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NS History: You've Got Questions, We've Got Answers!

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Punk Daddy
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Postby Punk Daddy » Tue Jan 14, 2014 6:33 am

Blackbird wrote:Bring back Lanier!


:lol2:
The man, the myth, the legend.

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Blackbird
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Postby Blackbird » Tue Jan 14, 2014 7:53 am

Punk Daddy wrote:
Blackbird wrote:Bring back Lanier!


:lol2:


Seriously though, probably my favorite West Pacifican. Also one of the first I ever met.

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Port blood
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Postby Port blood » Wed Jan 15, 2014 2:40 am

ooooh,I've been looking for a thread like this



I'm really curious when the first recorded raid was,and when the first recorded defense was
No,I don't speak for TBR,TBH,your mom,moderation or any other person/organization,just saying before anyone thinks that
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Blackbird
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Postby Blackbird » Wed Jan 15, 2014 6:53 am

Port blood wrote:ooooh,I've been looking for a thread like this



I'm really curious when the first recorded raid was,and when the first recorded defense was


I have no idea. The oldest organized raiders I can think of were the french pirates, and some of the farkers. There were raiding Nazis very early on too. Probably the most definite and recorded early group who exists in more than the foggy memories of pre-history is the Atlantic Alliance. I have no idea what their first raid was though.

In part, most of this history is lost to us, because so little of it was posted on the NS forums. The modern generation might not know this, but the NS forums were unusable for the first year or two of its existence. It was ludicrously slow, timed out all the time, etc., etc. That's actually one of the things that led to the proliferation of off-site forums, but also led to the balkinization of the greater NS community. There was no place for RPers and Gameplayers to come together. You only met other players through interactions in your regions, or in offsite forums. That's why the early defender organizations, such as the Sarduakar Defense Confederacy Trust, the Allied Liberation League, the Marxist-Anarcho-Syndicalist-Socialist Alliance, and the Alliance Defense Network were so important: they built up a communications infrastructure which NS entirely lacked.

As a secondary effect: we simply don't have much history from that time at all. Even if we still had the whole forums (and we don't even have the jolt forums), there just wouldn't be much on it. Gameplayers simply didn't post there, and even once the forums became usable, most Gameplayers continued to eschew the forums out of habit: communications channels had been set up elsewhere. It's one of the reasons why probably until around 2007-08 or so, older GPers still didn't use the forums out of habit. Since we don't have the NS forums, and for the most part, the offiste forums of that era are gone, we just don't have much recorded history from 2002-03.

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Port blood
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Postby Port blood » Wed Jan 15, 2014 7:08 am

Everything is lost in time and fades away
No,I don't speak for TBR,TBH,your mom,moderation or any other person/organization,just saying before anyone thinks that
Sedgistan wrote:Discussion of UDL shirts belongs in the UDL thread.



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People are learning,join the revolution!

http://pastebin.com/JG8S5Txd

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Unibot III
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Postby Unibot III » Wed Jan 15, 2014 2:23 pm

What can be said is neither invading nor defending could have been desirable before April 29 2003 (when we gained "regional controls") and by May 16 2003, "region crashing", as Max Barry called it, was an epidemic that required a change to the game's legal disclaimer. That means there is a span of seventeen days there where the first real invasions occurred prompting concern across the site.

Before "Regional Controls", invading a region would be like invading TRR nowadays -- no ban button, no ability to hold the region.
Last edited by Unibot III on Wed Jan 15, 2014 2:26 pm, edited 4 times in total.
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The Bruce
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Postby The Bruce » Wed Jan 15, 2014 2:48 pm

Port blood wrote:ooooh,I've been looking for a thread like this

I'm really curious when the first recorded raid was,and when the first recorded defense was


The first known invaders were from a region called Evil (spelled with some random capitalization I can't remember and having no relation to any current incarnation of the region name). They managed to pull off four minor invasions in early January 2002 that few people even knew occurred, because of there was no impact outside of the tiny, inactive regions they targeted. 100 Nations of Conquest carried out similar barely noticeable operations at this time. Evil had already gone inactive by the time the Driftwood Gang and soon afterwards the Farkers got into the invading game.

