Page 8 of 169

PostPosted: Sat Jan 14, 2012 11:58 am
by Ananke II
I think it's kinda hard to come up with something gameplay related, which everyone would find funny. You often need a bit of familiarity with either the region or situation in question to see what's amusing about it. Here goes though.

I liked the time the Pacific submitted an application to join ADN. It was just after Mammothistan became delegate. From what I remember he mostly did it on a whim, expecting a quick rejection. ADN didn't feel like playing along though, so started the application process, thinking that Mammothistan would quickly admit that his application wasn't serious. Having gotten caught up in a situation noone had actually thought through, neither side were willing to back down and lose face though. So we spent a month or so, posting cordial/snide replies back and forth, acting towards the rest of NS as if we all might actually be interested in seeing the Pacific become a part of ADN. What was really amusing though was the fact that the ADN leadership got to explain to the rest of ADN why having the NPO join ADN wouldn't be a total disaster, while the NPO senate found themselves having to pacify a bunch of irate district governors and Pacific citizens, who were pissed that Mammothistan had submitted the application without consulting them. :P

At that point in time the NPO and ADN really disliked and distrusted eachother, but neither side were willing to back down, even though the application process was leading everyone closer to an outcome noone actually wanted. It never did come to the NPO actually joining, but I think we reached the point of ADN getting the application vote going before someone decided to call it quits.

PostPosted: Sat Jan 14, 2012 12:53 pm
by Jeux II
Ananke II wrote:I think it's kinda hard to come up with something gameplay related, which everyone would find funny. You often need a bit of familiarity with either the region or situation in question to see what's amusing about it. Here goes though.

I liked the time the Pacific submitted an application to join ADN. It was just after Mammothistan became delegate. From what I remember he mostly did it on a whim, expecting a quick rejection. ADN didn't feel like playing along though, so started the application process, thinking that Mammothistan would quickly admit that his application wasn't serious. Having gotten caught up in a situation noone had actually thought through, neither side were willing to back down and lose face though. So we spent a month or so, posting cordial/snide replies back and forth, acting towards the rest of NS as if we all might actually be interested in seeing the Pacific become a part of ADN. What was really amusing though was the fact that the ADN leadership got to explain to the rest of ADN why having the NPO join ADN wouldn't be a total disaster, while the NPO senate found themselves having to pacify a bunch of irate district governors and Pacific citizens, who were pissed that Mammothistan had submitted the application without consulting them. :P

At that point in time the NPO and ADN really disliked and distrusted eachother, but neither side were willing to back down, even though the application process was leading everyone closer to an outcome noone actually wanted. It never did come to the NPO actually joining, but I think we reached the point of ADN getting the application vote going before someone decided to call it quits.

Wow. I need to find more on Mammothistan on the old forums :p

PostPosted: Sat Jan 14, 2012 12:59 pm
by Argyres
Mammothistan was involved in many, many things. Just not always as "mammothistan" :geek:

Reading those Great Bight forums reminds me of how silly you North Pacificers were back then Ananke.

PostPosted: Sat Jan 14, 2012 1:46 pm
by Ananke II
Argyres wrote:Reading those Great Bight forums reminds me of how silly you North Pacificers were back then Ananke.

Coming as it does from Legatus, I somehow find it hard to care about your comment. I've seldom met a NS personage more silly then the esteemed Meritocratic diplomat. ;) Btw I'd totally forgotten about you and Democratic Donkeys mock rivalry until I read some of the old threads. Good times. :P

PostPosted: Sat Jan 14, 2012 9:07 pm
by Topid
Argyres wrote:Reading those Great Bight forums reminds me of how silly you North Pacificers were back then Ananke.
Said as if TNP is now reasonable.

PostPosted: Sun Jan 15, 2012 6:46 pm
by The Murtunian Tribes
Ananke II wrote:I think it's kinda hard to come up with something gameplay related, which everyone would find funny. You often need a bit of familiarity with either the region or situation in question to see what's amusing about it. Here goes though.

