advocate something similar to a Liberal Regionalism, but I've pushed back a little back on that - I think it sounds good, but sometimes proponents haven't fully considered how the philosophy impacts citizenship legally.

You've missed the point of my essay, which is redefining regionalism to be about player-experience instead of utility for regions. Each region can set its own policies based on their security needs, threat perceptions, and demanded loyalty. Regionalism isn't about that, it's about individual players and their outlook.
Last edited by HumanSanity on Wed Dec 02, 2020 5:44 pm, edited 1 time in total.
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Terra Voltera
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Postby Terra Voltera » Wed Dec 02, 2020 6:18 pm

Comfed wrote:
Agalaesia wrote:Point 3: Forum evolution. Discord is a much more efficient way of discussing topics and roleplaying across the different regions. Example is TRR's spam channel. You wouldn't see the amount of topics being discussed so smoothly in that of a forum. You can seamlessly go from one topic to another without the hassle of having to create a new thread. The same with roleplay. This is one way for an archaic way of discussion to modernize and become streamlined.
No, everything in this paragraph is wrong! :P Creating a new thread is the beauty of forums - it;s hardly a hassle. In general, only one conversation/channel can happen on discord, whereas forums can have unlimited conversations. Discord is also terrible for:
-Votes
-RP
-Running a big regional government

Discord is a social platform. If you are thinking of founding a region that only uses discord - DON'T DO IT. It will hurt your region.

Our region has survived with just a discord for its entire existence, almost 4 years now. Discord works for small RP oriented regions.
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Honeydewistania
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Founded: Jun 09, 2017
Compulsory Consumerist State

Postby Honeydewistania » Wed Dec 02, 2020 6:26 pm

Comfed wrote:
Agalaesia wrote:Point 3: Forum evolution. Discord is a much more efficient way of discussing topics and roleplaying across the different regions. Example is TRR's spam channel. You wouldn't see the amount of topics being discussed so smoothly in that of a forum. You can seamlessly go from one topic to another without the hassle of having to create a new thread. The same with roleplay. This is one way for an archaic way of discussion to modernize and become streamlined.
No, everything in this paragraph is wrong! :P Creating a new thread is the beauty of forums - it;s hardly a hassle. In general, only one conversation/channel can happen on discord, whereas forums can have unlimited conversations. Discord is also terrible for:
-Votes
-RP
-Running a big regional government

Discord is a social platform. If you are thinking of founding a region that only uses discord - DON'T DO IT. It will hurt your region.

A dead forum that no one uses also hurts the region and wastes people efforts
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