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The Bruce
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Postby The Bruce » Wed Jan 15, 2014 3:04 pm

Unibot III wrote:What can be said is neither invading nor defending could have been desirable before April 29 2003 (when we gained "regional controls") and by May 16 2003, "region crashing", as Max Barry called it, was an epidemic that required a change to the game's legal disclaimer. That means there is a span of seventeen days there where the first real invasions occurred prompting concern across the site.

Before "Regional Controls", invading a region would be like invading TRR nowadays -- no ban button, no ability to hold the region.


Incorrect about the effectiveness of early invaders. Also the first "real" invasions were rampant during February and March of 2002.

Early invaders took control of the region's worldfact book entry and used it to torment the natives, as well as over the top and unmoderated posts on the region board (imagine region boards that degenerated into 4chan). Invaders would use nations details (flags, mottos, etc) of invader leads to further humiliate and provoke natives. They would also patrol the NationStates forum to antagonize natives who spoke out against the treatment of their region and generally gang up on them (fortunately, today if you go to the NationStates Gameplay forum you no longer see this kind of behavior :p ). The inability to use regional controls against natives was a two way street. Even gaining control of the regional forums meant that you also couldn't banject invaders. They were free to stay and torment natives as long as they wanted to, with as much personal attacks and vulgarity as they wanted to, as there were no moderators. This could be just as much or more damaging to the community of a region, because outside of a well moderated private, offsite forum there was no way to escape a long campaign of harassment. Regional communities could be disrupted and destroyed without even taking over the delegate position, by constant harassment from spammer-griefer regions like the Pudding Gang (a region filled with non-UN griefer-spammer puppets with close links to if not run by the Farkers). Your choices of dealing with players like this were either ignoring them (refusing to feed the trolls) or counter attacking their psyche so hard they ran away crying.

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Unibot III
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Postby Unibot III » Wed Jan 15, 2014 3:12 pm

The Bruce wrote:
Unibot III wrote:What can be said is neither invading nor defending could have been desirable before April 29 2003 (when we gained "regional controls") and by May 16 2003, "region crashing", as Max Barry called it, was an epidemic that required a change to the game's legal disclaimer. That means there is a span of seventeen days there where the first real invasions occurred prompting concern across the site.

Before "Regional Controls", invading a region would be like invading TRR nowadays -- no ban button, no ability to hold the region.


Incorrect about the effectiveness of early invaders. Also the first "real" invasions were rampant during February and March of 2002.

Early invaders took control of the region's worldfact book entry and used it to torment the natives, as well as over the top and unmoderated posts on the region board (imagine region boards that degenerated into 4chan). Invaders would use nations details (flags, mottos, etc) of invader leads to further humiliate and provoke natives. They would also patrol the NationStates forum to antagonize natives who spoke out against the treatment of their region and generally gang up on them (fortunately, today if you go to the NationStates Gameplay forum you no longer see this kind of behavior :p ). The inability to use regional controls against natives was a two way street. Even gaining control of the regional forums meant that you also couldn't banject invaders. They were free to stay and torment natives as long as they wanted to, with as much personal attacks and vulgarity as they wanted to, as there were no moderators. This could be just as much or more damaging to the community of a region, because outside of a well moderated private, offsite forum there was no way to escape a long campaign of harassment. Regional communities could be disrupted and destroyed without even taking over the delegate position, by constant harassment from spammer-griefer regions like the Pudding Gang (a region filled with non-UN griefer-spammer puppets with close links to if not run by the Farkers). Your choices of dealing with players like this were either ignoring them (refusing to feed the trolls) or counter attacking their psyche so hard they ran away crying.


Right, so "Regional Controls" was probably created to control invasions, but instead became the main tool for invaders too. >_<
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Frattastan II
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Postby Frattastan II » Wed Jan 15, 2014 3:34 pm

Strong work, admins. :P
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Crazy girl
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Postby Crazy girl » Wed Jan 15, 2014 7:32 pm

I remeber being in an invader group...we had invaded a region, and just while we were holding it (I'll spare you the details on the very sloppy execution where at one point I even ended up as delegate unintended) regional controls were introduced. That really must have sucked for the original inhabitants of that region. I felt sorry for them, and left. And indeed, there were no rules governing invasions yet then.

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Unibot III
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Postby Unibot III » Wed Jan 15, 2014 11:43 pm

Crazy girl wrote:I remeber being in an invader group...we had invaded a region, and just while we were holding it (I'll spare you the details on the very sloppy execution where at one point I even ended up as delegate unintended) regional controls were introduced. That really must have sucked for the original inhabitants of that region. I felt sorry for them, and left. And indeed, there were no rules governing invasions yet then.