I liked the time the Pacific submitted an application to join ADN. It was just after Mammothistan became delegate. From what I remember he mostly did it on a whim, expecting a quick rejection. ADN didn't feel like playing along though, so started the application process, thinking that Mammothistan would quickly admit that his application wasn't serious. Having gotten caught up in a situation noone had actually thought through, neither side were willing to back down and lose face though. So we spent a month or so, posting cordial/snide replies back and forth, acting towards the rest of NS as if we all might actually be interested in seeing the Pacific become a part of ADN. What was really amusing though was the fact that the ADN leadership got to explain to the rest of ADN why having the NPO join ADN wouldn't be a total disaster, while the NPO senate found themselves having to pacify a bunch of irate district governors and Pacific citizens, who were pissed that Mammothistan had submitted the application without consulting them. :P

At that point in time the NPO and ADN really disliked and distrusted eachother, but neither side were willing to back down, even though the application process was leading everyone closer to an outcome noone actually wanted. It never did come to the NPO actually joining, but I think we reached the point of ADN getting the application vote going before someone decided to call it quits.

Now that's a good story.

PostPosted: Mon Jan 16, 2012 7:02 am
by Soviet Canuckistan
So when did the ponies take over?

PostPosted: Mon Jan 16, 2012 7:07 am
by Sedgistan
They didn't. Ask about roleplaying in a roleplay forum.

PostPosted: Mon Jan 16, 2012 12:41 pm
by Horak
Hi, I was wondering if someone could describe the passing of Francos Spain's nation.

I heard when Francos CTEd there was some kind of tribute to him, but I've never been sure exactly what happened?

I have in my head for some reason that when he CTEd some nations moved in at the udpate (was it TRR or TP?) to give a kind of NS 21 gun salute. I don't remember where I picked that up but I was wondering if that really happened, or what did happen if anything. If someone was actually around at the time that would like to share that would be nice :)

Also, have there been any other noticeable salutes in the past when a famous nation passed into the netherworld? Did they ever come back?

PostPosted: Mon Jan 16, 2012 4:07 pm
by Ballotonia
Horak wrote:I have in my head for some reason that when he CTEd some nations moved in at the udpate (was it TRR or TP?) to give a kind of NS 21 gun salute.


Francos Spain went idle right when the NPO was in its campaign of taking over TNP. He had handed over the delegacy of The Pacific to his successor there and had moved into The North Pacific. When the liberation of TNP happened, the idle Francos Spain was kicked into The Rejected Realms, where it Ceased To Exist some time later. The new regime in The Pacific asked the moderators to place Francos Spain back in The Pacific for it to CTE there, telling them the player behind the nation had died in RL (which was later proven to be a fabrication just to garner sympathy for the regime of a player who had merely chosen to stop playing the game). The moderators denied this request, end so the nation Francos Spain indeed CTE'd in TRR.

Ballotonia

PostPosted: Mon Jan 16, 2012 7:17 pm
by Fischistan
Who did Francos Spain take over the delegacy from?

PostPosted: Mon Jan 16, 2012 11:45 pm
by Crazy girl
Thedoc.

PostPosted: Tue Jan 17, 2012 8:12 pm
by Jeux II
A lot of these post are about the NPO :lol:

PostPosted: Wed Jan 18, 2012 9:16 am
by The Murtunian Tribes
Jeux II wrote:A lot of these post are about the NPO :lol:

That's because they were awesome.

PostPosted: Wed Jan 18, 2012 2:46 pm
by Naivetry
Ananke II wrote:I liked the time the Pacific submitted an application to join ADN. It was just after Mammothistan became delegate.

:lol:

I wasn't around for that, but I was going to say when LWU applied to join the FRA. Similar situation, but the FRA didn't let it play out for that long.

For those who like to read the primary sources, here's a thread from The Pacific's forums on joining the ADN. The LWU/FRA thread is here, but it's archived and not at all visible to the public. I'd be happy to post more of the application, but I'm not sure whether the archives are one of the okay-to-quote areas on the FRA boards. And if I stop posting to ask someone, I might not be back for a month. :P

Some previously-quoted things from the application:

Blue Wolf wrote:3. Is your region willing to use its own member UN nations in the defence of other FRA regions when they come under attack from the organisations which fall under the 'raider' category?

As long as we’re not defending the region against ourselves…that would be awkward.

Blue Wolf wrote:6. Has your region ever participated in an invasion of another region?

Yes, yesterday.

PostPosted: Wed Jan 18, 2012 2:48 pm
by Sedgistan
Naivetry wrote:I wasn't around for that, but I was going to say when LWU applied to join the FRA. Similar situation, but the FRA didn't let it play out for that long.

That one was actually voted on... just the Assembly rejected it.

PostPosted: Wed Jan 18, 2012 2:53 pm
by Unidox
Nightkill the Emperor wrote:Who was the first of the Great Old Mods?

Possibly Myrth, or Myopia (I think there was a mod by that name)... You know what I'm just going to say Violet to be safe.

PostPosted: Wed Jan 18, 2012 2:55 pm
by The Northern Kings
Naivetry wrote:here's a thread from The Pacific's forums on joining the ADN. The LWU/FRA thread is here, but it's archived and not at all visible to the public.

Those actually link to the same place.

PostPosted: Wed Jan 18, 2012 2:59 pm
by Frisbeeteria
Unidox wrote:
Nightkill the Emperor wrote:Who was the first of the Great Old Mods?

Possibly Myrth, or Myopia (I think there was a mod by that name)... You know what I'm just going to say Violet to be safe.

Really no need to gravedig back 8 pages to answer a question that was already answered, especially when your answer is wrong.

The first mods were Melkor Unchained, Demoness (or was it Feoras), and one other whose name evades me. Yavin might have been in that first group. Myrth came much later.

PostPosted: Wed Jan 18, 2012 3:54 pm
by Naivetry
The Northern Kings wrote:
Naivetry wrote:here's a thread from The Pacific's forums on joining the ADN. The LWU/FRA thread is here, but it's archived and not at all visible to the public.

Those actually link to the same place.

Boo, copy-paste error. Fixed in original post.

Sedgistan wrote:That one was actually voted on... just the Assembly rejected it.

Ah! I just remember this huge uproar for the first week or two, but then it disappeared... I almost never read the Assembly stuff.

PostPosted: Wed Jan 18, 2012 4:55 pm
by Jeux II
The Murtunian Tribes wrote:
Jeux II wrote:A lot of these post are about the NPO :lol:

That's because they were awesome.

You think I don't know that :p

PostPosted: Wed Jan 18, 2012 5:07 pm
by Fischistan
When did the SC split from the WA, and before that was the whole thing called general assembly, or was it just the WA. And was that during the WA or UN period?

PostPosted: Wed Jan 18, 2012 5:59 pm
by Crushing Our Enemies
April 1st, 2008: UN becomes WA
May 27, 2009: Commend and Condemn resolutions introduced
July 27, 2009: Liberation resolutions introduced
February 26, 2010: Security Council created

EDIT: One could argue that the UN became the WA on March 31, 2008, but nobody believed it at the time.
Also, one can learn a LOT of NS history just by reading through the news archive, incidentally.

PostPosted: Wed Jan 18, 2012 9:14 pm
by Unibot II
Fischistan wrote:When did the SC split from the WA, and before that was the whole thing called general assembly, or was it just the WA. And was that during the WA or UN period?


What is now "The General Assembly" was The World Assembly.

Since there was just one council, there was no need for the split-frame. So when you clicked on "WORLD ASSEMBLY", it brought you to a page that looked like this.

Then the game creators decided to add the resolution categories: Commendation and Condemnation; it was clear that these categories made no sense with what usually the World Assembly did. All these categories did was really encroach the WA Author community with gameplay and there was a lot of messy threads. So the solution at the time was to draft these resolutions in two different subforums, one for "The General Assembly" and one for "The Security Council" and the resolutions were hosted in their own Resolution History galleries.

But note, we were still sharing the queue. So if three SC resolutions made it in the queue, the folks in the GA wouldn't see a resolution come to vote for the General Assembly for at least 12 days. This pissed people off. So we suggested to split the queues; the suggested split was called the "Unibot Model" by [violet] and other participants in the design thread. Which of course, warms the cockles of my ego.

That's the model that we have today, it was implemented by [violet] almost two years ago.