Did you become a defender after The Pacific was invaded, CG? Or were you a defender before that?
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

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9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

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The Bruce
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Postby The Bruce » Thu Jan 16, 2014 2:29 am

Unibot III wrote:
The Bruce wrote:
Incorrect about the effectiveness of early invaders. Also the first "real" invasions were rampant during February and March of 2002.

Early invaders took control of the region's worldfact book entry and used it to torment the natives, as well as over the top and unmoderated posts on the region board (imagine region boards that degenerated into 4chan). Invaders would use nations details (flags, mottos, etc) of invader leads to further humiliate and provoke natives. They would also patrol the NationStates forum to antagonize natives who spoke out against the treatment of their region and generally gang up on them (fortunately, today if you go to the NationStates Gameplay forum you no longer see this kind of behavior :p ). The inability to use regional controls against natives was a two way street. Even gaining control of the regional forums meant that you also couldn't banject invaders. They were free to stay and torment natives as long as they wanted to, with as much personal attacks and vulgarity as they wanted to, as there were no moderators. This could be just as much or more damaging to the community of a region, because outside of a well moderated private, offsite forum there was no way to escape a long campaign of harassment. Regional communities could be disrupted and destroyed without even taking over the delegate position, by constant harassment from spammer-griefer regions like the Pudding Gang (a region filled with non-UN griefer-spammer puppets with close links to if not run by the Farkers). Your choices of dealing with players like this were either ignoring them (refusing to feed the trolls) or counter attacking their psyche so hard they ran away crying.


Right, so "Regional Controls" was probably created to control invasions, but instead became the main tool for invaders too. >_<


Regional Controls was only useful for native delegates who were very vigilant about the security of their region. Otherwise they were as likely to be used against the natives as on their behalf, either by insane delegates or invaders. It was only by the introduction of the Anti-Griefing Rules that invading was pulled over to the curb. Those rules put strict limits on the percentage of nations you could punt, as a delegate, and if you violated them and ignored warnings, you could be deleted. That's what it took to cool down invaders. That subduing of invaders in turn reduced the need of defending, which caused a decline. When the new Regional Control system was introduced, the invaders sprang up all over the place, but many of the defenders had already left the game, so there was a great imbalance.

Founders and Moderators were what really turned things around for the natives, but unfortunately these two additions were also perverted by invaders. The first by making false claims of being natives to get made founders of regions they invaded (several regions today continue to be held by these fake founders) and refounding conquered regions as prize regions. The second by well organized campaigns of baiting prominent natives and founders, to cripple regions and open them up to attack.

One of the biggest set-backs to early invaders was improving the means of detecting UN multying, which really cut down on the Armies of One terrorizing the NationStates World. For instance, the Farkers had one player with over 50 UN nations at one point. They still didn't get caught though, despite having them all in one launch region, but were deleted instead for having an obscene nation name (after having it for six months or so). Like I've always said, things were a little rough around the edges back in the early days. Invaders today, with their triggers and scripts, are much more technically advanced than clumsy thugs were in the early days of the game. The biggest difference is that the invaders in the early days could pull stunts that would get today's players mod-bombed into oblivion and players are more aware that invaders actually exist (since they openly brag and advertise all the time).

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Unibot III
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Postby Unibot III » Thu Jan 16, 2014 2:45 am

several regions today continue to be held by these fake founders


America ?
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

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Italian Frogs
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Postby Italian Frogs » Thu Jan 16, 2014 2:48 am

The Bruce wrote:Invaders today, with their triggers and scripts, are much more technically advanced than clumsy thugs were in the early days of the game. The biggest difference is that the invaders in the early days could pull stunts that would get today's players mod-bombed into oblivion and players are more aware that invaders actually exist (since they openly brag and advertise all the time).


God damn, those were the good old days.

Everything now is just so boring! :P

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SFBA wabbitslayah
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Postby SFBA wabbitslayah » Thu Jan 16, 2014 3:18 am

Italian Frogs wrote:
The Bruce wrote:Invaders today, with their triggers and scripts, are much more technically advanced than clumsy thugs were in the early days of the game. The biggest difference is that the invaders in the early days could pull stunts that would get today's players mod-bombed into oblivion and players are more aware that invaders actually exist (since they openly brag and advertise all the time).