PostPosted: Wed Jan 18, 2012 10:58 pm
by Frisbeeteria
Crushing Our Enemies wrote:Also, one can learn a LOT of NS history just by reading through the news archive, incidentally.

Did you know this page was out there?

NationStates
~~~~~~~~~~~~
by Max Barry
Additional code contributed by Gregory Rubin, Geoff Wong, Mark Tiefenbruck

HISTORY

v1.13 (05-Mar-11)
-----------------
Nations created since opening: 2,826,119
- World Assembly split into two councils: General Assembly and Security Council
- Regional flags
- Second daily update (minor)
- New default theme (Century)
- New optional themes (Liberal, Conservative, Wide)
- Mobile site http://m.nationstates.net
- Trophies for high rankings in World Census
- Unlockable custom fields (capital city, leader, religion)
- Passed 250 Daily Issues
- Scrollable Regional Message Board
- "Suppression" power for Founders & Delegates in RMBs
- Tax algorithm reworked
- Notifications for unread News posts & World Assembly resolutions
- "Liberation" Security Council resolution for unlocking regions
- Sleeker flags
- Forum moved to dedicated server

v1.12 (08-Jun-09)
-----------------
Nations created since opening: 2,510,902
- Departed Jolt; now self-hosting
- Added new forum: http://forum.nationstates.net
- Added "History" selector during new nation creation
- Added NSCode tags: [nation], [region], [url]
- Added new World Assembly resolutions: Commend, Condemn
- Added Google Ads
- Accept PNG and GIF flags (not just JPEG)
- New password recovery method [pythagosaurus]
- Added new World Census rankings [via sirocco]
- Added new nation descriptors [via sirocco]
- Added OpenID [salusasecondus]
- Cosmetic improvements
- Speed improvements
- April Fools '09: http://nintendo.nationstates.net
- Many bug fixes

v1.11 (18-Mar-08)
-----------------
Nations created since opening: 2,272,683
- No more frames!
- Added "National Happenings"
- Added "Reports"
- Added panel highlighting of unread telegrams
- Added panel highlighting of unaddressed issues
- Added RSS feeds
- Players can restore old deleted nations
- HTML tidy, cosmetic improvements
- Memcached support
- Converted destructive functions from GET to POST to prevent
web accelerator-related mayhem
- Named custom flags appopriately so browsers notice when they change

v1.10 (01-Apr-07)
-----------------
April Fools edition: "Regional Moderators"

v1.9 (11-Apr-06)
-----------------
Nations created since opening: 1,658,073
- Added Regional Influence
- Added Featured Regions

v1.8.1 (16-Jan-06)
----------------
Nations created since opening: 1,553,079
Changes implemented over the past 1.5 years
- Spell Check added to game
- Ability to repeal UN resolutions
- Lots of security upgrades
- Automatic disk-space monitoring
- Shortened URLs
- Ability for players to search regions and nations
- Various minor interface changes

v1.8 (28-Jun-04)
----------------
Nations created since opening: 804,903
Changes implemented over many weeks
- Many changes (esp. forum-related) for move to Jolt hosting
- Cosmetic overhaul
- Added ability for school classes to auto-register
- Added documentation for educators
- Regional Factbook entries can now use BBcode! [SalusaSecondus]
- Mods can search the ejection log
- Mods can search the admin log
- Mods can auto-send UN warnings
- Better tracking of mod activity
- Warzones! Ban lists are auto-cleared twice daily (idea by
Reploid Productions)
- UN Delegate tenure is recorded.
- Longest-serving Delegate is recorded (but only displayed in Warzones)
- Regional posts containing extremely long words are blocked to prevent
window-breaking spam.
- Fixed bug in "Check Name" javascript (affected Mozilla browsers)

v1.7 (9-Dec-03)
---------------
Nations created since opening: 519,027
Changes implemented over many weeks.
- Added Ignore List for telegrams
- Added a checkbox to toggle all telegrams as selected/unselected
- Nation pages show where they're ranked in that day's UN report
- Prohibited region names with "sneaky" spaces (used to impersonate
legitimate regions)
- Added RSS news feed for news aggregators
- Fixed bug that left regions unmanageable if the Founder died
and left the Delegate unable to access Regional Control
- Added Issue Editor for moderators
- Error message for posting excessively large messages now explains
itself better
- Better error messages if the NS server isn't running
- Flood control to restrict spamming
- Security checks to prevent malicious HTML redirects
- School classes can now register nations so that their members
do not interact with nations outside their own region, and are not
caught by UN cheat checks
- Fixed bug that caused some nations to display a blank major industry
- Nations with 500 million popuations can specify their own nation type
- Fixed bug that caused many nations to not be affected by some passed
UN resolutions
- Fixed bug that allowed nations to receive issues in Vacation mode
- Prevented censored words from showing up in "Latest Topics" sidebar;
also prevented macro use in same
- Tweaked HTML to better display in non-IE browsers
- Many minor content tweaks (typos, bugettes)

v1.6 (15-Jul-03)
----------------
Nations created since opening: 367,907
- Added facility for players to submit Daily Issues
- Blocked potential exploits of nation type and motto
- Everyone can now see a nation's endorsements (not just other
UN nations)
- Fixed bug that prevented Netscape Navigator users from creating
new regions
- Fixed bug that prevented Netscape Navigator users from enabling
password protection in Regional Control
- Fixed silent failure of overly long UN proposals
- Replaced "enormous" descriptor with "huge" to correct grammatical
issue
- Replaced talk of "dollars" in a dilemma with @@CURRENCY@@.
- Fixed run-on hyperlink in UN invitation e-mail.
- Moved several slightly-dynamic pages into /pages dir to remove
unnecessary server load (faq, about, welcome, banner).
- Added "[Back to Telegrams]" link after sending message.
- Upgraded forum to MySQL v4.0 (from v3.23).
- Several minor bug fixes

v1.5 (11-Jun-03)
----------------
Nations created since opening: 335,000.
Changes implemented over several weeks:
- Replaced 'pin=12345678' session management system with cookies,
due to the large number of players who post URLS publicly
(which allowed others to hijack their nations).
- Moderator functions! We have in-game moderators, at last.
- Added "Getting Help" page for players to report naughty
behaviour to mods.
- Implemented ForumMgr persistent server to prevent so many database
queries about latest forum topics
- Added anti-hacking code to prevent sad gits from brute-forcing
regional passwords
- Added 'regiondata.cgi' XML data feed
- Enhanced 'nationdata.cgi' XML data feed
- Switched to Apache::DBI module, for what it's worth
- Bug fix: some nations previously couldn't log in to the forum
- Bug fix: "Erroneous characters "
- Many minor bug fixes

v1.4 (29-Apr-03)
----------------
Nations created since opening: 285,000.
Many changes implemented over the last few months:
- Regional Control! Now spammers, grief players and other undesirables
can be dealt with by UN Delegates and region Founders.
- Better, automated cheatscan to handle UN violations
- Improved password security (previously used crypt() algorithm)
- Added anti-hack security, to defeat brute-force type password
cracking attempts
- Added search ability to UN proposals
- Nations now need 2 endorsements before submitting a UN proposal
- Added three new UN proposal types: Moral Decency, Political Stability,
and Gun Control
- Fixed major forum/MySQL problem that was choking the site (hooray)
- Added "NationStates 2" and "International Incidents" forums
- Forum now has moderators
- Added "News" page
- Added "Known Problems" page
- Added XML nation data feed (/cgi-bin/nationdata.cgi)
- Back to 21 days before inactive nations are purged
- Fixed notorious "0" e-mail bug in "Settings"
- Fixed notorious "Bad Request" HTML bug
- Many other minor bug fixes & improvements
- There are now several default Pacific regions for new players

v1.3 (10-Dec-02)
----------------
Nations created since opening: 7,500.
- Moved to dedicated server
- Converted code to run under mod_perl with Apache::Registry
for speed increase
- Session management is now a persistent process
- So is the UN
- Better error messages for login & flag upload failure

v1.2 (27-Nov-02)
----------------
Nations created since opening: 3,200.
Many mostly internal changes to decrease server load, to prevent it
from killing us all under the weight of exponential playerbase growth:
- No more e-mailed daily nation updates! :(
- Endorsements are now "verified" rather than dynamic. Previously,