God damn, those were the good old days.

Everything now is just so boring! :P


.. and you were who in the "good old days"? Also, regions?
Last edited by Cormac A Stark on Wed Dec 11, 2013 12:19 pm, edited 1 time in total.


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The Bruce
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Postby The Bruce » Thu Jan 16, 2014 3:32 am

Unibot III wrote:
several regions today continue to be held by these fake founders


America ?


America, Blarney Castle, and Heaven are the three regions that first come to mind, but there were likely other fake founders created, during the petition phase for older regions, after the introduction of founders.

In the case of Heaven, the fake founder (Barney Fife) eventually got themselves deleted and the place has been refounded at least once.

In the case of Blarney Castle you had a region where someone had put a lot of work into the regional community, including an elaborate map. After invading the place, the Farkers took turns constantly baiting the usurped delegate on the NS Forum, to the point where they could get them deleted by the Mods. The more people had invested in a region, the more they enjoyed tormenting them and destroying what they'd built. They were especially vicious towards role-playing regions. The reason for holding onto Blarney Castle so long, after being made founder was to drive Eire Shamrock insane, because he wanted to unify all of the Irish themed regions. I'm not sure if it was the Farkers baiting Eire Shamrock that got them deleted though, since Eire Shamrock did a lot of different things to try to get themselves deleted by the Mods. Farkers were practically taking regular shifts on the NS forum to bait people into deletion. Sheol (Delegate of Hell) was another of their targets they killed off with moderators, after baiting them 24/7.

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Ananke II
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Postby Ananke II » Thu Jan 16, 2014 5:19 am

The Bruce wrote:I'm not sure if it was the Farkers baiting Eire Shamrock that got them deleted though, since Eire Shamrock did a lot of different things to try to get themselves deleted by the Mods. Farkers were practically taking regular shifts on the NS forum to bait people into deletion. Sheol (Delegate of Hell) was another of their targets they killed off with moderators, after baiting them 24/7.

That's interesting. I remember Eire Shamrock getting deleted and have a hazy picture of Sheol as someone who got in trouble with the moderators (mostly from gossip I heard), but didn't know that the farkers were so involved.

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Port blood
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Postby Port blood » Thu Jan 16, 2014 7:21 am

The Bruce wrote:
Port blood wrote:ooooh,I've been looking for a thread like this

I'm really curious when the first recorded raid was,and when the first recorded defense was


The first known invaders were from a region called Evil (spelled with some random capitalization I can't remember and having no relation to any current incarnation of the region name). They managed to pull off four minor invasions in early January 2002 that few people even knew occurred, because of there was no impact outside of the tiny, inactive regions they targeted. 100 Nations of Conquest carried out similar barely noticeable operations at this time. Evil had already gone inactive by the time the Driftwood Gang and soon afterwards the Farkers got into the invading game.



Thank you for your anwser,so 12 years ago + thats quite some time
No,I don't speak for TBR,TBH,your mom,moderation or any other person/organization,just saying before anyone thinks that
Sedgistan wrote:Discussion of UDL shirts belongs in the UDL thread.



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People are learning,join the revolution!

http://pastebin.com/JG8S5Txd

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Charax
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Postby Charax » Thu Jan 16, 2014 10:21 am

Early January 02? When was this thing launched? I could've sworn it was toward the middle or end of 2002, because all the good stuff happened in 03.
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Frattastan II
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Postby Frattastan II » Thu Jan 16, 2014 10:39 am

Charax wrote:Early January 02? When was this thing launched?


It was publicly released on November 13, 2002.
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Charax
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Postby Charax » Thu Jan 16, 2014 11:27 am

So how were raids taking place in January 2002? :blink:
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The North Polish Union
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Postby The North Polish Union » Thu Jan 16, 2014 11:29 am

Charax wrote:So how were raids taking place in January 2002? :blink:

Dark magick.
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Ballotonia
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Postby Ballotonia » Thu Jan 16, 2014 12:55 pm

Charax wrote:So how were raids taking place in January 2002? :blink:


They were not. Back then the game did not exist.

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The Blaatschapen
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Postby The Blaatschapen » Thu Jan 16, 2014 1:06 pm

Charax wrote:So how were raids taking place in January 2002? :blink:


The Bruce is probably off by a year.
The Blaatschapen should resign

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