the game had to verify your endorsements every time someone checked
the UN page, to make sure they were all still there. Now they are
checked by the UN twice per day, and that's how many votes you have
for the next 12 hours.
- The "< 1 2 3 ..." thingy doesn't list page numbers for all four
hundred pages any more
- Added FAQ question dealing with how to make a hyperlink to your nation
- Optimized standard flag graphics
- 6KB limit on custom flags (down from 12KB)
- No more listing of "who's online"
- Slightly improved session management; more work to be done (file locking)
- Inactive nations purged after 14 days of no-login

v1.1 (20-Nov-02)
----------------
Nations created since opening: 280.
- The game now attempts to detect bogus UN members and reports them
to admin
- Auto-login doesn't try to log in deleted nations
- The 'world' page shows who's online (or was recently)
- Imposed 10-telegram limit
- Inactive nations will be purged after 21 days, not 30. Inactive nations
in vacation mode will be purged in 60 days, not 90.
- Bug fix: leaving the UN now removes your votes from the resolution
- Bug fix: losing UN Delegate status removes your approvals from proposals
- Added handy admin tools to track, review, and delete naughty nations >:->
- Obvious profanity is now blocked from mottos
- Regions have their own little message boards
- Improved timestamp format
- Telegrams now have timestamps
- Fixed "frame within frame" problem generated by inactivity
- Decreased UN resolution voting time to 5 days (from 7)
- Imposed 1-endorsement minimum on UN Delegates
- Added "unsubscribe" link in emails to nations
- Added "None" as an option in issue frequency
- Separated mailing functions from update script, to improve speed
- Recorded failed resolutions
- Nations get telegrams to confirm passed UN resolutions that affect
them
- Various other minor bug fixes & changes

v1.0 (13-Nov-02)
----------------
Site goes live!
- Emails are now multipart (kinda)
- Fixed major effect bug that wasn't implementing decisions properly
- Added dryrun and nomail options to daily update for admin
- new Home page
- Verbose error messages
- No more dilemma repeats until you've cycled through the lot
- Added ability to email people who forget their password
- Added "Most Recent Government Activity" thingo
- Added "< 1 2 3 >" thingy for UN lists
- NOFRAMES page is nicer to avoid scaring off search engines
- Added links to break out of frameless pages, for people who enter the
site via weird means.
- Some fixes for stupid Netscape 4

v0.9 beta (04-Nov-02)
---------------------
- Added graphics! The site no longer looks butt-ugly.
- Added United Nations. The UN will hopefully provide some player
interactivity, which a few people commented seemed to be missing.
Nations can join the UN, jockey for the position of Regional Delegate,
and vote on UN Resolutions that affect all member nations. You can
also endorse other nations, which is just kinda nice even if you don't
use it for anything special.
- Added lots of new issues (there are now 30).
- You can now receive daily nation updates via e-mail.
- Many bugfixes and minor improvements.

v0.2.2 beta (02-Oct-02)
----------------------
- Replaced sidebar background with cityscape picture.

v0.2.1 beta (29-Sep-02)
----------------------
- Removed frame borders and coloured background of sidebar blue.

v0.2 beta (21-Aug-02)
---------------------
- Nation descriptions are now fully dynamic. (Previously most of the
description was fixed no matter what sort of country you had.)
- No more incongruous issues (e.g. you won't have gambling problems
if you've outlawed gambling).
- Nation logins carry over to the forum. That is, if you log in a nation,
then visit the forum, your posts will come from your nation.
- Autologin: when you return to the site, you're automatically logged in
(assuming you've created a nation). You can turn this off in "Settings."
- Added FAQ.
- Added "About" page.
- You choose your own password.
- You can select how many issues you get per day.
- Nations have a national flag. You can also design your own flag and
upload it.
- Daily updates happen automatically (at 1AM Los Angeles time, and at 1PM if
you request two updates per day).

v0.1 beta (07-Aug-02)
---------------------
- Original version

(Note that many, many minor improvements and bug fixes didn't make this list)